Name:  Maiga Chang

Gender: Male

Telephone:  +1-866-916-8646

School:

School of Computing and Information Systems

Address:

1200, 10011-109 Street, Edmonton, T5J-3S8, AB, Canada

e-Mail:

maigac@athabascau.ca

maiga.chang@gmail.com

Website: http://maiga.athabascau.ca

Current Position

Full Professor, School of Computing and Information Systems, Athabasca University

News

 

[NEW]  OMEGA - Online Metacognitive Educational Game with Analytics (https://omega.gameresearch.ca) is open for people to test. You may see the details below.

 

[NEW]  Speaking-based Conversation Quest Management and Assessment (http://conversation.megaworld.gameresearch.ca/) is open for people to test. You may see the details below.

 

More News

 

Shortcuts

Major Research Outcome, Summary of Publication and Academic Activity, Honors and Awards, Qualification, Research Fields, Academic Activities, Editing Related Experiences, Program Committee, Conference Reviewer, (Co-)Supervised Students (PhD, Master, Undergraduate), Projects (Research and Industrial), Talks, Publications (Edited Books, Book Chapters, Journal Papers, and Conference Papers)

Call for Research Assistant

[2019/11/05] Mitacs has partnered with the German Academic Exchange Service (DAAD), to support the mobility of students from Canadian universities to German universities and institutions. The RISE-Globalink Research Internship is a competitive initiative that offers undergraduate students at Canadian universities in the fields of biology, chemistry, computer science, engineering, earth science, and physics the opportunity to participate in a research project supervised by a doctoral student at a German university or institution. Talk to me if you are interested (please note that AU has internal deadline). [Details]

 

[2019/10/06] Mitacs is now accepting applications for the Mitacs-JSPS Summer Program, which supports graduate students and postdoctoral fellows in all disciplines at Canadian universities to undertake 10-week research projects in Japan in Summer 2020. Talk to me if you are interested (please note that AU has internal deadline). [Details]

 

[Anytime] (submission dues: January, May, September) Do you want to begin planning for international travel, whether for next semester or next year? You may wish to apply for Mitacs's Globalink Research Award (GRA). You can get $6,000 in GRA support for research collaborations with universities abroad. Destinations include Australia, China, EU member countries, India, Norway, and the United States - the complete list of eligible destinations is on the award web page. Talk to me if you are interested (please note that AU has internal deadline). [Details]

 

 Old Posts

[2019/03/26] looking for ONE Alberta-resident undergraduate program student to pursue careers in health research and innovation and emerging technology such as artificial intelligence, sensors, virtual-reality, robotics, bio-sensors, machine learning, and digital health with "exceptional academic records" for applying Alberta Innovates Summer Studentship program. Success student can use the topic as his or her COMP-495 project.

 

[2019/03/21] looking for SEVERAL (undergraduate or graduate) students who are able to work on a research project part-time as research assistants starting from anytime in May 2019. Student can use the topic as his or her COMP-495 project (for undergraduate course) or essay, project, and thesis topic (for graduate student).

 

Major Research Outcome

A.     Advanced Learning Technology

1.      Speaking-based Conversation Quest Management and Assessment (http://conversation.megaworld.gameresearch.ca/)

A Conversation Quest for English learners to practice their speaking skill is introduced. The system is designed specifically for assisting English learners to cultivate their speaking proficiency. Providing a non-threating environment with goal-oriented tasks, learners are invited to join a game with scaffold speaking tasks. Based on Vygotsky's socio-cultural theory, social interaction is a key element for improving language acquisition and speech fluency. It is believed that English learners would improve their communicating skills of using the target language while interacting with native English speakers because they can provide support or authentic language usage examples for learners through scaffolding structures like modeling, repetition, or linguistic simplification. In reality, however, a native English speaker may not be available for all English learners, so the Conversation Quest is designed and developed to provide learners with simulated conversation scenarios.

 

Current version: Conversation Quest v1.0 beta

i.                    Try it on at http://conversation.megaworld.gameresearch.ca/

ii.                  For NPC and conversation editing, you need to sign in as tata2019 and use "password" as password.

iii.                After you try it, I hope you can fill out a simple 10-item survey for us at http://tinyurl.com/tata2019-survey

iv.                 If you want to collaborate with us by using the system in your class, please email me for details and to get your own username and password.

 

Related Videos

i.                    Introduction: https://www.youtube.com/watch?v=We1a7HyFO5U

ii.                  For students: https://www.youtube.com/watch?v=i8MK0RC0Qts

iii.                Conversation and NPC Creation: https://www.youtube.com/watch?v=eoEhUb9A8s4

iv.                 For teacher: https://www.youtube.com/watch?v=BhJO1sE-CnM

 

Related Publications

i.                    Maiga Chang, Cheng-Ting Chen, Kuan-Hsing Wu, and Pei-Shan Yu. (2019). Conversation Quest in MEGA World (Multiplayer Educational Game for All). In Proceedings of International Conference on Smart Learning Environments (ICSLE 2019), Denton, TX, USA, March 18-20, 2019, 77-82.

ii.                  Cheng-Ting Chen, Maiga Chang, Kuan-Hsing Wu, and Pei-Shan Yu. (2018). Web-based Conversation Quest for Enhancing English Speaking Skills. In the Workshop Proceedings of the 26th International Conference on Computers in Education, Manila, Philippines, November 26-30, 2018.

 

 

2.      Online Test System

The Online Test System we designed and developed is not only a platform for teachers to manage the items and tests that their courses have and for students to take online tests and get idea of how much they have learnt (Aggrey, Kuo, Chang, & Kinshuk, 2016), but also a system which can automatically generate items in different cognitive levels based on the knowledge map (i.e., a knowledge structure integrates both of hierarchical concept map and concept schema) the teachers created. Teachers can also share and co-create knowledge maps with other teachers.

 

Current version: OTS v1.0

 

Related Videos

i.                    Introduction to the Online Test System: https://youtu.be/Q1yyiHQKwvU

ii.                  Request teacher's account: https://youtu.be/uTzo2x5-KQQ

iii.                Course management: https://youtu.be/9Rx3csZTS9o

iv.                 Knowledge Map management: https://youtu.be/Q0ERBWe4Qi8

v.                   Associate Knowledge Map to a course: https://youtu.be/YFL2iuZgaaY

vi.                 Test management: https://youtu.be/OhMYBj7pcck

vii.               Item generation, item bank, and test: https://youtu.be/J8xzJzIidWY

viii.             Activate test: https://youtu.be/RJWAlAaXDgc  

 

Related Publications

i.                    Ebenezer Aggrey, Maiga Chang, Rita Kuo, and Xiaokun Zhang. (2018). Higher Cognitive Items Generation Algorithms. In the Proceedings of International Conference on Smart Learning Environments, Beijing, China, March 18-20, 2018, 51-60. (Springer)

ii.                  Ebenezer Aggrey, Rita Kuo, Maiga Chang, and Kinshuk. (2016). Online Test System to Reduce Teachers' Workload for Item and Test Preparation. In Proceedings of 3rd International Conference on Smart Learning Environments, Tunis, Tunisia, September 28-30, 2016, 213-217. (Springer)

 

3.      ERIC (Educational Resource Information Communication) API 

ERIC (Educational Resource Information Communication) API is a PHP library which enables the integration of separate systems and enhance their interoperability while keeping any of the systems working independently like they were (Chen, Chang, & Chang, 2016). The integration process is simple and the data exchange mechanism is secure. ERIC API offers users web-based self-walking through setup process so users only need to upload the ERIC API and then open the setup webpage with their browsers to complete the necessary configurations.

 

Current version: ERIC v1.0

 

Related Videos

i.                    Introduction to ERIC API: https://youtu.be/t6RA_idhb7A

 

Related Publications

i.                    Rita Kuo, Cheng-Li Chen, Zhong-Xiu Lu, Maiga Chang, & Hung-Yi Chang. (2019). Educational Reward Information Communication API (ERIC API): A Preliminary Study Result. Revista Produção E Desenvolvimento, 5. https://doi.org/10.32358/rpd.2019.v5.395

ii.                  Cheng-Li Chen, Yiyang Zhao, Anni Luo, Maiga Chang, Dongming Qian, Rita Kuo, Hung-Yi Chang. (2017). Educational Reward Moodle Plug-In. 21st Global Chinese Conference on Computers in Education (GCCCE 2017), Beijing, China, June 3-6, 2017, 211-218. (Best Student Paper Award Nomination) 

iii.                Cheng-Li Chen, Maiga Chang, and Hung-Yi Chang. (2016). Educational Resource Information Communication API (ERIC API): The Case of Moodle and Online Tests System Integration. In Proceedings of the 3rd International Conference on Smart Learning Environments, Tunis, Tunisia, September 28-30, 2016, 225-229. (Springer

 

4.      Automarking (http://automarking.for-more.biz)

Automarking is a computerized marking mechanism for marking students' short-answers based on the semantic meaning of those answers. We have implemented Automarking in both of open access web service to provide short-answer marking service for everyone and a self-sustainable complete online exam system which schools and teachers can use it to create their own item bank and tests, to manual and to auto mark students' answer sheets, and to review the results from various perspectives such as test, item, and individual student.

 

Current version: Automarking v3.0

 

Related Videos

i.                    New web UI and functionality of Automarking v3.0: http://automarking.for-more.biz/demo

ii.                  Automarking v2.0 (old version): https://youtu.be/NlAKj5qihNA

 

Related Publications

i.                    Quan Meng, Laurie Cutrone, Maiga Chang, and Kinshuk. (2013). Automarking Web Service. In the Proceedings of 13th IEEE International Conference on Advanced Learning Technologies (ICALT 2013), Beijing, China, July 15-18, 2013, 146-148. (IEEE

ii.                  Laurie Cutrone, Maiga Chang, and Kinshuk. (2011). Auto-Assessor: Computerized Assessment System for Marking Student's Short-Answers Automatically. In the Proceedings of the 3rd IEEE International Conference on Technology for Education, (T4E 2011), Chennai, India, July 14-16, 2011, 81-88. (IEEE

iii.                Laurie Cutrone and Maiga Chang. (2010). Automarking: Automatic Assessment of Open Questions. In the Proceedings of the 10th IEEE International Conference on Advanced Learning Technologies, (ICALT 2010), Sousse, Tunisia, July 5-7, 2010, 143-147. (IEEE

 

5.      GRACE (General Rapid Annotation Clustering Enhancement)(http://grace.game-server.cc)

In a course, no matter a traditional classroom learning, distance learning, or e-learning course, there will be some reading activities for students. With those widely used and well-known e-readers, students nowadays can read and make annotations on the screen with their computer, tablet, and smartphone. Making annotations are very important for students as they always focus on the annotations they or their classmates made when they prepare for exams. Students are often borrowing the annotated texts from their classmates to check out whether or not they have overlooked any important content in the textbook. However, most of e-readers in the market don't provide annotation sharing function for users. Even the e-readers want to provide such kind of functions, it may look a mess for students if they see dozen of other students' annotations overlapped on the text. The research team has designed and developed a platform called GRACE (General Rapid Annotation Clustering Enhancement). Teachers can create online reading activities for their students on GRACE and students can do various annotations on the text freely. Moreover, with the help of a bio-inspired innovative clustering method students can see annotation recommendations whenever they make an annotation. The recommendations are found based on the similarity that the students' annotations have from other students made on the same text earlier. The GRACE platform is not only able to help students double check their annotations against with others' and make their annotations more complete and better for exam preparation later, but also can help teachers to figure out what potential learning issue(s) a group of students may have through examining their annotation behaviours.

 

Current version: GRACE v1.0

 

Related Videos

                                                     i.      Introduction to GRACE: https://youtu.be/rJ-ZSW11z8I

                                                   ii.      How teachers use GRACE to create course and activity: https://youtu.be/Y8TIzahhUlg

                                                 iii.      How students use GRACE to study: https://youtu.be/wz1SFtNmGOI

                                                  iv.      Clustering students based on annotation behaviors: https://youtu.be/TK7IucedqDQ

 

Related Publications

i.                    Miao-Han Chang, Rita Kuo, Fathi Essalmi, Maiga Chang, Vive Kumar, and Hsu-Yang Kung. (2019). A Preliminary Usability Evaluation for Online Annotation and Student Clustering System. In the Proceedings of 27th International Conference on Computers in Education, Kenting, Taiwan, December 2-6, 2019. (in-press)

ii.                  Miao-Han Chang, Maiga Chang, Rita Kuo, Fathi Essalmi, Vivekanandan S. Kumar, Hsu-Yang Kung. (2018). GRACE: An Online Reading and Annotation Recommendation Platform. Educational Communications and Technology, 5(1), 59-64. (published and translated in Chinese )(draft in English )

iii.                Miao-Han Chang, Maiga Chang, Rita Kuo, Fathi Essalmi, Vive Kumar, and Hsu-Yang Kung. (2018). Annotation Recommendation for Online Reading Activities. In the Proceedings of International Conference on Smart Learning Environments, Beijing, China, March 18-20, 2018, 135-140. (Springer)

iv.                 Miao-Han Chang, Rita Kuo, Fathi Essalmi, Maiga Chang, Vive Kumar, and Hsu-Yang Kung. (2017). Usability Evaluation Plan for Online Annotation and Student Clustering System - A Tunisian University Case. In the Proceedings of the 19th International Conference on Human-Computer Interaction, Vancouver, Canada, July 9-14, 2017, 241-254. (Springer)

v.                   Miao-Han Chang, Rita Kuo, Maiga Chang, Kinshuk, and Hsu-Yang Kung. (2015). Online Annotation System and Student Clustering Platform. In the Proceedings of the 8th International Conference on Ubi-Media Computing (UMedia 2015), Colombo, Sri Lanka, August 24-26, 2015, 202-207. (IEEE)

vi.                 Maiga Chang, Rita Kuo, Keith Ying, Andrew F. Chiarella, Jia-Sheng Heh, and Kinshuk. (2013). Clustering Annotations of a Digital Text with Bio-inspired Approaches. Journal of Hybrid Technology, 1(1), 1-10.  

vii.               Keith Ying, Maiga Chang, Andrew F. Chiarella, Kinshuk, Jia-Sheng Heh. (2012). Clustering Students based on Their Annotations of a Digital Text. In the Proceedings of 4th IEEE International Conference on Technology for Education, (T4E 2012), Andhra Pradesh, India, July 18-20, 2012, 20-25. (IEEE)

 

B.      Game-based Teaching, Learning, and Assessment

1.      MEGA World (Multiplayer Educational Game for All)(https://megaworld.game-server.ca)

MEGA World (Multiplayer Educational Game for All) is a web-based massively multiplayer educational game platform which supports any languages and is capable of access any existing external resources (e.g., multimedia, materials, online meetings, etc.)(Chang & Kinshuk, 2010). Teachers can create their virtual worlds as well as create learning and assessment activities (i.e., quests in the game) for students. Students can learn specific knowledge and reach the learning goal by taking and solving those quests while playing (Kuo, Chang, Kinshuk, & Liu, 2010). MEGA World currently has seven types of quests include greeting, item collection and delivery, sorting, treasure hunting and digging, calculation, fill-in-the-blank, and short answer quest type. Teachers are also provided editors like map and quest editors so they can freely expand their game worlds and design quests in different levels for different subjects/topics according to their own teaching plan.

Current version: MEGA World v2.2

 

Related Videos

i.                    Introduction to MEGA World v1.0 (old version): https://youtu.be/MCXE3skXwC4

ii.                  Register account at MEGA World v2.0 (old version): https://youtu.be/RX2c1qcAYvE

iii.                Game play in MEGA World v2.0 (old version): https://youtu.be/ifWKs4bPLsc

iv.                 MEGA World v1.0 (a.k.a., JEMR): https://youtu.be/-f68dq3YmvU

v.                   30-second introduction of MEGA World v1.0 (old): https://youtu.be/-f68dq3YmvU

 

Related Publications

i.                    Zhong-Xiu Lu, Maiga Chang, Rita Kuo, and Vivekanandan Kumar. (2019). Incorporating Farming Feature into MEGA World for Improving Learning Motivation. In the Proceedings of 27th International Conference on Computers in Education, Kenting, Taiwan, December 2-6, 2010. (in-press)

ii.                  Zhong-Xiu Lu, Xue Luo, Maiga Chang, Rita Kuo, Kuo-Chen Li. (2018). Role Playing Game Quest Design in Multiplayer Educational Game. In the Proceedings of 22nd Global Chinese Conference on Computers in Education (GCCCE 2018), Guangzhou, China, May 25-29, 2018, 680-688.  (Best Technical Design Paper Award)

iii.                Zongxi Li, Di Zou, Haoran Xie, Fu Lee Wang, and Maiga Chang. (2018). Enhancing Information Lliteracy in Hong Kong Higher Education through Game-based Learning. In the Proceedings of 22nd Global Chinese Conference on Computers in Education (GCCCE 2018), Guangzhou, China, May 25-29, 2018, 595-598.

iv.                 Bing Xu, Maiga Chang, Guang Chen, Zhi-Hong Chen, and Kinshuk. (2016). Perliminary Study on the Influence of Role Playing Quests in Educational Game. In the Proceedings of 20th Global Chinese Conference in Computer Education (GCCCE 2016), Hong-Kong, May 23-27, 2016, 344-347. 

v.                   Rita Kuo, Maiga Chang, Kinshuk, and Eric Zhi-Feng Liu. (2010). Applying Multiplayer Online Game in Actionscript Programming Courses for Students Doing Self-Assessment. In the Proceedings of Workshop on New Paradigms in Learning: Robotics, Playful Learning, and Digital Arts, in the 18th International Conference on Computers in Education, (ICCE 2010), Putrajaya, Malaysia, November 29-December 3, 2010, 351-355. 

vi.                 Maiga Chang and Kinshuk. (2010). Web-based Multiplayer Online Role Playing Game (MORPG) for Assessing Students' Java Programming Knowledge and Skills. In the Proceedings of the 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, (DIGITEL 2010), Kaohsiung, Taiwan, 04/12-16, 2010, 103-107. (IEEE

 

2.      OMEGA (Online Multiplayer Educational Game with Analytics) (http://omega.gameresearch.ca)

OMEGA has been designed to help you learn and improve important meta-cognitive skills (i.e., problem solving, associative reasoning, planning and organization, as well as evaluation and accuracy) in a fun way. You can build up your skills in different levels, earn badges for achieved goals and there is even a dashboard where you can analyse your learning progress and see how you can improve your skills even further. OMEGA is designed in a way that it is primarily a game rather than an educational tool, which means that learning will be fun and you might not even notice that you are learning. OMEGA has been developed by a team of researchers, led by Prof. Sabine Graf and Prof. Maiga Chang. The goal of developing OMEGA was to create a game that is fun but also helps players to learn important meta-cognitive skills. Using a scientific approach, each subgame has been designed to improve particular meta-cognitive skills, using existing literature as evidence for the potential of the subgames to improve the respective skills. OMEGA has been funded by CIRA's Community Investment Program.

 

Current version: OMEGA v1.0 beta

 

Related Videos

i.                    Introduction

 

Related Publications

i.                    Maiga Chang, Sabine Graf, Patrick Corbett, J. X. Seaton, Scott McQuiod, and Tamra Ross. (2019). OMEGA: A Multiplayer Online Game for Improving User's Meta-Cognitive Skills. In the Proceedings of the 10th IEEE International Conference on Technology for Education, (T4E 2019), Goa, India, December 9-11, 2019. (IEEE)(in-press) 

ii.                  J. X. Seaton, Maiga Chang, & Sabine Graf. (2019), Integrating a Learning Analytics Dashboard in an Online Educational Game. In A. Tlili & M. Chang (Eds.), Data Analytics Approaches in Educational Games and Gamification Systems (127-138), Smart Computing and Intelligence. (Springer

iii.                J. X. Seaton, Sabine Graf, Maiga Chang, & Arta Farahmand. (2018), Incorporating Learning Analytics in an Educational Game to Provide Players with Information about how to Improve their Performance. In the Proceedings of 18th IEEE International Conference on Advanced Learning Technology (ICALT 2018), Mumbai, India, July 9-13, 2018, 229-230. (IEEE

 

3.      Trading Card Game (as Educational Reward System)(http://tcg.gameresearch.ca)

Trading Card Game (TCG) is also called Collectible Card Game or Customizable Card Game, has hundreds of cards which is more than traditional card game such as poker's 56 cards and such characteristic is extremely important for teachers to use in-game cards as rewards - as students may lose their interest once they have seen and collected all cards. The research team developed a web-based discipline independent trading card game for teachers to use in any of their courses (Chen, Kuo, Chang, & Heh, 2009). The web-based game is an open access trading card game which allows teachers to give any in-game card to students according to their performances in different learning activities (e.g., classroom participation, discussions, assignments, quiz, exams, etc.). The results showed that the use of the in-game cards as educational rewards not only engages students to use the vocabulary learning system but also improves their learning outcome (Chen, Kuo, Chang, & Heh, 2017).

 

Current version: TCG v2.51 (Flash version - executable file); v3.0b (Browser based HTML 5)

 

Related Videos

i.                    v2.51 Flash version

a.      English

                                                                                                                i.      Introduction to TCG v2.0: https://youtu.be/yC4YwX-Trn0

                                                                                                              ii.      User interface of TCG v2.0: https://youtu.be/0M1n1JodqyE

                                                                                                            iii.      How to create and manage decks: https://youtu.be/-31QpNnmniU

                                                                                                             iv.      Create a combat room for playing: https://youtu.be/06L7gkGa-Wc

                                                                                                               v.      A match (part 1): https://youtu.be/CtJEYFlSIk0

                                                                                                             vi.      A match (part 2): https://youtu.be/JDXi4iG0Uao

b.      Chinese

                                                                                                                i.      Select your language, Login and logout: https://youtu.be/dCNKpI49BX4

                                                                                                              ii.      Create your own deck: https://youtu.be/khU5l6PNnWY

                                                                                                            iii.      Chat and battle preparation: https://youtu.be/qiyrCc2Pq8A

                                                                                                             iv.      Game play: https://youtu.be/IQPmfIs-HAI

c.       Portuguese

                                                                                                                i.      Select your language, Login and logout: https://youtu.be/dGi_Q_Bm22A

                                                                                                              ii.      Create your own deck: https://youtu.be/0_k9UfHmjwE

                                                                                                            iii.      Chat and battle preparation: https://youtu.be/Xbj1RLHfAP4

                                                                                                             iv.      Game play: https://youtu.be/6MGGDUTyd9I

ii.                  v3.0b Browser-based version

a.      English

                                                                                                                i.      Select your language, Login and logout: https://youtu.be/ggtG2rCmedI

                                                                                                              ii.      Create your own deck: https://youtu.be/nHgbbazHl2s

                                                                                                            iii.      Chat and battle preparation: https://youtu.be/ctsXoV3VQcY 

                                                                                                             iv.      Game play: https://youtu.be/QBe2INocVVM

b.      Chinese

                                                                                                                i.      Select your language, Login and logout: https://youtu.be/72bWTQGH4O8

                                                                                                              ii.      Create your own deck: https://youtu.be/QxLmYBa7GGU

                                                                                                            iii.      Chat and battle preparation: https://youtu.be/dkK1Cf9uELU

                                                                                                             iv.      Game play: https://youtu.be/kzSAK_IRah8

c.       Portuguese

                                                                                                                i.      Select your language, Login and logout: https://youtu.be/ejuRL8_X4Kg

                                                                                                              ii.      Create your own deck: https://youtu.be/3enThRJTfLg

                                                                                                            iii.      Chat and battle preparation: https://youtu.be/iNMYydioiZI

                                                                                                             iv.      Game play: https://youtu.be/JQedrQStN_8

 

Related Publications

i.                    Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2017). The Effectiveness of Using In-Game Cards as Reward. Research and Practice in Technology Enhanced Learning, 12, Article #15. Retrieved from https://telrp.springeropen.com/articles/10.1186/s41039-017-0054-8 (Open Access)

ii.                  Peayton Chen, Maiga Chang, Rita Kuo, and Jia-Sheng Heh. (2016). Trading Card Game. In the Workshop Proceedings of the 24th International Conference on Computers in Education, Mumbai, India, November 28-December 2, 2016, 6-11. 

iii.                Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2009). Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. Transactions on Edutainment, III, 116-128. Berlin: Springer-Verlag. (EI) 

iv.                 Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2009). Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. In the Proceedings of the 4th International Conference on E-Learning and Games, (Edutainment 2009), Banff, AB, Canada, Aug. 9-11, 2009. Springer Lecture Notes in Computer Science, 5670, 175. (Springer LNCS, SCI/ISI, EI) 

 

4.      In-game Card as Educational Reward (https://icerweb.game-server.ca)

The ICER (In-game Card as Educational Reward) Moodle plug-in aims to evaluate student's performance on learning activities in Moodle and delivers them in-game items as rewards (Chen et al., 2017). Whenever students complete learning activities (e.g., assignments, quizzes, and discussions), the reward plug-in decides whether or not an educational reward which they can use in the game should be given according to the predefined criteria their teacher set. When students have better performance in terms of doing learning activities, they will receive more powerful in-game items from the reward plug-in. With these powerful in-game items' help, students can have more fun in the game-play or even show-off the items that they have to other students (Chen, Chang, Kuo, & Heh, 2016). For this reason, students may put more efforts on doing their homework and may be actively participated in the discussions in the class for getting better rewards (Chen, Kuo, Chang, & Heh, 2017).

 

Current version: ICER v2.0 (Web-based)

 

Related Videos

i.                    How to redeem your reward card (in Chinese): http://demo.icerweb.game-server.ca

ii.                  How teachers manage rewards (in Chinese): http://demo.management.icerweb.game-server.ca

 

Related Publications

i.                    Rita Kuo, Maiga Chang, Zhong-Xiu Lu, and Cheng-Li Chen. (2019). Student and teacher's perceptions toward the in-game card as educational reward (ICER) Moodle plug-in. In P. Díaz, A. Ioannou, K. K., Bhagat, J. M., Spector (Eds.), Learning in a Digital World - Perspective on Interactive Technologies for Formal and Informal Education, Smart Computing and Intelligence, 275-289 (Springer).

ii.                  Rita Kuo, Maiga Chang, and Cheng-Li Chen. (2018). In-game Card as Educational Reward (ICER) Moodle Plug-ins: A Pilot Study. In the Proceedings of the International Conference on Technology in Education, Hong Kong, January 9-11, 2018, 5-16.(Springer)(Excellent Paper Award) 

iii.                Cheng-Li Chen, Yiyang Zhao, Anni Luo, Maiga Chang, Dongming Qian, Rita Kuo, Hung-Yi Chang. (2017). Educational Reward Moodle Plug-In. 21st Global Chinese Conference on Computers in Education (GCCCE 2017), Beijing, China, June 3-6, 2017, 211-218. (Best Student Paper Award Nomination) 

 

Bio

Dr. Maiga Chang is a Full Professor in the School of Computing Information and Systems at Athabasca University, Canada. His researches mainly focus on game-based learning, training and assessment; mobile learning and ubiquitous learning; museum e-learning; learning behaviour analysis; learning analytics and academic analytics; data mining and artificial intelligence; intelligent agent technology; and, mobile healthcare.

 

He is now Chair of IEEE Technical Committee of Learning Technology (TCLT, http://tc.computer.org/tclt), an Executive Committee member of Asia-Pacific Society for Computers in Education (APSCE, http://www.apsce.net/), Global Chinese Society for Computing in Education (http://gcsce.org/), and Chinese Society for Inquiry Learning (http://csil.linc.hinet.net/). He is Secretary and Treasurer of International Association of Smart Learning Environments. He is also chair of Digital Game and Intelligent Toy Enhanced Learning special interest group (SIG) under the TCLT. Dr. Chang was executive chair (2016-2018) and new initiative chair (2015-2016) in the executive board of IEEE Technical Committee of Learning Technology (TCLT) and chair (2016-2017) and co-chair (2014-2015) of APSCE Asia-Pacific Region Game and Toy Enhanced Learning and Society special interest group (SIG).

 

He is editor in chief of International Journal of Distance Education Technologies (an EI and Web of Science's ESCI journal without publication fee), section editor of Education and Science (a free SSCI Open Access journal), and advisory board member of Journal of Computers and Applied Science Education. He is guest editor of Education and Technology Society (a free SSCI Open Access journal), Multimedia Tools and Applications (an SCI journal), Mathematical Problems in Engineering (an SCI journal), and The Scientific World Journal (an SCI journal). He has also been the guest associate editor of IEEE Technology and Engineering Education, guest editor of International Review of Research in Open and Distance Learning (a free SSCI Open Access journal without publication fee) and Research and Practice in Technology Enhanced Learning (a free Open Access journal with publication fee covered by APSCE).

 

Dr. Chang also serves academic international conference events include being program chair of International Conference on Smart Learning Environments (ICSLE 2015, 2018 and 2019), general program chair of IEEE TCLT flagship conference International Conference on Advanced Learning Technologies (IEEE ICALT 2017 to 2019) and International Conference on Technology for Education (IEEE T4E 2019), Program Committee Chair of 15th International Conference on Intelligent Tutoring Systems (ITS 2019), IPC Coordination Chair and Co-Chair of International Conference on Computers in Education (ICCE 2019 and ICCE 2018), executive program chair and program co-chair of Global Chinese Conference on Computers in Education (GCCCE) in 2017 and 2016, track program chair of Digital Game and Intelligent Toy Enhanced Learning in IEEE International Conference on Advanced Learning Technologies 2014 to 2018, executive chair of GCCCE 2014 sub-conference on Joyful Learning and Society and co-chair for the sub-conference in GCCCE 2013 and 2015, executive chair of ICCE 2014 sub-conference on Game and Toy Enhanced Learning and Society (GTEL&S) and co-chair for the sub-conference in ICCE 2011, 2013 and 2015, advisory board member of IADIS International Conference on Mobile, Hybrid, and On-line Learning (2012~now), steering committee of International Conference on Systems and Networks Communications (2017~2018) and special area chair of pervasive education (2011~2016), program co-chair (2011), general co-chair (2009), and advisory board (2013) of Edutainment, and local chair of IEEE DIGITEL 2008.

 

He has given more than 95 talks and lectures in different conferences, universities, and events; He has participated in more than 310 international conferences and workshops as a Program Committee Member; and, he also has (co-)authored more than 240 edited books, special issues, book chapters, journal and international conference papers. He is an IEEE member for twenty-third years since 1996 and also a member of ACM (2001-2017), AAAI (since 2001-2017), INNS (since 2004), and Phi Tau Phi Scholastic Honor Society.   


 

Summary of Publication and Academic Activity

 

1.       Grant Reviewer, Accelerate, Mitacs

2.       Grant Reviewer, Swedish Research Links Programme, Sweden

3.       Grant Reviewer, Qatar National Research Fund, Qatar

4.       Grant Reviewer, Social Sciences and Humanities Research Council (SSHRC), Canada

5.       Grant Reviewer, ISTPCanada-NSERC (Natural Sciences and Engineering Research Council), Canada

6.       Published (plus in-press) more than 240 edit books, book chapters, journal papers, and conference papers

7.       Editorial Board, in 20 journals

8.       Have been reviewer for 58 journals and am now reviewer for 15 journals

9.       Program Committee, in more than 310 International Conferences

10.   Have given 99 keynotes/talks/short courses to conferences, universities, city/county governments

11.   Have conducted more than 70 research and industrial projects.

12.   (Co-)Supervise more than 90 graduate students (include master and PhD students) world-wide and more than 65 research assistants and interns.

 

Honors and Awards

 

1.       2004 Young Researcher Award in Advanced Learning Technologies, IEEE Technical Committee on Learning Technology (IEEE TCLT)

2.       Candidate of the Business Leader of Year 2002

3.       Member of the Phi Tau Phi Scholastic Honor Society

4.       International Who's Who of Professionals 2000

 

Qualification

 

Postdoctoral Researcher, National Program for e-Learning (2004.01-2007.01)

Postdoctoral Researcher, Chung-Yuan Christian Univ. (2002.07-2003.12)

Ph.D, Electronic Engineering, Chung-Yuan Christian Univ. (2002.07)

Master, Information and Computer Engineering, Chung-Yuan Christian Univ. (1998.06)

 

Academic Experiences

 

2018.07-present        Full Professor (tenured) at Athabasca University.

2012.07-2018.06      Associate Professor (tenured), School of Computing and Information Systems, Athabasca University.

2015.07- 2015.12     Visiting Associate Professor, Indian Institute of Technology Bombay, Mumbai, India

2015.02-2015.07      Visiting Professor, National Central University, Chug-Li, Taiwan

2014.09-2015.01      International Visiting Professor, National Kaohsiung First University Science and Technology, Kaohsiung, Taiwan

2014.09-2015.07      Visiting Researcher, Central Taiwan University of Science and Technology, Taiwan

2011.07-2012.06      Assistant Professor (tenured), School of Computing and Information Systems, Athabasca University

2007.08-2012.06      Assistant Professor (tenure track), School of Computing and Information Systems, Athabasca University

2007.02-2007.07      Assistant Professor (adjunct), Dept. of Chinese Linguistics and Literature, Yuan-Ze University

2004-2007                International Program Coordinator, National Science & Technology Program for e-Learning in Taiwan

2003                          Postdoctoral Researcher, Chung-Yuan Christian University, Taiwan

2002                          Assistant Professor (adjunct), Sheng-Te Christian College, Taiwan

2000-2001                Lecturer (adjunct), Dept. of Electronic Engineering, Chien-Hsin Technology College, Taiwan

2000-2002                Lecturer (adjunct), Chung-Yuan Christian University, Taiwan

1998-2007                Lecturer (adjunct), Dept. of Lifelong Education, Yuan-Ze University, Taiwan

 

Research Fields

 

1.                  Game-based Learning

2.                  Ubiquitous Learning

3.                  Mobile Learning

4.                  Learning Behavior Analysis (Data Mining)

5.                  Affective Computing

6.                  Intelligent Agent (Virtual Teaching Assistant)

7.                  Knowledge Structure

8.                  Consumer Behavior

9.                  Evolutionary Computation

10.              Data Mining

11.              Educational Robots

12.              Computational Intelligence

13.              Artificial Intelligence

14.              Neural Network

 


 


 Academic Activities

A.    Society and Organization

1.                   External Reviewer, Blended Learning for University Enhancement II (BLUE Phase II) project, Hong Kong, 2019~2021.

2.                   Secretary and Treasurer, International Association of Smart Learning Environments, 2019~ 2021.

3.                   Advisory Consultant (of the Construction and Implementation of Body of Knowledge for Digital Teaching), Chihlee University of Technology, Taiwan, September 2018~June 2020.

4.                   Chair, IEEE Technical Committee of Learning Technology (TCLT). (http://tc.computer.org/tclt), June 2018~May 2020

5.                   Executive Committee Member, Asia-Pacific Society for Computers in Education (http://www.apsce.net), 2017~2020

6.                   Searchable Directory of Canadian Researchers in Online, Blended and Distance Education (https://teachonline.ca/tools-trends/searchable-directory-canadian-researchers)

7.                   Chair, SIG Digital Game and Intelligent Toy Enhanced Learning (SIG), IEEE Technical Committee of Learning Technology (IEEE TCLT), 2016-2020.

8.                   Executive Council Member, Global Chinese Society for Computing in Education. (http://www.gcsce.org/en/), July 2016~June 2020

9.                   Executive Vice Chair, IEEE Technical Committee of Learning Technology (TCLT). (http://tc.computer.org/tclt), June 2016~May 2018

10.               Chair, Asia-Pacific Region Game and Toy Enhanced Learning and Society special interest group (SIG), Asia-Pacific Society for Computers in Education (APSCE), 2016-2017

11.               New Initiative Chair, Executive Board, IEEE Technical Committee of Learning Technology (TCLT). (http://ieeetclt.org/content/executive-board), October 2015~May 2016

12.               Executive Council Member, Chinese Society for Inquiry Learning. (http://www.csilearn.org), August 2015~2018

13.               Advisory Consultant (of Major e-Learning Program), Shanghai Education Audiovisual Publishing House of Shanghai Municipal Education Commission, Shanghai, China, November 2014~ October 2016.

14.               Committee Member, IEEE Computer Society Technical Committee on Semantic Computing. (http://www.computer.org/portal/web/TCSEM/home)

15.               Committee Member, IEEE Computer Society Technical Committee on Learning Technology. (http://www.ieeetclt.org/)

16.               Committee Member, IEEE Computer Society Technical Committee on Intelligent Informatics. (http://www.wi-lab.com/tcii/index.shtml)

17.               Visiting Associate Professor, Indian Institute of Technology Bombay, Mumbai, India, July 2015 to December 2015

18.               Visiting Professor, National Central University, Chug-Li, Taiwan, February 2015 to July 2015

19.               Co-Chair, Asia-Pacific Region Game and Toy Enhanced Learning and Society special interest group (SIG), Asia-Pacific Society for Computers in Education (APSCE), 2014-2015

20.               International Visiting Professor, National Kaohsiung First University Science and Technology, Kaohsiung, Taiwan, September 2014 to January 2015

21.               Council Member, Chinese Society for Inquiry Learning. (http://www.csilearn.org), July 2014~July 2015

22.               Visiting Researcher, Central Taiwan University of Science and Technology, 2014-2015

23.               Alberta Health Data Access Advisory Committee (2011).

24.               Consultant of e-Commerce & e-Business, Small and Medium Enterprises Guidance & Service Center of Taipei City Government (2002 - 2004)

 

B.     Conference

1.                    General Program Chairs, 20th IEEE International Conference on Advanced Learning Technology (ICALT 2020), Tartu, Estonia, July 6-9, 2020.

2.                    Executive Chair, GCCCE 2020 English Paper Track, Lanzhou, China, June 4-8, 2020.

3.                    Program Chairs, IEEE International Conference on Technology for Education (T4E 2019), Goa, India, December 9-11, 2019.

4.                    Program Coordination Chair, 27th International Conference on Computers in Education (ICCE 2019), Kenting, Taiwan, December 2-6, 2019.

5.                    Track Chair, IEEE ICALT 2019 sub-conference on Digital Game and Intelligent Toy Enhanced Learning, Maceio, Brazil, July 15-18, 2019.

6.                    General Program Chairs, 19th IEEE International Conference on Advanced Learning Technology (ICALT 2019), Maceio, Brazil, July 15-18, 2019.

7.                    Program Committee Chairs, 15th International Conference on Intelligent Tutoring Systems (ITS 2018), Jamaica, June 3-7, 2019.

8.                    Executive Chair, GCCCE 2019 sub-conference on Digital Technology, Innovation, and Education, Wuhan, China, May 23-27, 2019.

9.                    Program Chairs, 5th International Conference on Smart Learning Environments (ICSLE 2019), Denton, TX, USA, March 18-20, 2019.

10.                Panel Coordination Chair, 26th International Conference on Computers in Education (ICCE 2018), Manila, Philippines, November 26-30, 2018.

11.                Program Coordination Co-Chair, 26th International Conference on Computers in Education (ICCE 2018), Manila, Philippines, November 26-30, 2018.

12.                Co-Chair, ICCE 2018 Early Career Workshop, Manila, Philippines, November 26-30, 2018.

13.                Track Chair, IEEE ICALT 2018 sub-conference on Digital Game and Intelligent Toy Enhanced Learning, Mumbai, India, July 9-13, 2018.

14.                General Program Chairs, 18th IEEE International Conference on Advanced Learning Technology (ICALT 2018), Mumbai, India, July 9-13, 2018.

15.                Doctoral Consortium Chairs, 14th International Conference on Intelligent Tutoring Systems (ITS 2018), Montreal, Canada, June 11-15, 2018.

16.                Steering Committee, 10th International Conference on Mobile, Hybrid, and On-line Learning (eL & mL 2018), Rome, Italy, March 25-29, 2018.

17.                Program Community, The Third US-CHINA Smart Education Conference (http://ucsec.bnu.edu.cn/en#navSpeech), Beijing, China, March 18-19, 2018.

18.                Program Chairs, 4th International Conference on Smart Learning Environments (ICSLE 2018), Beijing, China, March 18-20, 2018.

19.                Co-Chair, ICCE 2017 Early Career Workshop, Christchurch, New Zealand, December 4-8, 2017.

20.                Steering Committee, 12th International Conference on Systems and Networks Communications (ICSNC 2017), Athens, Greece, October 8-12, 2017.

21.                Steering Committee, 6th International Conference on Intelligent Systems and Applications (INTELLI 2017), Nice, France, July 23-27, 2017.

22.                Track Chair, IEEE ICALT 2017 sub-conference on Digital Game and Intelligent Toy Enhanced Learning, Timisoara, Romania, July 3-7, 2017.

23.                General Program Chairs, 17th IEEE International Conference on Advanced Learning Technology (ICALT 2017), Timisoara, Romania, July 3-7, 2017.

24.                International Program Committee Coordination Chair, 21st Global Chinese Conference on Computers in Education (GCCCE 2017), Beijing, China, June 3-6, 2017.

25.                Steering Committee, 9th International Conference on Mobile, Hybrid, and On-line Learning (eL & mL 2017), Nice, France, March 19-23, 2017.

26.                Workshop Chairs, 3rd IASLE International Conference on Smart Learning Environments (ICSLE 2016), Tunis, Tunisia, September 28-30, 2016.

27.                International Liaison Chairs, IEEE Cyber Science and Technology Congress (CyberSciTech 2016), Auckland, New Zealand, August 8-12, 2016

28.                Track Chair, IEEE ICALT 2016 sub-conference on Digital Game and Intelligent Toy Enhanced Learning, Austin, Texas, USA, July 25-28, 2016

29.                Advisory Chairs, 8th International Conference on Mobile, Hybrid, and On-line Learning (eL&mL 2016), Venice, Italy, April 24-28, 2016.

30.                Special Area Chair (Pervasive education), 11th International Conference on Systems and Networks Communications, Brussels, Belgium, April 21-25, 2016.

31.                International Program Committee Coordination Co-Chair, 20th Global Chinese Conference on Computers in Education (GCCCE 2016), Hong-Kong, May 23-27, 2016.

32.                Co-Chair, ICCE 2015 sub-conference on Digital Game and Digital Toy Enhanced Learning and Society (GTEL&S), Hangzhou, China, November 30-December 4, 2015.

33.                Special Area Chair (Pervasive education), 10th International Conference on Systems and Networks Communications, Barcelona, Spain, November 15-20, 2015.

34.                Co-Chair, 6th Global Chinese Conference on Inquiry Learning (GCCIL 2015), Wuxi, China, July 10-12, 2015

35.                Track Chair, IEEE ICALT 2015 sub-conference on Digital Game and Intelligent Toy Enhanced Learning, Hualien, Taiwan, July 6-9, 2015

36.                Program Chair, 2nd IASLE International Conference on Smart Learning Environments, Sinaia, Romania, September 23-25, 2015.

37.                Co-Chair, GCCCE 2015 sub-conference on Joyful Learning and Society, Taipei, Taiwan, May 25-29, 2015.

38.                Advisory Chairs, 7th International Conference on Mobile, Hybrid, and On-line Learning (eL&mL 2015), Lisbon, Portugal, February 22-27, 2015.

39.                Special Area Chair (Pervasive education), 10th International Conference on Systems and Networks Communications, Barcelona, Spain, November 16-21, 2015.

40.                Executive Chair, ICCE 2014 sub-conference on Digital Game and Digital Toy Enhanced Learning and Society (GTEL&S), Nara, Japan, November 30-December 4, 2014.

41.                Special Area Chair (Pervasive education), 9th International Conference on Systems and Networks Communications, Nice, France, October 12-16, 2014.

42.                Track Chair, IEEE ICALT 2014 sub-conference on Digital Game and Intelligent Toy Enhanced Learning, Athens, Greece, July 7-10, 2014.

43.                Advisory Chairs, 6th International Conference on Mobile, Hybrid, and On-line Learning (eL&mL 2014), Barcelona, Spain, March 23-27, 2014.

44.                Executive Chair, GCCCE 2014 sub-conference on Joyful Learning and Society, Shanghai, China, May 26-30, 2014.

45.                Workshop Co-chair, International Workshop on Smart Learning Environments @ SITIS 2013, Kyoto, Japan, December 5, 2013.

46.                Co-Chair, ICCE 2013 sub-conference on Digital Game and Digital Toy Enhanced Learning and Society (GTEL&S), Denpasar Bali, Indonesia, November 18-22, 2013.

47.                Special Area Chair (Pervasive education), 8th International Conference on Systems and Networks Communications, Venice, Italy, October 27-November 01, 2013.

48.                Advisory Board, 8th International Conference on E-learning and Games (Edutainment 2013), Sydney, Australia, September 30-October 3, 2013.

49.                Co-Chair, GCCCE 2013 sub-conference on Joyful Learning and Society, Beijing, China, May 27-31, 2013.

50.                Organizing Committee, EdTech Innovation 2013, Calgary, Canada, May 1-3, 2013.

51.                Advisory Chairs, 5th International Conference on Mobile, Hybrid, and On-line Learning (eL&mL 2013), Nice, France, February 24-March 1, 2013.

52.                Special Area Chair (Pervasive education), 7th International Conference on Systems and Networks Communications, Lisbon, Portugal, October 18-23, 2012.

53.                Program Co-chair, 2nd International Symposium on Smart Learning Environment (SLE2012), Beijing & Hangzhou, China, October 12-18, 2012.

54.                International Honorary Committee, 4th Conference of the Thai Simulation and Gaming Association (ThaiSim 2012), Mahidol University, Kanjanaburi Campus, Thailand, April 19-21, 2012.

55.                Workshop Co-chair, 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2012), Takamatsu, Kagawa, Japan, March 27-30, 2012.

56.                Program Co-chair, 1st International Symposium on Smart Learning Environment (SLE 2012), Edmonton, AB, Canada, February 2, 3 and 7, 2012.

57.                Advisory Chairs, 4th International Conference on Mobile, Hybrid, and On-line Learning (eL&mL 2012), Valencia, Spain, January 30-February 4, 2012.

58.                Program Co-chair, 19th ICCE Conference on Game and Toy Enhanced Learning and Society (GTEL&S), Chiang Mai, Thailand, November 28-December 2, 2011.

59.                Special Area Chair (Pervasive education), 6th International Conference on Systems and Networks Communications (ICSNC 2011), Barcelona, Spain, October 23-28, 2011.

60.                Program Co-chair, 6th International Conference on E-learning and Games (Edutainment 2011), Taiwan, September 7-9, 2011.

61.                International Honorary Committee, 3rd Conference of the Thai Simulation and Gaming Association (ThaiSim 2011), Ayutthaya (Ayudhya), Thailand, 03/24-26, 2011.

62.                Publicity Co-chair, 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2010), Kaohsiung, Taiwan, April 12-16, 2010.

63.                General Co-chair, 4th International Conference on E-learning and Games (Edutainment 2009), Banff, AB, Canada, August 9-11, 2009.

64.                Local Chair, 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2008), Banff, AB, Canada, Nov. 17-19, 2008

65.                International Advisory Board, Computer Games & Allied Technology (CGAT 2008), Singapore.

66.                Publicity Co-chair, 2nd International Conference on E-learning and Games (Edutainment 2007), Hong-Kong, June 11-13, 2007.

67.                Advisory Board, IEEE International Conference on Advanced Learning Technologies (ICALT 2005)

 

C.    Workshop

1.                  Chair, 3rd International Workshop on Technologies Assisting Teaching and Administration (TATA 2019) @ ICSLE 2019, Denton, TX, USA, March 18-20, 2019.

2.                  Co-chair, ACM SAC WICE 2019 - Web-based Technologies for Interactive Computing Education Track, ACM Symposium on Applied Computing, Limassol, Cyprus, April 8-12, 2019

3.                  Chair, 2nd International Workshop on Technologies Assisting Teaching and Administration (TATA 2018) @ ICSLE 2018, Beijing, China, March 18-20, 2018.

4.                  Mentor, ICCE 2017 Doctoral Student Consortium, Christchurch, New Zealand, December 4-8, 2017.

5.                  Committee, ICCE 2017 Doctoral Student Consortium, Christchurch, New Zealand, December 4-8, 2017.

6.                  Co-Chair, ICCE 2017 Panels, Christchurch, New Zealand, December 4-8, 2017.

7.                  Chair, Online Test System and Educational Resource Information Communication (ERIC) API Hands-on Workshop @ IEEE T4E 2016, Mumbai, India, December 2, 2016.

8.                  Co-chair, Workshop of Innovative Teaching and Training in the Design of Digital Games @ ICCE 2016, Mumbai, India, November 28, 2016.

9.                  Chair, 1st International Workshop on Technologies Assisting Teaching and Administration (TATA 2016) @ ICSLE 2016, Tunis, Tunisia, September 30, 2016.

10.              Co-Chair, International Workshop on Distance Education Technology, Vancouver, BC, Canada, August 31-September 1, 2015.

11.              Workshop Co-chair, International Workshop on Innovative Design of Learning Space @ ICCE 2014, Nara, Japan, November 30, 2014.

12.              Workshop Co-chair, Workshop on Game-based Learning and Education Innovative @ GCCCE 2014, Shanghai, China, May 27, 2014.

13.              Workshop Chair, International Workshop on Technology Enhanced Learning and Living (TELL 2012), Edmonton, AB, Canada, February 14-16, 2012.

14.              Organizer, Workshop on Multimedia in Edutainment, Barcelona, Spain July 15, 2011 (be held in IEEE ICME 2011).

15.              Organizer, Workshop on New paradigms in learning: Robotics, play, and digital arts, Malaysia, November 30, 2011 (be held in ICCE 2010).

16.               Organizer, Workshop on Ubiquitous Learning Models for K-12, Higher Education, and Adult Education, Taipei, Taiwan, October 27 to October 31, 2008 (be held in ICCE 2008).


 


Editing Related Experiences

A.    Editor

1.       Editor in Chief, International Journal of Distance Education Technologies (IJDET) (EI and Web of Science's ESCI) (2014-)

2.       Section Editor, Education and Science (SSCI) (2013.12~)

3.       Advisory Board, Journal of Computers and Applied Science Education (2014~)

4.       Editor in Chief, Technology for Education and Learning (2012-2013)

5.       Executive Editor, International Journal of Distance Education Technologies (IJDET) (EI) (2012-2013)

6.       Associate Editor, IEEE Technology and Engineering Education (2013-) (IEEE)

7.       Associate Editor, International Journal of Distance Education Technologies (IJDET) (2012)

8.       Associate Editor, International Journal of Online Pedagogy and Course Design (IJOPCD) (2009-)

 

B.     Guest Editor

1.       Guest Editor for Educational Technology & Society, Special Issue on Authentic Edutainment with Advanced Technologies (2018), Vol. 21, No. 4, 111-114. https://www.j-ets.net/ETS/journals/21_4/10.pdf (SSCI)(Open Access)(No publication fee for authors and readers)

2.       Guest Editor for Multimedia Tools and Applications, Special Issue on Emergence of Web Data Analysis in Pervasive Multimedia Environment (2017), Vol. 76, No. 9, https://link.springer.com/article/10.1007%2Fs11042-017-4721-y  (SCI)

3.       Guest Editor for Bulletin of the Technical Committee on Learning Technology, Special Issue on Technology Enhanced Language Learning (2017) Vol. 19, No. 1 https://tc.computer.org/tclt/wp-content/uploads/sites/5/2016/12/Vol.-19-No.-1-p1.pdf (Open Access)(No publication fee for authors and readers)

4.       Guest Editor for Educational Technology & Society, Special Issue on 'How' to design, implement and evaluate the flipped classroom? (2017) Vol. 20, No. 1 http://www.ifets.info/download_pdf.php?j_id=75&a_id=1790 (SSCI)(Open Access)(No publication fee for authors and readers)

5.       Guest Editor for Mathematical Problems in Engineering, Special Issue on Information Management and Applications of Intelligent Transportation System (2015) http://www.hindawi.com/journals/mpe/2015/613940/ (SCI)  

6.       Guest Editor for Research and Practice in Technology Enhanced Learning (RPTEL), Special Issue on Practical Applications of Mobile and Internet Educational Games (2013), Vol. 8, No. 2, http://www.apsce.net/uploaded/filemanager/199273ba-0005-4edf-a202-28ef9e916ca1.pdf (Open Access)(No publication fee for authors and readers)

7.       Guest Editor for The International Review of Research in Open and Distance Learning (IRRODL), Special Issue on Information Retrieval for Online Learning (2012), Vol. 13, No. 5, http://www.irrodl.org/index.php/irrodl/issue/view/54 (SSCI)(Open Access)(No publication fee for authors and readers)

8.       Guest Associate Editor for IEEE Technology and Engineering Education, Special Issue on Cloud Computing Technology and Applications (2012), Vol. 7, No. 2 (IEEE)

9.       Guest Editor for Springer's Transactions on Edutainment, Issue 8 (2012/09) (Springer)

10.   Guest Editor for Springer's Transactions on Edutainment, Issue 7 (2012/06) (Springer)

11.   Guest Editor for International Journal of Online Pedagogy and Course Design (IJOPCD), Special Issue on New Media (2012)

12.   Guest Editor for Journal of Internet Technology, Special Issue on Agent Technology in Cyberspace (2011) (SCI-E)

13.   Guest Editor for International Journal of Online Pedagogy and Course Design (IJOPCD), Special Issue on Web 2.0: Innovation and Education, Vol. 1, No. 2 (2011)

14.   Guest Editor for Journal of Internet Technology, Special Issue on Internet and Web Computing, Vol. 12, No. 1 (2011) (SCI-E)

15.   Guest Editor for Springer's Transactions on Edutainment, Issue 3 (2009/12) (Springer)

16.   Guest Editor, International Journal of Information Communication Technologies and Human Development (IJICTHD), Volume 1, Issue 3. (2009)

 

C.    Book and Proceedings

1.       Editor of Data Analytics Approaches in Educational Games and Gamification Systems, Smart Computing and Intelligence, Springer. (2019)

2.       Associate Editor for Foundations and Trends in Smart Learning - Proceedings of 2019 International Conference on Smart Learning Environments, Singapore: Springer. Maiga Chang, Elvira Popescu, Kinshuk, Nian-Shing Chen, Mohamed Jemni, Ronghuai Huang, J. Michael Spector. (2019)

3.       Associate Editor for Challenges and Solutions in Smart Learning - Proceedings of 2018 International Conference on Smart Learning Environments, Beijing, China, Singapore: Springer. Maiga Chang, Elvira Popescu, Kinshuk, Nian-Shing Chen, Mohamed Jemni, Ronghuai Huang, J. Michael Spector. (2018)

4.       Associate Editor for the Doctoral Student Consortia Proceedings of 25th International Conference on Computers in Education, December 4-8, 2017. Asia-Pacific Society for Computers in Education. Fu-Yun Yu, Sahana Murthy, Gautam Biswas, Ben Chang, Maiga Chang, Jon Mason, Wenli Chen, Jie-Chi Yang, Ahmad Fauzi Mohd Ayub, Su Luan Wong, and Antonija Mitrovic. (2017)

5.       Associate Editor for Main Conference Proceedings of 25th International Conference on Computers in Education, December 4-8, 2017. Asia-Pacific Society for Computers in Education. Wenli Chen, Jie-Chi Yang, Ahmad Fauzi Mohd Ayub, Su Luan Wong, Antonija Mitrovic, Judith Azcarraga, Nelson Baloian, Fernandez-Manjon Baltasar, Gautam Biswas, Corey Brady, Su Cai, Ben Chang, Maiga Chang, et al. (2017)

6.       Editor of ICT in Education in Global Context, Berlin: Springer. (2016)

7.       Editor of Proceedings of Science and Technology Innovations, Athabasca, AB, Canada: Faculty of Science and Technology, Athabasca University. (2016)(Open Access)(Creative Commons)

8.       Editor of Smart Learning Environments, Berlin: Springer. (2014)

9.       Editor of Learning Culture and Language through ICTs: Methods for Enhanced Instruction, Hershey, PA: Information Science Reference. (2009)

10.   Associate Editor for the Proceedings of Science and Technology Innovation, Edmonton, AB, Canada, May 8, 2015. Faculty of Science and Technology, Athabasca University. Maiga Chang, Farook Al-Shamali.

11.   Associate Editor for the Proceedings of the 2nd International Conference on Smart Learning Environments, (ICSLE 2015), Sinaia, Romania, Sep. 23-25, 2015. Springer Lecture Notes in Educational Technology. Yanyan Li, Maiga Chang, Milos Kravcik, Elvira Popescu, Ronghuai Huang, Kinshuk, Nian-Shing Chen.

12.   Associate Editor for the Proceedings of the 6th International Conference on E-Learning and Games, (Edutainment 2011), Taipei, Taiwan, Sep. 7-9, 2011. Springer Lecture Notes in Computer Science, 6872. Maiga Chang, Ming-Puu Chen, Wu-Yuin Hwang, and Wolfgang Mueller.

13.   Associate Editor for the Proceedings of the 4th International Conference on E-Learning and Games, (Edutainment 2009), Banff, AB, Canada, Aug. 9-11, 2009. Springer Lecture Notes in Computer Science, 5670. Maiga Chang, Rita Kuo, Kinshuk, Gwo-Dong Chen, and Michitaka Hirose.

14.   Associate Editor for the Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, (DIGITEL 2008), Banff, Canada, Nov. 17-19, 2008. Mike Eisenberg, Kinshuk, Maiga Chang and Rory McGreal.

15.   Associate Editor for the Proceedings of 5th WSEAS International Conference on E-ACTIVITIES, (E-ACTIVITIES 2006), Venice, Italy, November 20-22, 2006. Nikos Mastorakis, Antonella Cecchi, Maiga Chang, and Francisco J. Garcia. (Eds.).

16.   Associate Editor for the International Conference on Education and Information Systems: Technologies and Applications, (EISTA 2004), Volume I: Applications of Information and Communication Technologies in Education and Training, July 21-25, 2004, Orlando, Florida, USA

 

D.    Editorial Board

1.       Editorial Board for International Journal of Serious Games (Open Access)(2019-)

2.       Editorial Board for ICTACT Journal on Data Science and Machine Learning (2019-)

3.       Editorial Board for International Journal on Digital Learning Technology (2017-)

4.       Editorial Board for Bulletin of the IEEE Technical Committee on Learning Technology (IEEE TCLT) (2016-2018)

5.       Editorial Board for Human-centric Computing and Information Sciences (Springer) (2014-)

6.       Editorial Board for International Online Journal of Communication, Marketing and Technology (2013-)

7.       Editorial Board for Advances in Information Management and Applications (2012-)

8.       Editorial Board for Electronic Journal of e-Learning (2012-2019) http://www.ejel.org/editorial.html

9.       Editorial Board for International Journal of Computer Science (2012-)

10.   Editorial Board for Journal of Systems and Management Sciences (JSMS) (2012-)

11.   Editorial Board for Journal of Hybrid Technologies (JHT) (2012-)

12.   Editorial Board for International Journal of Distance Education Technologies (IJDET) (2011-)

13.   Editorial Board for International Journal of Business Intelligence Research

14.   Editorial Board for International Journal on Advances in Life Sciences

15.   Editorial Board for Journal of Web Portals (JWP) (2009-2011)

16.   Editorial Board for International Journal of Strategic Decision Sciences (IJSDS) (2008-)

17.   Editorial Board for Springer's Transactions on Edutainment (2008-)

18.   Editorial Board for International Journal of Information Technology Project Management (IJITPM) (2008-)

19.   Editorial Board for International Journal of Mobile and Blended Learning (IJMBL) (2008-2018)

20.   Editorial Board for Athabasca University Press (2007-2010)

21.   Editorial Board for International Journal of Applied Decision Sciences (IJADS), ISSN 1755-8077 (2007-)

22.   Editorial Board for Journal of Educational Multimedia and Hypermedia (JEMH), ISSN 1055-8896 (2004-2007)

23.   Panel of reviewers for MERLOT Journal of Online Learning and Teaching (JOLT) (2012- )

24.   Special Reviewer for IEEE Transactions on Learning Technologies (http://www.computer.org/tlt)  (2008- )

25.   Executive Peer-Reviewer for Journal of International Forum of Educational Technology & Society (ISSN 1436-4522), IEEE Learning Technology Task Force. (2003-) (SSCI)

 

E.     Reviewer for Journal

1.       Reviewer for The Canadian Journal of Electrical and Computer Engineering (2013)

2.       Reviewer for ACM Computers in Entertainment (2012)

3.       Reviewer for Behaviour and Information Technology (BIT) Journal (2012)

4.       Reviewer for Cognitive Computation (SCI) (2012-)

5.       Reviewer for Education Research International (2012)

6.       Reviewer for Future Generation Computer Systems (2012-) (Elsevier)

7.       Reviewer for Information Fusion (2012-) (Elsevier)

8.       Reviewer for Information Systems Frontiers (2012-)

9.       Reviewer for Journal of Applied Research and Technology (2012)

10.   Reviewer for Journal of Systems and Software (2012) (Elsevier)

11.   Reviewer for The Journal of Computers (2012)

12.   Reviewer for Cyberpsychology, Behavior, and Social Networking (SSCI) (2011-)

13.   Reviewer for Computers & Education (SSCI) (2011-)

14.   Reviewer for IEEE Software (2011) (IEEE)

15.   Reviewer for Journal of Community Informatics (2011)

16.   Reviewer for Computer Communications (2010) (Elsevier)

17.   Reviewer for Data & Knowledge Engineering (SCI) (2010-)

18.   Reviewer for Educational Research and Reviews (2010)

19.   Reviewer for International Journal of Science and Technology Education Research (2010-)

20.   Reviewer for Interactive Learning Environments (SSCI) (2010-)

21.   Reviewer for Journal of Internet Technology (SCI-E) (2010)

22.   Reviewer for The International Journal on Advances in ICT for Emerging Regions (2010)

23.   Reviewer for Turkish Online Journal of Educational Technology (SSCI) (2010-)

24.   Reviewer for Asia Pacific Management Review (APMR) (2009-)

25.   Reviewer for Education, Informatics and Cybernetics (JEIC) (2009)

26.   Reviewer for IEEE Transactions on Learning Technologies (2009-)

27.   Reviewer for Journal of Electronic Commerce Research (JECR) (2009-)

28.   Reviewer for International Journal of Computer Games Technology (2008)

29.   Reviewer for International Journal of Engineering Education (2008-2009)

30.   Reviewer for International Journal of Virtual Reality (2008)

31.   Reviewer for Mathematical and Computer Modelling (2008)

32.   Reviewer for WSEAS Transactions on Computers (2008)

33.   Reviewer for WSEAS Transactions on Computer Research (2007)

34.   Reviewer for International Journal of Mobile Learning and Organisation (IJMLO) (2007)

35.   Reviewer for Advanced Technology for Learning Journal (2006-)

36.   Reviewer for Journal of Systemics, Cybernetics and Informatics (ISSN 1690-4524) (2006- )

37.   Reviewer for Lecture Notes on Artificial Intelligences (LNAI) Volume 3930 (2005)


 


 Program Committee and Conference Reviewer

Program Committee

Learning Technologies

1.        ITS 2019, 15th International Conference on Intelligent Tutoring Systems, Kingston, Jamaica, 06/3-7, 2019

2.        ITS 2018, 14th International Conference on Intelligent Tutoring Systems, Montreal, Canada, 06/11-15, 2018

3.        IEEE ICALT 2017, 17th IEEE International Conference on Advanced Learning Technologies, Timisoara, Romania, 07/03-07, 2017

4.        IEEE ICALT 2016, 16th IEEE International Conference on Advanced Learning Technologies, Austin, Texas, USA, 07/25-28, 2016

5.        IEEE ICALT 2014, 14th IEEE International Conference on Advanced Learning Technologies, Athens, Greece, 07/07-09, 2014

6.        IEEE ICALT 2013, 13th IEEE International Conference on Advanced Learning Technologies, Beijing, China, 07/15-18, 2013

7.        IEEE ICALT 2012, 12th IEEE International Conference on Advanced Learning Technologies, Rome, Italy, 07/07-10, 2012

8.        IEEE ICALT 2011, 11th IEEE International Conference on Advanced Learning Technologies, Athens, Georgia, USA, 07/06-08, 2011

9.        IEEE ICALT 2010, 10th IEEE International Conference on Advanced Learning Technologies, Sousse, Tunisia, 07/05-07, 2010

10.    IEEE ICALT 2009, 9th IEEE International Conference on Advanced Learning Technologies, Riga, Latvia, 07/14-18, 2009

11.    IEEE ICALT 2008, 8th IEEE International Conference on Advanced Learning Technologies,  Santander, Cantabria, Spain, 07/01-05, 2008

12.    IEEE ICALT 2007, 7th IEEE International Conference on Advanced Learning Technologies, Niigata, Japan, 07/18-20, 2007

13.    IEEE ICALT 2006, 6th IEEE International Conference on Advanced Learning Technologies, The Netherlands, 07/05-07, 2006

14.    IEEE ICALT 2005, 5th IEEE International Conference on Advanced Learning Technologies, Kaohsiung, Taiwan, 07/05-07/08, 2005

15.    IEEE ICALT 2004, 4th IEEE International Conference on Advanced Learning Technologies, Joensuu, Finland, 08/30-09/01, 2004

16.    IEEE ICALT 2003, 3rd IEEE International Conference on Advanced Learning Technologies, Athens, Greece, 07/09-11, 2003

17.    ICSLE 2015, 2nd IASLE International Conference on Smart Learning Environments (ICSLE 2015), Sinaia, Romania, 09/23-25, 2015

18.    ICSLE 2014, 1st IASLE International Conference on Smart Learning Environments (ICSLE 2014), Hong-Kong, 07/24-25, 2014

19.    T4E 2019, International Conference on Technology for Education, Goa, India, 12/9-11, 2019

20.    T4E 2018, International Conference on Technology for Education, Chennai, India, 12/10-13, 2018

21.    T4E 2016, International Conference on Technology for Education, Mumbai, India, 12/02-04, 2016

22.    T4E 2015, International Conference on Technology for Education, NIT Warangal, India, 12/10-12, 2015

23.    T4E 2014, International Conference on Technology for Education, Kerala, India, 12/18-21, 2014

24.    T4E 2013, International Conference on Technology for Education, Kharagpur, India, 12/18-20, 2013

25.    T4E 2012, International Conference on Technology for Education, Hyderabad, India, 07/18-20, 2012

26.    T4E 2011, International Conference on Technology for Education, Chennai, India, 07/14-16, 2011

27.    T4E 2010, International Conference on Technology for Education, Mumbai, India, 07/01-03, 2010

28.    ACM SAC WICE 2019, Web-based Technologies for Interactive Computing Education Track, ACM Symposium on Applied Computing, Limassol, Cyprus, 4/8-12, 2019

29.    PPTELL 2020, 3rd Pan-Pacific Technology-Enhanced Language Learning Conference, Denton, Texas, USA, 6/29-7/1, 2020

30.    PPTELL 2019, 2nd Pan-Pacific Technology-Enhanced Language Learning Conference, New Taipei City, Taiwan, 7/3-5, 2019

31.    LINQ 2019, International Conference on Learning Innovations and Quality, Roermond, The Netherlands, 11/22, 2019

32.    ICAT2E 2017, International Conference on Advanced Technologies Enhancing Education, Qingdao, China, 03/18-20, 2017

33.    EITT 2016, 5th International Conference on Educational Innovation through Technology, Tainan, Taiwan, 09/22-24, 2016

34.    AECT-ICFER 2013, AECT International Conference on the Frontier in e-Learning Research, Taichung, Taiwan, 06/18-20, 2013

35.    AEL 2015, International Workshop on Advanced E-Learning 2015, Colombo, Sri Lanka, 08/24-25, 2015

36.    UMedia 2014, 7th IEEE International Conference on Ubi-Media Computing, Ulaanbaatar, Mongolia, 07/12-14, 2014

37.    UMedia 2013, 6th IEEE International Conference on Ubi-Media Computing, Aizu-Wakamatsu, Fukushima, Japan, 11/02-04, 2013

38.    4th International Workshop on "Technology-Transformed Learning: Going Beyond the One-to-One Model?" of ICCE 2013, Denpasar Bali, Indonesia, 11/19, 2013

39.    DMSVLSS 2019, 25th International Conference on Distributed Multimedia Systems, Visual Languages and Sentient Systems, Lisbon, Portugal, 06/26-27, 2019

40.    DMSVLSS 2017, 23rd International Conference on Distributed Multimedia Systems, Visual Languages and Sentient Systems, Pittsburgh, USA, 07/07-08, 2017

41.    TICET 2017, Tetuan  International  Conference  on  Education  and  Technology, Tetuan, Morocco, 11/20-22, 2017

42.    DET 2016, International Workshop on Distance Education Technologies, Salerno, Italy, 10/28-30, 2016.

43.    DET 2015, International Workshop on Distance Education Technologies, Vancouver, Canada, 08/31-09/02, 2015.

44.    DET 2014, International Workshop on Distance Education Technologies, Pittsburgh, USA, 08/27-29, 2014.

45.    DET 2013, International Workshop on Distance Education Technologies, Brighton, UK, 08/08-10, 2013.

46.    DET 2012, International Workshop on Distance Education Technologies, Miami Beach, USA, 08/09-11, 2012.

47.    IEEE ICDL 2008, 7th IEEE International Conference on Development and Learning, Monterey, California, USA, 08/09-12, 2008

48.    ISEI 2013, International Symposium on Education Informatics, Mysore, India, 08/22-25, 2013

49.    SaITE 2016, IFIP TC3 joint Conference Stakeholders and Information Technology in Education, Guimaraes, Portugal, 07/06-08, 2016

50.    IIAI-LTLE 2019, 8th International Conference on Learning Technologies and Learning, Toyama, Japan, 07/07-12, 2019

51.    IIAI-LTLE 2017, 6th International Conference on Learning Technologies and Learning, Hamamatsu, Shizuoka, Japan, 07/09-13, 2017

52.    IIAI-LTLE 2016, 5th International Conference on Learning Technologies and Learning, Kumamoto, Japan, 07/10-14, 2016

53.    IIAI-LTLE 2015, 4th International Conference on Learning Technologies and Learning, Okayama, Japan, 07/12-15, 2015

54.    IIAI-LTLE 2014, 3rd International Conference on Learning Technologies and Learning, Kitakyushu, Japan, 08/31-09/04, 2014

55.    IIAI-LTLE 2013, 2nd International Conference on Learning Technologies and Learning, Matsue, Japan, 08/31-09/04, 2013

56.    IIAI-LTLE 2012, 1st 2012 International Conference on Learning Technologies and Learning, Fukuoka, Japan, 09/20-22, 2012.

57.    IEETeL 2017, 8th International workshop on Interactive Environments and Emerging Technologies for eLearning, Bratislava, Slovakia, 06/29-07/01, 2017.

58.    AACE ED-MEDIA 2013, the 25th International Conference for Educational Multimedia and Telecommunications, Victoria, Canada, 06/24-28, 2013.

59.    AACE ED-MEDIA 2012, the 24th International Conference for Educational Multimedia and Telecommunications, Denver, CO, USA, 06/26-29, 2012

60.    AACE ED-MEDIA 2011, the 23rd International Conference for Educational Multimedia and Telecommunications, Lisbon, Portugal, USA, 06/27-07/01, 2011

61.    AACE ED-MEDIA 2010, the 22nd International Conference for Educational Multimedia and Telecommunications, Toronto, Canada, 06/28-07/02, 2010

62.    AACE ED-MEDIA 2009, the 21st International Conference for Educational Multimedia and Telecommunications, Honolulu, Hawaii, USA, 06/22-06/26, 2009

63.    AACE ED-MEDIA 2008, the 20th International Conference for Educational Multimedia and Telecommunications, Vienna, Austria, 06/30-07/04, 2008

64.    AACE ED-MEDIA 2007, the 19th International Conference for Educational Multimedia and Telecommunications, Vancouver, BC, Canada, 06/26-06/29, 2007

65.    AACE ED-MEDIA 2006, the 18th International Conference for Educational Multimedia and Telecommunications, Orlando, Florida, USA, 06/26-06/30, 2006

66.    AACE ED-MEDIA 2005, the 17th International Conference for Educational Multimedia and Telecommunications, Montreal, Canada, 06/27-07/02, 2005

67.    AACE ED-MEDIA 2004, the 16th International Conference for Educational Multimedia and Telecommunications, Lugano, Switzerland, 06/21-26, 2004

68.    AACE ED-MEDIA 2003, the 15th International Conference for Educational Multimedia and Telecommunications, Honolulu, Hawaii, USA, 06/23-28, 2003

69.    APULS 2008, International Workshop on Adaptivity and Personalization in Ubiquitous Learning Systems, Graz, Austria, 11/18-21, 2008 (conjunction with the 4th Symposium on Usability & HCI for Education and Work)

70.    ICCE 2008, 16th International Conference on Computers in Education, Taipei, Taiwan, 10/27-31, 2008

71.    Workshop on Innovative Implementation of Digital Learning Technologies, GCCCE 2013, Beijing, China, 05/27-05/31, 2013

72.    CSEDU 2010, 2nd International Conference on Computer Supported Education, Valencia, Spain, 04/07-10, 2010

73.    CSEDU 2009, International Conference on Computer Supported Education, Lisboa, Portugal, 03/23-26, 2009

74.    IADIS CELDA 2019, IADIS (International Association for Development of the Information Society) 16th International Conference on Cognition and Exploratory Learning in Digital Age, Cagliari, Italy, 11/7-9, 2019

75.    IADIS CELDA 2016, IADIS (International Association for Development of the Information Society) 12th International Conference on Cognition and Exploratory Learning in Digital Age, Mannheim, Germany, 10/28-30, 2016

76.    IADIS CELDA 2015, IADIS (International Association for Development of the Information Society) 12th International Conference on Cognition and Exploratory Learning in Digital Age, Maynooth, Greater Dublin, Ireland, 10/24-26, 2015

77.    IADIS CELDA 2014, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Porto, Portugal, USA, 10/25-27, 2014

78.    IADIS CELDA 2013, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Fort Worth, Texas, USA, 10/22-24, 2013

79.    IADIS CELDA 2012, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Madrid, Spain, 10/19-21, 2012

80.    IADIS CELDA 2011, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Rio de Janeiro, Brazil, 11/06-08, 2011

81.    IADIS CELDA 2010, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Timisoara, Romania, 10/15-17, 2010

82.    IADIS CELDA 2009, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Rome, Italy, 11/20-22, 2009

83.    IADIS CELDA 2008, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Freiburg, Germany, 10/13-15, 2008

84.    IADIS CELDA 2007, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Algarve, Portugal, 12/08-10, 2007

85.    IADIS CELDA 2006, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Barcelona, Spain, 12/08-10, 2006

86.    SPeL 2013, 6th International Workshop on Social and Personal Computing for Web-Supported Learning Communities, Sinaia, Romania, 10/11-13, 2013

87.    e-Learning 2019, 13th International Conference on e-Learning, Porto, Portugal, 07/17-19, 2019.

88.    e-Learning 2017, 11th International Conference on e-Learning, Lisbon, Portugal, 07/20-22, 2017.

89.    IADIS e-Learning 2014, IADIS (International Association for Development of the Information Society) e-Learning, Lisbon, Portugal, 07/15-18, 2014

90.    IADIS e-Learning 2013, IADIS (International Association for Development of the Information Society) e-Learning, Prague, Czech Republic, 07/23-26, 2013

91.    IADIS e-Learning 2012, IADIS (International Association for Development of the Information Society) e-Learning, Lisbon, Portugal, 07/17-20, 2012

92.    IADIS e-Learning 2011, IADIS (International Association for Development of the Information Society) e-Learning, Rome, Italy, 07/20-23, 2011

93.    IADIS e-Learning 2010, IADIS (International Association for Development of the Information Society) e-Learning, Freiburg, Germany, 07/26-29, 2010

94.    IADIS e-Learning 2009, IADIS (International Association for Development of the Information Society) e-Learning, Algarve, Portugal, 06/17-20, 2009

95.    IADIS e-Learning 2008, IADIS (International Association for Development of the Information Society) e-Learning, Amsterdam, The Netherlands, 07/22-25, 2008

96.    IADIS e-Learning 2007, IADIS (International Association for Development of the Information Society) e-Learning, Lisbon, Portugal, 07/06-08, 2007

97.    IADIS e-Learning 2006, IADIS (International Association for Development of the Information Society) e-Learning, 05/15-19, 2006

98.    IDREC 2012, The International Symposium on Interdisciplinary Research, Education, and Communication, Orlando, Florida, USA, 03/25-28, 2012

99.    WSEAS EDUTE 2006, 2nd WSEAS (World Scientific Engineering Academy and Society) International Conference on Educational Technologies), Bucharest, Romania, 10/16-18, 2006

100.WSEAS EDUTE 2005, 1st WSEAS (World Scientific Engineering Academy and Society) International Conference on Educational Technologies), Tenerife, Canary Islands, Spain, 12/16-18, 2005

101.WSEAS DIWEB 2006, 6th WSEAS (World Scientific Engineering Academy and Society) International Conference on Distance Learning and Web Engineering, Lisbon Portugal, 09/22-24, 2006

102.WSEAS DIWEB 2005, 5th WSEAS (World Scientific Engineering Academy and Society) International Conference on Distance Learning and Web Engineering, Corfu Island, Greece, 08/23-25, 2005

103.WSEAS e-Activities 2007, 6th WSEAS (World Scientific Engineering Academy and Society) International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), Puerto De La Cruz, Tenerife, Canary Islands, Spain, 12/14-16, 2007

104.WSEAS e-Activities 2006, 5th WSEAS (World Scientific Engineering Academy and Society) International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), Venice, Italy, 11/20-22, 2006

105.LMPCNA 2013, 4th International Workshop on Learning Methodologies and Platforms used in the Cisco Networking Academy, Lisbon, Portugal, 03/24-29, 2013

106.LMPCNA 2012, 3rd International Workshop on Learning Methodologies and Platforms used in the Cisco Networking Academy, St. Maarten, Netherlands Antilles, 03/25-29, 2012

107.LMPCNA 2010, 2nd International Workshop on Learning Methodologies and Platforms used in the Cisco Networking Academy, Cancun, Mexico, 03/07-12, 2010

108.EEET 2009, International Symposium on Engineering Education and Educational Technologies , Orlando, Florida, USA, 07/10-13, 2009

 

Mobile/Ubiquitous Learning

109.IEEE WMUTE 2012, 7th IEEE International Conference on International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, Takamatsu, Kagawa, Japan, 03/27-30, 2012

110.IEEE WMUTE 2010, 6th IEEE International Conference on International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, Kaohsiung, Taiwan, 04/12-16, 2010

111.IEEE WMUTE 2008, 5th IEEE International Conference on International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, Beijing, China, 03/ 23-26, 2008

112.IEEE WMUTE 2006, 4th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, Athens, Greece, 11/16-17, 2006

113.IMCL 2017, 11th International Conference on Interactive Mobile Communication, Technologies and Learning, Thessaloniki, Greece, 11/30-12/01, 2017

114.ICCE 2014, 22nd International Conference on Computers in Education (ICCE) sub-conference on Classroom, Ubiquitous and Mobile Technologies Enhanced Learning (CUMTEL), Nara, Japan, 11/30-12/04, 2014

115.ICCE 2013, 21st International Conference on Computers in Education (ICCE) sub-conference on Classroom, Ubiquitous and Mobile Technologies Enhanced Learning (CUMTEL), Denpasar Bali, Indonesia, 11/18-22, 2013

116.DULP 2012, Design Centered and Personalized Learning in Liquid and Ubiquitous Learning Places, Rome, Italy, 07/07-10, 2012

117.DULP 2011, Design Centered and Personalized Learning in Liquid and Ubiquitous Learning Places, Athens, Georgia, USA, 07/06-08, 2011

118.DULP 2010, Design Centered and Personalized Learning in Liquid and Ubiquitous Learning Places, Sousse, Tunisia, 07/05-07, 2010

119.IMCL 2012, 7th International Conference on Interactive Mobile and Computer Aided Learning, Amman, Jordan, 11/06-07, 2012

120.Special Session on Smart Learning Environments in International Conference on Human Factors in Computing & Informatics (SouthCHI 2013), Maribor, Slovenia, 07/01-03, 2013

121.UCES 2013, International Symposium on Ubiquitous Computing and Embedded Systems, Danang, Vietnam, 12/18-21, 2013.

122.CAML 2008, International Workshop on Context-Aware Mobile Learning, Cergy-Pontoise, Paris, France, 10/27-31, 2008

123.IADIS ML 2019, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Utrecht, The Netherlands, 04/11-13, 2019

124.IADIS ML 2015, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Madeira, Portugal, 03/14-16, 2015

125.IADIS ML 2014, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Madrid, Spain, 02/28-03/02, 2014

126.IADIS ML 2013, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Lisbon, Portugal, 03/14-16, 2013

127.IADIS ML 2012, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Berlin, Germany, 03/11-13, 2012

128.IADIS ML 2011, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Avila, Spain, 03/10-12, 2011

129.IADIS ML 2010, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Porto, Portugal, 03/19-21, 2010

130.IADIS ML 2009, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Barcelona, Spain, 02/26-28, 2009

131.IADIS ML 2008, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Algarve, Portugal, 04/11-13, 2008

132.IADIS ML 2007, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Lisbon, Portugal, 07/05-07, 2007

133.IADIS ML 2006, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Dublin, Ireland, 07/14-16, 2006 (http://www.iadis.org/ml2006/)

134.IADIS ML 2005, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Qawra, Malta, 06/28-30, 2005

135.Mobile and Wireless Learning Workshop, Vancouver, Canada, 07/03-06, 2006

136.eL & mL 2020,  12th International Conference on Mobile, Hybrid, and On-line Learning, Barcelona, Spain, 03/22-26, 2020

137.eL & mL 2019,  11th International Conference on Mobile, Hybrid, and On-line Learning, Athens, Greece, 02/24-28, 2019

138.eL & mL 2017,  9th International Conference on Mobile, Hybrid, and On-line Learning, Nice, France, 03/19-23, 2017

139.eL & mL 2016,  8th International Conference on Mobile, Hybrid, and On-line Learning, Lisbon, Portugal, 04/24-28, 2016

140.eL & mL 2015,  7th International Conference on Mobile, Hybrid, and On-line Learning, Lisbon, Portugal, 02/22-27, 2015

141.eL & mL 2014,  6th International Conference on Mobile, Hybrid, and On-line Learning, Barcelona, Spain, 03/23-03/27, 2014

142.eL & mL 2013,  5th International Conference on Mobile, Hybrid, and On-line Learning, Nice France, 02/24-03/01, 2013

143.eL & mL 2012,  4th International Conference on Mobile, Hybrid, and On-line Learning, Valencia, Spain, 01/30-02/04, 2012

144.eL & mL 2011,  3rd International Conference on Mobile, Hybrid, and On-line Learning, Gosier, Guadeloupe, France, 02/23-28, 2011

145.eL & mL 2010,  2nd International Conference on Mobile, Hybrid, and On-line Learning, St. Maarten, Netherlands Antilles, 02/10-15, 2010

146.eL & mL 2009, International Conference on Mobile, Hybrid, and On-line Learning, Cancun, 02/01-06, 2009

147.UbiLearn2006, Taipei, Taiwan, 04/27-28, 2006

148.ITEA 2006, 1st International Conference on Information Technologies in Education for All, Kiev, Ukraine, 05/29-31, 2006

 

Game-based Learning and Edutainment

149.ICEC-JCSG 2019, International Conference on Entertainment Computing & Joint Conference on Serious Games, Arequipa, Perú, 11/11-15, 2019

150.SETE 2019, 4th International Symposium on Emerging Technologies for Education, Magdeburg, Germany, 9/23-25, 2019

151.XACE 2016, 13th International Conference on Advances in Computer Entertainment Technology, Osaka, Japan, 11/9-12, 2016

152.IEEE DIGITEL 2010, 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, Kaohsiung, Taiwan, 04/12-16, 2010

153.IEEE DIGITEL 2008, 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, Banff, Alberta, Canada, 11/17-19, 2008

154.IEEE DIGITEL 2007, 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Jhongli, Taiwan, 03/26-28, 2007

155.ICIDM 2015, 4th International Conference on Interactive Digital Media, Bandung, Indonesia, 12/01-05, 2015

156.ICIDM 2014, 3rd International Conference on Interactive Digital Media, Sutera Harbour, Kota Kinabalu Sabah, Malaysia, 12/02-04, 2014

157.ICIDM 2013, 2nd International Conference on Interactive Digital Media, Kuching, Sarawak, Malaysia, 12/02-04, 2013

158.GameDays 2014, 4th International Conference on Serious Games, Darmstadt, Germany, 04/01-04, 2014

159.Edutainment 2012, 7th International Conference on E-learning and Games, Darmstadt, Germany, 09/18-20, 2012

160.Edutainment 2011, 6th International Conference on E-learning and Games, Taipei, Taiwan, 09/07-09, 2011

161.Edutainment 2010, 5th International Conference on E-learning and Games, Changchun, China, 08/16-18, 2010

162.Edutainment 2009, 4th International Conference on E-learning and Games, Banff, AB, Canada, 08/09-11, 2009

163.Edutainment 2008, 3rd International Conference on E-learning and Games, Nanjing, China, 06/16-18, 2008

164.Edutainment 2007, 2nd International Conference on E-learning and Games, Hong-Kong, China, 06/11-13, 2007

165.ECGBL 2015, 9th European Conference on Game-Based Learning, Steinkjer, Norway, 10/08-09, 2015

166.ECGBL 2014, 8th European Conference on Game-Based Learning, Berlin, Germany, 10/09-10, 2014

167.ECGBL 2013, 7th European Conference on Game-Based Learning, Porto, Portugal, 10/03-04, 2013

168.ECGBL 2012, 6th European Conference on Game-Based Learning, Cork, Ireland, 10/04-05, 2012

169.ECGBL 2011, 5th European Conference on Game-Based Learning, Athens, Greece, 10/20-21, 2011

170.ECGBL 2010, 4th European Conference on Game-Based Learning, Copenhagen, Denmark, 10/21-22, 2010

171.ECGBL 2009, 3rd European Conference on Game-Based Learning, Graz, Austria, 10/12-13, 2009

172.ECGBL 2008, 2nd European Conference on Game-Based Learning, Barcelona, Spain, 10/16-17, 2008

173.ECGBL 2007, 1st European Conference on Game-Based Learning, Scotland, UK, 10/25-26, 2007

174.JEL 2011, International Conference on Joyful E-Learning, Taipei, Taiwan, 01/07-08, 2011

175.GCCIL 2015, 6th Global Chinese Conference on Inquiry Learning, Wuxi, China, 07/10-12, 2015

176.DGL 2012, 4th Conference on Digital Game-based Learning, Hangzhou, China 10/25-27, 2012

177.DGL 2011, 3rd Conference on Digital Game-based Learning, Beijing, China, 12/10-11, 2011

178.DGL 2010, 2nd Conference on Digital Game-based Learning, Foshan, Guangdong, China, 12/18-19, 2010

179.Nurturing Lifelong Interest-Driven Creators (IDC) Workshop, Christchurch, New Zealand, 12/4, 2017

180.Workshop on Harnessing Constructivist Online Game-based Learning in School Education, ICCE 2015, Hangzhou, China, 11/30, 2015

181.ICCE 2016, 24th International Conference on Computers in Education (ICCE) sub-conference on Digital Game and Digital Toy Enhanced Learning and Society (GTEL&S), Mumbai, India, 11/28-12/02, 2016

182.ICCE 2015, 23rd International Conference on Computers in Education (ICCE) sub-conference on Digital Game and Digital Toy Enhanced Learning and Society (GTEL&S), Hangzhou, China, 11/30-12/04, 2015

183.ICCE 2012, 20th International Conference on Computers in Education, Singapore, 11/26-30, 2012

184.ICCE 2010, 18th International Conference on Computers in Education, Putrajaya, Malaysia, 11/29-12/03, 2010

185.ICCE 2009, 17th International Conference on Computers in Education, Hong-Kong, China, 11/30-12/04, 2009

186.GCCCE 2012 Subconference on Joyful Learning and Society, Kenting, Taiwan, 05/28-06/01, 2012

187.GCCCE 2011 Subconference on Educational Games and Informal Learning, HangZhou, China, 05/29-31, 2011

188.GCCCE 2009, 13th Global Chinese Conference on Computers in Education, Taipei, Taiwan, 05/25-28, 2009

189.VIRT 2006, 10th International Conference on Education and Virtuality, Ukraine, Sep., 2006

190.Game-based Digital Learning 2006, Taipei, Taiwan, 03/22-23, 2006

 

Artificial Intelligence and Computational Intelligence

191.DMCIT 2017, International Conference on Data Mining, Communications and Information Technology, Phuket, 05/25-27, 2017

192.International Workshop on Online Experimentation & Artificial Intelligence in Education, Saidia, Morocco, 05/07-09, 2015

193.Special Session-Computer Systems and Applications, 19th International Conference on Neural Information Processing (ICONIP 2012), Doha, Qatar, 11/12-15, 2012

194.ZOCO 2012, Workshop on Agents and Multi-agent systems for Enterprise Integration, Salamanca, 03/28-30, 2012

195.NaBIC 2013, 5th World Congress on Nature and Biologically Inspired Computing, Fargo, USA, 08/12-14, 2013

196.NaBIC 2012, 4th World Congress on Nature and Biologically Inspired Computing, Mexico City, Mexico, 11/05-09, 2012

197.NaBIC 2011, 3rd World Congress on Nature and Biologically Inspired Computing, Salamanca, Spain, 10/19-21, 2011

198.AIED 2019, 20th International Conference on Artificial Intelligence in Education, Chicago, Illinois, USA, 06/25-29, 2019

199.AIED 2017, 18th International Conference on Artificial Intelligence in Education, Cebu, Philippines, 06/26-30, 2017

200.AIED 2015, 17th International Conference on Artificial Intelligence in Education, Madrid, Spain, 06/22-26, 2015

201.AIED 2013, 16th International Conference on Artificial Intelligence in Education, Memphis, USA, 07/09-13, 2013

202.AIED 2011, 15th International Conference on Artificial Intelligence in Education, Auckland, New Zealand, 06/28-07/02, 2011

203.INTELLI 2016, 5th International Conference on Intelligent Systems and Applications, Barcelona, Spain, 11/13-17, 2016

204.INTELLI 2015, 4th International Conference on Intelligent Systems and Applications, St. Julians, Malta, 10/11-16, 2015

205.INTELLI 2014, 3rd International Conference on Intelligent Systems and Applications, Seville, Spain, 06/22-06/26, 2014

206.INTELLI 2013, 2nd International Conference on Intelligent Systems and Applications, Venice, Italy, 04/22-04/26, 2013

207.INTELLI 2012, 1st International Conference on Intelligent Systems and Applications, Chamonix / Mont Blanc, France, 04/29-05/04, 2012

208.CSIE 2009, 2009 World Congress on Computer Science and Information Engineering, Los Angeles/Anaheim, CA, USA, 03/31-04/02, 2009

209.AI 2008, 21st Canadian Conference on Artificial Intelligence, Windsor, Ontario, May 28-30, 2008

210.CIS 2012, International Conference on Computational Intelligence and Security, Guangzhou, China, 11/17-18, 2012

211.CIS 2009, International Conference on Computational Intelligence and Security, Beijing, China, 12/11-14, 2009

212.CIS 2008, International Conference on Computational Intelligence and Security, Suzhou, China, 12/13-17, 2008

213.ICMLC 2005, 4th International Conference on Machine Learning and Cybernetics, Guangzhou, China, 08/19-22, 2005

 

Information Systems

214.CSA 2018, 10th International Conference on Computer Science and its Applications, Kuala Lumpur, Malaysia, 12/17-19, 2018

215.CHUSER 2014, IEEE Colloquium on Humanities, Science & Engineering Research, Penang, Malaysia, 04/07-09, 2014

216.SHUSER 2013, IEEE Symposium on Humanities, Science and Engineering, Penang, Malaysia, 06/23-26, 2013

217.BEIAC 2013, IEEE Business, Engineering & Industrial Applications Colloquium 2013, Langkawi, Malaysia, 04/08-09, 2013

218.ISBEIA 2012, IEEE Symposium on Business, Engineering & Industrial Applications, Bandung, Indonesia, 09/23-26, 2012.

219.ICWOAL 2014, International Conference on Web and Open Access to Learning, Dubai, 11/18-20, 2014

220.IMIS 2013, International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing 2013, Taichung, Taiwan, 07/03-05, 2013

221.CISIS 2014, 8th International Conference on Complex, Intelligent, and Software Intensive Systems, Track on Socially Inspired and Computational Intelligence, Birmingham, UK, 07/02-04, 2014

222.Bio-Health Com 2014, International Symposium on Advances in Bio-inspired Computing, Daejeon, Korea, 04/09-12, 2014.

223.CCIT 2014, 5th FTRA International Conference on Creative Converged IT, Daejeon, Korea, 04/09-12, 2014.

224.Service Computation 2015, 7th International Conferences on Advanced Service Computing, Nice, France, 03/22-27, 2015

225.Service Computation 2014, 6th International Conferences on Advanced Service Computing, Venice, Italy, 05/25-29, 2014

226.Service Computation 2013, 5th International Conferences on Advanced Service Computing, Valencia, Spain, 05/27-06/01, 2013

227.Applied Computing 2019, IADIS (International Association for Development of the Information Society) International Conference on Applied Computing, Cagliari, Italy, 11/7-9, 2019

228.Applied Computing 2014, IADIS (International Association for Development of the Information Society) International Conference on Applied Computing, Porto, Portugal, 10/25-27, 2014

229.Applied Computing 2013, IADIS (International Association for Development of the Information Society) International Conference on Applied Computing, Fort Worth, Texas, USA, 10/23-25, 2013

230.Applied Computing 2012, IADIS (International Association for Development of the Information Society) International Conference on Applied Computing, Madrid, Spain, 10/19-21, 2012

231.ICEE/ICIT 2014, Joint International Conference on Engineering Education & International Conference on Information Technology, Riga, Latvia, 06/02-06, 2014

232.AIM 2014, FTRA International Conference on Advanced IT, Engineering and Management, Jeju, Vietnam, Korea, 02/19-22, 2014

233.AIM 2013, FTRA International Conference on Advanced IT, Engineering and Management, Seoul, Korea, 02/21-23, 2013

234.CLOGREEN 2014, International Conference on Advanced Cloud and Green Computing, Tangier, Morocco, 11/06-08, 2014

235.IPCOST 2014, International Post Graduate Colloquium On Science And Technology, Penang,  Malaysia, 04/07-08, 2014

236.Cloud & Grid 2013, 3rd International Workshop on Cloud and Grid Interoperability, Seoul, Korea, 05/9-11, 2013

237.MIC-CNIT2012, 6th International Conference on Communications, Networking and Information Technology, Dubai, UAE, 12/21-23, 2012

238.ICCGI 2017, 12th International Multi-Conference on Computing in the Global Information Technology, Nice, France, 07/23-27, 2017

239.ICCGI 2016, 11th International Multi-Conference on Computing in the Global Information Technology, Barcelona, Spain, 11/13-17, 2016

240.ICCGI 2013, 8th International Multi-Conference on Computing in the Global Information Technology, Nice, France, 07/21-26, 2013

241.ICCGI 2012, 7th International Multi-Conference on Computing in the Global Information Technology, Venice, Italy, 06/24-29, 2012.

242.DMDCM 2012, Workshop on Digital Media and Digital Content Management 2012, Hangzhou, China, 10/22-23, 2012.

243.CyberC 2012, 4th International Conference on Cyber-enabled distributed computing and knowledge discovery, Sanya, China, 10/10-12, 2012

244.CENT 2012, 2nd International Symposium on Collaborative Enterprises, Orlando, Florida, USA, 07/17-20, 2012

245.LISS 2019, IEEE International Conference on Logistics, Informatics and Service Science, Maryland, USA and Beijing, China, 07/26-29, 2019

246.LISS 2015, IEEE International Conference on Logistics, Informatics and Service Science, Barcelona, Spain, 07/27-29, 2015

247.LISS 2014, International Conference on Logistics, Informatics and Service Science, Berkeley, California, USA, 07/23-26, 2014

248.LISS 2012, 2nd International Conference on Logistics, Informatics and Service Science, Beijing, China, 07/12-15, 2012

249.LISS 2011, 1st International Conference on Logistics, Informatics and Service Science, Beijing, China, 06/08-11, 2011

250.WEBIST 2010, 6th International Conference on Web Information Systems and Technologies, Valencia, Spain, 04/07-10, 2010 (ISI)

251.WEBIST 2009, 5th International Conference on Web Information Systems and Technologies, Lisboa, Portugal, 03/23-26, 2009 (ISI)

252.WEBIST 2008, 4th International Conference on Web Information Systems and Technologies, Funchal, Madeira, Portugal, 05/04-07, 2008 (ISI)

253.WEBIST 2007, 3rd International Conference on Web Information Systems and Technologies, Barcelona, Spain 3/03-06, 2007 (ISI)

254.ICISCEA 2011, International Conference on Information System, Computer Engineering & Application, Singapore, 11/28-29, 2011

255.I-SPAN 2014, 13th International Symposium on Pervasive Computing, Algorithms, and Networks, Chengdu, China, 12/19-21, 2014

256.I-SPAN 2009, 10th International Symposium on Pervasive Computing, Algorithms, and Networks, Kaohsiung, Taiwan, 12/08-10, 2009

257.ICEIS 2010, 12th International Conference on Enterprise Information Systems, Funchal, Madeira - Portugal, 06/ 08-12, 2010 (ISI)

258.ICEIS 2009, 11th International Conference on Enterprise Information Systems, Milan, Italy, 05/06-10, 2009 (ISI)

259.IEEE IWCMM 2007, International Workshop on Context Modeling and Management for Smart Environments, Lyon, France, 10/28-31, 2007

260.2C-Com 2009, 4th International Symposium on Cloud and Convergence Computing, Vancouver, Canada, 08/29-31, 2009

261.CMMSE 2009, 3rd International Workshop on Context Modeling and Management for Smart Environments, University of Michigan, Ann Arbor, USA, 11/01-04, 2009

262.CMME 2007, International Workshop on Context Modeling And Management For Smart Environments, Lyon, France, 10/28-31, 2007

263.CSIE 2009, 2009 World Congress on Computer Science and Information Engineering, Los Angeles/Anaheim, CA, USA, 03/31-04/02, 2009

264.CollabTech 2019, 25th International Conference on Collaboration Technologies and Social Computing, Kyoto, Japan, 09/4-6, 2019

265.CollabTech 2016, 8th International Conference on Collaboration Technologies, Kanazawa, Japan, 09/ 14-16, 2016

266.IEEE CollaborateCom 2006, 2nd IEEE International Conference on Collaborative Computing: Networking, Applications and Worksharing, Atlanta, GA, USA, 11/17-20, 2006

267.ICSNC 2017, 12th International Conference on Systems and Networks Communications, Athens, Greece, 10/08-12, 2017

268.ICSNC 2016, 11th International Conference on Systems and Networks Communications, Brussels, Belgium, 08/21-25, 2016

269.ICSNC 2015, 10th International Conference on Systems and Networks Communications, Barcelona, Spain, 11/15-20, 2015

270.ICSNC 2014, 10th International Conference on Systems and Networks Communications, Nice, France, 10/12-16, 2014

271.ICSNC 2013, 8th International Conference on Systems and Networks Communications, Venice Italy, 10/27-11/01, 2013

272.ICSNC 2012, 7th International Conference on Systems and Networks Communications, Lisbon, Portugal, 11/18-23, 2012

273.ICSNC 2011, 6th International Conference on Systems and Networks Communications, Barcelona, Spain, 10/23-28, 2011

274.ICSNC 2010, 5th International Conference on Systems and Networks Communications, Nice, France, 08/22-08/27, 2010

275.ICSNC 2009, 4th International Conference on Systems and Networks Communications, Porto, Portugal, 09/20-25, 2009

276.ICSNC 2008, The Third International Conference on Systems and Networks Communications, Sliema, Malta, 10/26-31, 2008

277.ICSNC 2007, 2nd International Conference on Systems and Networks Communications, Cap Esterel, French Riviera, France, 08/25-31, 2007

278.ICSNC 2006, International Conference on Systems and Networks Communications, Tahiti, French Polynesia, 11/01-03, 2006

279.IBIMA 2009, 11th IBIMA Conference, Cairo, Egypt, 01/04-06, 2009

280.IBIMA 2008, 10th IBIMA Conference, Kuala Lumpur, Malaysia, 06/30-07/02, 2008

281.KGCM 2013, 7th International Conference on Knowledge Generation, Communication and Management, Orlando, Florida, 03/19-22, 2013

282.KGCM 2012, 6th International Conference on Knowledge Generation, Communication and Management, Orlando, Florida, 03/25-28, 2012

283.KGCM 2011, 5th International Conference on Knowledge Generation, Communication and Management, Orlando, Florida, 07/19-22, 2011

284.KGCM 2010, 4th International Conference on Knowledge Generation, Communication and Management, Orlando, Florida, USA, 06/29-07/02, 2010

285.KGCM 2009, 3rd International Conference on Knowledge Generation, Communication and Management, Orlando, Florida, USA, 07/10-13, 2009

286.SOIC 2013, 9th International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 07/09-12, 2013

287.SOIC 2012, 8th International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 07/17-20, 2012

288.SOIC 2011, 7th International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 07/19-22, 2011

289.SOIC 2010, 6th International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 06/29-07/02, 2010

290.SOIC 2009, 5th International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 07/10-13, 2009

291.SOIC 2008, 4th International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 06/29-07/02, 2008

292.SOIC 2007, 3rd International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 07/12-15, 2007

293.SOIC 2006, International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 07/20-23, 2006

294.SOIC 2005, International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 07/14-17, 2005

295.WSKS 2009, 2nd World Summit on the Knowledge Society, Crete, Greece, 09/16-18, 2009

296.WSKS 2008, 1st World Summit on the Knowledge Society,  Athens, Greece, 09/24-28, 2008

297.ISSE 2011, International Symposium on Information System and Software Engineering, Orlando, Florida, USA, 03/27-30, 2011

298.ICEME 2012, 3rd International Conference on Engineering and Meta-Engineering, Orlando, Florida, USA, 03/25-28, 2012

299.ICEME 2011, 2nd International Conference on Engineering and Meta-Engineering, Orlando, Florida, USA, 03/27-30, 2011

300.ISPR 2011, 3rd International Symposium on Peer Reviewing, Orlando, Florida, USA, 07/19-22, 2011

301.ISPR 2010, 2nd International Symposium on Peer Reviewing, Orlando, Florida, USA, 06/29-7/03, 2010

302.ISPR 2009, 1st International Symposium on Peer Reviewing, Orlando, Florida, USA, 07/10-13, 2009

303.KCPR 2009, 4th International Symposium on Knowledge Communication and Peer Reviewing, Orlando, Florida, USA, 07/10-13, 2009

304.KCPR 2008, 3rd International Symposium on Knowledge Communication and Peer Reviewing, Orlando, Florida, USA, 06/29-07/02, 2008

305.WMSCI 2011, 15th World Multi-conference on Systemics, Cybernetics and Informatics, Orlando, Florida, USA, 07/19-22, 2011

306.WMSCI 2009, 13th World Multi-Conference on Systemics, Cybernetics and Informatics, Orlando, Florida, USA, 07/10-13, 2009

307.WMSCI 2008, 12th World Multi-Conference on Systemics, Cybernetics and Informatics, Orlando, Florida, USA, 06/29-07/02, 2008

308.IMETI 2013, 6th International Multi-Conference on Engineering and Technological Innovation, Orlando, Florida, USA, 07/09-12, 2013

309.IMETI 2012, 5th International Multi-Conference on Engineering and Technological Innovation, Orlando, Florida, USA, 07/17-20, 2012

310.IMETI 2011, 4th International Multi-Conference on Engineering and Technological Innovation, Orlando, Florida, USA, 07/19-22, 2011

311.IMETI 2010, 3rd International Multi-Conference on Engineering and Technological Innovation, Orlando, Florida, USA, 06/29-07/02, 2010

312.IMETI 2009, 2nd International Multi-Conference on Engineering and Technological Innovation, Orlando, Florida, USA, 07/10-13, 2009

313.IMETI 2008, 1st International Multi-Conference on Engineering and Technological Innovation, Orlando, Florida, USA, 06/29 - 07/02, 2008

 

Reviewers

1.       SSCI 2014, IEEE Symposium Series on Computational Intelligence 2014, Orlando, Florida, USA, 12/09-12, 2014

2.       SSCI 2013, IEEE Symposium Series on Computational Intelligence 2013, Singapore, 0 4/15-19, 2013

3.       MIC-SMD 2013, 3rd International Conference on Systems, Modeling and Design, Kenitra, Morocco, 02/01-03, 2013

4.       CyberC 2011, International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery, Beijing, China, October 10-12, 2011

5.       T4E 2009, 1st International Conference on Technology for Education, Bangalore, India, 08/4-6, 2009

6.       IEEE IJCNN 2014, IEEE International Joint Conference on Neural Networks, Beijing, China, 07/06-11, 2014

7.       IEEE IJCNN 2013, IEEE International Joint Conference on Neural Networks, Dallas, Texas, 08/04-09, 2013

8.       IEEE IJCNN 2012, IEEE International Joint Conference on Neural Networks, Brisbane, Australia, 06/10-15, 2012

9.       IEEE IJCNN 2011, IEEE International Joint Conference on Neural Networks, San Jose, California, USA, 07/31-08/05, 2011

10.   IEEE IJCNN 2009, IEEE International Joint Conference on Neural Networks, Atlanta, Georgia, USA, 06/14-19, 2009

11.   IEEE Colloquium on Humanities, Science & Engineering Research (CHUSER 2012), Kota Kinabalu, Sabah, Malaysia, 12/04-05, 2012

12.   Internet Research 12, 12th Annual International and Interdisciplinary Conference of the Association of Internet Researchers (AoIR), Seattle, Washington, USA, 10/10-13, 2011

13.   WSEAS ACC 2008, American Computing Conference, Cambridge, Massachusetts, USA, 04/21-23, 2008

14.   WSEAS ACACOS 2008, 7th WSEAS International Conference on Applied Computer and Applied Computational Science, Hangzhou China, China, 04/06-08, 2008

15.   WSEAS APOC 2007, 6th WSEAS International Conference on Applied Computer Science, Hangzhou, China, 04/15-17, 2007

16.   WSEAS MATH 2007, 11th WSEAS International Conference on Applied Mathematics, Dallas, Texas, USA, 03/22-24, 2007

17.   WSEAS AIKED 2008, 7th WSEAS International Conference on Artificial Intelligence, Knowledge Engineering and Data Bases, Cambridge, UK, 02/20-22, 2008

18.   SCORM 2006, The 2006 International Conference on SCORM 2004, Taipei, Taiwan, 01/17-19, 2006

19.   IEEE FIE 2008, The 38th IEEE Frontiers in Education, (IEEE FIE 2008), Saratoga Springs, New York, USA, 10/22-25, 2008

20.   IEEE FIE 2005, The 35th IEEE Frontiers in Education, (IEEE FIE 2005), Indianapolis, Indiana, USA, 10/19-22, 2005

21.   ACM ITiCSE 2014, the 19th Annual Conference on Innovation and Technology in Computer Science Education, Uppsala, Sweden, 06/23-25, 2014

22.   ACM ITiCSE 2013, the 18th Annual Conference on Innovation and Technology in Computer Science Education, Canterbury, England, 07/01-03, 2013

23.   ACM ITiCSE 2012, the 17th Annual Conference on Innovation and Technology in Computer Science Education, Haifa, Israel, 07/03-05, 2012

24.   ACM ITiCSE 2011, the 16th Annual Conference on Innovation and Technology in Computer Science Education, Darmstadt, Germany, 06/27-29, 2011

25.   ACM ITiCSE 2010, the 15th Annual Conference on Innovation and Technology in Computer Science Education, Ankara, Turkey, 06/26-30, 2010

26.   ACM ITiCSE 2009, the 14th Annual Conference on Innovation and Technology in Computer Science Education, Paris, France, 07/03-08, 2009

27.   ACM ITiCSE 2008, the 13th Annual Conference on Innovation and Technology in Computer Science Education, Madrid, Spain, 06/30-07/02, 2008

28.   ACM ITiCSE 2007, the 12th Annual Conference on Innovation and Technology in Computer Science Education, University of Dundee, Scotland, 06/25-27, 2007

29.   ACM ITiCSE 2006, the 11th Annual Conference on Innovation and Technology in Computer Science Education, Bologna, Italy, 06/26-28, 2006

30.   ACM ITiCSE 2005, the Tenth Annual Conference on Innovation and Technology in Computer Science Education, Monte da Caparica, Portugal, 06/27-29, 2005

31.   ACM SIGCSE 2016, the 47th SIGCSE Technical Symposium on Computer Science Education, Memphis, Tennessee, USA, 03/02-05, 2016

32.   ACM SIGCSE 2015, the 46th SIGCSE Technical Symposium on Computer Science Education, Kansas City, USA, 03/04-07, 2015

33.   ACM SIGCSE 2014, the 45th SIGCSE Technical Symposium on Computer Science Education, Atlanta, GA, USA, 03/05-08, 2014

34.   ACM SIGCSE 2013, the 44th SIGCSE Technical Symposium on Computer Science Education, Denver, USA, 03/06-09, 2013

35.   ACM SIGCSE 2012, the 43rd SIGCSE Technical Symposium on Computer Science Education, Raleigh, North Carolina, USA, 02/29-3/02, 2012

36.   ACM SIGCSE 2011, the 42nd SIGCSE Technical Symposium on Computer Science Education, Dallas, Texas, 03/09-12, 2011

37.   ACM SIGCSE 2010, the 41th SIGCSE Technical Symposium on Computer Science Education, Milwaukee, Wisconsin, USA, 03/10-13, 2010.

38.   ACM SIGCSE 2009, the 40th SIGCSE Technical Symposium on Computer Science Education, Chattanooga, TN, USA, 03/04-07, 2009.

39.   ACM SIGCSE 2008, the Thirty-ninth SIGCSE Technical Symposium on Computer Science Education, Portland, Oregon, USA, 03/12-15, 2008

40.   ACM SIGCSE 2007, the Thirty-eighth SIGCSE Technical Symposium on Computer Science Education, Covington, Kentucky, USA, 03/07-10, 2007

41.   ACM SIGCSE 2006, the Thirty-seventh SIGCSE Technical Symposium on Computer Science Education, Houston, Texas, USA, 03/01-5, 2006

42.   ACM SIGCSE 2005, the Thirty-sixth SIGCSE Technical Symposium on Computer Science Education, St. Louis, Missouri, USA, 02/23-27, 2005

43.   ACM SIGCSE 2004, the Thirty-fifth SIGCSE Technical Symposium on Computer Science Education, Norfolk, Virginia, USA, 03/03-07, 2004

44.   ACM SIGCSE 2003, the Thirty-fourth SIGCSE Technical Symposium on Computer Science Education, Reno, Nevada, USA, 02/19-23, 2003

45.   ICAISC 2013, 12th International Conference on Artificial Intelligence and Soft Computing, Zakopane, Poland, 06/09-13, 2013

46.   ICAISC 2010, 10th International Conference on Artificial Intelligence and Soft Computing, Zakopane, 06/13-17, 2010

47.   icEIC 2011, International Conference on Education, Informatics, and Cybernetics, Orlando, Florida, USA, 11/29-12/02, 2011

48.   ICETI 2010, International Conference on Education, Training and Informatics, Orlando, Florida, USA, 04/6-9, 2010

49.   EISTA 2011, 9th International Conference on Education and Information Systems, Technologies and Applications, Orlando, Florida, USA, 07/19-07/22, 2010

50.   EISTA 2010, 8th International Conference on Education and Information Systems, Technologies and Applications, Orlando, Florida, USA, 06/29-07/02, 2010

51.   EISTA 2009, 7th International Symposium on Education and Information Systems, Technologies and Applications Orlando, Florida, USA, 07/10-13, 2009

52.   EISTA 2008, 6th International Symposium on Education and Information Systems, Technologies and Applications, Orlando, Florida, USA, 06/29-07/02, 2008

53.   EISTA 2007, 5th International Symposium on Education and Information Systems, Technologies and Applications, Orlando, Florida, USA, 07/12-15, 2007

54.   EISTA 2006, 4th International Symposium on Education and Information Systems, Technologies and Applications, Orlando, Florida, USA, 07/20-23, 2006

55.   EISTA 2005, 3rd International Symposium on Education and Information Systems, Technologies and Applications, Orlando, Florida, USA, 07/14-17, 2005

56.   WMSCI 2011, 15th World Multi-conference on Systemics, Cybernetics and Informatics, Orlando, Florida, USA, 07/19-22, 2011

57.   IMSCI 2011, 5th International Multi-Conference on Society, Cybernetics and Informatics, Orlando, Florida, USA, 07/19-22, 2011

58.   EEET 2011, 3rd International Symposium on Engineering Education and Educational Technologies, Orlando, Florida, USA, 07/19-22, 2011

59.   S2ES 2011, 2nd International Symposium on Science 2 and Expansion of Science, Orlando, Florida, USA, 07/19-22, 2011

60.   AACE ICCE 2002, the International Conference on Computers in Education, Oakland, New Zealand, 12/3-6, 2002

61.   Session Chair for AACE ED-MEDIA 2002, the International Conference for Educational Multimedia and Telecommunications, Denver, Colorado, USA, 06/ 23-29, 2002


 

Students who under my (co-)supervision

Postdoctoral Fellow (2)

1.              Robson Lemos (2019, Athabasca University, Alberta, Canada): Investigating assessment methods of meta-cognitive skills.

2.              Jennifer Seaton (2017-2018, Athabasca University, Alberta, Canada): Improving meta-cognitive skills of Canadians through a community-based educational online game. 

 

Ph. D. (7)

1.               Christine Newton (2017-, Athabasca University, Alberta, Canada): Conflict in a Multi Team Membership Environment with Social Network Analysis.

2.               Kun-Fa Cheng (2009-2010, Chung-Yuan Christian University, Chung-Li, Taiwan): Adaptive Short Answer Item Generation and Computerized Automated Marking Approach for High-Level Cognitive Ability [paused for job]
[His research has been disseminated
via 1 book chapter and 3 conference papers]

3.               Chieh-Lun Liu (2009-2010, Chung-Yuan Christian University, Chung-Li, Taiwan): Emotional Virtual TA with Emotion Detection Ability [paused for job]
[His research has been disseminated
via 2 conference papers]

4.               Stis Wu (2008-2010, Chung-Yuan Christian University, Chung-Li, Taiwan ): Games and Ubiquitous Learning [paused for job]
[His research has been disseminated
via 1 journal paper and 3 conference papers]

5.               Alex Chang (2007-2010, Chung-Yuan Christian University, Chung-Li, Taiwan ): Mobile Treasure Hunting Learning [paused for job]
[His research has been disseminated
via 1 journal papers and 4 conference papers]

6.               Rita Kuo (2002-2007, Chung-Yuan Christian University, Chung-Li, Taiwan): Applying Bloom's Taxonomy into Knowledge Structure of Item Generating System
[Her research has been disseminated
via 3 journal papers and 14 conference papers]

7.               Shao-Chun Li (2000-2007, Chung-Yuan Christian University, Chung-Li, Taiwan): Summarizing Unstructured Documents Automatically based on Content Analysis and Hierarchical Clustering
[His research has been disseminated
via 5 journal papers and 4 conference papers with him]

 

Masters (61)

1.                 Jamie Czerwinski (2019-, Athabasca University, Alberta, Canada): User Experiences with Real Estate Information Systems.

2.                 Jamie de Domenico (2019-, Athabasca University, Alberta, Canada): Systematic Literature Review on Knowledge Structures Designed and Used in Advanced Learning Technology Research Areas.

3.                 Zhong-Xiu Lu (2019-, Athabasca University, Alberta, Canada): Incorporating Farming Feature into MEGA World for Improving Learning Motivation.

[His research has been disseminated via 1 conference paper]

4.                 Olfa Jeblaoui (2019-, University of Kairouan, Tunisia): Modeling of the Learner Set of Values based on Educational Game Play.

5.                 Mona Abou Taka (2019, Athabasca University, Alberta, Canada): Mobile Educational Environments Using Recommender Systems: A Systematic Review.

6.                 Kirstie Ballance (2018-2019, Athabasca University, Alberta, Canada): Affect Recognition in Text-based Media - A Contextual Approach.

7.                 Mikhail Vinogradov (2018-, Athabasca University, Alberta, Canada): Improving Student Mental Health through Gamification of Self-Set Health Objectives.

8.                 Sandra Mulalic (2018, Athabasca University, Alberta, Canada): Systematic review of existing research and developments of educational mobile Augmented Reality (AR) applications.

9.                 Patrick Corbett (2017-, Athabasca University, Alberta, Canada): Increasing Problem Solving, Associative Reasoning and Organization and Planning Metacognitive Skills through Online Gaming.

10.             Mouaath Guesmi (2017-, University of Kairouan, Tunisia): Detecting misconceptions through mobile learning games - Case of primary school mathematical errors and misconceptions.

11.             Wael Channaa (2017-2019, Athabasca University, Alberta, Canada): Using Robots for Educational Purpose (Appearance Issues).

12.             Cheng-Li Chen (2016-2019, Athabasca University, Alberta, Canada): Platform Independent Game-based Educational Reward System.

[His research has been disseminated via 4 conference papers and a book chapter][His conference papers have been nominated once for Best Paper Award in 2016 and once for Best Student Paper Award in 2017. One of his conference papers has received Excellent Paper Award in 2018]

13.             Sanda Hammedi (2016-2017, University of Kairouan, Tunisia): Knowledge modeling and educational games for the prevention against non-communicable chronic diseases.

[Her research has been disseminated via 1 conference paper]

14.             Matthew Stavert (2016-2018, Athabasca University, Alberta, Canada): Gaming as a Service Research Assessment Toolkit.

15.             Ebenezer Aggrey (2016-2018, Athabasca University, Alberta, Canada): Automatic Test Item Generation from Knowledge Structure.

[His research has been disseminated via 2 conference papers]

16.             Miao-Han Chang (2016-2019, Athabasca University, Alberta, Canada): Annotation Behaviour Clustering.

[Her research has been disseminated via 3 conference papers]

17.             Tich Hwata (2015-2016, Athabasca University, Alberta, Canada): Intrusion Behavior Pattern Detection based on Time-Series Data Mining and Sequential Data Mining.

18.             Ken Mulder (2015-, Athabasca University, Alberta, Canada): Allo-Egocentric Navigation System using a Monocular Camera and Fiducial Markers.

[His research has been disseminated via 1 conference paper]

19.             Mojibola Abioye (2015-2019, Athabasca University, Alberta, Canada): Gender Issues Affecting the Use Humanoid Robots in Education.

[Her research has been disseminated via 3 conference paper]

20.             Qumei Yu (2015-2016, Athabasca University, Alberta, Canada): Mobile Sensing and Battery Life

21.             Neculai Ivascu (2015-2016, Athabasca University, Alberta, Canada): Mobile Health Condition Diagnosis and Information Recommender.

22.             Michael Madan (2014-2016, Athabasca University, Alberta, Canada): SoLoMo Pediatric Home Health Care.

23.             Kiritharan Kurukkal (2013-2016, Athabasca University, Alberta, Canada): Computerized Method of Marking Multi-Sentence Short-Answer.

24.             Joseph Wu (2012-2014, Athabasca University, Alberta, Canada): Just-in-time and Adaptive Ecological Momentary Intervention System.

25.             John Shaub (2012-2013, Athabasca University, Alberta, Canada): Using New Sensors of Mobile Devices for Personalization.

26.             Serene He (2011-2012, Athabasca University, Alberta, Canada): Finding the Relations between the Topics and Mobile Learning Modes.

[Her research has been disseminated via 1 conference paper]

27.             Sinthuja Jeyachanderan (2011-2012, Athabasca University, Alberta, Canada): Digital Games, Academia and Our Digital Kids.

[Her research has been disseminated via 1 conference paper]

28.             Keith Lo (2011-2012, Athabasca University, Alberta, Canada): Health Care Data Mining from Clinical and Administrative Systems.

[His research has been disseminated via 1 conference paper]

29.             Siu Wing (Sherman) Lam (2011-2012, Athabasca University, Alberta, Canada): Supervised Training with Rule-Based Approach of Activities Recognition.

30.             Trent Winterhalder (2011-2012, Athabasca University, Alberta, Canada): The Use of Time-Series and Sequential Data Mining Algorithms to Identify Behavioural Patterns in Activities of Daily Life (ADL) Sensory Datasets.

31.             Alireza Kharazmi (2011-2016, Athabasca University, Alberta, Canada): Privacy Issues and Challenges in Designing and Deploying Mobile Healthcare.

32.             Manveer Pabla (2010-2012, Athabasca University, Alberta, Canada): Applying Time Series Data Mining Technique to Improve Radiological Workflow.

33.             John Holubeshen (2010-2012, Athabasca University, Alberta, Canada): Reconstructing Damaged Text Using Genetic Algorithms.

34.             Syed Farooq Ahmed (2010-2011, Athabasca University, Alberta, Canada): Finding the Relations between the Topics and Mobile Learning Modes.
[His research has been disseminated
via 1 conference paper]

35.             David Jones (2010-2012, Athabasca University, Alberta, Canada): Developing a Multiplayer Online Role Playing Game for Teaching Youth Finance.

[His research has been disseminated via 2 journal papers and 1 conference paper]

36.             Chien-Heng Lu (2010-2012, Athabasca University, Alberta, Canada): Story-based Context-awareness Role Playing Learning Activity Generation.

[His research has been disseminated via 2 book chapters, 2 journal papers, and 6 conference papers]

37.             Laurie Cutrone (2009-2010, Athabasca University, Alberta, Canada): Assessing Students' Answers to Open Questions.

[Her research has been disseminated via 3 conference papers]

38.             Keith Ying (2008-2011, Chung-Yuan Christian University, Chung-Li, Taiwan): Chromosome-based Annotation Behavior Analysis.

[His research has been disseminated via 2 conference papers and 1 journal paper]

39.             Ming-Xiang Fan (2008-2010, Chung-Yuan Christian University, Chung-Li, Taiwan): Measuring Student's Science Process Skills in Virtual Experiment Environment with Graph Edit Distance.

[His research has been disseminated via 1 book chapter and 3 conference papers]

40.             Michael Ratch (2008-2010, Athabasca University, Alberta, Canada): Virtual Project Management System for Enterprise Software Configuration Projects.

41.             Ping Mu (2008-2009, Athabasca University, Alberta, Canada): A Study on Reputation Systems and Fraud Protection in Internet Market.

[His research has been disseminated via 1 conference paper]

42.             Dirksen Liu (2008-2009, Athabasca University, Alberta, Canada): Route Recommendation based on Behavior Analysis.

[His research has been disseminated via 1 journal paper and 2 conference papers]

43.             Nadeem Visanji (2007-2010, Athabasca University, Alberta, Canada): The Smart Home - How Ubiquitous Systems and Intelligent Objects Will Make our Lives Easier.

44.             Eduardo Werneck (2007-2009, Athabasca University, Alberta, Canada): Designing a Game-based Learning System for Informal Learning in the Real World.

[His research has been disseminated via 1 journal paper and 2 conference papers]

45.             Gordon Barker (2007-2008, Athabasca University, Alberta, Canada): Finding Patterns of Alert from Ubiquitous Sensor Data.

46.             Chun-Wei Lyu (2007-2011, Chung-Yuan Christian University, Chung-Li, Taiwan): Game-based Activity of Daily Life Generation for ASD Children.

[His research has been disseminated via 1 journal paper and 1 conference paper]

47.             Chun Chang (2007-2009, Chung-Yuan Christian University, Chung-Li, Taiwan): Personalized Activity Generator in Mobile Context-awareness Role Playing Game for Museum Learning.

[His research has been disseminated via 1 book chapter and 1 conference paper]

48.             Yun-Cheng Chen (2007-2010, Chung-Yuan Christian University, Chung-Li, Taiwan): Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Outcome - A Study on Elementary School Students' English Vocabulary Learning.

[His research has been disseminated via 1 journal paper and 1 conference paper]

49.             Chieh-Lun Liu (2006-2009, Chung-Yuan Christian University, Chung-Li, Taiwan): Efficient Remedial Learning Path Planner for Learning in the Real World.

[His research has been disseminated via 2 conference papers]

50.             Shih-Bin Chen (2006-2009, Chung-Yuan Christian University, Chung-Li, Taiwan): Item Generating System for Bloom-based Adaptive Test.

[His research has been disseminated via 1 conference paper]

51.             Yun-Lin Tsai (2006-2009, Chung-Yuan Christian University, Chung-Li, Taiwan): Construct an Intelligent Home Monitoring System with Simple Sensors.

52.             Chun-Hao Tseng (2006-2008, Chung-Yuan Christian University, Chung-Li, Taiwan): Designing a Real-life Mathematic Problem Generator to Reduce Age-related Cognitive Decline.

53.             Stis Wu (2006-2008, Chung-Yuan Christian University, Chung-Li, Taiwan): Applying the Stage Concept in the Games to Design Personalized Learning Scene for Ubiquitous Learning.

[His research has been disseminated via 1 journal paper and 3 conference papers]

54.             Neil Pengelly (2007-2008, Athabasca University, Alberta, Canada): Integration of Information Technologies in the Home Environment.

55.             Hwei-Nung Lin (2005-2007, Chung-Yuan Christian University, Chung-Li, Taiwan): Designing the Healthcare System Based on Petri Net.

[His research has been disseminated via 1 journal paper and 1 conference paper]

56.             Cheng-En Pang (2005-2007, Chung-Yuan Christian University, Chung-Li, Taiwan): Designing a Rule Base System for Mobile Healthcare with Petri Net.

57.             Min-Chang Wu (2005-2007, Chung-Yuan Christian Univ., Taiwan): Generating Location-aware Guidance Instructions with Landmark Theory.

[His research has been disseminated via 2 conference papers]

58.             Alex Chang (2004-2007, Chung-Yuan Christian Univ., Taiwan): Planning a Context-aware Learning Path for Students According to Their Misconceptions.

[His research has been disseminated via 1 journal papers and 4 conference papers]

59.             Tzu-Husan Wu (2004-2006, Chung-Yuan Christian University, Chung-Li, Taiwan): Applying Petri Net to Building Learning Diagnostic Model for Providing Learning Feedback.

[His research has been disseminated via 1 conference paper]

60.             Kuan-Ting Chen (2004-2006, Chung-Yuan Christian Univ., Taiwan): Designing a Problem-Based Learning Conversation Agent based on Speech Act Theory.

[His research has been disseminated via 1 conference paper]

61.             Kun-Fa Cheng (2003-2005, Chung-Yuan Christian University, Chung-Li, Taiwan): Designing a Teaching Feedback Mechanism based on Concept Map Similarity in Problem-Based Learning Environment.

[His research has been disseminated via 1 book chapter and 3 conference papers]

 

Undergraduate Graduation Project Student (21)

1.               Chris Kidney (2019-, Athabasca University, Alberta, Canada): PvE Gaming Function Enhancement for Web-based MMORPG.

2.               Greg Parton (2019-, Athabasca University, Alberta, Canada): Android Game Engine.

3.               Chad Cromwell (2018-, Athabasca University, Alberta, Canada): HTML5 based Online Trading Card Game.

4.               Dan Rose (2018-, Athabasca University, Alberta, Canada): HTML5 based Online Trading Card Game.

5.               Ryan Morehouse (2018-2019, Athabasca University, Alberta, Canada): Data Analytics for Health.

6.               Soumia Hachami (2018-2019, Athabasca University, Alberta, Canada): Data Analytics for Health.

7.               Daylan Vig (2018-2019, Athabasca University, Alberta, Canada): Incomplete Sentences with Missing Characters and Words Rebuilder

8.               Ted Krahn (2018, Athabasca University, Alberta, Canada): Browser based Competition Mini Games.

9.               Jon Fong (2017-2018, Athabasca University, Alberta, Canada): Robo Clash.

10.           Sonali Malik (2017-2018, Athabasca University, Alberta, Canada): Design and implement a user friendly interface that motivates users to keep playing an online game.

11.           Gharnata Khan (2016, Athabasca University, Alberta, Canada): Treasure Hunting Game.

12.           Kevin Stam (2016, Athabasca University, Alberta, Canada): Mobile Treasure Hunting Game.

13.           Andrew Burgess (2016, Athabasca University, Alberta, Canada): Sentence Completer

14.           Ayham Al-Sayed (2015-2016, Athabasca University, Alberta, Canada): Multi-User and Multi-Agent ONLINE Chatroom.

15.           Ming Wu (2014, Athabasca University, Alberta, Canada): Multi-User and Multi-Agent Online Chatroom.

16.           Balraj Sandhu (2013-2014, Athabasca University, Alberta, Canada): An Investigative Look at the Canadian Health IT Landscape.

17.           Thomas Rollins (2013, Athabasca University, Alberta, Canada): Java Online Judge.

18.           Thomas Gonzalez (2012, Athabasca University, Alberta, Canada): Non-Player Characters in Game-based Educational Reward System.

19.           Matthew Brong (2012-2013, Athabasca University, Alberta, Canada): Tectonic Plate Terrain Generation.

20.           Lynn-Louise Blomerus (2010, Athabasca University, Alberta, Canada): Incomplete Sentences with Missing Characters and Words Rebuilder.

21.           Clayton Clemens (2008-2009, Athabasca University, Alberta, Canada): LetterBox

 

Research Assistant and Intern (60)

*no detailed time periods but only year information for earlier years' RAs and Research Interns

*may miss some earlier years' RAs and Research Interns, please remind me if you are one of them 

1.               Ted Krahn (January 2019~December 2019, Athabasca University, Alberta, Canada): Sequential Learning Behaviour Pattern Extraction.

2.               Cheng-Li Chen (May 2019~March 2020, Athabasca University, Alberta, Canada): Browser-based Trading Card Game.

3.               Tamra Ross (December 2018~, National Institute of Technology, Sikkim, India): Meta-Cognitive Educational Game - Pirate Hunter, Weekend Barista, CR2k, Crossplay.

4.               Gerald Abshez (November 2018~April 2019, Athabasca University, Alberta, Canada): Finding Relationships among Learning Objects.

5.               Scott McQuoid (September 2017~, Athabasca University, Alberta, Canada): Online Metacognitive Educational Game with Analytics.

6.               Tales Henrique Carvalho (June 2019~September 2019, Universidade Federal De Itajubá - Unifei, Brazil): Virtual Player Workshop and Dashboard.

7.               Mel Elvin Mirasol (May 2019~July 2019, Universidade Do Vale Do Taquari - Univates, Brazil): Discovery of Interactions among Drugs via Text Mining and Natural Language Processing Techniques.

8.               Suzinara Strassburger Marques (May 2019~July 2019, Universidade Do Vale Do Taquari - Univates, Brazil): Speaking-based Conversation Quest.

9.               Chris Cameron (May 2019~August 2019, Athabasca University, Alberta, Canada): Secured Communications between WebSocket Bridge Server and Client.

10.           Liliana Quyen Tang (May 2019~August 2019, Athabasca University, Alberta, Canada): Responsive Web User Interface Design and Development.

11.           Philip Kirkbride (May 2019~August 2019, Athabasca University, Alberta, Canada): Multi-Language Feature for Web-based System.

12.           Jamie de Domenico (November 2018~June 2019, Athabasca University, Alberta, Canada): Systematic Literature Review on Knowledge Structures Designed and Used in Advanced Learning Technology Research Are.

13.           Shu-Yu Zheng (August 2018~October 2018, Mingdao University, Taiwan): Graphics Design for Educational Game

14.           Xiao-Qian Xu (August 2018~October 2018, Mingdao University, Taiwan): Graphics Design for Educational Game

15.           Kuan-Hsing Wu (July 2018~August 2018, Chung-Yuan Christian University, Taiwan): Speaking-based Conversation Quest Management and Assessment

16.           Pei-Shan Yu (July 2018~August 2018, Chung-Yuan Christian University, Taiwan): Speaking-based Conversation Quest Management and Assessment

17.           Yu-Ting Wang (July 2018~August 2018, Chung-Yuan Christian University, Taiwan User Interface Enhancement and Responsive Web Design

18.           Zhi-You Chen (July 2018~August 2018, Chung-Yuan Christian University, Taiwan): Non-Player controlled Characters that can Interact with Players in Educational Game

19.           Tzu-Jui Chu (July 2018~August 2018, Chung-Yuan Christian University, Taiwan): Non-Player controlled Characters that can Interact with Players in Educational Game

20.           Vladyslav Valeryevich Klitsunov (July 2018~September 2018, Ukrainian Engineering and Pedagogical Academy, Ukraine): Meta-Cognitive Educational Game - CR2k.

21.           Sakshi Kishore (June 2018~August 2018, National Institute of Technology, Sikkim, India): Meta-Cognitive Educational Game - Crossplay.

22.           Renhao Lei (July 2018~September 2018, Southeast University, China): User Interactivity and Actions Replay.

23.           Jason Bishop (November 2017~January 2018, Athabasca University, Alberta, Canada): Meta-Cognitive Educational Game - In-game Currency and Vendor.

24.           Arta Farahmand (November 2017~January 2018, Athabasca University, Alberta, Canada): Meta-Cognitive Educational Game - Dashboard.

25.           Xue Luo (2017, Southeast University, China): Role Playing Quest Design for Multiplayer Educational Game

[the research has been disseminated in 1 conference paper(s)]

26.           Wei-Liang Hong (April 2017~August 2017, Athabasca University, Alberta, Canada): Mobile Live Action Role Playing Game

27.           Chris Lu (April 2017~August 2017): Mobile Live Action Role Playing Game

28.           Chiung-Wei Yeh (June 2016~August 2016, Shu-Te University, Taiwan): Web User Interface and Item Design for Educational Game

29.           Ting-Yu Yao (June 2016~August 2016, Shu-Te University, Taiwan): Web User Interface and Item Design for Educational Game

30.           Sarabjeet Singh (2016, Indian Institute of Technology Roorkee, India): The Use of Open Street Map in Next Stop Recommender

31.           Cheng-Li Chen (November 2015~March 2016, Athabasca University, Alberta, Canada): Educational Resource Information Communication (ERIC) API

[the research has been disseminated in 1 conference paper(s) and 1 journal paper(s)]

32.           Wei-Liang Hong (November 2015~March 2016, Athabasca University, Alberta, Canada): Role Playing Quest Design for Multiplayer Educational Game

33.           Bing Xu (2015, Beijing Normal University, China): Role Playing Quest Design for Multiplayer Educational Game

[the research has been disseminated in 1 conference paper(s)]

34.           Neculai Ivascu (October 2014~December 2014, Athabasca University, Alberta, Canada): Algorithm to suggest daily practice

35.           Vahid Bahreman (October 2014~December 2014, Athabasca University, Alberta, Canada): Design and Implementation of Self-Regulated Learning Achievement

[the research has been disseminated in 1 conference paper(s)]

36.           Carlos Toledo Rodriguez (September 2014~Febrary 2015, Instituto Superior de Diseño, Cuba): Motion-Sensing based Virtual Experiment Environment

37.           Cheng-Li Chen (August 2014~January 2015, Athabasca University, Alberta, Canada): Educational Game Achievement Design based on the Analysis of Achievements in Commercial Games.

[the research has been disseminated in 1 conference paper(s)]

38.           Boshi Li (August 2014~December 2014, Athabasca University, Alberta, Canada): Reward Points Calculation based on Sequential Pattern Analysis in an Educational Mobile App

[the research has been disseminated in 1 conference paper(s)]

39.           Isa Amistad (July 2014~December 2014): User Interface Design for Educational Mobile App

40.           Ebenezer Aggrey (May 2014~March 2015, Athabasca University, Alberta, Canada): Item Generation and Online Test System

[the research has been disseminated in 2 conference paper(s)]

41.           Ricardo Escandon (2014, Instituto Tecnológico y de Estudios Superiores de Monterrey, Mexico): Physical View Controller and Virtual Joystick on Mobile Devices

42.           Cheng-Li Chen (September 2013~August 2014, Athabasca University, Alberta, Canada): Web Enablement Feasibility R&D Project

43.           Denis Lachance (May 2013~August 2013, Athabasca University, Alberta, Canada): Virtual Experiment Environment in Kinect

44.           Cheng-Hsin Chen (May 2013~December 2013, Athabasca University, Alberta, Canada): MEGA World Enhancement

[the research has been disseminated in 5 conference paper(s)]

45.           Huy Tran (April 2013~September 2013, Athabasca University, Alberta, Canada): Trading Card Game Moodle Module

46.           Sokly Sa (March 2013~April 2013): HTML5 based Game-based Educational Reward System

47.           Miao-Han Chang (March 2013~March 2015, Athabasca University, Alberta, Canada): General Rapid Annotation Clustering Enhancement

[the research has been disseminated in 3 conference paper(s) and 1 journal paper(s)]

48.           Chris Lu (March 2013~August 2013): Web-based Computerized Marking System

[the research has been disseminated in 1 conference paper(s)]

49.           Henrique de Oliveira Vieira (2013, Universidade de Brasilia, Brazil): Role Playing Quest Design for Multiplayer Educational Game

50.           Ruei-Hao Huang (October 2012~March 2013, Athabasca University, Alberta, Canada): English Correction and Marking

51.           Ed-Ross (July 2012~March 2013, Athabasca University, Alberta, Canada): Gyroscope and Accelerator Based Positioning

52.           Ebenezer Aggrey (July 2012~March 2013, Athabasca University, Alberta, Canada): X-Chart based SOAP Notes Analysis

[the research has been disseminated in 1 conference paper(s)]

53.           Craig Diotte (July 2012~March 2013, Athabasca University, Alberta, Canada): Enhancement of Assessment Game World

54.           Fabio de Sousa Leal (May 2012~August 2012, Universidade Federal de Campina Grande, Brazil)

55.           Ben Ripley (April 2012~March 2013, Athabasca University, Alberta, Canada): Next-Stop Recommender for Mobile Users

[the research has been disseminated in 1 conference paper(s)]

56.           Ming Wu (March 2012~September 2012, Athabasca University, Alberta, Canada): Multi-User and Multi-Agent Online Chatroom

57.           Thomas Gonzalez (March 2012~September 2012, Athabasca University, Alberta, Canada): Non-Player Characters in Game-based Educational Reward System

58.           Ed-Ross (November 2011~September 2012, Athabasca University, Alberta, Canada): Mobile Learning Recommender

59.           Keith Lo (October 2011~March 2012, Athabasca University, Alberta, Canada): Uncover Hidden Relationships in Clinical and Administrative Healthcare Data with Sequential Data Mining Approach

[the research has been disseminated in 1 conference paper(s)]

60.           Chris Lu (August 2011~Januar 2012): Landmark-based Navigator

61.           Touraj Vaziri (August 2011~March 2012, Athabasca University, Alberta, Canada): Mobile Treasure Hunting Game

62.           Quan Meng (July 2011~March 2012, Athabasca University, Alberta, Canada): Web-based Computerized Marking System

[the research has been disseminated in 1 conference paper(s)]

63.           Steven Lu (July 2011~March 2012, Athabasca University, Alberta, Canada): Agents in MORPG for Finance Education

64.           Scott Mpoyi (July 2011~March 2012, Athabasca University, Alberta, Canada): PvE and Quest Development in Web-based Multiplayer Educational Game

65.           Cheng-Hsin Chen (July 2011~March 2012, Athabasca University, Alberta, Canada): Broken Sentence Rebuilder

66.           Shaun Reiger (July 2011~October 2011, Athabasca University, Alberta, Canada): Personalized Learning Reward and Service Development in Learning Management System

67.           David A. Jones (October 2010~March 2011, Athabasca University, Alberta, Canada): Multiplayer Online Role Playing Game For Teaching Youth Finance

[the research has been disseminated in 1 conference paper(s), 2 journal paper(s)]

68.           Chris Lu (March 2010~April 2011, Athabasca University, Alberta, Canada): Story-based Context-awareness Role Playing Learning Activity Generation

[the research has been disseminated in 2 conference paper(s), 1 journal paper(s), and 1 book chapter(s)]

69.           Laurie Cutrone (October 2009~March 2010, Athabasca University, Alberta, Canada): Automarking

[the research has been disseminated in 3 conference paper(s)]


 

Projects (Research and Industrial)

1.       Real Estate Information System User Experience Analysis, Mitacs Accelerate program, Mitacs, 2019-2021. [Principal Investigator]

2.       Learning Technology for All, UNESCO International Research and Training Centre for Rural Education (INRULED), 2019-2020. [Principal Investigator Coordinator]

3.       Discovery of Interactions among Drugs via Text Mining and Natural Language Processing Techniques, Alberta Innovates Summer Studentship, Alberta Innovates, Canada, 2019. [Principal Investigator]

4.       Automatic Knowledge Structure Generation from Learning Materials, NSERC USRA (Undergraduate Student Research Award), The Natural Sciences and Engineering Research Council of Canada (NSERC), Canada, 2019. [Principal Investigator]

5.       Systematic Literature Review on Knowledge Structures Designed and Used in Advanced Learning Technology Research Area, Academic Research Fund (ARF), Athabasca University, Canada, 2018 [Principal Investigator]

6.       26th International Conference on Computers in Education (ICCE 2018), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2018

7.       Generating personalized study guide for self-paced learning online, NSERC Discovery Grant, The Natural Sciences and Engineering Research Council of Canada (NSERC), Canada, 2018-2023. [Principal Investigator]

8.       Competition Game Design for Problem Solving Metacognitive Skill, Academic Research Fund (ARF), Athabasca University, Canada, 2018 [Principal Investigator]

9.       25th International Conference on Computers in Education (ICCE 2017), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2017

10.   Enhancing an Online Educational Game with Advanced Game Interfaces and Mechanisms, NSERC USRA (Undergraduate Student Research Award), The Natural Sciences and Engineering Research Council of Canada (NSERC), Canada, 2019. [Co-Principal Investigator]

11.   Improving meta-cognitive skills of Canadians through a community-based educational online game, Community Investment Program, Canadian Internet Registration Authority, Canada, 2017-2018 [Co-Principal Investigator]

12.   Quest Design for Java Programming Course in Multiplayer Educational Game World, Mitacs Globalink program, Mitacs, 2017. [Principal Investigator]

13.   Prototype of Live Action Role-Playing Mobile App, Academic Research Fund (ARF), Athabasca University, Canada, 2017 [Principal Investigator]

14.   8th IEEE International Conference on Technology for Education (IEEE T4E 2016), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2016

15.   Educational Reward Plug-In for Massively Open Online Course (MOOC) Platform, Mitacs Globalink Research Award, Mitacs, Canada, 2016-2017 [Principal Investigator]

16.   Identifying Students' Thinking Skills based on the Pattern Analysis of Their Interaction Behaviours Observed in Virtual Worlds, Mitacs Globalink Research Award - MHRD, Mitacs, Canada, 2016-2017 [Principal Investigator]

17.   Design and Implementation of Bio-Inspired Student Clustering Approach based on Students' Annotations on Web-based Reading Materials, Mitacs Globalink Research Award - MHESR, Mitacs, Canada, 2016-2017 [Principal Investigator]

18.   The Integration of Open Street Map and Next Stop Recommender, Mitacs Globalink program, Mitacs, 2016. [Principal Investigator]

19.   Privacy and Security Guaranteed Communication and Authorization Framework and Moodle Plug-in Module Design and Development, Academic Research Fund (ARF), Athabasca University, Canada, 2015-2016 [Principal Investigator]

20.   Knowledge Structure based Gamification, Research and Study Leave Travel and Relocation Fund, Athabasca University, Canada, 2015

21.   2nd International Conference on Smart Learning Environments (ICSLE 2015), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2015

22.   RPG like Quest Design for Learning Primary School Level English in Multiplayer Educational Game World, Mitacs Globalink program, Mitacs, 2015. [Principal Investigator]

23.   Motion-Sensing based Virtual Experiment Environment, Emerging Leaders in the Americas Program (ELAP), Government of Canada, Canada, 2014. [student who received the scholarships is coming from Cuba]

24.   22nd International Conference on Computers in Education (ICCE 2014), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2014

25.   The design of reward points and achievements for mobile app, NSERC Engage, The Natural Sciences and Engineering Research Council of Canada (NSERC), Canada, 2014. [Principal Investigator]

26.   Innovative User Interface Design for Mobile Educational Game, Mitacs Globalink program, Mitacs, 2014. [Principal Investigator]

27.   Web Enablement Feasibility R&D Project, Industrial Research Assistance Program (IRAP), National Research Council (NRC), Canada, 2013-2014

28.   5th Annual International Conference on Awareness Science and Technology (ICAST 2013), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2013

29.   Annotation Behavior Clustering, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2013-.  [Principal Investigator]

30.   Game-based Educational Reward System Moodle Plug-ins, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2013-. [Principal Investigator]

31.   RPG like Quest Design for Learning Java Programming in Multiplayer Educational Game World, Mitacs Globalink program, Mitacs, 2013. [Principal Investigator]

32.   Enhancements of Web-based Multiplayer Assessment Game World, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2012-2013.  [Principal Investigator]

33.   Multi-User and Multi-Agent Online Chatroom, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2013-2014. [Principal Investigator]

34.   20th International Conference on Computers in Education (ICCE 2012), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2012

35.   Exploring the Use of Mobile Health-Related Technology to Improve Self-Care, Self-Efficacy, Perception of Social Support, Health Alerts, and Health Parameter Monitoring in Older Adults Living at Home in Rural and Small Town Alberta, Academic Research Fund (ARF), Athabasca University, Canada, 2012-2013 [Co-Investigator]

36.   X-Chart based SOAP Notes Analysis, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2012- [Principal Investigator]

37.   Gyroscope and Accelerometer based Positioning Agent, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2012- [Principal Investigator]

38.   Non-Player Characters in Game-based Educational Reward System, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2012- [Principal Investigator]

39.   Next-Stop Recommender for Mobile Users, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox, Canada, 2012-  [Principal Investigator]

40.   Discipline-independent Educational Reward Game, Mitacs Globalink program, Mitacs, 2012. [Principal Investigator]

41.   5th European Conference on Games Based Learning (ECGBL 2011), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2011

42.   Uncover Hidden Relationships in Clinical and Administrative Healthcare Data with Sequential Data Mining Approach, Academic Research Fund (ARF), Athabasca University, Canada, 2011-2012 [Principal Investigator]

43.   Agents in MORPG for Finance Education, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2011-2012 [Principal Investigator]

44.   Web Services Development for Automarking, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2011-2012  [Principal Investigator]

45.   PvE and Quest Development in Web-based Multiplayer Educational Game, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2011-2012  [Principal Investigator]

46.   Mobile Treasure Hunting Game, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2011-2012  [Principal Investigator]

47.   Broken Sentence Rebuilder, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2011  [Principal Investigator]

48.   Landmark-based Navigation System, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2011  [Principal Investigator]

49.   Personalized Learning Reward and Service Development in Learning Management System, Undergraduate Student Research Awards, Natural Sciences and Engineering Research Council (NSERC), Canada, 2011 [Co-Principal Investigator]

50.   Educational Massively Multiplayer Online Role Playing Game For Teaching Youth Finance, Mission Critical Research (MCR) Fund, Athabasca University, Canada, 2010-2011 [Principal Investigator]

51.   18th International Conference on Computers in Education (ICCE 2010), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2010

52.   Applying Web-mediated Collaborative Learning and Self-regulated Learning to Improve Students' Learning, National Science Council, Taiwan, 2010-2011 [Associated Investigator]

53.   Developing Short-Answer Item Generation System for Diagnosing Cognitive Levels by Using Cognitive Linguistics and Graph Theory, National Science Council, Taiwan, 2010-2011 [Associated Investigator]

54.   Story-based Context-awareness Role Playing Learning Activity Generation, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2010  [Principal Investigator]

55.   10th International Symposium on Pervasive Systems, Algorithms, and Networks (I-SPAN 2009), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2009

56.   Computerized Method of Assessing Open-ended Questions, Mission Critical Research (MCR) Fund, Athabasca University, Canada, 2009-2010 [Principal Investigator]

57.   Developing Automatic Item Generation System for Diagnosing Higher Cognitive Levels by Using Data Mining and Cognitive Linguistics Techniques, National Science Council, Taiwan, 2009-2010 [Associated Investigator]

58.   NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics, NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2009 [Context-awareness and Location-based Learning Service track] [Project Associates]

59.   Massively Multi-player Online Role Playing Game for Learning Java, Athabasca University, Canada, 2009 [Co-Principal Investigator]

60.   Journal Questionnaire Import/Export System, VB.NET/Excel/Access, Archilife Fundation, Taiwan, 2008

61.   Online Subscribe Module, PHP/mySQL, Archilife Fundation, Taiwan, 2007

62.   Internet eMail Service of Chung-Yuan Alumni Association, Linux/MAIL2000, Chung-Yuan Alumni Association, Taiwan, 2005

63.   Human Resource System (Web Version), JSP/AS-400, Archilife Fundation, Taiwan, 2005

64.   Knowledge Base Query System, Archilife Fundation, Taiwan, 2004

65.   Evaluation System of Professional Competence for Engineer Level, China Motor Corp., Taiwan, 2004

66.   Research on Stimulating the Female College Freshmen to do Exercises with the Tailored Game-based Learning Environment for Physical Activities (I)/(II), National Science Council, Taiwan, 2003/8-2005/7

67.   Consultant of Mobile Tutoring System in National Palace Museum, aEnrich Technology, Taiwan, 2003

68.   Evaluation System of Professional Competence for Recruit, JSP/mySQL, Mitsubish Motors Corp., Taiwan, 2003

69.   Using Situated Learning to Teach Foreign Brides Chinese Characters and Arts with a Lecture-Review Website, Ministry of Education, Taiwan, 2003

70.   Course Information Query System, ASP/SQL Server, Center for Continuing Education, Chung-Yuan Christian Univ., Taiwan, 2003 (http://ivr.cycu.edu.tw/)

71.   Human Resource Scaling System, ASP/SQL Server, Industrial Technology Research Institute, Taiwan, 2002

72.   Online Movie & Picture Management System, BCB/SQL Server, Ease-Coast National Scenic Area Administration, Taiwan, 2002

73.   Click-And-Call System (Call Center), NetMeeting/ ASP/ SQL Server/ PSTN/ Wireless Cell Phone/ VoIP, 2Net Corp., USA, 2000

74.   International Biomedical Networks, Java/HTML/ASP/SQL Server 7.0, Biomedical Research Lab., USA, 1999-2000

75.   Internet Communication Network, Java, USA, 1999

76.   CyberAlbum, Java/HTML/ASP/SQL Server 7.0, USA, 1999

77.   Interactive Counseling Network, Java/HTML/ASP/SQL Server 6.5, USA, 1998

78.   Engineering Contract Management System, Delphi/dBase, Taiwan, 1998

79.   Management System of Entrance Examination for Graduate Schools, Visual Basic/Microsoft Access, Taiwan, 1997

80.   Library Management System, Visual C++/MFC, Taiwan, 1996

 


 

Talks

1.                Maiga Chang, "Tutorial: Virtual World and Quests Creation on MEGA World (Multiplayer Educational Game for All)", 27th International Conference on Computers in Education, Kenting, Taiwan, December 3, 2019.

2.                Maiga Chang, "Games for Performance Awarding and Meta-Cognitive Skills Training", National Yunlin University of Science and Technology, Taiwan, December 2, 2019.

3.                Maiga Chang, "Games for Meta-Cognitive and English Speaking Skills Training", Asia University, Taiwan, November 30, 2019.

4.                Maiga Chang, "The Use of Knowledge Structure for Creation and Diagnosis", Science of Knowledge, Beijing Normal University, Beijing, China, October 9, 2019. (Online)

5.                Maiga Chang, "Games for Performance Awarding and Meta-Cognitive Skills Training", The Education University of Hong Kong, Hong Kong, September 27, 2019.

6.                Maiga Chang, "Educational Game Types and Their Applications", 6th Smart Education Webinar, organized by Smart Learning Institute, Beijing Normal University, Beijing, China, April 12, 2019. (Online)

7.                Maiga Chang, "Homework Woes? Gaming could be the answer!", Research Webinar Series, organized by Research Centre, Athabasca University, Athabasca, AB, Canada, March 7, 2019 (Online)(Review at https://athabascau.adobeconnect.com/p4f6pd47m75c/)

8.                Maiga Chang, "In-game Card as Educational Reward", Open University of China, Beijing, China, December 11, 2018. (Online)

9.                Maiga Chang, "Doing Research Internship and Study Abroad", Mingdao University, Pitou Township, Changhua County, Taiwan, December 5, 2018.

10.            Maiga Chang, "How do we train smart people with advanced learning technologies?
Using OMEGA as an example", PhD Program in Management, National Kaohsiung University of Science and Technology - First Campus, Kaohsiung, December 3, 2018.

11.            Maiga Chang, "Panel - Diversity and opportunity in graduate education", The Faculty of Graduate Studies Open Forum on Supporting Graduate Research & Education, Edmonton, AB, Canada, November 23, 2018 (Nancy Parker, Maiga Chang, Jane Arscott, Heather DeBoer)

12.            Maiga Chang, "How to making educational games more effective?
The use of rewards and dashboard", Graduate Institute of Digital Learning and Education, Department of Allied Health Education and Digital Learning, National Taipei University of Nursing and Health Sciences, Taipei, Taiwan, November 22, 2018.

13.            Maiga Chang, "What smart people we want to train and how do we do that with advanced learning technologies?", Open Education and Future Creators in Intelligence Era 2nd Innovation & Design Education Webinar (IDEW), organized by Smart Learning Institute, Beijing Normal University, Beijing, China, June 27-29, 2018. (Online)

14.            Maiga Chang, "GRACE: An Online Reading and Annotation Recommendation Platform", Management Information Systems, National Pingtung University of Science and Technology, Pingtung, Taiwan, March 26, 2018.

15.            Maiga Chang, "Trading Card Game and In-game Card as Educational Reward (ICER) Moodle Plug-in", Graduate Institute of Digital Learning and Education, Cheng Shiu University, Kaohsiung, Taiwan, January 15, 2018.

16.            Maiga Chang, "Panel - Multi-sensorial and Cross-disciplinary Innovative Design of Game-based Learning", 25th International Conference on Computers in Education, Christchurch, New Zealand, December 7, 2017 (Ju-Ling Shih, Maiga Chang, Morris S. Y. Jong, Ming-Fong Jan).

17.            Maiga Chang, "Trading Card Game and In-game Card as Educational Reward (ICER) Moodle Plug-in", Graduate Institute of Digital Learning and Education, National Taiwan University of Science and Technology, Taipei, Taiwan, November 22, 2017.

18.            Maiga Chang, "Doing Research Internship and Study Abroad", Mingdao University, Pitou Township, Changhua County, Taiwan, November 19, 2017.

19.            Maiga Chang, "Panel - Exchange and development of good supervisory practice", Athabasca University Faculty of Graduate Studies (FGS) Open Forum - Advancing Graduate Education for the 21st Century An Open Forum for faculty members, Edmonton, AB, Canada, November 15, 2017 (Janice Thomas, Sabine Graf, Maiga Chang)

20.            Maiga Chang, "Session 2: Evaluation Plans and Experiment Designs ", The Research Itinerary Series, Faculty of Graduate Studies, Athabasca University, Athabasca, AB, Canada, November 2, 2017. (Online)

21.            Maiga Chang, "Gamification Implementation in Online Distance Learning", Open and Online Education Symposium, Edmonton & Athabasca, AB, Canada, October 26, 2017.

22.            Maiga Chang, "Session 1: Process Overview, Stages, Tasks, and Foreseeable Challenges", The Research Itinerary Series, Faculty of Graduate Studies, Athabasca University, Athabasca, AB, Canada, October 18, 2017. (Online)

23.            Maiga Chang, "Research Outcome that Support Teachers Teaching and Students Learning Online", Research Workshop on Educational Technology, Caritas Institute of Higher Education, Hong Kong, August 4, 2017.

24.            Maiga Chang, "Dissemination of Your Research Findings", Faculty of Graduate Studies, Athabasca University, Athabasca, AB, Canada, February 8, 2017. (Online)

25.            Maiga Chang, "Context-aware Mobile Educational App: from ideas to findings", 3rd International Conference on Smart Learning Environments (ICSLE 2016), Tunis, Tunisia, September 28, 2016.

26.            Maiga Chang, "Online Test System and Educational Resource Information Communication (ERIC) API", 7th International workshop on Interactive Environments and Emerging Technologies for eLearning (IEETeL 2016), Istanbul, Turkey, September 8, 2016. (Online)

27.            Maiga Chang, "Games for Education Purpose - Trading Card Game and MEGA World", Management Information Systems, National Pingtung University of Science and Technology, Pingtung, Taiwan, June 1, 2016.

28.            Maiga Chang, "Context-aware Mobile Educational App: from ideas to findings", Department of Information and Learning Technology, National University of Tainan, Tainan, Taiwan, January 8, 2016.

29.            Maiga Chang, "Context-aware Mobile Educational App: from ideas to findings", Graduate Institute of Science Education, National Taiwan Normal University, Taipei, Taiwan, January 7, 2016.

30.            Maiga Chang, "Design Principles of Context-aware Mobile Apps", Management Information Systems, National Pingtung University of Science and Technology, Pingtung, Taiwan, October 23, 2015.

31.            Maiga Chang, "Career and Life Experience Sharing and Advices", Department of Visual Design, Shu-Te University, Kaohsiung, Taiwan, December 22, 2015.

32.            Maiga Chang, "Next-Stop Recommender and Landmark-based Navigation System", Management Information Systems, Far East University of Science and Technology, Tainan, Taiwan, December 18, 2015.

33.            Maiga Chang, "Context-aware Mobile Educational App: from ideas to findings", Graduate Institute of Network Learning Technology, National Central University, Chung-Li, Taiwan, December 17, 2015.