Name:  Maiga Chang

Gender: Male

Telephone:  +1-866-916-8646

School:

School of Computing and Information Systems

Address:

1200, 10011-109 Street, Edmonton, T5J-3S8, AB, Canada

e-Mail:

maigac@athabascau.ca

maiga.chang@gmail.com

Website: http://maiga.athabascau.ca

Current Position

Full Professor, School of Computing and Information Systems, Athabasca University

News

 

1.      [ALL TIME] Call for Article, Bulletin of Technical Committee on Learning Technology (included in Web of Science's ESCI). https://tc.computer.org/tclt/author-guidelines/

 

2.      [ALL TIME] Call for Paper, International Journal of Distance Education Technologies (included in Web of Science's ESCI, SCOPUS, EI and more). https://www.igi-global.com/ijdet

 

3.      [September 20, 2020] Webinar on Preparing Yourselves for Natural Language Processing Application Development presented by Radomir Wasowski had been held at 10 AM on Friday, July 3, 2020 in Mountain Time. The webinar's information can be found here and it has three parts: Python Basics, WordNet and Python, and Git Basics and Python Module for Accessing WordNet. You may review any of them by clicking the topic.

 

4.      [June 29, 2020] "Game on: Learning through playing in higher education", The Hub, Athabasca University. Access on: https://news.athabascau.ca/beyond-50/game-on-learning-through-playing-in-higher-education

 

5.       [April 17, 2020] Webinar on Moodle Plug-In Development presented by Theodore Krahn had been held at 10 AM on Friday, April 17, 2020 in Mountain Time. The webinar's information can be found here and you can reviewed it at here with passcode vipted.

 

6.      OMEGA - Online Metacognitive Educational Game with Analytics (https://omega.gameresearch.ca) is open for people to test. You may see the details below.

 

7.      Speaking-based Conversation Quest Management and Assessment (https://conversation.megaworld.gameresearch.ca/) is open for people to test. You may see the details below.

 

More News

 

Shortcuts

Introduction, Major Research Outcome, Summary of Publication and Academic Activity, Honors and Awards, Qualification, Research Fields, Academic Activities, Editing Related Experiences, Program Committee, Conference Reviewer, (Co-)Supervised Students (PhD, Master, Undergraduate), Projects (Research and Industrial), Talks, Publications (Edited Books, Book Chapters, Journal Papers, and Conference Papers)

Call for Research Assistant

[2020/04/01] looking for COMP-495 students, MScIS Thesis route and/or Project route students who are interested in taking topic "Automatic Answering Service for Covid-19 Questions with Natural Language Processing and Knowledge Graph" as his or her COMP-495 project (for undergraduate course) or project and thesis research topic (for MScIS students) and start now as soon as possible. If you are interested in taking this topic and start to work on it now (earlier is better), please send an email to me at maiga.chang@gmail.com. [Details]

 

[Anytime] (submission dues: January, May, September) Do you want to begin planning for international travel, whether for next semester or next year? You may wish to apply for Mitacs's Globalink Research Award (GRA). You can get $6,000 in GRA support for research collaborations with universities abroad. Destinations include Australia, China, EU member countries, India, Norway, and the United States - the complete list of eligible destinations is on the award web page. Talk to me if you are interested (please note that AU has internal deadline). [Details]

 

 Old Posts

[2020/02/24] looking for ONE Alberta-resident undergraduate program student to pursue careers in medical/health and doing a data-enabled health transformation digital health relevant research project via the design and implementation of data analytics, machine learning, and/or artificial intelligence for applying the Alberta Innovates Summer Research Studentship (SRS) program. Success student can use the topic as his or her COMP-495 project. [Details]
If you are interested, please send Prof. Maiga Chang <maiga.chang@gmail.com> your CV by March 15, 2020.

 

[2019/11/05] Mitacs has partnered with the German Academic Exchange Service (DAAD), to support the mobility of students from Canadian universities to German universities and institutions. The RISE-Globalink Research Internship is a competitive initiative that offers undergraduate students at Canadian universities in the fields of biology, chemistry, computer science, engineering, earth science, and physics the opportunity to participate in a research project supervised by a doctoral student at a German university or institution. Talk to me if you are interested (please note that AU has internal deadline). [Details]

 

[2019/10/06] Mitacs is now accepting applications for the Mitacs-JSPS Summer Program, which supports graduate students and postdoctoral fellows in all disciplines at Canadian universities to undertake 10-week research projects in Japan in Summer 2020. Talk to me if you are interested (please note that AU has internal deadline). [Details]

 

Major Research Outcome

A.     Advanced Learning Technology

1.      Speaking-based Conversation Quest Management and Assessment (https://conversation.megaworld.gameresearch.ca/)

A Conversation Quest for English learners to practice their speaking skill is introduced. The system is designed specifically for assisting English learners to cultivate their speaking proficiency. Providing a non-threating environment with goal-oriented tasks, learners are invited to join a game with scaffold speaking tasks. Based on Vygotsky's socio-cultural theory, social interaction is a key element for improving language acquisition and speech fluency. It is believed that English learners would improve their communicating skills of using the target language while interacting with native English speakers because they can provide support or authentic language usage examples for learners through scaffolding structures like modeling, repetition, or linguistic simplification. In reality, however, a native English speaker may not be available for all English learners, so the Conversation Quest is designed and developed to provide learners with simulated conversation scenarios.

 

Current version: Conversation Quest v1.0 beta

i.                    Try it on at https://conversation.megaworld.gameresearch.ca/
For NPC and conversation editing, you need to sign in as tata2019 and use "password" as password.

ii.                  After you try it, I hope you can fill out a simple 10-item survey for us at http://tinyurl.com/tata2019-survey

iii.                If you want to collaborate with us by using the system in your class, please email me for details and to get your own username and password.

 

Related Videos

i.                    Introduction: https://www.youtube.com/watch?v=We1a7HyFO5U

ii.                  For students: https://www.youtube.com/watch?v=i8MK0RC0Qts

iii.                Conversation and NPC Creation: https://www.youtube.com/watch?v=eoEhUb9A8s4

iv.                 For teacher: https://www.youtube.com/watch?v=BhJO1sE-CnM

 

Related Publications

i.                    Maiga Chang, Cheng-Ting Chen, Kuan-Hsing Wu, and Pei-Shan Yu. (2019). Conversation Quest in MEGA World (Multiplayer Educational Game for All). In Proceedings of International Conference on Smart Learning Environments (ICSLE 2019), Denton, TX, USA, March 18-20, 2019, 77-82.

ii.                  Cheng-Ting Chen, Maiga Chang, Kuan-Hsing Wu, and Pei-Shan Yu. (2018). Web-based Conversation Quest for Enhancing English Speaking Skills. In the Workshop Proceedings of the 26th International Conference on Computers in Education, Manila, Philippines, November 26-30, 2018.

 

 

2.      Online Test System

The Online Test System we designed and developed is not only a platform for teachers to manage the items and tests that their courses have and for students to take online tests and get idea of how much they have learnt (Aggrey, Kuo, Chang, & Kinshuk, 2016), but also a system which can automatically generate items in different cognitive levels based on the knowledge map (i.e., a knowledge structure integrates both of hierarchical concept map and concept schema) the teachers created. Teachers can also share and co-create knowledge maps with other teachers.

 

Current version: OTS v1.0

 

Related Videos

i.                    Introduction to the Online Test System: https://youtu.be/Q1yyiHQKwvU

ii.                  Request teacher's account: https://youtu.be/uTzo2x5-KQQ

iii.                Course management: https://youtu.be/9Rx3csZTS9o

iv.                 Knowledge Map management: https://youtu.be/Q0ERBWe4Qi8

v.                   Associate Knowledge Map to a course: https://youtu.be/YFL2iuZgaaY

vi.                 Test management: https://youtu.be/OhMYBj7pcck

vii.               Item generation, item bank, and test: https://youtu.be/J8xzJzIidWY

viii.             Activate test: https://youtu.be/RJWAlAaXDgc  

 

Related Publications

i.                    Ebenezer Aggrey, Maiga Chang, Rita Kuo, and Xiaokun Zhang. (2018). Higher Cognitive Items Generation Algorithms. In the Proceedings of International Conference on Smart Learning Environments, Beijing, China, March 18-20, 2018, 51-60. (Springer)

ii.                  Ebenezer Aggrey, Rita Kuo, Maiga Chang, and Kinshuk. (2016). Online Test System to Reduce Teachers' Workload for Item and Test Preparation. In Proceedings of 3rd International Conference on Smart Learning Environments, Tunis, Tunisia, September 28-30, 2016, 213-217. (Springer)

 

3.      ERIC (Educational Resource Information Communication) API 

ERIC (Educational Resource Information Communication) API is a PHP library which enables the integration of separate systems and enhance their interoperability while keeping any of the systems working independently like they were (Chen, Chang, & Chang, 2016). The integration process is simple and the data exchange mechanism is secure. ERIC API offers users web-based self-walking through setup process so users only need to upload the ERIC API and then open the setup webpage with their browsers to complete the necessary configurations.

 

Current version: ERIC v1.0

 

Related Videos

i.                    Introduction to ERIC API: https://youtu.be/t6RA_idhb7A

 

Related Publications

i.                    Rita Kuo, Cheng-Li Chen, Zhong-Xiu Lu, Maiga Chang, & Hung-Yi Chang. (2019). Educational Reward Information Communication API (ERIC API): A Preliminary Study Result. Revista Produção E Desenvolvimento, 5. https://doi.org/10.32358/rpd.2019.v5.395

ii.                  Cheng-Li Chen, Yiyang Zhao, Anni Luo, Maiga Chang, Dongming Qian, Rita Kuo, Hung-Yi Chang. (2017). Educational Reward Moodle Plug-In. 21st Global Chinese Conference on Computers in Education (GCCCE 2017), Beijing, China, June 3-6, 2017, 211-218. (Best Student Paper Award Nomination) 

iii.                Cheng-Li Chen, Maiga Chang, and Hung-Yi Chang. (2016). Educational Resource Information Communication API (ERIC API): The Case of Moodle and Online Tests System Integration. In Proceedings of the 3rd International Conference on Smart Learning Environments, Tunis, Tunisia, September 28-30, 2016, 225-229. (Springer

 

4.      Automarking (https://automarking.for-more.biz/)

Automarking is a computerized marking mechanism for marking students' short-answers based on the semantic meaning of those answers. We have implemented Automarking in both of open access web service to provide short-answer marking service for everyone and a self-sustainable complete online exam system which schools and teachers can use it to create their own item bank and tests, to manual and to auto mark students' answer sheets, and to review the results from various perspectives such as test, item, and individual student.

 

Current version: Automarking v3.0

 

Related Videos

i.                    New web UI and functionality of Automarking v3.0: https://automarking.for-more.biz/demo

ii.                  Automarking v2.0 (old version): https://youtu.be/NlAKj5qihNA

 

Related Publications

i.                    Quan Meng, Laurie Cutrone, Maiga Chang, and Kinshuk. (2013). Automarking Web Service. In the Proceedings of 13th IEEE International Conference on Advanced Learning Technologies (ICALT 2013), Beijing, China, July 15-18, 2013, 146-148. (IEEE

ii.                  Laurie Cutrone, Maiga Chang, and Kinshuk. (2011). Auto-Assessor: Computerized Assessment System for Marking Student's Short-Answers Automatically. In the Proceedings of the 3rd IEEE International Conference on Technology for Education, (T4E 2011), Chennai, India, July 14-16, 2011, 81-88. (IEEE

iii.                Laurie Cutrone and Maiga Chang. (2010). Automarking: Automatic Assessment of Open Questions. In the Proceedings of the 10th IEEE International Conference on Advanced Learning Technologies, (ICALT 2010), Sousse, Tunisia, July 5-7, 2010, 143-147. (IEEE

 

5.      GRACE (General Rapid Annotation Clustering Enhancement)

In a course, no matter a traditional classroom learning, distance learning, or e-learning course, there will be some reading activities for students. With those widely used and well-known e-readers, students nowadays can read and make annotations on the screen with their computer, tablet, and smartphone. Making annotations are very important for students as they always focus on the annotations they or their classmates made when they prepare for exams. Students are often borrowing the annotated texts from their classmates to check out whether or not they have overlooked any important content in the textbook. However, most of e-readers in the market don't provide annotation sharing function for users. Even the e-readers want to provide such kind of functions, it may look a mess for students if they see dozen of other students' annotations overlapped on the text. The research team has designed and developed a platform called GRACE (General Rapid Annotation Clustering Enhancement). Teachers can create online reading activities for their students on GRACE and students can do various annotations on the text freely. Moreover, with the help of a bio-inspired innovative clustering method students can see annotation recommendations whenever they make an annotation. The recommendations are found based on the similarity that the students' annotations have from other students made on the same text earlier. The GRACE platform is not only able to help students double check their annotations against with others' and make their annotations more complete and better for exam preparation later, but also can help teachers to figure out what potential learning issue(s) a group of students may have through examining their annotation behaviours.

 

Current version: GRACE v1.0

 

Related Videos

                                                     i.      Introduction to GRACE: https://youtu.be/rJ-ZSW11z8I

                                                   ii.      How teachers use GRACE to create course and activity: https://youtu.be/Y8TIzahhUlg

                                                 iii.      How students use GRACE to study: https://youtu.be/wz1SFtNmGOI

                                                  iv.      Clustering students based on annotation behaviors: https://youtu.be/TK7IucedqDQ

 

Related Publications

i.                    Miao-Han Chang, Rita Kuo, Fathi Essalmi, Maiga Chang, Vive Kumar, and Hsu-Yang Kung. (2019). A Preliminary Usability Evaluation for Online Annotation and Student Clustering System. In the Proceedings of 27th International Conference on Computers in Education, Kenting, Taiwan, December 2-6, 2019. (in-press)

ii.                  Miao-Han Chang, Maiga Chang, Rita Kuo, Fathi Essalmi, Vivekanandan S. Kumar, Hsu-Yang Kung. (2018). GRACE: An Online Reading and Annotation Recommendation Platform. Educational Communications and Technology, 5(1), 59-64. (published and translated in Chinese )(draft in English )

iii.                Miao-Han Chang, Maiga Chang, Rita Kuo, Fathi Essalmi, Vive Kumar, and Hsu-Yang Kung. (2018). Annotation Recommendation for Online Reading Activities. In the Proceedings of International Conference on Smart Learning Environments, Beijing, China, March 18-20, 2018, 135-140. (Springer)

iv.                 Miao-Han Chang, Rita Kuo, Fathi Essalmi, Maiga Chang, Vive Kumar, and Hsu-Yang Kung. (2017). Usability Evaluation Plan for Online Annotation and Student Clustering System - A Tunisian University Case. In the Proceedings of the 19th International Conference on Human-Computer Interaction, Vancouver, Canada, July 9-14, 2017, 241-254. (Springer)

v.                   Miao-Han Chang, Rita Kuo, Maiga Chang, Kinshuk, and Hsu-Yang Kung. (2015). Online Annotation System and Student Clustering Platform. In the Proceedings of the 8th International Conference on Ubi-Media Computing (UMedia 2015), Colombo, Sri Lanka, August 24-26, 2015, 202-207. (IEEE)

vi.                 Maiga Chang, Rita Kuo, Keith Ying, Andrew F. Chiarella, Jia-Sheng Heh, and Kinshuk. (2013). Clustering Annotations of a Digital Text with Bio-inspired Approaches. Journal of Hybrid Technology, 1(1), 1-10.  

vii.               Keith Ying, Maiga Chang, Andrew F. Chiarella, Kinshuk, Jia-Sheng Heh. (2012). Clustering Students based on Their Annotations of a Digital Text. In the Proceedings of 4th IEEE International Conference on Technology for Education, (T4E 2012), Andhra Pradesh, India, July 18-20, 2012, 20-25. (IEEE)

 

B.      Game-based Teaching, Learning, and Assessment

1.      MEGA World (Multiplayer Educational Game for All)(https://megaworld.game-server.ca)

MEGA World (Multiplayer Educational Game for All) is a web-based massively multiplayer educational game platform which supports any languages and is capable of access any existing external resources (e.g., multimedia, materials, online meetings, etc.)(Chang & Kinshuk, 2010). Teachers can create their virtual worlds as well as create learning and assessment activities (i.e., quests in the game) for students. Students can learn specific knowledge and reach the learning goal by taking and solving those quests while playing (Kuo, Chang, Kinshuk, & Liu, 2010). MEGA World currently has seven types of quests include greeting, item collection and delivery, sorting, treasure hunting and digging, calculation, fill-in-the-blank, and short answer quest type. Teachers are also provided editors like map and quest editors so they can freely expand their game worlds and design quests in different levels for different subjects/topics according to their own teaching plan.

Current version: MEGA World v2.2

 

Related Videos

i.                    Introduction to MEGA World v1.0 (old version): https://youtu.be/MCXE3skXwC4

ii.                  Register account at MEGA World v2.0 (old version): https://youtu.be/RX2c1qcAYvE

iii.                Game play in MEGA World v2.0 (old version): https://youtu.be/ifWKs4bPLsc

iv.                 MEGA World v1.0 (a.k.a., JEMR): https://youtu.be/-f68dq3YmvU

v.                   30-second introduction of MEGA World v1.0 (old): https://youtu.be/-f68dq3YmvU

 

Related Publications

i.                    Zhong-Xiu Lu, Maiga Chang, Rita Kuo, and Vivekanandan Kumar. (2019). Incorporating Farming Feature into MEGA World for Improving Learning Motivation. In the Proceedings of 27th International Conference on Computers in Education, Kenting, Taiwan, December 2-6, 2010. (in-press)

ii.                  Zhong-Xiu Lu, Xue Luo, Maiga Chang, Rita Kuo, Kuo-Chen Li. (2018). Role Playing Game Quest Design in Multiplayer Educational Game. In the Proceedings of 22nd Global Chinese Conference on Computers in Education (GCCCE 2018), Guangzhou, China, May 25-29, 2018, 680-688.  (Best Technical Design Paper Award)

iii.                Zongxi Li, Di Zou, Haoran Xie, Fu Lee Wang, and Maiga Chang. (2018). Enhancing Information Lliteracy in Hong Kong Higher Education through Game-based Learning. In the Proceedings of 22nd Global Chinese Conference on Computers in Education (GCCCE 2018), Guangzhou, China, May 25-29, 2018, 595-598.

iv.                 Bing Xu, Maiga Chang, Guang Chen, Zhi-Hong Chen, and Kinshuk. (2016). Perliminary Study on the Influence of Role Playing Quests in Educational Game. In the Proceedings of 20th Global Chinese Conference in Computer Education (GCCCE 2016), Hong-Kong, May 23-27, 2016, 344-347. 

v.                   Rita Kuo, Maiga Chang, Kinshuk, and Eric Zhi-Feng Liu. (2010). Applying Multiplayer Online Game in Actionscript Programming Courses for Students Doing Self-Assessment. In the Proceedings of Workshop on New Paradigms in Learning: Robotics, Playful Learning, and Digital Arts, in the 18th International Conference on Computers in Education, (ICCE 2010), Putrajaya, Malaysia, November 29-December 3, 2010, 351-355. 

vi.                 Maiga Chang and Kinshuk. (2010). Web-based Multiplayer Online Role Playing Game (MORPG) for Assessing Students' Java Programming Knowledge and Skills. In the Proceedings of the 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, (DIGITEL 2010), Kaohsiung, Taiwan, 04/12-16, 2010, 103-107. (IEEE

 

2.      OMEGA (Online Multiplayer Educational Game with Analytics) (https://omega.gameresearch.ca/)

OMEGA has been designed to help you learn and improve important meta-cognitive skills (i.e., problem solving, associative reasoning, planning and organization, as well as evaluation and accuracy) in a fun way. You can build up your skills in different levels, earn badges for achieved goals and there is even a dashboard where you can analyse your learning progress and see how you can improve your skills even further. OMEGA is designed in a way that it is primarily a game rather than an educational tool, which means that learning will be fun and you might not even notice that you are learning. OMEGA has been developed by a team of researchers, led by Prof. Sabine Graf and Prof. Maiga Chang. The goal of developing OMEGA was to create a game that is fun but also helps players to learn important meta-cognitive skills. Using a scientific approach, each subgame has been designed to improve particular meta-cognitive skills, using existing literature as evidence for the potential of the subgames to improve the respective skills. OMEGA has been funded by CIRA's Community Investment Program.

 

Current version: OMEGA v1.0 beta

 

Related Videos

i.                    25-second trailers:

https://youtu.be/H33A3WsMJJk

 

Related Publications

i.                    Maiga Chang, Sabine Graf, Patrick Corbett, J. X. Seaton, Scott McQuiod, and Tamra Ross. (2019). OMEGA: A Multiplayer Online Game for Improving User's Meta-Cognitive Skills. In the Proceedings of the 10th IEEE International Conference on Technology for Education, (T4E 2019), Goa, India, December 9-11, 2019. (IEEE)(in-press) 

ii.                  J. X. Seaton, Maiga Chang, & Sabine Graf. (2019), Integrating a Learning Analytics Dashboard in an Online Educational Game. In A. Tlili & M. Chang (Eds.), Data Analytics Approaches in Educational Games and Gamification Systems (127-138), Smart Computing and Intelligence. (Springer

iii.                J. X. Seaton, Sabine Graf, Maiga Chang, & Arta Farahmand. (2018), Incorporating Learning Analytics in an Educational Game to Provide Players with Information about how to Improve their Performance. In the Proceedings of 18th IEEE International Conference on Advanced Learning Technology (ICALT 2018), Mumbai, India, July 9-13, 2018, 229-230. (IEEE

 

3.      Trading Card Game (as Educational Reward System)(https://tcg.game-server.ca/)

Trading Card Game (TCG) is also called Collectible Card Game or Customizable Card Game, has hundreds of cards which is more than traditional card game such as poker's 56 cards and such characteristic is extremely important for teachers to use in-game cards as rewards - as students may lose their interest once they have seen and collected all cards. The research team developed a web-based discipline independent trading card game for teachers to use in any of their courses (Chen, Kuo, Chang, & Heh, 2009). The web-based game is an open access trading card game which allows teachers to give any in-game card to students according to their performances in different learning activities (e.g., classroom participation, discussions, assignments, quiz, exams, etc.). The results showed that the use of the in-game cards as educational rewards not only engages students to use the vocabulary learning system but also improves their learning outcome (Chen, Kuo, Chang, & Heh, 2017).

 

Current version: TCG v2.51 (Flash version - executable file); v3.0b (Browser based HTML 5)

 

Related Videos

i.                    v2.51 Flash version

a.      English

                                                                                                                i.      Introduction to TCG v2.0: https://youtu.be/yC4YwX-Trn0

                                                                                                              ii.      User interface of TCG v2.0: https://youtu.be/0M1n1JodqyE

                                                                                                            iii.      How to create and manage decks: https://youtu.be/-31QpNnmniU

                                                                                                             iv.      Create a combat room for playing: https://youtu.be/06L7gkGa-Wc

                                                                                                               v.      A match (part 1): https://youtu.be/CtJEYFlSIk0

                                                                                                             vi.      A match (part 2): https://youtu.be/JDXi4iG0Uao

b.      Chinese

                                                                                                                i.      Select your language, Login and logout: https://youtu.be/dCNKpI49BX4

                                                                                                              ii.      Create your own deck: https://youtu.be/khU5l6PNnWY

                                                                                                            iii.      Chat and battle preparation: https://youtu.be/qiyrCc2Pq8A

                                                                                                             iv.      Game play: https://youtu.be/IQPmfIs-HAI

c.       Portuguese

                                                                                                                i.      Select your language, Login and logout: https://youtu.be/dGi_Q_Bm22A

                                                                                                              ii.      Create your own deck: https://youtu.be/0_k9UfHmjwE

                                                                                                            iii.      Chat and battle preparation: https://youtu.be/Xbj1RLHfAP4

                                                                                                             iv.      Game play: https://youtu.be/6MGGDUTyd9I

ii.                  v3.0b Browser-based version

a.      English

                                                                                                                i.      Select your language, Login and logout: https://youtu.be/ggtG2rCmedI

                                                                                                              ii.      Create your own deck: https://youtu.be/nHgbbazHl2s

                                                                                                            iii.      Chat and battle preparation: https://youtu.be/ctsXoV3VQcY 

                                                                                                             iv.      Game play: https://youtu.be/QBe2INocVVM

b.      Chinese

                                                                                                                i.      Select your language, Login and logout: https://youtu.be/72bWTQGH4O8

                                                                                                              ii.      Create your own deck: https://youtu.be/QxLmYBa7GGU

                                                                                                            iii.      Chat and battle preparation: https://youtu.be/dkK1Cf9uELU

                                                                                                             iv.      Game play: https://youtu.be/kzSAK_IRah8

c.       Portuguese

                                                                                                                i.      Select your language, Login and logout: https://youtu.be/ejuRL8_X4Kg

                                                                                                              ii.      Create your own deck: https://youtu.be/3enThRJTfLg

                                                                                                            iii.      Chat and battle preparation: https://youtu.be/iNMYydioiZI

                                                                                                             iv.      Game play: https://youtu.be/JQedrQStN_8

 

Related Publications

i.                    Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2017). The Effectiveness of Using In-Game Cards as Reward. Research and Practice in Technology Enhanced Learning, 12, Article #15. Retrieved from https://telrp.springeropen.com/articles/10.1186/s41039-017-0054-8 (Open Access)

ii.                  Peayton Chen, Maiga Chang, Rita Kuo, and Jia-Sheng Heh. (2016). Trading Card Game. In the Workshop Proceedings of the 24th International Conference on Computers in Education, Mumbai, India, November 28-December 2, 2016, 6-11. 

iii.                Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2009). Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. Transactions on Edutainment, III, 116-128. Berlin: Springer-Verlag. (EI) 

iv.                 Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2009). Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. In the Proceedings of the 4th International Conference on E-Learning and Games, (Edutainment 2009), Banff, AB, Canada, Aug. 9-11, 2009. Springer Lecture Notes in Computer Science, 5670, 175. (Springer LNCS, SCI/ISI, EI) 

 

4.      In-game Card as Educational Reward (https://icerweb.game-server.ca)

The ICER (In-game Card as Educational Reward) Moodle plug-in aims to evaluate student's performance on learning activities in Moodle and delivers them in-game items as rewards (Chen et al., 2017). Whenever students complete learning activities (e.g., assignments, quizzes, and discussions), the reward plug-in decides whether or not an educational reward which they can use in the game should be given according to the predefined criteria their teacher set. When students have better performance in terms of doing learning activities, they will receive more powerful in-game items from the reward plug-in. With these powerful in-game items' help, students can have more fun in the game-play or even show-off the items that they have to other students (Chen, Chang, Kuo, & Heh, 2016). For this reason, students may put more efforts on doing their homework and may be actively participated in the discussions in the class for getting better rewards (Chen, Kuo, Chang, & Heh, 2017).

 

Current version: ICER v2.0 (Web-based)

 

Related Videos

i.                    How to redeem your reward card (in Chinese): https://demo.icerweb.game-server.ca

ii.                  How teachers manage rewards (in Chinese): https://management.icerweb.gameresearch.ca/demo/index-giver.html

 

Related Publications

i.                    Rita Kuo, Maiga Chang, Zhong-Xiu Lu, and Cheng-Li Chen. (2019). Student and teacher's perceptions toward the in-game card as educational reward (ICER) Moodle plug-in. In P. Díaz, A. Ioannou, K. K., Bhagat, J. M., Spector (Eds.), Learning in a Digital World - Perspective on Interactive Technologies for Formal and Informal Education, Smart Computing and Intelligence, 275-289 (Springer).

ii.                  Rita Kuo, Maiga Chang, and Cheng-Li Chen. (2018). In-game Card as Educational Reward (ICER) Moodle Plug-ins: A Pilot Study. In the Proceedings of the International Conference on Technology in Education, Hong Kong, January 9-11, 2018, 5-16.(Springer)(Excellent Paper Award) 

iii.                Cheng-Li Chen, Yiyang Zhao, Anni Luo, Maiga Chang, Dongming Qian, Rita Kuo, Hung-Yi Chang. (2017). Educational Reward Moodle Plug-In. 21st Global Chinese Conference on Computers in Education (GCCCE 2017), Beijing, China, June 3-6, 2017, 211-218. (Best Student Paper Award Nomination) 

 

Bio

Dr. Maiga Chang is a Full Professor in the School of Computing Information and Systems at Athabasca University, Canada. His researches mainly focus on game-based learning, training and assessment; learning behaviour analysis; learning analytics and academic analytics; data mining and artificial intelligence; intelligent agent technology; mobile learning and ubiquitous learning; museum e-learning; and, mobile healthcare.

 

Dr. Chang is now Chair (2018~2020) of IEEE Technical Committee of Learning Technology (TCLT, https://tc.computer.org/tclt), Executive Committee member of Asia-Pacific Society for Computers in Education (2017~2020, APSCE, https://www.apsce.net/) and Global Chinese Society for Computing in Education (2016~2021, GCSCE, http://gcsce.org/), Secretary and Treasurer (2019~) of International Association of Smart Learning Environments (IASLE, http://iasle.net/). Dr. Chang is also a Steering Committee member (2020~) for International Conference on Intelligent Tutoring Systems (ITS, https://its2020.iis-international.org/) and chair (2014~) of Digital Game and Intelligent Toy Enhanced Learning special interest group (DIGITEL SIG) for IEEE TCLT.

 

He was executive chair (2016-2018) and new initiative chair (2015-2016) in the executive board of IEEE Technical Committee of Learning Technology (TCLT), chair (2016-2017) and co-chair (2014-2015) for APSCE's Educational Gamification and Game-based Learning special interest group (EGG SIG, https://apsce.net/sig/index.php?sig_id=20), and Executive Council member (2015~2018) of Chinese Society for Inquiry Learning (http://csil.linc.hinet.net/),

 

Dr. Chang is editors-in-chief (2019~) of Journal of Educational Technology & Society (https://www.j-ets.net/, an Open Access journal included in Web of Science's SSCI without publication fee), editor-in-chief (2014~) of International Journal of Distance Education Technologies (https://igi-global.com/ijdet, included in Web of Science's ESCI, SCOPUS, EI without publication fee for regular mode publication), and editor-in-chief (2020~) of Bulletin of Technical Committee on Learning Technology (https://tc.computer.org/tclt/bulletin/, an Open Access journal included in Web of Science's ESCI without publication fee).

 

He was executive editor of International Journal of Distance Education Technologies, section editor of Education and Science (an Open Access journal was included in Web of Science's SSCI), advisory board member of Journal of Computers and Applied Science Education, and guest editor of International Review of Research in Open and Distance Learning (an SSCI Open Access journal), Multimedia Tools and Applications (an SCI journal), Mathematical Problems in Engineering (an SCI journal), Research and Practice in Technology Enhanced Learning (an Open Access journal published by Springer), and The Scientific World Journal (an SCI journal).

 

Dr. Chang also serves academic international conference events include being program chair (2015, 2018 to 2020) of International Conference on Smart Learning Environments (ICSLE), program advising chair (2020) and program committee chair (2019) International Conference on Intelligent Tutoring Systems, general program chair (2017~2020) of IEEE TCLT flagship conference International Conference on Advanced Learning Technologies (IEEE ICALT), executive chair (2020) of inaugural English Paper Track (EPT) of 24th Global Chinese Conference on Computers in Education (GCCCE), consultant (2020), IPC Coordination chair (2019) and co-chair (2018) of International Conference on Computers in Education (ICCE),and  steering committee member (2017~2020) and advisory chair (2012~2016) of IADIS International Conference on Mobile, Hybrid, and On-line Learning.

 

He was general program chair (2019) International Conference on Technology for Education (IEEE T4E), executive program chair (2017) and program co-chair (2016) of Global Chinese Conference on Computers in Education (GCCCE), steering committee (2017~2018) of International Conference on Systems and Networks Communications, executive chair (2014) and co-chair (2013 and 2015) of GCCCE sub-conference on Joyful Learning and Society, executive chair (2014) and co-chair (2011, 2013, and 2015) of ICCE sub-conference on Game and Toy Enhanced Learning and Society, special area chair of pervasive education (2011~2016) of International Conference on Systems and Networks Communications, general chair (2009), program chair (2011) and advisory board (2013) of International Conference on E-learning and Games (Edutainment), and local chair (2008) of IEEE Internationa Conference on Digital Game and Intelligent Toy Enhanced Learning.

 

Dr. Chang has given more than 105 talks and lectures in different events (include the event organized by UNESCO INRULED and UNESCO IITE); He has participated in more than 310 international conferences and workshops as a Program Committee Member; and, he also has (co-)authored more than 225 edited books, book chapters, journal and international conference papers. He is an IEEE member for twenty-four years since 1996 and also a member of ACM (2001-2017), AAAI (since 2001-2017), INNS (2004-2018), and Phi Tau Phi Scholastic Honor Society.       


 

Summary of Publication and Academic Activity

 

1.       Grant Reviewer, Accelerate, Mitacs

2.       Grant Reviewer, Swedish Research Links Programme, Sweden

3.       Grant Reviewer, Qatar National Research Fund, Qatar

4.       Grant Reviewer, Social Sciences and Humanities Research Council (SSHRC), Canada

5.       Grant Reviewer, ISTPCanada-NSERC (Natural Sciences and Engineering Research Council), Canada

6.       Published (plus in-press) more than 225 edit books, book chapters, journal papers, and conference papers

7.       Editorial Board, in 20 journals

8.       Have been reviewer for 58 journals and am now reviewer for 15 journals

9.       Program Committee, in more than 310 International Conferences

10.   Have given more than 105 keynotes/talks/short courses to conferences, universities, city/county governments

11.   Have conducted more than 80 research and industrial projects.

12.   (Co-)Supervise more than  90 students (include undergraduate, master and PhD students) world-wide and more than 70 research assistants and interns.

 

Honors and Awards

 

1.       2004 Young Researcher Award in Advanced Learning Technologies, IEEE Technical Committee on Learning Technology (IEEE TCLT)

2.       Candidate of the Business Leader of Year 2002

3.       Member of the Phi Tau Phi Scholastic Honor Society

4.       International Who's Who of Professionals 2000

 

Qualification

 

Postdoctoral Researcher, National Program for e-Learning (2004.01-2007.01)

Postdoctoral Researcher, Chung-Yuan Christian Univ. (2002.07-2003.12)

Ph.D, Electronic Engineering, Chung-Yuan Christian Univ. (2002.07)

Master, Information and Computer Engineering, Chung-Yuan Christian Univ. (1998.06)

 

Academic Experiences

 

2018.07-present        Full Professor (tenured) at Athabasca University.

2019.11-2021.12      Adjunct Professor, Asia University, Taiwan

2012.07-2018.06      Associate Professor (tenured), School of Computing and Information Systems, Athabasca University.

2015.07- 2015.12     Visiting Associate Professor, Indian Institute of Technology Bombay, Mumbai, India

2015.02-2015.07      Visiting Professor, National Central University, Chug-Li, Taiwan

2014.09-2015.01      International Visiting Professor, National Kaohsiung First University Science and Technology, Kaohsiung, Taiwan

2014.09-2015.07      Visiting Researcher, Central Taiwan University of Science and Technology, Taiwan

2011.07-2012.06      Assistant Professor (tenured), School of Computing and Information Systems, Athabasca University

2007.08-2012.06      Assistant Professor (tenure track), School of Computing and Information Systems, Athabasca University

2007.02-2007.07      Assistant Professor (adjunct), Dept. of Chinese Linguistics and Literature, Yuan-Ze University

2004-2007                International Program Coordinator, National Science & Technology Program for e-Learning in Taiwan

2003                          Postdoctoral Researcher, Chung-Yuan Christian University, Taiwan

2002                          Assistant Professor (adjunct), Sheng-Te Christian College, Taiwan

2000-2001                Lecturer (adjunct), Dept. of Electronic Engineering, Chien-Hsin Technology College, Taiwan

2000-2002                Lecturer (adjunct), Chung-Yuan Christian University, Taiwan

1998-2007                Lecturer (adjunct), Dept. of Lifelong Education, Yuan-Ze University, Taiwan

 

Research Fields

 

1.                  Game-based Learning

2.                  Ubiquitous Learning

3.                  Mobile Learning

4.                  Learning Behavior Analysis (Data Mining)

5.                  Affective Computing

6.                  Intelligent Agent (Virtual Teaching Assistant)

7.                  Knowledge Structure

8.                  Consumer Behavior

9.                  Evolutionary Computation

10.              Data Mining

11.              Educational Robots

12.              Computational Intelligence

13.              Artificial Intelligence

14.              Neural Network

 


 


 Academic Activities

A.    Society and Organization

1.                   External Reviewer, Blended Learning for University Enhancement II (BLUE Phase II) project, Hong Kong, 2019~2021.

2.                   Secretary and Treasurer, International Association of Smart Learning Environments, 2019~ 2021.

3.                   Advisory Consultant (of the Construction and Implementation of Body of Knowledge for Digital Teaching), Chihlee University of Technology, Taiwan, September 2018~June 2020.

4.                   Chair, IEEE Technical Committee of Learning Technology (TCLT). (http://tc.computer.org/tclt), June 2018~May 2020

5.                   Executive Committee Member, Asia-Pacific Society for Computers in Education (http://www.apsce.net), 2017~2020

6.                   Searchable Directory of Canadian Researchers in Online, Blended and Distance Education (https://teachonline.ca/tools-trends/searchable-directory-canadian-researchers)

7.                   Chair, SIG Digital Game and Intelligent Toy Enhanced Learning (SIG), IEEE Technical Committee of Learning Technology (IEEE TCLT), 2016-2020.

8.                   Executive Council Member, Global Chinese Society for Computing in Education. (http://www.gcsce.org/en/), July 2016~June 2020

9.                   Executive Vice Chair, IEEE Technical Committee of Learning Technology (TCLT). (http://tc.computer.org/tclt), June 2016~May 2018

10.               Chair, Asia-Pacific Region Game and Toy Enhanced Learning and Society special interest group (SIG), Asia-Pacific Society for Computers in Education (APSCE), 2016-2017

11.               New Initiative Chair, Executive Board, IEEE Technical Committee of Learning Technology (TCLT). (http://ieeetclt.org/content/executive-board), October 2015~May 2016

12.               Executive Council Member, Chinese Society for Inquiry Learning. (http://www.csilearn.org), August 2015~2018

13.               Advisory Consultant (of Major e-Learning Program), Shanghai Education Audiovisual Publishing House of Shanghai Municipal Education Commission, Shanghai, China, November 2014~ October 2016.

14.               Committee Member, IEEE Computer Society Technical Committee on Semantic Computing. (http://www.computer.org/portal/web/TCSEM/home)

15.               Committee Member, IEEE Computer Society Technical Committee on Learning Technology. (http://www.ieeetclt.org/)

16.               Committee Member, IEEE Computer Society Technical Committee on Intelligent Informatics. (http://www.wi-lab.com/tcii/index.shtml)

17.               Visiting Associate Professor, Indian Institute of Technology Bombay, Mumbai, India, July 2015 to December 2015

18.               Visiting Professor, National Central University, Chug-Li, Taiwan, February 2015 to July 2015

19.               Co-Chair, Asia-Pacific Region Game and Toy Enhanced Learning and Society special interest group (SIG), Asia-Pacific Society for Computers in Education (APSCE), 2014-2015

20.               International Visiting Professor, National Kaohsiung First University Science and Technology, Kaohsiung, Taiwan, September 2014 to January 2015

21.               Council Member, Chinese Society for Inquiry Learning. (http://www.csilearn.org), July 2014~July 2015

22.               Visiting Researcher, Central Taiwan University of Science and Technology, 2014-2015

23.               Alberta Health Data Access Advisory Committee (2011).

24.               Consultant of e-Commerce & e-Business, Small and Medium Enterprises Guidance & Service Center of Taipei City Government (2002 - 2004)

 

B.     Conference

1.                    Consultants, 28th International Conference on Computers in Education (ICCE 2020), Darwin, Australia, November 23-27, 2020.

2.                    Program Chairs, 20th IEEE International Conference on Advanced Learning Technology (ICALT 2020), Tartu, Estonia, July 6-9, 2020.

3.                    Program Advising Chairs, 16th International Conference on Intelligent Tutoring Systems, Athens, Greece, June 8-12, 2020.

4.                    Executive Chair, GCCCE 2020 English Paper Track, Lanzhou, China, June 4-8, 2020.

5.                    Program Chairs, 6th International Conference on Smart Learning Environments (ICSLE 2020), Hangzhou, China, May 13-15, 2020.

6.                    Steering Committee, 12th International Conference on Mobile, Hybrid, and On-line Learning (eLmL 2020), Valencia, Spain, March 22-26, 2020.

7.                    Program Chairs, IEEE International Conference on Technology for Education (T4E 2019), Goa, India, December 9-11, 2019.

8.                    Program Coordination Chair, 27th International Conference on Computers in Education (ICCE 2019), Kenting, Taiwan, December 2-6, 2019.

9.                    Track Chair, IEEE ICALT 2019 sub-conference on Digital Game and Intelligent Toy Enhanced Learning, Maceio, Brazil, July 15-18, 2019.

10.                Program Chairs, 19th IEEE International Conference on Advanced Learning Technology (ICALT 2019), Maceio, Brazil, July 15-18, 2019.

11.                Program Committee Chairs, 15th International Conference on Intelligent Tutoring Systems (ITS 2018), Jamaica, June 3-7, 2019.

12.                Executive Chair, GCCCE 2019 sub-conference on Digital Technology, Innovation, and Education, Wuhan, China, May 23-27, 2019.

13.                Program Chairs, 5th International Conference on Smart Learning Environments (ICSLE 2019), Denton, TX, USA, March 18-20, 2019.

14.                Steering Committee, 11th International Conference on Mobile, Hybrid, and On-line Learning (eLmL 2019), Athens, Greece, February 24-28, 2019.

15.                Panel Coordination Chair, 26th International Conference on Computers in Education (ICCE 2018), Manila, Philippines, November 26-30, 2018.

16.                Program Coordination Co-Chair, 26th International Conference on Computers in Education (ICCE 2018), Manila, Philippines, November 26-30, 2018.

17.                Co-Chair, ICCE 2018 Early Career Workshop, Manila, Philippines, November 26-30, 2018.

18.                Track Chair, IEEE ICALT 2018 sub-conference on Digital Game and Intelligent Toy Enhanced Learning, Mumbai, India, July 9-13, 2018.

19.                Program Chairs, 18th IEEE International Conference on Advanced Learning Technology (ICALT 2018), Mumbai, India, July 9-13, 2018.

20.                Doctoral Consortium Chairs, 14th International Conference on Intelligent Tutoring Systems (ITS 2018), Montreal, Canada, June 11-15, 2018.

21.                Steering Committee, 10th International Conference on Mobile, Hybrid, and On-line Learning (eL & mL 2018), Rome, Italy, March 25-29, 2018.

22.                Program Community, The Third US-CHINA Smart Education Conference (http://ucsec.bnu.edu.cn/en#navSpeech), Beijing, China, March 18-19, 2018.

23.                Program Chairs, 4th International Conference on Smart Learning Environments (ICSLE 2018), Beijing, China, March 18-20, 2018.

24.                Co-Chair, ICCE 2017 Early Career Workshop, Christchurch, New Zealand, December 4-8, 2017.

25.                Steering Committee, 12th International Conference on Systems and Networks Communications (ICSNC 2017), Athens, Greece, October 8-12, 2017.

26.                Steering Committee, 6th International Conference on Intelligent Systems and Applications (INTELLI 2017), Nice, France, July 23-27, 2017.

27.                Track Chair, IEEE ICALT 2017 sub-conference on Digital Game and Intelligent Toy Enhanced Learning, Timisoara, Romania, July 3-7, 2017.

28.                Program Chairs, 17th IEEE International Conference on Advanced Learning Technology (ICALT 2017), Timisoara, Romania, July 3-7, 2017.

29.                International Program Committee Coordination Chair, 21st Global Chinese Conference on Computers in Education (GCCCE 2017), Beijing, China, June 3-6, 2017.

30.                Steering Committee, 9th International Conference on Mobile, Hybrid, and On-line Learning (eL & mL 2017), Nice, France, March 19-23, 2017.

31.                Workshop Chairs, 3rd IASLE International Conference on Smart Learning Environments (ICSLE 2016), Tunis, Tunisia, September 28-30, 2016.

32.                International Liaison Chairs, IEEE Cyber Science and Technology Congress (CyberSciTech 2016), Auckland, New Zealand, August 8-12, 2016

33.                Track Chair, IEEE ICALT 2016 sub-conference on Digital Game and Intelligent Toy Enhanced Learning, Austin, Texas, USA, July 25-28, 2016

34.                Advisory Chairs, 8th International Conference on Mobile, Hybrid, and On-line Learning (eL & mL 2016), Venice, Italy, April 24-28, 2016.

35.                Special Area Chair (Pervasive education), 11th International Conference on Systems and Networks Communications, Brussels, Belgium, April 21-25, 2016.

36.                International Program Committee Coordination Co-Chair, 20th Global Chinese Conference on Computers in Education (GCCCE 2016), Hong-Kong, May 23-27, 2016.

37.                Co-Chair, ICCE 2015 sub-conference on Digital Game and Digital Toy Enhanced Learning and Society (GTEL&S), Hangzhou, China, November 30-December 4, 2015.

38.                Special Area Chair (Pervasive education), 10th International Conference on Systems and Networks Communications, Barcelona, Spain, November 15-20, 2015.

39.                Co-Chair, 6th Global Chinese Conference on Inquiry Learning (GCCIL 2015), Wuxi, China, July 10-12, 2015

40.                Track Chair, IEEE ICALT 2015 sub-conference on Digital Game and Intelligent Toy Enhanced Learning, Hualien, Taiwan, July 6-9, 2015

41.                Program Chair, 2nd IASLE International Conference on Smart Learning Environments, Sinaia, Romania, September 23-25, 2015.

42.                Co-Chair, GCCCE 2015 sub-conference on Joyful Learning and Society, Taipei, Taiwan, May 25-29, 2015.

43.                Advisory Chairs, 7th International Conference on Mobile, Hybrid, and On-line Learning (eL & mL 2015), Lisbon, Portugal, February 22-27, 2015.

44.                Special Area Chair (Pervasive education), 10th International Conference on Systems and Networks Communications, Barcelona, Spain, November 16-21, 2015.

45.                Executive Chair, ICCE 2014 sub-conference on Digital Game and Digital Toy Enhanced Learning and Society (GTEL&S), Nara, Japan, November 30-December 4, 2014.

46.                Special Area Chair (Pervasive education), 9th International Conference on Systems and Networks Communications, Nice, France, October 12-16, 2014.

47.                Track Chair, IEEE ICALT 2014 sub-conference on Digital Game and Intelligent Toy Enhanced Learning, Athens, Greece, July 7-10, 2014.

48.                Advisory Chairs, 6th International Conference on Mobile, Hybrid, and On-line Learning (eL & mL 2014), Barcelona, Spain, March 23-27, 2014.

49.                Executive Chair, GCCCE 2014 sub-conference on Joyful Learning and Society, Shanghai, China, May 26-30, 2014.

50.                Workshop Co-chair, International Workshop on Smart Learning Environments @ SITIS 2013, Kyoto, Japan, December 5, 2013.

51.                Co-Chair, ICCE 2013 sub-conference on Digital Game and Digital Toy Enhanced Learning and Society (GTEL&S), Denpasar Bali, Indonesia, November 18-22, 2013.

52.                Special Area Chair (Pervasive education), 8th International Conference on Systems and Networks Communications, Venice, Italy, October 27-November 01, 2013.

53.                Advisory Board, 8th International Conference on E-learning and Games (Edutainment 2013), Sydney, Australia, September 30-October 3, 2013.

54.                Co-Chair, GCCCE 2013 sub-conference on Joyful Learning and Society, Beijing, China, May 27-31, 2013.

55.                Organizing Committee, EdTech Innovation 2013, Calgary, Canada, May 1-3, 2013.

56.                Advisory Chairs, 5th International Conference on Mobile, Hybrid, and On-line Learning (eL & mL 2013), Nice, France, February 24-March 1, 2013.

57.                Special Area Chair (Pervasive education), 7th International Conference on Systems and Networks Communications, Lisbon, Portugal, October 18-23, 2012.

58.                Program Co-chair, 2nd International Symposium on Smart Learning Environment (SLE2012), Beijing & Hangzhou, China, October 12-18, 2012.

59.                International Honorary Committee, 4th Conference of the Thai Simulation and Gaming Association (ThaiSim 2012), Mahidol University, Kanjanaburi Campus, Thailand, April 19-21, 2012.

60.                Workshop Co-chair, 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2012), Takamatsu, Kagawa, Japan, March 27-30, 2012.

61.                Program Co-chair, 1st International Symposium on Smart Learning Environment (SLE 2012), Edmonton, AB, Canada, February 2, 3 and 7, 2012.

62.                Advisory Chairs, 4th International Conference on Mobile, Hybrid, and On-line Learning (eL & mL 2012), Valencia, Spain, January 30-February 4, 2012.

63.                Program Co-chair, 19th ICCE Conference on Game and Toy Enhanced Learning and Society (GTEL&S), Chiang Mai, Thailand, November 28-December 2, 2011.

64.                Special Area Chair (Pervasive education), 6th International Conference on Systems and Networks Communications (ICSNC 2011), Barcelona, Spain, October 23-28, 2011.

65.                Program Co-chair, 6th International Conference on E-learning and Games (Edutainment 2011), Taiwan, September 7-9, 2011.

66.                International Honorary Committee, 3rd Conference of the Thai Simulation and Gaming Association (ThaiSim 2011), Ayutthaya (Ayudhya), Thailand, 03/24-26, 2011.

67.                Publicity Co-chair, 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2010), Kaohsiung, Taiwan, April 12-16, 2010.

68.                General Co-chair, 4th International Conference on E-learning and Games (Edutainment 2009), Banff, AB, Canada, August 9-11, 2009.

69.                Local Chair, 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2008), Banff, AB, Canada, Nov. 17-19, 2008

70.                International Advisory Board, Computer Games & Allied Technology (CGAT 2008), Singapore.

71.                Publicity Co-chair, 2nd International Conference on E-learning and Games (Edutainment 2007), Hong-Kong, June 11-13, 2007.

72.                Advisory Board, IEEE International Conference on Advanced Learning Technologies (ICALT 2005)

 

C.    Workshop

1.                  Advisory Committee, Workshop on Adaptive and Cyber Learning of IEEE Cyber Science and Technology Congress 2020, June 22-26, 2020, Calgary, Canada

2.                  Chair, 3rd International Workshop on Technologies Assisting Teaching and Administration (TATA 2019) @ ICSLE 2019, Denton, TX, USA, March 18-20, 2019.

3.                  Co-chair, ACM SAC WICE 2019 - Web-based Technologies for Interactive Computing Education Track, ACM Symposium on Applied Computing, Limassol, Cyprus, April 8-12, 2019

4.                  Chair, 2nd International Workshop on Technologies Assisting Teaching and Administration (TATA 2018) @ ICSLE 2018, Beijing, China, March 18-20, 2018.

5.                  Mentor, ICCE 2017 Doctoral Student Consortium, Christchurch, New Zealand, December 4-8, 2017.

6.                  Committee, ICCE 2017 Doctoral Student Consortium, Christchurch, New Zealand, December 4-8, 2017.

7.                  Co-Chair, ICCE 2017 Panels, Christchurch, New Zealand, December 4-8, 2017.

8.                  Chair, Online Test System and Educational Resource Information Communication (ERIC) API Hands-on Workshop @ IEEE T4E 2016, Mumbai, India, December 2, 2016.

9.                  Co-chair, Workshop of Innovative Teaching and Training in the Design of Digital Games @ ICCE 2016, Mumbai, India, November 28, 2016.

10.              Chair, 1st International Workshop on Technologies Assisting Teaching and Administration (TATA 2016) @ ICSLE 2016, Tunis, Tunisia, September 30, 2016.

11.              Co-Chair, International Workshop on Distance Education Technology, Vancouver, BC, Canada, August 31-September 1, 2015.

12.              Workshop Co-chair, International Workshop on Innovative Design of Learning Space @ ICCE 2014, Nara, Japan, November 30, 2014.

13.              Workshop Co-chair, Workshop on Game-based Learning and Education Innovative @ GCCCE 2014, Shanghai, China, May 27, 2014.

14.              Workshop Chair, International Workshop on Technology Enhanced Learning and Living (TELL 2012), Edmonton, AB, Canada, February 14-16, 2012.

15.              Organizer, Workshop on Multimedia in Edutainment, Barcelona, Spain July 15, 2011 (be held in IEEE ICME 2011).

16.              Organizer, Workshop on New paradigms in learning: Robotics, play, and digital arts, Malaysia, November 30, 2011 (be held in ICCE 2010).

17.               Organizer, Workshop on Ubiquitous Learning Models for K-12, Higher Education, and Adult Education, Taipei, Taiwan, October 27 to October 31, 2008 (be held in ICCE 2008).


 


Editing Related Experiences

A.    Editor

1.       Editors in Chief, Journal of Educational Technology & Society (ETS) (Web of Science's SSCI)(Open Access) (2019-)

2.       Editor in Chief, Bulletin of Technical Committee on Learning Technology (Web of Science's ESCI)(Open Access) (2020-)

3.       Editor in Chief, International Journal of Distance Education Technologies (IJDET) (EI and Web of Science's ESCI) (2014-)

4.       Section Editor, Education and Science (SSCI)(Open Access) (2013.12~)

5.       Advisory Board, Journal of Computers and Applied Science Education (2014~)

6.       Editor in Chief, Technology for Education and Learning (2012-2013)

7.       Executive Editor, International Journal of Distance Education Technologies (IJDET) (EI) (2012-2013)

8.       Associate Editor, IEEE Technology and Engineering Education (2013-) (IEEE)

9.       Associate Editor, International Journal of Distance Education Technologies (IJDET) (2012)

10.   Associate Editor, International Journal of Online Pedagogy and Course Design (IJOPCD) (2009-)

 

B.     Guest Editor

11.   Guest Editor for Educational Technology & Society, Special Issue on Guidelines and Taxonomy for Educational Game and Gamification Design (2019), Vol. 22, No. 3, 1-3. https://drive.google.com/file/d/11arSoJxhlBHlcofqwTuPCh1XLWNhFXw5/view (SSCI)(Open Access)(No publication fee for authors and readers)

12.   Guest Editor for Educational Technology & Society, Special Issue on Authentic Edutainment with Advanced Technologies (2018), Vol. 21, No. 4, 111-114. https://www.j-ets.net/ETS/journals/21_4/10.pdf (SSCI)(Open Access)(No publication fee for authors and readers)

13.   Guest Editor for Multimedia Tools and Applications, Special Issue on Emergence of Web Data Analysis in Pervasive Multimedia Environment (2017), Vol. 76, No. 9, https://link.springer.com/article/10.1007%2Fs11042-017-4721-y  (SCI)

14.   Guest Editor for Bulletin of the Technical Committee on Learning Technology, Special Issue on Technology Enhanced Language Learning (2017) Vol. 19, No. 1 https://tc.computer.org/tclt/wp-content/uploads/sites/5/2016/12/Vol.-19-No.-1-p1.pdf (Open Access)(No publication fee for authors and readers)

15.   Guest Editor for Educational Technology & Society, Special Issue on 'How' to design, implement and evaluate the flipped classroom? (2017) Vol. 20, No. 1 http://www.ifets.info/download_pdf.php?j_id=75&a_id=1790 (SSCI)(Open Access)(No publication fee for authors and readers)

16.   Guest Editor for Mathematical Problems in Engineering, Special Issue on Information Management and Applications of Intelligent Transportation System (2015) http://www.hindawi.com/journals/mpe/2015/613940/ (SCI)  

17.   Guest Editor for Research and Practice in Technology Enhanced Learning (RPTEL), Special Issue on Practical Applications of Mobile and Internet Educational Games (2013), Vol. 8, No. 2, http://www.apsce.net/uploaded/filemanager/199273ba-0005-4edf-a202-28ef9e916ca1.pdf (Open Access)(No publication fee for authors and readers)

18.   Guest Editor for The International Review of Research in Open and Distance Learning (IRRODL), Special Issue on Information Retrieval for Online Learning (2012), Vol. 13, No. 5, http://www.irrodl.org/index.php/irrodl/issue/view/54 (SSCI)(Open Access)(No publication fee for authors and readers)

19.   Guest Associate Editor for IEEE Technology and Engineering Education, Special Issue on Cloud Computing Technology and Applications (2012), Vol. 7, No. 2 (IEEE)

20.   Guest Editor for Springer's Transactions on Edutainment, Issue 8 (2012/09) (Springer)

21.   Guest Editor for Springer's Transactions on Edutainment, Issue 7 (2012/06) (Springer)

22.   Guest Editor for International Journal of Online Pedagogy and Course Design (IJOPCD), Special Issue on New Media (2012)

23.   Guest Editor for Journal of Internet Technology, Special Issue on Agent Technology in Cyberspace (2011) (SCI-E)

24.   Guest Editor for International Journal of Online Pedagogy and Course Design (IJOPCD), Special Issue on Web 2.0: Innovation and Education, Vol. 1, No. 2 (2011)

25.   Guest Editor for Journal of Internet Technology, Special Issue on Internet and Web Computing, Vol. 12, No. 1 (2011) (SCI-E)

26.   Guest Editor for Springer's Transactions on Edutainment, Issue 3 (2009/12) (Springer)

27.   Guest Editor, International Journal of Information Communication Technologies and Human Development (IJICTHD), Volume 1, Issue 3. (2009)

 

C.    Book and Proceedings

28.   Editors of Conference Proceedings Volume 1 of 27th International Conference on Computers in Education. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education. Maiga Chang, Hyo-Jeong So, Lung-Hsiang Wong, Ju-Ling Shih, & Fu-Yun Yu. (2019)

29.   Editors of Conference Proceedings Volume 2 of 27th International Conference on Computers in Education. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education. Maiga Chang, Hyo-Jeong So, Lung-Hsiang Wong, Ju-Ling Shih, & Fu-Yun Yu. (2019)

30.   Editor of Data Analytics Approaches in Educational Games and Gamification Systems, Smart Computing and Intelligence, Springer. (2019)

31.   Associate Editor for Foundations and Trends in Smart Learning - Proceedings of 2019 International Conference on Smart Learning Environments, Singapore: Springer. Maiga Chang, Elvira Popescu, Kinshuk, Nian-Shing Chen, Mohamed Jemni, Ronghuai Huang, J. Michael Spector. (2019)

32.   Jie Chi Yang, Maiga Chang, Lung-Hsiang Wong, and Ma. Mercedes T. Rodrigo. (2018). Main Conference Proceedings of 26th International Conference on Computers in Education, November 26-30, 2018. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education.

33.   Editors for Early Career Workshop Proceedings of 26th International Conference on Computers in Education, November 26-30, 2018. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education. Hyo-Jeong So, Maiga Chang, Morris Jong, Jie Chi Yang, Lung-Hsiang Wong, and Ma. Mercedes T. Rodrigo. (2018).

34.   Editors for Workshop Proceedings of 26th International Conference on Computers in Education, November 26-30, 2018. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education. Ying-Tien Wu, Niwat Srisawasdi, Michelle Banawan, Jie Chi Yang, Maiga Chang, Lung-Hsiang Wong, and Ma. Mercedes T. Rodrigo. (2018).

35.   Editors for Extended Summary Proceedings of 26th International Conference on Computers in Education, November 26-30, 2018. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education. Hiroaki Ogata, Yanjie Song, Jie Chi Yang, Maiga Chang, Lung-Hsiang Wong, and Ma. Mercedes T. Rodrigo. (2018).

36.   Editors for Doctoral Student Consortium Proceedings of 26th International Conference on Computers in Education, November 26-30, 2018. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education. Sahana Murthy, Hiroaki Ogata, Weiqin Chen, Jie Chi Yang, Maiga Chang, Lung-Hsiang Wong, and Ma. Mercedes T. Rodrigo. (2018).

37.   Editors for Work-in-Progress Poster Proceedings of 26th International Conference on Computers in Education, November 26-30, 2018. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education. Jihong Ding, Yanjie Song, Andrei D. Coronel, Sagaya Amalathas, Jie Chi Yang, Maiga Chang, Lung-Hsiang Wong, and Ma. Mercedes T. Rodrigo. (2018).

38.   Associate Editor for Challenges and Solutions in Smart Learning - Proceedings of 2018 International Conference on Smart Learning Environments, Beijing, China, Singapore: Springer. Maiga Chang, Elvira Popescu, Kinshuk, Nian-Shing Chen, Mohamed Jemni, Ronghuai Huang, J. Michael Spector. (2018)

39.   Associate Editor for the Doctoral Student Consortia Proceedings of 25th International Conference on Computers in Education, December 4-8, 2017. Asia-Pacific Society for Computers in Education. Fu-Yun Yu, Sahana Murthy, Gautam Biswas, Ben Chang, Maiga Chang, Jon Mason, Wenli Chen, Jie-Chi Yang, Ahmad Fauzi Mohd Ayub, Su Luan Wong, and Antonija Mitrovic. (2017)

40.   Associate Editor for Main Conference Proceedings of 25th International Conference on Computers in Education, December 4-8, 2017. Asia-Pacific Society for Computers in Education. Wenli Chen, Jie-Chi Yang, Ahmad Fauzi Mohd Ayub, Su Luan Wong, Antonija Mitrovic, Judith Azcarraga, Nelson Baloian, Fernandez-Manjon Baltasar, Gautam Biswas, Corey Brady, Su Cai, Ben Chang, Maiga Chang, et al. (2017)

41.   Editor of ICT in Education in Global Context, Berlin: Springer. (2016)

42.   Editor of Proceedings of Science and Technology Innovations, Athabasca, AB, Canada: Faculty of Science and Technology, Athabasca University. (2016)(Open Access)(Creative Commons)

43.   Editor of Smart Learning Environments, Berlin: Springer. (2014)

44.   Editor of Learning Culture and Language through ICTs: Methods for Enhanced Instruction, Hershey, PA: Information Science Reference. (2009)

45.   Associate Editor for the Proceedings of Science and Technology Innovation, Edmonton, AB, Canada, May 8, 2015. Faculty of Science and Technology, Athabasca University. Maiga Chang, Farook Al-Shamali.

46.   Associate Editor for the Proceedings of the 2nd International Conference on Smart Learning Environments, (ICSLE 2015), Sinaia, Romania, Sep. 23-25, 2015. Springer Lecture Notes in Educational Technology. Yanyan Li, Maiga Chang, Milos Kravcik, Elvira Popescu, Ronghuai Huang, Kinshuk, Nian-Shing Chen.

47.   Associate Editor for the Proceedings of the 6th International Conference on E-Learning and Games, (Edutainment 2011), Taipei, Taiwan, Sep. 7-9, 2011. Springer Lecture Notes in Computer Science, 6872. Maiga Chang, Ming-Puu Chen, Wu-Yuin Hwang, and Wolfgang Mueller.

48.   Associate Editor for the Proceedings of the 4th International Conference on E-Learning and Games, (Edutainment 2009), Banff, AB, Canada, Aug. 9-11, 2009. Springer Lecture Notes in Computer Science, 5670. Maiga Chang, Rita Kuo, Kinshuk, Gwo-Dong Chen, and Michitaka Hirose.

49.   Associate Editor for the Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, (DIGITEL 2008), Banff, Canada, Nov. 17-19, 2008. Mike Eisenberg, Kinshuk, Maiga Chang and Rory McGreal.

50.   Associate Editor for the Proceedings of 5th WSEAS International Conference on E-ACTIVITIES, (E-ACTIVITIES 2006), Venice, Italy, November 20-22, 2006. Nikos Mastorakis, Antonella Cecchi, Maiga Chang, and Francisco J. Garcia. (Eds.).

51.   Associate Editor for the International Conference on Education and Information Systems: Technologies and Applications, (EISTA 2004), Volume I: Applications of Information and Communication Technologies in Education and Training, July 21-25, 2004, Orlando, Florida, USA.

 

D.    Editorial Board

52.   Editorial Board for International Journal of Serious Games (Open Access)(2019-)

53.   Editorial Board for ICTACT Journal on Data Science and Machine Learning (2019-)

54.   Editorial Board for International Journal on Digital Learning Technology (2017-)

55.   Editorial Board for Bulletin of the IEEE Technical Committee on Learning Technology (IEEE TCLT) (2016-2018)

56.   Editorial Board for Human-centric Computing and Information Sciences (Springer) (2014-)

57.   Editorial Board for International Online Journal of Communication, Marketing and Technology (2013-)

58.   Editorial Board for Advances in Information Management and Applications (2012-)

59.   Editorial Board for Electronic Journal of e-Learning (2012-2019) http://www.ejel.org/editorial.html

60.   Editorial Board for International Journal of Computer Science (2012-)

61.   Editorial Board for Journal of Systems and Management Sciences (JSMS) (2012-)

62.   Editorial Board for Journal of Hybrid Technologies (JHT) (2012-)

63.   Editorial Board for International Journal of Distance Education Technologies (IJDET) (2011-)

64.   Editorial Board for International Journal of Business Intelligence Research

65.   Editorial Board for International Journal on Advances in Life Sciences

66.   Editorial Board for Journal of Web Portals (JWP) (2009-2011)

67.   Editorial Board for International Journal of Strategic Decision Sciences (IJSDS) (2008-)

68.   Editorial Board for Springer's Transactions on Edutainment (2008-)

69.   Editorial Board for International Journal of Information Technology Project Management (IJITPM) (2008-)

70.   Editorial Board for International Journal of Mobile and Blended Learning (IJMBL) (2008-2018)

71.   Editorial Board for Athabasca University Press (2007-2010)

72.   Editorial Board for International Journal of Applied Decision Sciences (IJADS), ISSN 1755-8077 (2007-)

73.   Editorial Board for Journal of Educational Multimedia and Hypermedia (JEMH), ISSN 1055-8896 (2004-2007)

74.   Panel of reviewers for MERLOT Journal of Online Learning and Teaching (JOLT) (2012- )

75.   Special Reviewer for IEEE Transactions on Learning Technologies (http://www.computer.org/tlt)  (2008- )

76.   Executive Peer-Reviewer for Journal of International Forum of Educational Technology & Society (ISSN 1436-4522), IEEE Learning Technology Task Force. (2003-) (SSCI)

 

E.     Reviewer for Journal

77.   Reviewer for The Canadian Journal of Electrical and Computer Engineering (2013)

78.   Reviewer for ACM Computers in Entertainment (2012)

79.   Reviewer for Behaviour and Information Technology (BIT) Journal (2012)

80.   Reviewer for Cognitive Computation (SCI) (2012-)

81.   Reviewer for Education Research International (2012)

82.   Reviewer for Future Generation Computer Systems (2012-) (Elsevier)

83.   Reviewer for Information Fusion (2012-) (Elsevier)

84.   Reviewer for Information Systems Frontiers (2012-)

85.   Reviewer for Journal of Applied Research and Technology (2012)

86.   Reviewer for Journal of Systems and Software (2012) (Elsevier)

87.   Reviewer for The Journal of Computers (2012)

88.   Reviewer for Cyberpsychology, Behavior, and Social Networking (SSCI) (2011-)

89.   Reviewer for Computers & Education (SSCI) (2011-)

90.   Reviewer for IEEE Software (2011) (IEEE)

91.   Reviewer for Journal of Community Informatics (2011)

92.   Reviewer for Computer Communications (2010) (Elsevier)

93.   Reviewer for Data & Knowledge Engineering (SCI) (2010-)

94.   Reviewer for Educational Research and Reviews (2010)

95.   Reviewer for International Journal of Science and Technology Education Research (2010-)

96.   Reviewer for Interactive Learning Environments (SSCI) (2010-)

97.   Reviewer for Journal of Internet Technology (SCI-E) (2010)

98.   Reviewer for The International Journal on Advances in ICT for Emerging Regions (2010)

99.   Reviewer for Turkish Online Journal of Educational Technology (SSCI) (2010-)

100.                      Reviewer for Asia Pacific Management Review (APMR) (2009-)

101.                      Reviewer for Education, Informatics and Cybernetics (JEIC) (2009)

102.                      Reviewer for IEEE Transactions on Learning Technologies (2009-)

103.                      Reviewer for Journal of Electronic Commerce Research (JECR) (2009-)

104.                      Reviewer for International Journal of Computer Games Technology (2008)

105.                      Reviewer for International Journal of Engineering Education (2008-2009)

106.                      Reviewer for International Journal of Virtual Reality (2008)

107.                      Reviewer for Mathematical and Computer Modelling (2008)

108.                      Reviewer for WSEAS Transactions on Computers (2008)

109.                      Reviewer for WSEAS Transactions on Computer Research (2007)

110.                      Reviewer for International Journal of Mobile Learning and Organisation (IJMLO) (2007)

111.                      Reviewer for Advanced Technology for Learning Journal (2006-)

112.                      Reviewer for Journal of Systemics, Cybernetics and Informatics (ISSN 1690-4524) (2006- )

113.                      Reviewer for Lecture Notes on Artificial Intelligences (LNAI) Volume 3930 (2005)


 


 Program Committee and Conference Reviewer

Program Committee

Learning Technologies

1.        ITS 2020, 16th International Conference on Intelligent Tutoring Systems, Athens, Greece, 06/8-12, 2020 (senior PC member)

2.        ITS 2019, 15th International Conference on Intelligent Tutoring Systems, Kingston, Jamaica, 06/3-7, 2019 (senior PC member)

3.        ITS 2018, 14th International Conference on Intelligent Tutoring Systems, Montreal, Canada, 06/11-15, 2018

4.        IEEE ICALT 2020, 20th IEEE International Conference on Advanced Learning Technologies, Tartu, Estonia, 07/06-09, 2020

5.        IEEE ICALT 2019, 19th IEEE International Conference on Advanced Learning Technologies, Maceio, Brazil, 07/15-18, 2019

6.        IEEE ICALT 2018, 18th IEEE International Conference on Advanced Learning Technologies, Mumbai, India, 07/09-13, 2018

7.        IEEE ICALT 2017, 17th IEEE International Conference on Advanced Learning Technologies, Timisoara, Romania, 07/03-07, 2017

8.        IEEE ICALT 2016, 16th IEEE International Conference on Advanced Learning Technologies, Austin, Texas, USA, 07/25-28, 2016

9.        IEEE ICALT 2014, 14th IEEE International Conference on Advanced Learning Technologies, Athens, Greece, 07/07-09, 2014

10.    IEEE ICALT 2013, 13th IEEE International Conference on Advanced Learning Technologies, Beijing, China, 07/15-18, 2013

11.    IEEE ICALT 2012, 12th IEEE International Conference on Advanced Learning Technologies, Rome, Italy, 07/07-10, 2012

12.    IEEE ICALT 2011, 11th IEEE International Conference on Advanced Learning Technologies, Athens, Georgia, USA, 07/06-08, 2011

13.    IEEE ICALT 2010, 10th IEEE International Conference on Advanced Learning Technologies, Sousse, Tunisia, 07/05-07, 2010

14.    IEEE ICALT 2009, 9th IEEE International Conference on Advanced Learning Technologies, Riga, Latvia, 07/14-18, 2009

15.    IEEE ICALT 2008, 8th IEEE International Conference on Advanced Learning Technologies,  Santander, Cantabria, Spain, 07/01-05, 2008

16.    IEEE ICALT 2007, 7th IEEE International Conference on Advanced Learning Technologies, Niigata, Japan, 07/18-20, 2007

17.    IEEE ICALT 2006, 6th IEEE International Conference on Advanced Learning Technologies, The Netherlands, 07/05-07, 2006

18.    IEEE ICALT 2005, 5th IEEE International Conference on Advanced Learning Technologies, Kaohsiung, Taiwan, 07/05-07/08, 2005

19.    IEEE ICALT 2004, 4th IEEE International Conference on Advanced Learning Technologies, Joensuu, Finland, 08/30-09/01, 2004

20.    IEEE ICALT 2003, 3rd IEEE International Conference on Advanced Learning Technologies, Athens, Greece, 07/09-11, 2003

21.    ICSLE 2015, 2nd IASLE International Conference on Smart Learning Environments (ICSLE 2015), Sinaia, Romania, 09/23-25, 2015

22.    ICSLE 2014, 1st IASLE International Conference on Smart Learning Environments (ICSLE 2014), Hong-Kong, 07/24-25, 2014

23.    T4E 2019, International Conference on Technology for Education, Goa, India, 12/9-11, 2019

24.    T4E 2018, International Conference on Technology for Education, Chennai, India, 12/10-13, 2018

25.    T4E 2016, International Conference on Technology for Education, Mumbai, India, 12/02-04, 2016

26.    T4E 2015, International Conference on Technology for Education, NIT Warangal, India, 12/10-12, 2015

27.    T4E 2014, International Conference on Technology for Education, Kerala, India, 12/18-21, 2014

28.    T4E 2013, International Conference on Technology for Education, Kharagpur, India, 12/18-20, 2013

29.    T4E 2012, International Conference on Technology for Education, Hyderabad, India, 07/18-20, 2012

30.    T4E 2011, International Conference on Technology for Education, Chennai, India, 07/14-16, 2011

31.    T4E 2010, International Conference on Technology for Education, Mumbai, India, 07/01-03, 2010

32.    ACM SAC WICE 2019, Web-based Technologies for Interactive Computing Education Track, ACM Symposium on Applied Computing, Limassol, Cyprus, 4/8-12, 2019

33.    PPTELL 2020, 3rd Pan-Pacific Technology-Enhanced Language Learning Conference, Denton, Texas, USA, 6/29-7/1, 2020

34.    PPTELL 2019, 2nd Pan-Pacific Technology-Enhanced Language Learning Conference, New Taipei City, Taiwan, 7/3-5, 2019

35.    LINQ 2019, International Conference on Learning Innovations and Quality, Roermond, The Netherlands, 11/22, 2019

36.    ICAT2E 2017, International Conference on Advanced Technologies Enhancing Education, Qingdao, China, 03/18-20, 2017

37.    EITT 2016, 5th International Conference on Educational Innovation through Technology, Tainan, Taiwan, 09/22-24, 2016

38.    AECT-ICFER 2013, AECT International Conference on the Frontier in e-Learning Research, Taichung, Taiwan, 06/18-20, 2013

39.    AEL 2015, International Workshop on Advanced E-Learning 2015, Colombo, Sri Lanka, 08/24-25, 2015

40.    UMedia 2014, 7th IEEE International Conference on Ubi-Media Computing, Ulaanbaatar, Mongolia, 07/12-14, 2014

41.    UMedia 2013, 6th IEEE International Conference on Ubi-Media Computing, Aizu-Wakamatsu, Fukushima, Japan, 11/02-04, 2013

42.    4th International Workshop on "Technology-Transformed Learning: Going Beyond the One-to-One Model?" of ICCE 2013, Denpasar Bali, Indonesia, 11/19, 2013

43.    DMSVLSS 2021, 27th International Conference on Distributed Multimedia Systems, Visual Languages and Sentient Systems, Redwood City, San Francisco Bay, USA, 06/29-30, 2021

44.    DMSVLSS 2020, 26th International Conference on Distributed Multimedia Systems, Visual Languages and Sentient Systems, Pittsburgh, USA, 07/07-08, 2020

45.    DMSVLSS 2019, 25th International Conference on Distributed Multimedia Systems, Visual Languages and Sentient Systems, Lisbon, Portugal, 06/26-27, 2019

46.    DMSVLSS 2017, 23rd International Conference on Distributed Multimedia Systems, Visual Languages and Sentient Systems, Pittsburgh, USA, 07/07-08, 2017

47.    TICET 2017, Tetuan  International  Conference  on  Education  and  Technology, Tetuan, Morocco, 11/20-22, 2017

48.    DET 2016, International Workshop on Distance Education Technologies, Salerno, Italy, 10/28-30, 2016.

49.    DET 2015, International Workshop on Distance Education Technologies, Vancouver, Canada, 08/31-09/02, 2015.

50.    DET 2014, International Workshop on Distance Education Technologies, Pittsburgh, USA, 08/27-29, 2014.

51.    DET 2013, International Workshop on Distance Education Technologies, Brighton, UK, 08/08-10, 2013.

52.    DET 2012, International Workshop on Distance Education Technologies, Miami Beach, USA, 08/09-11, 2012.

53.    IEEE ICDL 2008, 7th IEEE International Conference on Development and Learning, Monterey, California, USA, 08/09-12, 2008

54.    ISEI 2013, International Symposium on Education Informatics, Mysore, India, 08/22-25, 2013

55.    SaITE 2016, IFIP TC3 joint Conference Stakeholders and Information Technology in Education, Guimaraes, Portugal, 07/06-08, 2016

56.    IIAI-LTLE 2019, 8th International Conference on Learning Technologies and Learning, Toyama, Japan, 07/07-12, 2019

57.    IIAI-LTLE 2017, 6th International Conference on Learning Technologies and Learning, Hamamatsu, Shizuoka, Japan, 07/09-13, 2017

58.    IIAI-LTLE 2016, 5th International Conference on Learning Technologies and Learning, Kumamoto, Japan, 07/10-14, 2016

59.    IIAI-LTLE 2015, 4th International Conference on Learning Technologies and Learning, Okayama, Japan, 07/12-15, 2015

60.    IIAI-LTLE 2014, 3rd International Conference on Learning Technologies and Learning, Kitakyushu, Japan, 08/31-09/04, 2014

61.    IIAI-LTLE 2013, 2nd International Conference on Learning Technologies and Learning, Matsue, Japan, 08/31-09/04, 2013

62.    IIAI-LTLE 2012, 1st 2012 International Conference on Learning Technologies and Learning, Fukuoka, Japan, 09/20-22, 2012.

63.    IEETeL 2020, 11th International Workshop on Interactive Environments and Emerging Technologies for eLearning, L'Aquila, Italy, 06/17-19, 2020.

64.    IEETeL 2019, 10th International Workshop on Interactive Environments and Emerging Technologies for eLearning, Magdeburg, Germany, 09/26-27, 2019.

65.    IEETeL 2018, 9th International Workshop on Interactive Environments and Emerging Technologies for eLearning, Olhao, Algarve, Portugal, 04/26-28, 2018

66.    IEETeL 2017, 8th International workshop on Interactive Environments and Emerging Technologies for eLearning, Bratislava, Slovakia, 06/29-07/01, 2017.

67.    AACE ED-MEDIA 2013, the 25th International Conference for Educational Multimedia and Telecommunications, Victoria, Canada, 06/24-28, 2013.

68.    AACE ED-MEDIA 2012, the 24th International Conference for Educational Multimedia and Telecommunications, Denver, CO, USA, 06/26-29, 2012

69.    AACE ED-MEDIA 2011, the 23rd International Conference for Educational Multimedia and Telecommunications, Lisbon, Portugal, USA, 06/27-07/01, 2011

70.    AACE ED-MEDIA 2010, the 22nd International Conference for Educational Multimedia and Telecommunications, Toronto, Canada, 06/28-07/02, 2010

71.    AACE ED-MEDIA 2009, the 21st International Conference for Educational Multimedia and Telecommunications, Honolulu, Hawaii, USA, 06/22-06/26, 2009

72.    AACE ED-MEDIA 2008, the 20th International Conference for Educational Multimedia and Telecommunications, Vienna, Austria, 06/30-07/04, 2008

73.    AACE ED-MEDIA 2007, the 19th International Conference for Educational Multimedia and Telecommunications, Vancouver, BC, Canada, 06/26-06/29, 2007

74.    AACE ED-MEDIA 2006, the 18th International Conference for Educational Multimedia and Telecommunications, Orlando, Florida, USA, 06/26-06/30, 2006

75.    AACE ED-MEDIA 2005, the 17th International Conference for Educational Multimedia and Telecommunications, Montreal, Canada, 06/27-07/02, 2005

76.    AACE ED-MEDIA 2004, the 16th International Conference for Educational Multimedia and Telecommunications, Lugano, Switzerland, 06/21-26, 2004

77.    AACE ED-MEDIA 2003, the 15th International Conference for Educational Multimedia and Telecommunications, Honolulu, Hawaii, USA, 06/23-28, 2003

78.    APULS 2008, International Workshop on Adaptivity and Personalization in Ubiquitous Learning Systems, Graz, Austria, 11/18-21, 2008 (conjunction with the 4th Symposium on Usability & HCI for Education and Work)

79.    ICCE 2008, 16th International Conference on Computers in Education, Taipei, Taiwan, 10/27-31, 2008

80.    Workshop on Innovative Implementation of Digital Learning Technologies, GCCCE 2013, Beijing, China, 05/27-05/31, 2013

81.    CSEDU 2010, 2nd International Conference on Computer Supported Education, Valencia, Spain, 04/07-10, 2010

82.    CSEDU 2009, International Conference on Computer Supported Education, Lisboa, Portugal, 03/23-26, 2009

83.    IADIS CELDA 2019, IADIS (International Association for Development of the Information Society) 16th International Conference on Cognition and Exploratory Learning in Digital Age, Cagliari, Italy, 11/7-9, 2019

84.    IADIS CELDA 2016, IADIS (International Association for Development of the Information Society) 12th International Conference on Cognition and Exploratory Learning in Digital Age, Mannheim, Germany, 10/28-30, 2016

85.    IADIS CELDA 2015, IADIS (International Association for Development of the Information Society) 12th International Conference on Cognition and Exploratory Learning in Digital Age, Maynooth, Greater Dublin, Ireland, 10/24-26, 2015

86.    IADIS CELDA 2014, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Porto, Portugal, USA, 10/25-27, 2014

87.    IADIS CELDA 2013, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Fort Worth, Texas, USA, 10/22-24, 2013

88.    IADIS CELDA 2012, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Madrid, Spain, 10/19-21, 2012

89.    IADIS CELDA 2011, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Rio de Janeiro, Brazil, 11/06-08, 2011

90.    IADIS CELDA 2010, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Timisoara, Romania, 10/15-17, 2010

91.    IADIS CELDA 2009, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Rome, Italy, 11/20-22, 2009

92.    IADIS CELDA 2008, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Freiburg, Germany, 10/13-15, 2008

93.    IADIS CELDA 2007, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Algarve, Portugal, 12/08-10, 2007

94.    IADIS CELDA 2006, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Barcelona, Spain, 12/08-10, 2006

95.    SPeL 2013, 6th International Workshop on Social and Personal Computing for Web-Supported Learning Communities, Sinaia, Romania, 10/11-13, 2013

96.    e-Learning 2019, 13th International Conference on e-Learning, Porto, Portugal, 07/17-19, 2019.

97.    e-Learning 2017, 11th International Conference on e-Learning, Lisbon, Portugal, 07/20-22, 2017.

98.    IADIS e-Learning 2014, IADIS (International Association for Development of the Information Society) e-Learning, Lisbon, Portugal, 07/15-18, 2014

99.    IADIS e-Learning 2013, IADIS (International Association for Development of the Information Society) e-Learning, Prague, Czech Republic, 07/23-26, 2013

100.IADIS e-Learning 2012, IADIS (International Association for Development of the Information Society) e-Learning, Lisbon, Portugal, 07/17-20, 2012

101.IADIS e-Learning 2011, IADIS (International Association for Development of the Information Society) e-Learning, Rome, Italy, 07/20-23, 2011

102.IADIS e-Learning 2010, IADIS (International Association for Development of the Information Society) e-Learning, Freiburg, Germany, 07/26-29, 2010

103.IADIS e-Learning 2009, IADIS (International Association for Development of the Information Society) e-Learning, Algarve, Portugal, 06/17-20, 2009

104.IADIS e-Learning 2008, IADIS (International Association for Development of the Information Society) e-Learning, Amsterdam, The Netherlands, 07/22-25, 2008

105.IADIS e-Learning 2007, IADIS (International Association for Development of the Information Society) e-Learning, Lisbon, Portugal, 07/06-08, 2007

106.IADIS e-Learning 2006, IADIS (International Association for Development of the Information Society) e-Learning, 05/15-19, 2006

107.IDREC 2012, The International Symposium on Interdisciplinary Research, Education, and Communication, Orlando, Florida, USA, 03/25-28, 2012

108.WSEAS EDUTE 2006, 2nd WSEAS (World Scientific Engineering Academy and Society) International Conference on Educational Technologies), Bucharest, Romania, 10/16-18, 2006

109.WSEAS EDUTE 2005, 1st WSEAS (World Scientific Engineering Academy and Society) International Conference on Educational Technologies), Tenerife, Canary Islands, Spain, 12/16-18, 2005

110.WSEAS DIWEB 2006, 6th WSEAS (World Scientific Engineering Academy and Society) International Conference on Distance Learning and Web Engineering, Lisbon Portugal, 09/22-24, 2006

111.WSEAS DIWEB 2005, 5th WSEAS (World Scientific Engineering Academy and Society) International Conference on Distance Learning and Web Engineering, Corfu Island, Greece, 08/23-25, 2005

112.WSEAS e-Activities 2007, 6th WSEAS (World Scientific Engineering Academy and Society) International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), Puerto De La Cruz, Tenerife, Canary Islands, Spain, 12/14-16, 2007

113.WSEAS e-Activities 2006, 5th WSEAS (World Scientific Engineering Academy and Society) International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), Venice, Italy, 11/20-22, 2006

114.LMPCNA 2013, 4th International Workshop on Learning Methodologies and Platforms used in the Cisco Networking Academy, Lisbon, Portugal, 03/24-29, 2013

115.LMPCNA 2012, 3rd International Workshop on Learning Methodologies and Platforms used in the Cisco Networking Academy, St. Maarten, Netherlands Antilles, 03/25-29, 2012

116.LMPCNA 2010, 2nd International Workshop on Learning Methodologies and Platforms used in the Cisco Networking Academy, Cancun, Mexico, 03/07-12, 2010

117.EEET 2009, International Symposium on Engineering Education and Educational Technologies , Orlando, Florida, USA, 07/10-13, 2009

 

Mobile/Ubiquitous Learning

118.IEEE WMUTE 2012, 7th IEEE International Conference on International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, Takamatsu, Kagawa, Japan, 03/27-30, 2012

119.IEEE WMUTE 2010, 6th IEEE International Conference on International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, Kaohsiung, Taiwan, 04/12-16, 2010

120.IEEE WMUTE 2008, 5th IEEE International Conference on International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, Beijing, China, 03/ 23-26, 2008

121.IEEE WMUTE 2006, 4th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, Athens, Greece, 11/16-17, 2006

122.IMCL 2017, 11th International Conference on Interactive Mobile Communication, Technologies and Learning, Thessaloniki, Greece, 11/30-12/01, 2017

123.ICCE 2014, 22nd International Conference on Computers in Education (ICCE) sub-conference on Classroom, Ubiquitous and Mobile Technologies Enhanced Learning (CUMTEL), Nara, Japan, 11/30-12/04, 2014

124.ICCE 2013, 21st International Conference on Computers in Education (ICCE) sub-conference on Classroom, Ubiquitous and Mobile Technologies Enhanced Learning (CUMTEL), Denpasar Bali, Indonesia, 11/18-22, 2013

125.DULP 2012, Design Centered and Personalized Learning in Liquid and Ubiquitous Learning Places, Rome, Italy, 07/07-10, 2012

126.DULP 2011, Design Centered and Personalized Learning in Liquid and Ubiquitous Learning Places, Athens, Georgia, USA, 07/06-08, 2011

127.DULP 2010, Design Centered and Personalized Learning in Liquid and Ubiquitous Learning Places, Sousse, Tunisia, 07/05-07, 2010

128.IMCL 2012, 7th International Conference on Interactive Mobile and Computer Aided Learning, Amman, Jordan, 11/06-07, 2012

129.Special Session on Smart Learning Environments in International Conference on Human Factors in Computing & Informatics (SouthCHI 2013), Maribor, Slovenia, 07/01-03, 2013

130.UCES 2013, International Symposium on Ubiquitous Computing and Embedded Systems, Danang, Vietnam, 12/18-21, 2013.

131.CAML 2008, International Workshop on Context-Aware Mobile Learning, Cergy-Pontoise, Paris, France, 10/27-31, 2008

132.IADIS ML 2019, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Utrecht, The Netherlands, 04/11-13, 2019

133.IADIS ML 2015, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Madeira, Portugal, 03/14-16, 2015

134.IADIS ML 2014, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Madrid, Spain, 02/28-03/02, 2014

135.IADIS ML 2013, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Lisbon, Portugal, 03/14-16, 2013

136.IADIS ML 2012, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Berlin, Germany, 03/11-13, 2012

137.IADIS ML 2011, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Avila, Spain, 03/10-12, 2011

138.IADIS ML 2010, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Porto, Portugal, 03/19-21, 2010

139.IADIS ML 2009, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Barcelona, Spain, 02/26-28, 2009

140.IADIS ML 2008, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Algarve, Portugal, 04/11-13, 2008

141.IADIS ML 2007, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Lisbon, Portugal, 07/05-07, 2007

142.IADIS ML 2006, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Dublin, Ireland, 07/14-16, 2006 (http://www.iadis.org/ml2006/)

143.IADIS ML 2005, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Qawra, Malta, 06/28-30, 2005

144.Mobile and Wireless Learning Workshop, Vancouver, Canada, 07/03-06, 2006

145.eL & mL 2020,  12th International Conference on Mobile, Hybrid, and On-line Learning, Barcelona, Spain, 03/22-26, 2020

146.eL & mL 2019,  11th International Conference on Mobile, Hybrid, and On-line Learning, Athens, Greece, 02/24-28, 2019

147.eL & mL 2017,  9th International Conference on Mobile, Hybrid, and On-line Learning, Nice, France, 03/19-23, 2017

148.eL & mL 2016,  8th International Conference on Mobile, Hybrid, and On-line Learning, Lisbon, Portugal, 04/24-28, 2016

149.eL & mL 2015,  7th International Conference on Mobile, Hybrid, and On-line Learning, Lisbon, Portugal, 02/22-27, 2015

150.eL & mL 2014,  6th International Conference on Mobile, Hybrid, and On-line Learning, Barcelona, Spain, 03/23-03/27, 2014

151.eL & mL 2013,  5th International Conference on Mobile, Hybrid, and On-line Learning, Nice France, 02/24-03/01, 2013

152.eL & mL 2012,  4th International Conference on Mobile, Hybrid, and On-line Learning, Valencia, Spain, 01/30-02/04, 2012

153.eL & mL 2011,  3rd International Conference on Mobile, Hybrid, and On-line Learning, Gosier, Guadeloupe, France, 02/23-28, 2011

154.eL & mL 2010,  2nd International Conference on Mobile, Hybrid, and On-line Learning, St. Maarten, Netherlands Antilles, 02/10-15, 2010

155.eL & mL 2009, International Conference on Mobile, Hybrid, and On-line Learning, Cancun, 02/01-06, 2009

156.UbiLearn2006, Taipei, Taiwan, 04/27-28, 2006

157.ITEA 2006, 1st International Conference on Information Technologies in Education for All, Kiev, Ukraine, 05/29-31, 2006

 

Game-based Learning and Edutainment

158.ICEC-JCSG 2019, International Conference on Entertainment Computing & Joint Conference on Serious Games, Arequipa, Perú, 11/11-15, 2019

159.SETE 2019, 4th International Symposium on Emerging Technologies for Education, Magdeburg, Germany, 9/23-25, 2019

160.XACE 2016, 13th International Conference on Advances in Computer Entertainment Technology, Osaka, Japan, 11/9-12, 2016

161.IEEE DIGITEL 2010, 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, Kaohsiung, Taiwan, 04/12-16, 2010

162.IEEE DIGITEL 2008, 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, Banff, Alberta, Canada, 11/17-19, 2008

163.IEEE DIGITEL 2007, 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Jhongli, Taiwan, 03/26-28, 2007

164.ICIDM 2015, 4th International Conference on Interactive Digital Media, Bandung, Indonesia, 12/01-05, 2015

165.ICIDM 2014, 3rd International Conference on Interactive Digital Media, Sutera Harbour, Kota Kinabalu Sabah, Malaysia, 12/02-04, 2014

166.ICIDM 2013, 2nd International Conference on Interactive Digital Media, Kuching, Sarawak, Malaysia, 12/02-04, 2013

167.GameDays 2014, 4th International Conference on Serious Games, Darmstadt, Germany, 04/01-04, 2014

168.Edutainment 2012, 7th International Conference on E-learning and Games, Darmstadt, Germany, 09/18-20, 2012

169.Edutainment 2011, 6th International Conference on E-learning and Games, Taipei, Taiwan, 09/07-09, 2011

170.Edutainment 2010, 5th International Conference on E-learning and Games, Changchun, China, 08/16-18, 2010

171.Edutainment 2009, 4th International Conference on E-learning and Games, Banff, AB, Canada, 08/09-11, 2009

172.Edutainment 2008, 3rd International Conference on E-learning and Games, Nanjing, China, 06/16-18, 2008

173.Edutainment 2007, 2nd International Conference on E-learning and Games, Hong-Kong, China, 06/11-13, 2007

174.ECGBL 2015, 9th European Conference on Game-Based Learning, Steinkjer, Norway, 10/08-09, 2015

175.ECGBL 2014, 8th European Conference on Game-Based Learning, Berlin, Germany, 10/09-10, 2014

176.ECGBL 2013, 7th European Conference on Game-Based Learning, Porto, Portugal, 10/03-04, 2013

177.ECGBL 2012, 6th European Conference on Game-Based Learning, Cork, Ireland, 10/04-05, 2012

178.ECGBL 2011, 5th European Conference on Game-Based Learning, Athens, Greece, 10/20-21, 2011

179.ECGBL 2010, 4th European Conference on Game-Based Learning, Copenhagen, Denmark, 10/21-22, 2010

180.ECGBL 2009, 3rd European Conference on Game-Based Learning, Graz, Austria, 10/12-13, 2009

181.ECGBL 2008, 2nd European Conference on Game-Based Learning, Barcelona, Spain, 10/16-17, 2008

182.ECGBL 2007, 1st European Conference on Game-Based Learning, Scotland, UK, 10/25-26, 2007

183.JEL 2011, International Conference on Joyful E-Learning, Taipei, Taiwan, 01/07-08, 2011

184.GCCIL 2015, 6th Global Chinese Conference on Inquiry Learning, Wuxi, China, 07/10-12, 2015

185.DGL 2012, 4th Conference on Digital Game-based Learning, Hangzhou, China 10/25-27, 2012

186.DGL 2011, 3rd Conference on Digital Game-based Learning, Beijing, China, 12/10-11, 2011

187.DGL 2010, 2nd Conference on Digital Game-based Learning, Foshan, Guangdong, China, 12/18-19, 2010

188.Nurturing Lifelong Interest-Driven Creators (IDC) Workshop, Christchurch, New Zealand, 12/4, 2017

189.Workshop on Harnessing Constructivist Online Game-based Learning in School Education, ICCE 2015, Hangzhou, China, 11/30, 2015

190.ICCE 2016, 24th International Conference on Computers in Education (ICCE) sub-conference on Digital Game and Digital Toy Enhanced Learning and Society (GTEL&S), Mumbai, India, 11/28-12/02, 2016

191.ICCE 2015, 23rd International Conference on Computers in Education (ICCE) sub-conference on Digital Game and Digital Toy Enhanced Learning and Society (GTEL&S), Hangzhou, China, 11/30-12/04, 2015

192.ICCE 2012, 20th International Conference on Computers in Education, Singapore, 11/26-30, 2012

193.ICCE 2010, 18th International Conference on Computers in Education, Putrajaya, Malaysia, 11/29-12/03, 2010

194.ICCE 2009, 17th International Conference on Computers in Education, Hong-Kong, China, 11/30-12/04, 2009

195.GCCCE 2012 Subconference on Joyful Learning and Society, Kenting, Taiwan, 05/28-06/01, 2012

196.GCCCE 2011 Subconference on Educational Games and Informal Learning, HangZhou, China, 05/29-31, 2011

197.GCCCE 2009, 13th Global Chinese Conference on Computers in Education, Taipei, Taiwan, 05/25-28, 2009

198.VIRT 2006, 10th International Conference on Education and Virtuality, Ukraine, Sep., 2006

199.Game-based Digital Learning 2006, Taipei, Taiwan, 03/22-23, 2006

 

Artificial Intelligence and Computational Intelligence

200.DMCIT 2017, International Conference on Data Mining, Communications and Information Technology, Phuket, 05/25-27, 2017

201.International Workshop on Online Experimentation & Artificial Intelligence in Education, Saidia, Morocco, 05/07-09, 2015

202.Special Session-Computer Systems and Applications, 19th International Conference on Neural Information Processing (ICONIP 2012), Doha, Qatar, 11/12-15, 2012

203.ZOCO 2012, Workshop on Agents and Multi-agent systems for Enterprise Integration, Salamanca, 03/28-30, 2012

204.NaBIC 2013, 5th World Congress on Nature and Biologically Inspired Computing, Fargo, USA, 08/12-14, 2013

205.NaBIC 2012, 4th World Congress on Nature and Biologically Inspired Computing, Mexico City, Mexico, 11/05-09, 2012

206.NaBIC 2011, 3rd World Congress on Nature and Biologically Inspired Computing, Salamanca, Spain, 10/19-21, 2011

207.AIED 2020, 21th International Conference on Artificial Intelligence in Education, Ifrane - Morocco, 07/06-10, 2020

208.AIED 2019, 20th International Conference on Artificial Intelligence in Education, Chicago, Illinois, USA, 06/25-29, 2019

209.AIED 2017, 18th International Conference on Artificial Intelligence in Education, Cebu, Philippines, 06/26-30, 2017

210.AIED 2015, 17th International Conference on Artificial Intelligence in Education, Madrid, Spain, 06/22-26, 2015

211.AIED 2013, 16th International Conference on Artificial Intelligence in Education, Memphis, USA, 07/09-13, 2013

212.AIED 2011, 15th International Conference on Artificial Intelligence in Education, Auckland, New Zealand, 06/28-07/02, 2011

213.INTELLI 2016, 5th International Conference on Intelligent Systems and Applications, Barcelona, Spain, 11/13-17, 2016

214.INTELLI 2015, 4th International Conference on Intelligent Systems and Applications, St. Julians, Malta, 10/11-16, 2015

215.INTELLI 2014, 3rd International Conference on Intelligent Systems and Applications, Seville, Spain, 06/22-06/26, 2014

216.INTELLI 2013, 2nd International Conference on Intelligent Systems and Applications, Venice, Italy, 04/22-04/26, 2013

217.INTELLI 2012, 1st International Conference on Intelligent Systems and Applications, Chamonix / Mont Blanc, France, 04/29-05/04, 2012

218.CSIE 2009, 2009 World Congress on Computer Science and Information Engineering, Los Angeles/Anaheim, CA, USA, 03/31-04/02, 2009

219.AI 2008, 21st Canadian Conference on Artificial Intelligence, Windsor, Ontario, May 28-30, 2008

220.CIS 2012, International Conference on Computational Intelligence and Security, Guangzhou, China, 11/17-18, 2012

221.CIS 2009, International Conference on Computational Intelligence and Security, Beijing, China, 12/11-14, 2009

222.CIS 2008, International Conference on Computational Intelligence and Security, Suzhou, China, 12/13-17, 2008

223.ICMLC 2005, 4th International Conference on Machine Learning and Cybernetics, Guangzhou, China, 08/19-22, 2005

 

Information Systems

224.CSA 2018, 10th International Conference on Computer Science and its Applications, Kuala Lumpur, Malaysia, 12/17-19, 2018

225.CHUSER 2014, IEEE Colloquium on Humanities, Science & Engineering Research, Penang, Malaysia, 04/07-09, 2014

226.SHUSER 2013, IEEE Symposium on Humanities, Science and Engineering, Penang, Malaysia, 06/23-26, 2013

227.BEIAC 2013, IEEE Business, Engineering & Industrial Applications Colloquium 2013, Langkawi, Malaysia, 04/08-09, 2013

228.ISBEIA 2012, IEEE Symposium on Business, Engineering & Industrial Applications, Bandung, Indonesia, 09/23-26, 2012.

229.ICWOAL 2014, International Conference on Web and Open Access to Learning, Dubai, 11/18-20, 2014

230.IMIS 2013, International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing 2013, Taichung, Taiwan, 07/03-05, 2013

231.CISIS 2014, 8th International Conference on Complex, Intelligent, and Software Intensive Systems, Track on Socially Inspired and Computational Intelligence, Birmingham, UK, 07/02-04, 2014

232.Bio-Health Com 2014, International Symposium on Advances in Bio-inspired Computing, Daejeon, Korea, 04/09-12, 2014.

233.CCIT 2014, 5th FTRA International Conference on Creative Converged IT, Daejeon, Korea, 04/09-12, 2014.

234.Service Computation 2015, 7th International Conferences on Advanced Service Computing, Nice, France, 03/22-27, 2015

235.Service Computation 2014, 6th International Conferences on Advanced Service Computing, Venice, Italy, 05/25-29, 2014

236.Service Computation 2013, 5th International Conferences on Advanced Service Computing, Valencia, Spain, 05/27-06/01, 2013

237.Applied Computing 2019, IADIS (International Association for Development of the Information Society) International Conference on Applied Computing, Cagliari, Italy, 11/7-9, 2019

238.Applied Computing 2014, IADIS (International Association for Development of the Information Society) International Conference on Applied Computing, Porto, Portugal, 10/25-27, 2014

239.Applied Computing 2013, IADIS (International Association for Development of the Information Society) International Conference on Applied Computing, Fort Worth, Texas, USA, 10/23-25, 2013

240.Applied Computing 2012, IADIS (International Association for Development of the Information Society) International Conference on Applied Computing, Madrid, Spain, 10/19-21, 2012

241.ICEE/ICIT 2014, Joint International Conference on Engineering Education & International Conference on Information Technology, Riga, Latvia, 06/02-06, 2014

242.AIM 2014, FTRA International Conference on Advanced IT, Engineering and Management, Jeju, Vietnam, Korea, 02/19-22, 2014

243.AIM 2013, FTRA International Conference on Advanced IT, Engineering and Management, Seoul, Korea, 02/21-23, 2013

244.CLOGREEN 2014, International Conference on Advanced Cloud and Green Computing, Tangier, Morocco, 11/06-08, 2014

245.IPCOST 2014, International Post Graduate Colloquium On Science And Technology, Penang,  Malaysia, 04/07-08, 2014

246.Cloud & Grid 2013, 3rd International Workshop on Cloud and Grid Interoperability, Seoul, Korea, 05/9-11, 2013

247.MIC-CNIT2012, 6th International Conference on Communications, Networking and Information Technology, Dubai, UAE, 12/21-23, 2012

248.ICCGI 2017, 12th International Multi-Conference on Computing in the Global Information Technology, Nice, France, 07/23-27, 2017

249.ICCGI 2016, 11th International Multi-Conference on Computing in the Global Information Technology, Barcelona, Spain, 11/13-17, 2016

250.ICCGI 2013, 8th International Multi-Conference on Computing in the Global Information Technology, Nice, France, 07/21-26, 2013

251.ICCGI 2012, 7th International Multi-Conference on Computing in the Global Information Technology, Venice, Italy, 06/24-29, 2012.

252.DMDCM 2012, Workshop on Digital Media and Digital Content Management 2012, Hangzhou, China, 10/22-23, 2012.

253.CyberC 2012, 4th International Conference on Cyber-enabled distributed computing and knowledge discovery, Sanya, China, 10/10-12, 2012

254.CENT 2012, 2nd International Symposium on Collaborative Enterprises, Orlando, Florida, USA, 07/17-20, 2012

255.LISS 2019, IEEE International Conference on Logistics, Informatics and Service Science, Maryland, USA and Beijing, China, 07/26-29, 2019

256.LISS 2015, IEEE International Conference on Logistics, Informatics and Service Science, Barcelona, Spain, 07/27-29, 2015

257.LISS 2014, International Conference on Logistics, Informatics and Service Science, Berkeley, California, USA, 07/23-26, 2014

258.LISS 2012, 2nd International Conference on Logistics, Informatics and Service Science, Beijing, China, 07/12-15, 2012

259.LISS 2011, 1st International Conference on Logistics, Informatics and Service Science, Beijing, China, 06/08-11, 2011

260.WEBIST 2010, 6th International Conference on Web Information Systems and Technologies, Valencia, Spain, 04/07-10, 2010 (ISI)

261.WEBIST 2009, 5th International Conference on Web Information Systems and Technologies, Lisboa, Portugal, 03/23-26, 2009 (ISI)

262.WEBIST 2008, 4th International Conference on Web Information Systems and Technologies, Funchal, Madeira, Portugal, 05/04-07, 2008 (ISI)

263.WEBIST 2007, 3rd International Conference on Web Information Systems and Technologies, Barcelona, Spain 3/03-06, 2007 (ISI)

264.ICISCEA 2011, International Conference on Information System, Computer Engineering & Application, Singapore, 11/28-29, 2011

265.I-SPAN 2014, 13th International Symposium on Pervasive Computing, Algorithms, and Networks, Chengdu, China, 12/19-21, 2014

266.I-SPAN 2009, 10th International Symposium on Pervasive Computing, Algorithms, and Networks, Kaohsiung, Taiwan, 12/08-10, 2009

267.ICEIS 2010, 12th International Conference on Enterprise Information Systems, Funchal, Madeira - Portugal, 06/ 08-12, 2010 (ISI)

268.ICEIS 2009, 11th International Conference on Enterprise Information Systems, Milan, Italy, 05/06-10, 2009 (ISI)

269.IEEE IWCMM 2007, International Workshop on Context Modeling and Management for Smart Environments, Lyon, France, 10/28-31, 2007

270.2C-Com 2009, 4th International Symposium on Cloud and Convergence Computing, Vancouver, Canada, 08/29-31, 2009

271.CMMSE 2009, 3rd International Workshop on Context Modeling and Management for Smart Environments, University of Michigan, Ann Arbor, USA, 11/01-04, 2009

272.CMME 2007, International Workshop on Context Modeling And Management For Smart Environments, Lyon, France, 10/28-31, 2007

273.CSIE 2009, 2009 World Congress on Computer Science and Information Engineering, Los Angeles/Anaheim, CA, USA, 03/31-04/02, 2009

274.CollabTech 2019, 25th International Conference on Collaboration Technologies and Social Computing, Kyoto, Japan, 09/4-6, 2019

275.CollabTech 2016, 8th International Conference on Collaboration Technologies, Kanazawa, Japan, 09/ 14-16, 2016

276.IEEE CollaborateCom 2006, 2nd IEEE International Conference on Collaborative Computing: Networking, Applications and Worksharing, Atlanta, GA, USA, 11/17-20, 2006

277.ICSNC 2017, 12th International Conference on Systems and Networks Communications, Athens, Greece, 10/08-12, 2017

278.ICSNC 2016, 11th International Conference on Systems and Networks Communications, Brussels, Belgium, 08/21-25, 2016

279.ICSNC 2015, 10th International Conference on Systems and Networks Communications, Barcelona, Spain, 11/15-20, 2015

280.ICSNC 2014, 10th International Conference on Systems and Networks Communications, Nice, France, 10/12-16, 2014

281.ICSNC 2013, 8th International Conference on Systems and Networks Communications, Venice Italy, 10/27-11/01, 2013

282.ICSNC 2012, 7th International Conference on Systems and Networks Communications, Lisbon, Portugal, 11/18-23, 2012

283.ICSNC 2011, 6th International Conference on Systems and Networks Communications, Barcelona, Spain, 10/23-28, 2011

284.ICSNC 2010, 5th International Conference on Systems and Networks Communications, Nice, France, 08/22-08/27, 2010

285.ICSNC 2009, 4th International Conference on Systems and Networks Communications, Porto, Portugal, 09/20-25, 2009

286.ICSNC 2008, The Third International Conference on Systems and Networks Communications, Sliema, Malta, 10/26-31, 2008

287.ICSNC 2007, 2nd International Conference on Systems and Networks Communications, Cap Esterel, French Riviera, France, 08/25-31, 2007

288.ICSNC 2006, International Conference on Systems and Networks Communications, Tahiti, French Polynesia, 11/01-03, 2006

289.IBIMA 2009, 11th IBIMA Conference, Cairo, Egypt, 01/04-06, 2009

290.IBIMA 2008, 10th IBIMA Conference, Kuala Lumpur, Malaysia, 06/30-07/02, 2008

291.KGCM 2013, 7th International Conference on Knowledge Generation, Communication and Management, Orlando, Florida, 03/19-22, 2013

292.KGCM 2012, 6th International Conference on Knowledge Generation, Communication and Management, Orlando, Florida, 03/25-28, 2012

293.KGCM 2011, 5th International Conference on Knowledge Generation, Communication and Management, Orlando, Florida, 07/19-22, 2011

294.KGCM 2010, 4th International Conference on Knowledge Generation, Communication and Management, Orlando, Florida, USA, 06/29-07/02, 2010

295.KGCM 2009, 3rd International Conference on Knowledge Generation, Communication and Management, Orlando, Florida, USA, 07/10-13, 2009

296.SOIC 2013, 9th International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 07/09-12, 2013

297.SOIC 2012, 8th International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 07/17-20, 2012

298.SOIC 2011, 7th International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 07/19-22, 2011

299.SOIC 2010, 6th International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 06/29-07/02, 2010

300.SOIC 2009, 5th International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 07/10-13, 2009

301.SOIC 2008, 4th International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 06/29-07/02, 2008

302.SOIC 2007, 3rd International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 07/12-15, 2007

303.SOIC 2006, International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 07/20-23, 2006

304.SOIC 2005, International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 07/14-17, 2005

305.WSKS 2009, 2nd World Summit on the Knowledge Society, Crete, Greece, 09/16-18, 2009

306.WSKS 2008, 1st World Summit on the Knowledge Society,  Athens, Greece, 09/24-28, 2008

307.ISSE 2011, International Symposium on Information System and Software Engineering, Orlando, Florida, USA, 03/27-30, 2011

308.ICEME 2012, 3rd International Conference on Engineering and Meta-Engineering, Orlando, Florida, USA, 03/25-28, 2012

309.ICEME 2011, 2nd International Conference on Engineering and Meta-Engineering, Orlando, Florida, USA, 03/27-30, 2011

310.ISPR 2011, 3rd International Symposium on Peer Reviewing, Orlando, Florida, USA, 07/19-22, 2011

311.ISPR 2010, 2nd International Symposium on Peer Reviewing, Orlando, Florida, USA, 06/29-7/03, 2010

312.ISPR 2009, 1st International Symposium on Peer Reviewing, Orlando, Florida, USA, 07/10-13, 2009

313.KCPR 2009, 4th International Symposium on Knowledge Communication and Peer Reviewing, Orlando, Florida, USA, 07/10-13, 2009

314.KCPR 2008, 3rd International Symposium on Knowledge Communication and Peer Reviewing, Orlando, Florida, USA, 06/29-07/02, 2008

315.WMSCI 2011, 15th World Multi-conference on Systemics, Cybernetics and Informatics, Orlando, Florida, USA, 07/19-22, 2011

316.WMSCI 2009, 13th World Multi-Conference on Systemics, Cybernetics and Informatics, Orlando, Florida, USA, 07/10-13, 2009

317.WMSCI 2008, 12th World Multi-Conference on Systemics, Cybernetics and Informatics, Orlando, Florida, USA, 06/29-07/02, 2008

318.IMETI 2013, 6th International Multi-Conference on Engineering and Technological Innovation, Orlando, Florida, USA, 07/09-12, 2013

319.IMETI 2012, 5th International Multi-Conference on Engineering and Technological Innovation, Orlando, Florida, USA, 07/17-20, 2012

320.IMETI 2011, 4th International Multi-Conference on Engineering and Technological Innovation, Orlando, Florida, USA, 07/19-22, 2011

321.IMETI 2010, 3rd International Multi-Conference on Engineering and Technological Innovation, Orlando, Florida, USA, 06/29-07/02, 2010

322.IMETI 2009, 2nd International Multi-Conference on Engineering and Technological Innovation, Orlando, Florida, USA, 07/10-13, 2009

323.IMETI 2008, 1st International Multi-Conference on Engineering and Technological Innovation, Orlando, Florida, USA, 06/29 - 07/02, 2008

 

Reviewers

1.       SSCI 2014, IEEE Symposium Series on Computational Intelligence 2014, Orlando, Florida, USA, 12/09-12, 2014

2.       SSCI 2013, IEEE Symposium Series on Computational Intelligence 2013, Singapore, 0 4/15-19, 2013

3.       MIC-SMD 2013, 3rd International Conference on Systems, Modeling and Design, Kenitra, Morocco, 02/01-03, 2013

4.       CyberC 2011, International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery, Beijing, China, October 10-12, 2011

5.       T4E 2009, 1st International Conference on Technology for Education, Bangalore, India, 08/4-6, 2009

6.       IEEE IJCNN 2014, IEEE International Joint Conference on Neural Networks, Beijing, China, 07/06-11, 2014

7.       IEEE IJCNN 2013, IEEE International Joint Conference on Neural Networks, Dallas, Texas, 08/04-09, 2013

8.       IEEE IJCNN 2012, IEEE International Joint Conference on Neural Networks, Brisbane, Australia, 06/10-15, 2012

9.       IEEE IJCNN 2011, IEEE International Joint Conference on Neural Networks, San Jose, California, USA, 07/31-08/05, 2011

10.   IEEE IJCNN 2009, IEEE International Joint Conference on Neural Networks, Atlanta, Georgia, USA, 06/14-19, 2009

11.   IEEE Colloquium on Humanities, Science & Engineering Research (CHUSER 2012), Kota Kinabalu, Sabah, Malaysia, 12/04-05, 2012

12.   Internet Research 12, 12th Annual International and Interdisciplinary Conference of the Association of Internet Researchers (AoIR), Seattle, Washington, USA, 10/10-13, 2011

13.   WSEAS ACC 2008, American Computing Conference, Cambridge, Massachusetts, USA, 04/21-23, 2008

14.   WSEAS ACACOS 2008, 7th WSEAS International Conference on Applied Computer and Applied Computational Science, Hangzhou China, China, 04/06-08, 2008

15.   WSEAS APOC 2007, 6th WSEAS Interna