Name: Maiga Chang (he/him/his) random photo
Current Position: Full Professor
Affiliation: Athabasca University
Honors and Awards (last 5 years):
  • Honorary Chair Professor, Multidisciplinary Academic Research Center, National Dong Hwa University, Taiwan (2023~2024)
  • IEEE Computer Society Distinguished Visitor (2023~2025, https://www.computer.org/profiles/maiga-chang)
  • IEEE Computer Society Golden Core Member (2023)
  • APSCE Distinguished Researcher Award 2022
Society: Listed in alphabetical order:
  • APSCE EC Member
  • IASLE EC Member
  • IEEE Senior Member
  • GCSCE EC Member
Google Scholar: https://scholar.google.ca/citations?user=89P8c_0AAAAJ
ORCID: https://orcid.org/0000-0002-2827-6223
AU Pure Profile: https://pure.athabascau.ca/en/persons/maiga-chang
Publons: https://publons.com/researcher/3403842/maiga-chang/
Youtube: https://youtube.vipresearchgroup.ca/
Academia.edu: https://athabascau.academia.edu/MaigaChang/
Linkedin: https://www.linkedin.com/in/maiga-chang-8552606/
Facebook: https://www.facebook.com/profile.php?id=100012572347119
Telephone: +1-866-916-8646
Address (Work): 1 University Drive, Athabasca, AB, Canada (postal code T9S 3A3)
Email: maigac(at)athabascau.ca or maiga.chang(at)gmail.com
Website: http://maiga.athabsacau.ca
Shortcuts
Introduction, Major Research Outcome, Summary of Publication and Academic Activity, Honors and Awards, Qualification, Research Fields, Academic Activities, Editing Related Experiences, Program Committee, Conference Reviewer, (Co-)Supervised Students ( PhD, Master, Undergraduate, Research Interns), Projects (Research and Industrial), Talks, Publications ( Edited Books, Book Chapters, Journal Papers, and Conference Papers)
Student Success (since November 2021)
  1. [October 18, 2024] Congratulations to BScIS graduate, Supun De Silva, for being selected by IEEE Northern Canada Section as the winner of Capstone Scholarship 2024 for the project titled "ChatbotLLM - Training Large Language Models for Chatbots". Supun submitted his scholarship application on April 29. We received the notification and a good one on October 18! Congratulations, Supun! Excellent job!
  2. [July 21, 2024] Congratulations to BScIS student Robert Maurice Schmidt (a.k.a., Rob), SIL Research Intern Hsiang-Han Cheng, BScIS graduate Greg Fredin Guliya and MScIS student Kevin Haghighat, for getting the first Authorship Forensics paper, "Authorship Forensics Portal", accepted as Poster Paper by The 32nd International Conference on Computers in Education (ICCE 2024, https://icce2024.ateneo.edu/). Congratulations, Rob, Hsiang-Han, Greg and Kevin!
  3. [June 28, 2024] Congratulations to BScIS student, Robert Maurice Schmidt (a.k.a., Rob), for being selected by Association for Smart Learning Ecosystems and Regional Development (ASLERD) as the winner of SLERD Student Design Contest for the project titled "Authorship Forensics Portal". Rob submitted the project to SLERD Student Design Contest and had been selected as two of the finalists. He then presented it on June 27 and the judges announced the winner on June 28. Congratulations, Rob and the team of ngrampos project (https://ngrampos.vipresearch.ca/#our-team) as the research cannot reach 3rd floor if there is no foundation and first two floors you built!
  4. [April 23, 2024] Congratulations to Motiejus Jonas Lapavicius-Lapp, for being selected by Athabasca University for NSERC Undergraduate Student Research Awards (USRA) for working 16-week (from May 6 to August 24) on the project entitled, "The Design and Development of Self-Improvement Features for Game-based Educational Reward System". Congratulations, Motiejus!
  5. [April 23, 2024] Congratulations to BScIS student, Supun De Silva, for being awarded Athabasca University-Alberta Innovate (AU-AI) Summer Research Studentship (SRS) internship for working 16-week (from May 6 to August 24) on the project entitled, "Drug Explorer for Side-effects and Interactions, an LLM-based Virtual Assistant", a.k.a. our DE SILVAM project. Congratulations, Supun!
  6. [April 6, 2024] Congratulations to Arjun Guliya and Mitacs Globalink Intern, Suraj Van Verma, for getting the first VIP-Bot paper, "A Generative Artificial Intelligence empowered chatbot: System usability and student teachers’ experience", accepted as Short Paper by 20th International Conference on Intelligent Tutoring Systems (ITS 2024, https://iis-international.org/its2024-generative-intelligence-and-its/). Congratulations, Arjun and Suraj!
  7. [June 20, 2023] Congratulations to Mitacs Globalink Intern, Mr. Vinayak Sharma for the accepted paper "Chatbot and Bridge of Multiplayer Educational Game World and Summary Generation Service" presented at 1st International Conference on Metaverse and Artificial Companions in Education and Society, (MetaACES 2023, Open Access Conference Proceedings at https://www.eduhk.hk/metaaces2023/proceedings.html), receiving Best Short Paper Award. Congratulations, Vinayak!
  8. [April 30, 2023] Congratulations to Mitacs Globalink Intern, Mr. Vinayak Sharma for getting the paper, "Chatbot and Bridge of Multiplayer Educational Game World and Summary Generation Service", accepted as Work-in-Progress Paper by 1st International Conference on Metaverse and Artificial Companions in Education and Society, (MetaACES 2023, Open Access Conference Proceedings at https://www.eduhk.hk/metaaces2023/proceedings.html). Congratulations, Vinayak!
  9. [May 14, 2023] Congratulations to Mitacs Globalink Intern, Mr. Harshit Maheshwari for getting admitted to Ontario Tech University with Funding (TA+GRA). Ontario Tech University is a unique, industry-focused institution in Ontario, Canada. Congratulations, Harshit!
  10. [April 28, 2023] Congratulations to Mitacs Globalink Intern, Mr. Jagrit Acharya for getting admitted to MSc in Electrical Engineering at University of Calgary with departmental funding. The University of Calgary is Canada’s entrepreneurial university, is the youngest top-five research university in Canada, and #1 in start-ups. Congratulations, Jagrit!
  11. [April 26, 2023] Congratulations to Mitacs Globalink Intern, Mr. Vinayak Sharma for getting admitted to MASc in Electrical and Computer Engineering program at University of Waterloo. In Maclean's Canadian university reputation survey, Waterloo has placed first as best overall of all universities in Canada, 13 out of 15 times. Waterloo is known as the “Massachusetts Institute of Technology (MIT)” of Canada. Congratulations, Vinayak!
  12. [March 20, 2023] Congratulations to MScIS student, Maria F. Iriarte, for getting the paper, "Preliminary Performance Assessment on Ask4Summary’s Reading Methods for Summary Generation", accepted as Full Paper by 19th International Conference on Intelligent Tutoring Systems, (ITS 2023, https://iis-international.org/its2023/). Congratulations, Maria!
  13. [March 20, 2023] Congratulations to MScIS student, Theodore Krahn (a.k.a., Ted), for getting the paper, "Personalized Study Guide: A Moodle Plug-in Generating Personal Learning Path for Students", accepted as Short Paper by 19th International Conference on Intelligent Tutoring Systems, (ITS 2023, https://iis-international.org/its2023/). Congratulations, Ted!
  14. [March 6, 2023] Congratulations to Mitacs Globalink Intern, Mr. Suraj Van Verma for getting admitted to Master of Science (M.Sc.) in Computer Science at McGill University in Montreal, Quebec, Canada. McGill University is ranked #31 in QS World University Rankings 2023. Congratulations, Suraj!
  15. [February 8, 2023] Congratulations to MScIS student, Mrs. Maria Fernandez Iriarte, for receiving Excellence in Research Scholarship for her research works. Congratulations, Maria!
  16. [July 19, 2022] Congratulations to NSERC USRA, Mohammed Saleh, and MScIS student, Maria F. Iriarte, for getting their two papers, "Ask4Summary Automatically Responds Student's Question with a Summary Assembled from Course Content" and "Ask4Summary: A Summary Generation Moodle Plugin Using Natural Language Processing Techniques", accepted as Workshop Paper and Short Paper by 30th International Conference on Computers in Education, (ICCE 2022, https://icce2022.apsce.net/). Congratulations, Ted!
  17. [July 14, 2022] Congratulations to NSERC USRA, Radomir Wasowski, and MScIS student, Theodore Krahn (a.k.a., Ted), for their accepted paper "LORD: A Moodle Plug-in Helps to Find the Relations among Learning Objects" presented at 18th International Conference on Intelligent Tutoring Systems, (ITS 2022, https://iis-international.org/its2022-bucharest-romania), receiving Best Short Paper Award. Congratulations, Radomir and Ted!
  18. [April 5, 2022] Congratulations to NSERC USRA, Radomir Wasowski, and MScIS student, Theodore Krahn (a.k.a., Ted), for getting their paper "LORD: A Moodle Plug-in Helps to Find the Relations among Learning Objects" accepted as Short Paper and Short Paper by 18th International Conference on Intelligent Tutoring Systems, (ITS 2022, https://iis-international.org/its2022-bucharest-romania). Congratulations, Radomir and Ted!
  19. [March 17, 2022] Congratulations to Mitacs Globalink Intern, Mr. Anirudh Raghavan for getting admitted to M.S. Program in Department of Computer Science at Rutgers University, New Jersey. Rutgers University is a top 100 world university, is a land-grant, sea-grant, and space-grant university, and is accredited by the Middle States Association of Colleges and Schools (Athabasca University is also accredited by). Congratulations, Anirudh!
  20. [February 22, 2022] Congratulations to Mitacs Globalink Intern, Mr. Sayantan Pal, for being accepted by the Doctorate of Philosophy in Computer Science & Engineering program at the University at Buffalo, The State University of New York with full-time Teaching Assistant appointment and Chair's Fellowship! Congratulations, Sayantan!
  21. [January 22, 2022] Congratulations to MScIS students, Mr. Ripley Pennell and Mr. Theodore Krahn, for receiving Excellence in Research Scholarship for their research works. Congratulations, Rip and Ted!
  22. [November 2, 2021] Congratulations to Mitacs Globalink Intern, Sayantan Pal, and MScIS student, Maria F. Iriarte, for getting their paper, "Summary Generation using Natural Language Processing Techniques and Cosine Similarity", accepted as Regular Paper by 21st International Conference Intelligent Systems Design and Applications (ISDA 2021). Congratulations, Sayantan and Maria!
News (within 24 months)
  1. [ALL TIME] Call for Article, Bulletin of Technical Committee on Learning Technology (included in Web of Science's ESCI). https://tc.computer.org/tclt/author-guidelines/
  2. [ALL TIME] Call for Paper, International Journal of Distance Education Technologies (included in Web of Science's ESCI, SCOPUS, EI and more). https://www.igi-global.com/ijdet
  3. [January 13, 2023] Prof. Maiga Chang has been selected and appointed as a Distinguished Visitor in the IEEE Computer Society's Distinguished Visitors Program for the term 2023 to 2025 (see https://www.computer.org/profiles/maiga-chang).
News (older than 24 months)
On-going Research
Call for Research Assistant
  • [CURRENT] looking for Athabasca University's COMP-495, MScIS Thesis route and/or Project route students (volunteer researchers/developers are also welcome) who are interested in taking any follow-up research on the topics listed in "Current On-going Research" and "Major Research Outcome" Section as his or her COMP-495 project (for undergraduate course) or project and thesis research topic (for MScIS students).
    If you are interested in taking this topic, please send an email to me at maiga.chang(at)gmail.com.
  • [CURRENT] looking for Athabasca University's COMP-495, MScIS Thesis route and/or Project route students (volunteer researchers/developers are also welcome) who are interested in taking topic "Automatic Answering Service for Covid-19 Questions with Natural Language Processing and Knowledge Graph" as his or her COMP-495 project (for undergraduate course) or project and thesis research topic (for MScIS students).
    If you are interested in taking this topic, please send an email to me at maiga.chang(at)gmail.com. [Details]
  • [Anytime] (submission dues: January, May, September) Do you want to begin planning for international travel, whether for next semester or next year? You may wish to apply for Mitacs's Globalink Research Award (GRA). You can get $6,000 in GRA support for research collaborations with universities abroad. Destinations include Australia, China, EU member countries, India, Norway, and the United States - the complete list of eligible destinations is on the award web page.
    Talk to me if you are interested (please note that AU has internal deadline)
    . [Details]
Old Posts
  • [2020/11/10] Mitacs and the German Academic Exchange Service (DAAD) have partnered to offer the RISE-Globalink Research Internship (RISE-GRI), which offers undergraduate students at Canadian universities the opportunity to undertake summer research internships at eligible German institutions. RISE-GRI pairs Canadian students with three-month projects supervised by PhD students in Germany. Open to full-time undergraduates in biology, chemistry, computer science, physics, earth sciences, or engineering (or a closely related field) who have completed at least two years of a four- or five-year program.
    If you are interested in taking this topic and start to work on it now (earlier is better), please send an email to me at maiga.chang(at)gmail.com. [Details]
  • [2020/02/24] looking for ONE Alberta-resident undergraduate program student to pursue careers in medical/health and doing a data-enabled health transformation digital health relevant research project via the design and implementation of data analytics, machine learning, and/or artificial intelligence for applying the Alberta Innovates Summer Research Studentship (SRS) program. Success student can use the topic as his or her COMP-495 project. [Details]
    If you are interested, please send me at maiga.chang(at)gmail.com your CV by March 15, 2020.
  • [2019/10/06] Mitacs is now accepting applications for the Mitacs-JSPS Summer Program, which supports graduate students and postdoctoral fellows in all disciplines at Canadian universities to undertake 10-week research projects in Japan in Summer 2020.
    Talk to me if you are interested (please note that AU has internal deadline)
    . [Details]
Major Research Outcome
  1. Artificial Intelligence & Machine Learning
  1. Summary Generation Service for User’s Questions (Ask4Summary)
    The research project (
    https://ask4summary.vipresearch.ca) aims to
    1. create a service running behind the scene to read and parse all teaching materials prepared in different formats (e.g., PowerPoint slides, Word documents, PDF files, and webpages) with the help of the Valid N-gram & POS Service (see https://ngrampos.vipresearch.ca/instructions/doc.html for the instruction document) that uses basic Natural Language Processing techniques include tokenized, n-grams, and part-of-speech to analyze DBpedia dataset;
    2. develop algorithms and methodology to identify key terms with the question a user asks;
    3. make a summary for the content associated to the identified key terms;
    4. assess and verify the usability of the service; and
    5. measure and observe the accuracy of the generated summary.

    The research now has outcome of "Automatic Answering Service for Coronavirus Question", "Summary Generation for Course Content Related Questions", and the "Ask4Summary Moodle plug-in".

    Current version:

    1. Automatic Answering Service for Coronavirus Question (Ask4Summary v2.0): https://askcoviq.vipresearch.ca/
    2. Summary Generation for Course Content Related Questions (use Ask4Summary v2.0): https://eng6420.ask4summary.vipresearch.ca/
    3. Ask4Summary Moodle Plug-in (based Ask4Summary v1.0): https://ask4summary.vipresearch.ca/#download

    Related Videos

    1. Research Progress Presentation: OR the icon is created by Antar and can be downloaded at https://thenounproject.com/term/video-icon/18306/

    Related Publications

    1. Rita Kuo, Maria F. Iriarte, Di Zou and Maiga Chang. (2023). Preliminary Performance Assessment on Ask4Summary’s Reading Methods for Summary Generation. In: 19th International Conference on Intelligent Tutoring Systems, (ITS 2023), Hybrid, Corfu, Greece, June 2-June 5, 2023. (Springer)(accepted)
    2. Mohammed Saleh, Maiga Chang, and Maria F. Iriarte. (2022). Ask4Summary Automatically Responds Student's Question with a Summary Assembled from Course Content. In: Proceedings of the 30th International Conference on Computers in Education, (ICCE 2022), Kuala Lumpur, Malaysia (Hybrid), November 28-December 2, 2022, Volume 2, 413-418.
    3. Mohammed Saleh, Maria F. Iriarte, and Maiga Chang. (2022). Ask4Summary: A Summary Generation Moodle Plugin Using Natural Language Processing Techniques. In: Proceedings of the 30th International Conference on Computers in Education, (ICCE 2022), Kuala Lumpur, Malaysia (Hybrid), November 28-December 2, 2022, Volume 1, 549-554.
    4. Sayantan Pal, Maiga Chang, Maria Fernandez Iriarte. (2021). Summary Generation using Natural Language Processing Techniques and Cosine Similarity. In: the Proceedings of the 21st International Conference on Intelligent Systems Design and Applications, (ISDA 2021), Virtual, December 13-15, 2021. (Springer)(in-press)

  2. Building Chatbots for Learning and Training
    Chatbots are a powerful tool in training and their usage as automated first-level support is ubiquitous, but leveraging chatbots requires learning the language that chatbots speak including the syntax, semantics, and other intricacies. Our research team has proposed a block-based, visual editing environment to alleviate the burden of knowledge imposed on users wishing to implement chatbots in their use of training and/or as an automated first-level of support.

    The block-based editing environment provides teachers, trainers, mentors, and administrative managers opportunity to create chatbots as virtual person or patient for their students/trainees/staffs to practice the communication skills with customers, bedside manner and skills with a patient in the clinic/hospital or an elder in the longterm care facility, etc.

    Students can also create chatbots based on the knowledge they learned in the class; for instances, they can create a chatbot based on the grammars and words they have been taught in a second or foreign language course; or they can create a chatbot based on the taught policies and procedures, conversation practices, or drilling activities or in a customer relationship, a nursing education, or a language learning class.

    Current version:

    1. v1.0 (https://vp.vipresearch.ca/)

    Related Videos

    1. Walk Through Editing Environment (version beta)

    Related Publications

    1. Yu-Ju Lan, Fu-Ling Chung, and Maiga Chang. (2023). A Pilot Study of Preservice Teachers Accepting and Using Chatbots to Enhance CFL Education. In: 2023 International Conference of Innovative Technologies and Learning, (ICITL 2023), Porto, Portugal, August 28-30, 2023, 260-267. (Best Paper Award)
    2. Stavros A. Nikou and Maiga Chang. (2023). Learning by Building Chatbot: A System Usability Study and Teachers’ Views about the Educational Uses of Chatbots. In: 19th International Conference on Intelligent Tutoring Systems, (ITS 2023), Hybrid, Corfu, Greece, June 2-June 5, 2023, 342-351 (Springer)
    3. Maiga Chang and Scott McQuoid. (2022). Visualized Environment to Build Chatbot for Learning and Training. In: 1st International Workshop on Metaverse and Artificial Companions in Education and Society (MetaACES 2022), Virtual, June 24, 2022, 37-38.

  3. Behaviour Analytics, LORD, and Personalized Study Guide plugins for Moodle LMS
    The Behaviour Analytics (BA) Moodle plug-in provides teachers visualization of their students' learning behaviour pattern extracted from the log and clusters students into different groups based on their patterns. Teachers can see how students walk through from one learning object to another; review the common pattern that students in the same group have; and, annotate a group's common pattern or an individual student's pattern based on their own observations.

    We have also developed the LORD (Learning Object Relation Discovery) Moodle plug-in with the help of WordNet and Natural Language Processing. LORD can measure the similarity between two learning objects according to their content in English with the support of WS-NLP (Word & Sentence Natural Language Processing) Similarity Service (see https://ws-nlp.vipresearch.ca/howto/Version2_access.php for the instruction document) and create a more reasonable and objective Learning Object Graph (LOG) that represents students' sequential behaviours among learning objects. We plan to make WS-NLP be capable of dealing with content in French and Hindi in August 2022.

    The Personalized Study Guide (PSG) plug-in rearranges the course learning objects within the course page based on the object's learning style (Felder and Silverman) relevance score. The activities can be rearranged within sections and the sections can be reorganized as well. The PSG and BA plugins work together to provide adaptive learning based on learning style. The BA plugin has the Index of Learning Style (ILS) questionnaire pre-made for students to take, which the PSG plugin can then use to determine the personalisation.

    The PSG plugin also offers the option to use common links, which requires a clustering analysis be made in BA, then selected for prediction. The personalisation comes from the common links among cluster members instead of the ILS. In addition the BA needing to be installed and configured, the PSG plugin's scheduled task needs to run in order to populate the database tables for correct functioning. The BA block provides a button to switch the personalisation on and off, logging when the student switches and displaying the data in the BA dashboard.

    Current version: requires Moodle 3.0 or greater

    1. Behaviour Analytics Moodle plugin
      1. v0.9.0 (stable): has been reviewed and approved by Moodle and can be found and installed from Moodle plugins at https://moodle.org/plugins/block_behaviour; it also received Privacy Friendly award; see stats at https://moodle.org/plugins/block_behaviour/stats).
      2. development version: https://studyguide.vipresearch.ca/networkgraph/download.php
    2. LORD Moodle plugin
      1. v0.7.8 (stable): has been reviewed and approved by Moodle and can be found and installed from Moodle plugins at https://moodle.org/plugins/block_lord; it also received Privacy Friendly award; see stats at https://moodle.org/plugins/block_lord/stats.
      2. development version: https://studyguide.vipresearch.ca/networkgraph/access-lord.php
    3. Personalised Study Guide Moodle plugin
      1. v1.0 (stable): has been reviewed and approved by Moodle and can be found and installed from Moodle plugins at https://moodle.org/plugins/format_psg.
      2. development version: https://studyguide.vipresearch.ca/networkgraph/access-psg.php

    Related Videos

    1. How to Use Behaviour Analytics Moodle plugin:
    2. How-To [Teachers] Use Dashboard in Behaviour Analytics Moodle Plug-in:
    3. How-To [Teachers] Use Lag Sequential Analysis for clustering in Behavious Analytics Moodle Plug-in:
    4. How-To [Teachers] Manually cluster students in Behaviour Analytics Moodle Plug-in:
    5. How-To [Teachers] Use a cluster analysis (in Behaviour Analytics) for the prediction in PSG Format:
    6. How-To [Teachers] Configure Personalized Study Guide Format in Moodle:
    7. How-To [Teachers] Use surveys created in Behaviour Analytics Moodle Plug-in:
    8. Installation and Configuration for Learning Object Relation Discovery (LORD) Moodle Plug-in:
    9. Method used in Learning Object Relation Discovery (LORD) Moodle Plug-in:
    10. LORD (Learning Object Relation Discovery) Moodle plugin:
    11. How-To [Researchers] export anonymized data and see the study ID in Behaviour Analytics Plug-in:

    Related Publications

    1. Ted Krahn, Rita Kuo and Maiga Chang. (2023). Personalized Study Guide: A Moodle Plug-in Generating Personal Learning Path for Students. In: 19th International Conference on Intelligent Tutoring Systems, (ITS 2023), Hybrid, Corfu, Greece, June 2-June 5, 2023. (Springer)(accepted)
    2. Rita Kuo, Radomir Wasowski, Ted Krahn, and Maiga Chang. (2022). LORD: A Moodle Plug-in Helps to Find the Relations among Learning Objects. In: 18th International Conference on Intelligent Tutoring Systems, (ITS 2022), Hybrid, Bucharest, Romania, June 29-July 1, 2022. (Springer)(Best Short Paper Award)
    3. Rita Kuo, Ted Krahn, and Maiga Chang. (2021). Behaviour Analytics - A Moodle Plug-in to Visualize Students' Learning Patterns. In: 17th International Conference on Intelligent Tutoring Systems, (ITS 2021), Hybrid, Athens, Greece, June 7-11, 2021, 232-238. (Springer)

  4. Next-Stop Recommender
    User wandering behaviours may involve many location visits in different order. The research team has proposed an algorithm which can provide users recommendation for their next visit according to the similarity of their behaviours between each others and the connections amongst locations.

    Users can get this recommendation through an app, which can record Points of Interest(POI) from time to time. The app only sends hashed POI and its category (so the server in fact doesn't know what the POI the user visited at any time) as well as an unique uuid (which cannot backtrack to anyone) for the service to match the wandering behaviour patterns and provide recommendations.

    This POI data helps the recommendation engine to give accurate results. The synchronization service will ensure the user always has updated offline data to ensure offline functionality. Users have complete comtrol over the data the app recorded on their behalf.

    Current version: v3.0a.9

    1. Install from Google Play
    2. Download at https://nextstop.vipresearch.ca/

    Related Videos

    1. Final Presentation at VIP ROW 2021
    2. Stage 1: secure and anonymous data synchronization
    3. Stage 2: app and Next-Stop Recommender dashboard
    4. Stage 3: Route and Regular Expression based Recommendation Algorithms

    Related Publications

    1. Ben Ripley, Dirksen Liu, Maiga Chang, and Kinshuk. (2013). Next Stop Recommender. In the Proceedings of 2013 International Joint Conference on Awareness Science and Technology and Ubi-Media Computing (iCAST-UMEDIA 2013), Aizuwakamatsu, Japan, November 2-4, 2013, 120-125. (IEEE)
    2. Siu Hung Keith Lo and Maiga Chang. (2012). An Innovative Way for Mining Clinical and Administrative Healthcare Data. Active Media Technology (AMT 2012), Macau, December 4-7, 2012, 528-533. (Springer)
    3. Keith Lo. (2012). Health Care Data Mining from Clinical and Administrative Systems. Unpublished Master Essay, Athabasca University, Alberta, Canada.
    4. Dirksen Liu and Maiga Chang. (2011). Next-Stop Recommendation to Travelers according to Their Sequential Wandering Behaviours. Journal of Internet Technology, 12(1), 171-179. (SCIE, impact factor 0.448)
    5. Dirksen Liu and Maiga Chang. (2009). Recommend Touring Routes to Travelers according to Their Sequential Wandering Behaviours. In the Proceedings of the 10th International Symposium on Pervasive Systems, Algorithms and Networks, (I-SPAN 2009), Kaohsiung, Taiwan, Dec. 14-16, 2009, 350-355.
    6. Dirksen Liu. (2009). Route Recommendation based on Behavior Analysis. Unpublished Master Essay, Athabasca University, Alberta, Canada.

  5. GRACE (General Rapid Annotation Clustering Enhancement)
    In a course, no matter a traditional classroom learning, distance learning, or e-learning course, there will be some reading activities for students. With those widely used and well-known e-readers, students nowadays can read and make annotations on the screen with their computer, tablet, and smartphone. Making annotations are very important for students as they always focus on the annotations they or their classmates made when they prepare for exams. Students are often borrowing the annotated texts from their classmates to check out whether or not they have overlooked any important content in the textbook. However, most of e-readers in the market don't provide annotation sharing function for users. Even the e-readers want to provide such kind of functions, it may look a mess for students if they see dozen of other students' annotations overlapped on the text. The research team has designed and developed a platform called GRACE (General Rapid Annotation Clustering Enhancement). Teachers can create online reading activities for their students on GRACE and students can do various annotations on the text freely. Moreover, with the help of a bio-inspired innovative clustering method students can see annotation recommendations whenever they make an annotation.

    The recommendations are found based on the similarity that the students' annotations have from other students made on the same text earlier. The GRACE platform is not only able to help students double check their annotations against with others' and make their annotations more complete and better for exam preparation later, but also can help teachers to figure out what potential learning issue(s) a group of students may have through examining their annotation behaviours.

    Current version: GRACE v1.0

    Related Videos

    1. Introduction to GRACE:
    2. How teachers use GRACE to create course and activity:
    3. How students use GRACE to study:
    4. Clustering students based on annotation behaviors:

    Related Publications

    1. Miao-Han Chang, Rita Kuo, Fathi Essalmi, Maiga Chang, Vive Kumar, and Hsu-Yang Kung. (2019). A Preliminary Usability Evaluation for Online Annotation and Student Clustering System. In the Conference Proceedings Volume 2 of 27th International Conference on Computers in Education, Kenting, Taiwan, December 2-6, 2019, 647-650. (Open Access)
    2. Miao-Han Chang, Maiga Chang, Rita Kuo, Fathi Essalmi, Vivekanandan S. Kumar, Hsu-Yang Kung. (2018). GRACE: An Online Reading and Annotation Recommendation Platform. Educational Communications and Technology, 5(1), 59-64. (published and translated in Chinese )(draft in English )
    3. Miao-Han Chang, Maiga Chang, Rita Kuo, Fathi Essalmi, Vive Kumar, and Hsu-Yang Kung. (2018). Annotation Recommendation for Online Reading Activities. In the Proceedings of International Conference on Smart Learning Environments, Beijing, China, March 18-20, 2018, 135-140. (Springer)
    4. Miao-Han Chang, Rita Kuo, Fathi Essalmi, Maiga Chang, Vive Kumar, and Hsu-Yang Kung. (2017). Usability Evaluation Plan for Online Annotation and Student Clustering System - A Tunisian University Case. In the Proceedings of the 19th International Conference on Human-Computer Interaction, Vancouver, Canada, July 9-14, 2017, 241-254. (Springer)
    5. Miao-Han Chang, Rita Kuo, Maiga Chang, Kinshuk, and Hsu-Yang Kung. (2015). Online Annotation System and Student Clustering Platform. In the Proceedings of the 8th International Conference on Ubi-Media Computing (UMedia 2015), Colombo, Sri Lanka, August 24-26, 2015, 202-207. (IEEE)
    6. Maiga Chang, Rita Kuo, Keith Ying, Andrew F. Chiarella, Jia-Sheng Heh, and Kinshuk. (2013). Clustering Annotations of a Digital Text with Bio-inspired Approaches. Journal of Hybrid Technology, 1(1), 1-10.
    7. Keith Ying, Maiga Chang, Andrew F. Chiarella, Kinshuk, Jia-Sheng Heh. (2012). Clustering Students based on Their Annotations of a Digital Text. In the Proceedings of 4th IEEE International Conference on Technology for Education, (T4E 2012), Andhra Pradesh, India, July 18-20, 2012, 20-25. (IEEE)

  6. Automarking
    Automarking is a computerized marking mechanism for marking students' short-answers based on the semantic meaning of those answers. We have implemented Automarking in both of open access web service to provide short-answer marking service for everyone and a self-sustainable complete online exam system which schools and teachers can use it to create their own item bank and tests, to manual and to auto mark students' answer sheets, and to review the results from various perspectives such as test, item, and individual student.

    Current version:

    1. Automarking v3.0 (https://automarking.vipresearch.ca/)

    Related Videos

    1. New web UI and functionality of Automarking v3.0: the icon is created by Antar and can be downloaded at https://thenounproject.com/term/video-icon/18306/
    2. Automarking v2.0 (old version):

    Related Publications

    1. Quan Meng, Laurie Cutrone, Maiga Chang, and Kinshuk. (2013). Automarking Web Service. In the Proceedings of 13th IEEE International Conference on Advanced Learning Technologies (ICALT 2013), Beijing, China, July 15-18, 2013, 146-148. (IEEE)
    2. Laurie Cutrone, Maiga Chang, and Kinshuk. (2011). Auto-Assessor: Computerized Assessment System for Marking Student's Short-Answers Automatically. In the Proceedings of the 3rd IEEE International Conference on Technology for Education, (T4E 2011), Chennai, India, July 14-16, 2011, 81-88. (IEEE)
    3. Laurie Cutrone and Maiga Chang. (2010). Automarking: Automatic Assessment of Open Questions. In the Proceedings of the 10th IEEE International Conference on Advanced Learning Technologies, (ICALT 2010), Sousse, Tunisia, July 5-7, 2010, 143-147. (IEEE)

  1. Advanced Learning Technology
  1. Automatic Answering Service for Coronavirus Question
    the preliminary function of Coronavirus Question Answering research has done with 3-stage in 3-month in Python, PHP, JavaScript (AJAX and JSON) and Natural Language Processing basics. The stage outcome (is considering the foundation and the very first floor of the research) include

  2. Speaking-based Conversation Quest Management and Assessment
    A Conversation Quest for English learners to practice their speaking skill is introduced. The system is designed specifically for assisting English learners to cultivate their speaking proficiency. Providing a non-threating environment with goal-oriented tasks, learners are invited to join a game with scaffold speaking tasks. Based on Vygotsky's socio-cultural theory, social interaction is a key element for improving language acquisition and speech fluency. It is believed that English learners would improve their communicating skills of using the target language while interacting with native English speakers because they can provide support or authentic language usage examples for learners through scaffolding structures like modeling, repetition, or linguistic simplification. In reality, however, a native English speaker may not be available for all English learners, so the Conversation Quest is designed and developed to provide learners with simulated conversation scenarios.

    Current version:

    1. Conversation Quest v1.0 beta: https://conversation.megaworld.gameresearch.ca/
      For NPC and conversation editing, please send me an email to request a teacher account.
    2. After you try it, I hope you can fill out a simple 10-item survey for us
    3. If you want to collaborate with us by using the system in your class, please email me for details and to get your own username and password.

    Related Videos

    1. Introduction:
    2. For students:
    3. Conversation and NPC Creation:
    4. For teacher:

    Related Publications

    1. Maiga Chang. (2023). MEGA World – A Platform of Multiplayer Educational Game for All. In: 31st International Conference on Computers in Education, (ICCE 2023), Matsue, Shimane, Japan, December 4-8, 2023, Volume 2 (Open Access)(accepted)
    2. Kuo-Chen Li, Maiga Chang, and Kuan-Hsing Wu. (2020). Developing a Task-based Dialogue System for Language Learning. Education Sciences, 10(11), Article #306. https://doi.org/10.3390/educsci10110306 (Web of Science ESCI, Open Access)
    3. Maiga Chang, Cheng-Ting Chen, Kuan-Hsing Wu, and Pei-Shan Yu. (2019). Conversation Quest in MEGA World (Multiplayer Educational Game for All). In Proceedings of International Conference on Smart Learning Environments (ICSLE 2019), Denton, TX, USA, March 18-20, 2019, 77-82.
    4. Cheng-Ting Chen, Maiga Chang, Kuan-Hsing Wu, and Pei-Shan Yu. (2018). Web-based Conversation Quest for Enhancing English Speaking Skills. In the Workshop Proceedings of the 26th International Conference on Computers in Education, Manila, Philippines, November 26-30, 2018. Access: https://apsce.net/conference_4.php (Open Access)

  3. ERIC (Educational Resource Information Communication) API
    ERIC (Educational Resource Information Communication) API is a PHP library which enables the integration of separate systems and enhance their interoperability while keeping any of the systems working independently like they were (Chen, Chang, & Chang, 2016). The integration process is simple and the data exchange mechanism is secure. ERIC API offers users web-based self-walking through setup process so users only need to upload the ERIC API and then open the setup webpage with their browsers to complete the necessary configurations.

    Current version: ERIC v1.0

    Related Videos

    1. Introduction to ERIC API:

    Related Publications

    1. Rita Kuo, Cheng-Li Chen, Zhong-Xiu Lu, Maiga Chang, & Hung-Yi Chang. (2019). Educational Reward Information Communication API (ERIC API): A Preliminary Study Result. Revista Produção E Desenvolvimento, 5. https://doi.org/10.32358/rpd.2019.v5.395 (Open Access)
    2. Cheng-Li Chen, Yiyang Zhao, Anni Luo, Maiga Chang, Dongming Qian, Rita Kuo, Hung-Yi Chang. (2017). Educational Reward Moodle Plug-In. 21st Global Chinese Conference on Computers in Education (GCCCE 2017), Beijing, China, June 3-6, 2017, 211-218. (Best Student Paper Award Nomination)
    3. Cheng-Li Chen, Maiga Chang, and Hung-Yi Chang. (2016). Educational Resource Information Communication API (ERIC API): The Case of Moodle and Online Tests System Integration. In Proceedings of the 3rd International Conference on Smart Learning Environments, Tunis, Tunisia, September 28-30, 2016, 225-229. (Springer)

  4. GRACE (General Rapid Annotation Clustering Enhancement)
    In a course, no matter a traditional classroom learning, distance learning, or e-learning course, there will be some reading activities for students. With those widely used and well-known e-readers, students nowadays can read and make annotations on the screen with their computer, tablet, and smartphone. Making annotations are very important for students as they always focus on the annotations they or their classmates made when they prepare for exams. Students are often borrowing the annotated texts from their classmates to check out whether or not they have overlooked any important content in the textbook. However, most of e-readers in the market don't provide annotation sharing function for users. Even the e-readers want to provide such kind of functions, it may look a mess for students if they see dozen of other students' annotations overlapped on the text. The research team has designed and developed a platform called GRACE (General Rapid Annotation Clustering Enhancement). Teachers can create online reading activities for their students on GRACE and students can do various annotations on the text freely. Moreover, with the help of a bio-inspired innovative clustering method students can see annotation recommendations whenever they make an annotation.

    The recommendations are found based on the similarity that the students' annotations have from other students made on the same text earlier. The GRACE platform is not only able to help students double check their annotations against with others' and make their annotations more complete and better for exam preparation later, but also can help teachers to figure out what potential learning issue(s) a group of students may have through examining their annotation behaviours.

    Current version: GRACE v1.0

    Related Videos

    1. Introduction to GRACE:
    2. How teachers use GRACE to create course and activity:
    3. How students use GRACE to study:
    4. Clustering students based on annotation behaviors:

    Related Publications

    1. Miao-Han Chang, Rita Kuo, Fathi Essalmi, Maiga Chang, Vive Kumar, and Hsu-Yang Kung. (2019). A Preliminary Usability Evaluation for Online Annotation and Student Clustering System. In the Conference Proceedings Volume 2 of 27th International Conference on Computers in Education, Kenting, Taiwan, December 2-6, 2019, 647-650. (Open Access)
    2. Miao-Han Chang, Maiga Chang, Rita Kuo, Fathi Essalmi, Vivekanandan S. Kumar, Hsu-Yang Kung. (2018). GRACE: An Online Reading and Annotation Recommendation Platform. Educational Communications and Technology, 5(1), 59-64. (published and translated in Chinese )(draft in English )
    3. Miao-Han Chang, Maiga Chang, Rita Kuo, Fathi Essalmi, Vive Kumar, and Hsu-Yang Kung. (2018). Annotation Recommendation for Online Reading Activities. In the Proceedings of International Conference on Smart Learning Environments, Beijing, China, March 18-20, 2018, 135-140. (Springer)
    4. Miao-Han Chang, Rita Kuo, Fathi Essalmi, Maiga Chang, Vive Kumar, and Hsu-Yang Kung. (2017). Usability Evaluation Plan for Online Annotation and Student Clustering System - A Tunisian University Case. In the Proceedings of the 19th International Conference on Human-Computer Interaction, Vancouver, Canada, July 9-14, 2017, 241-254. (Springer)
    5. Miao-Han Chang, Rita Kuo, Maiga Chang, Kinshuk, and Hsu-Yang Kung. (2015). Online Annotation System and Student Clustering Platform. In the Proceedings of the 8th International Conference on Ubi-Media Computing (UMedia 2015), Colombo, Sri Lanka, August 24-26, 2015, 202-207. (IEEE)
    6. Maiga Chang, Rita Kuo, Keith Ying, Andrew F. Chiarella, Jia-Sheng Heh, and Kinshuk. (2013). Clustering Annotations of a Digital Text with Bio-inspired Approaches. Journal of Hybrid Technology, 1(1), 1-10.
    7. Keith Ying, Maiga Chang, Andrew F. Chiarella, Kinshuk, Jia-Sheng Heh. (2012). Clustering Students based on Their Annotations of a Digital Text. In the Proceedings of 4th IEEE International Conference on Technology for Education, (T4E 2012), Andhra Pradesh, India, July 18-20, 2012, 20-25. (IEEE)

  5. Online Test System
    The Online Test System we designed and developed is not only a platform for teachers to manage the items and tests that their courses have and for students to take online tests and get idea of how much they have learnt (Aggrey, Kuo, Chang, & Kinshuk, 2016), but also a system which can automatically generate items in different cognitive levels based on the knowledge map (i.e., a knowledge structure integrates both of hierarchical concept map and concept schema) the teachers created. Teachers can also share and co-create knowledge maps with other teachers.

    Current version

    1. OTS v1.0: http://onlinetest.vipresearch.ca/
      Both of teachers and students can self-register an account directly.

    Related Videos

    1. Introduction to the Online Test System:
    2. Request teacher's account:
    3. Course management:
    4. Knowledge Map management:
    5. Associate Knowledge Map to a course:
    6. Test management:
    7. Item generation, item bank, and test:
    8. Activate test:

    Related Publications

    1. Ebenezer Aggrey, Maiga Chang, Rita Kuo, and Xiaokun Zhang. (2018). Higher Cognitive Items Generation Algorithms. In the Proceedings of International Conference on Smart Learning Environments, Beijing, China, March 18-20, 2018, 51-60. (Springer)
    2. Ebenezer Aggrey, Rita Kuo, Maiga Chang, and Kinshuk. (2016). Online Test System to Reduce Teachers' Workload for Item and Test Preparation. In Proceedings of 3rd International Conference on Smart Learning Environments, Tunis, Tunisia, September 28-30, 2016, 213-217. (Springer)  

  6. Automarking
    Automarking is a computerized marking mechanism for marking students' short-answers based on the semantic meaning of those answers. We have implemented Automarking in both of open access web service to provide short-answer marking service for everyone and a self-sustainable complete online exam system which schools and teachers can use it to create their own item bank and tests, to manual and to auto mark students' answer sheets, and to review the results from various perspectives such as test, item, and individual student.

    Current version:

    1. Automarking v3.0 (https://automarking.for-more.biz/)

    Related Videos

    1. New web UI and functionality of Automarking v3.0: the icon is created by Antar and can be downloaded at https://thenounproject.com/term/video-icon/18306/
    2. Automarking v2.0 (old version):

    Related Publications

    1. Quan Meng, Laurie Cutrone, Maiga Chang, and Kinshuk. (2013). Automarking Web Service. In the Proceedings of 13th IEEE International Conference on Advanced Learning Technologies (ICALT 2013), Beijing, China, July 15-18, 2013, 146-148. (IEEE)
    2. Laurie Cutrone, Maiga Chang, and Kinshuk. (2011). Auto-Assessor: Computerized Assessment System for Marking Student's Short-Answers Automatically. In the Proceedings of the 3rd IEEE International Conference on Technology for Education, (T4E 2011), Chennai, India, July 14-16, 2011, 81-88. (IEEE)
    3. Laurie Cutrone and Maiga Chang. (2010). Automarking: Automatic Assessment of Open Questions. In the Proceedings of the 10th IEEE International Conference on Advanced Learning Technologies, (ICALT 2010), Sousse, Tunisia, July 5-7, 2010, 143-147. (IEEE)

  1. Game-based Teaching, Learning, and Assessment
  1. MEGA World (Multiplayer Educational Game for All)
    MEGA World (Multiplayer Educational Game for All) is a web-based massively multiplayer educational game platform which supports any languages and is capable of access any existing external resources (e.g., multimedia, materials, online meetings, etc.)(Chang & Kinshuk, 2010). Teachers can create their virtual worlds as well as create learning and assessment activities (i.e., quests in the game) for students. Students can learn specific knowledge and reach the learning goal by taking and solving those quests while playing (Kuo, Chang, Kinshuk, & Liu, 2010). MEGA World currently has seven types of quests include greeting, item collection and delivery, sorting, treasure hunting and digging, calculation, fill-in-the-blank, and short answer quest type. Teachers are also provided editors like map and quest editors so they can freely expand their game worlds and design quests in different levels for different subjects/topics according to their own teaching plan.

    Current version:

    1. MEGA World v3.0 (https://megaworld.game-server.ca/)

    Related Videos

    1. How-To [Students] use MEGA World v3.0:
    2. How-To [Teachers] use MEGA World v3.0:
    3. Register account at MEGA World v2.0 (old version):
    4. Game play in MEGA World v2.0 (old version):
    5. Introduction to MEGA World v1.0 (old version):
    6. MEGA World v1.0 (a.k.a., JEMR):
    7. 30-second introduction of MEGA World v1.0 (old):

    Related Publications

    1. Maiga Chang. (2023). MEGA World – A Platform of Multiplayer Educational Game for All. In: 31st International Conference on Computers in Education, (ICCE 2023), Matsue, Shimane, Japan, December 4-8, 2023, Volume 2 (Open Access)(accepted)
    2. Zhong-Xiu Lu, Maiga Chang, Rita Kuo, and Vivekanandan Kumar. (2019). Incorporating Farming Feature into MEGA World for Improving Learning Motivation. In the Proceedings Volume 2 of 27th International Conference on Computers in Education, Kenting, Taiwan, December 2-6, 2019, 591-598. (Open Access)
    3. Zhong-Xiu Lu, Xue Luo, Maiga Chang, Rita Kuo, Kuo-Chen Li. (2018). Role Playing Game Quest Design in Multiplayer Educational Game. In the Proceedings of 22nd Global Chinese Conference on Computers in Education (GCCCE 2018), Guangzhou, China, May 25-29, 2018, 680-688. (Best Technical Design Paper Award)
    4. Zongxi Li, Di Zou, Haoran Xie, Fu Lee Wang, and Maiga Chang. (2018). Enhancing Information Lliteracy in Hong Kong Higher Education through Game-based Learning. In the Proceedings of 22nd Global Chinese Conference on Computers in Education (GCCCE 2018), Guangzhou, China, May 25-29, 2018, 595-598.
    5. Bing Xu, Maiga Chang, Guang Chen, Zhi-Hong Chen, and Kinshuk. (2016). Perliminary Study on the Influence of Role Playing Quests in Educational Game. In the Proceedings of 20th Global Chinese Conference in Computer Education (GCCCE 2016), Hong-Kong, May 23-27, 2016, 344-347.
    6. Rita Kuo, Maiga Chang, Kinshuk, and Eric Zhi-Feng Liu. (2010). Applying Multiplayer Online Game in Actionscript Programming Courses for Students Doing Self-Assessment. In the Proceedings of Workshop on New Paradigms in Learning: Robotics, Playful Learning, and Digital Arts, in the 18th International Conference on Computers in Education, (ICCE 2010), Putrajaya, Malaysia, November 29-December 3, 2010, 351-355.
    7. Maiga Chang and Kinshuk. (2010). Web-based Multiplayer Online Role Playing Game (MORPG) for Assessing Students' Java Programming Knowledge and Skills. In the Proceedings of the 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, (DIGITEL 2010), Kaohsiung, Taiwan, April 12-16, 2010, 103-107. (IEEE)

  2. OMEGA (Online Multiplayer Educational Game with Analytics)
    OMEGA has been designed to help you learn and improve important meta-cognitive skills (i.e., problem solving, associative reasoning, planning and organization, as well as evaluation and accuracy) in a fun way. You can build up your skills in different levels, earn badges for achieved goals and there is even a dashboard where you can analyse your learning progress and see how you can improve your skills even further. OMEGA is designed in a way that it is primarily a game rather than an educational tool, which means that learning will be fun and you might not even notice that you are learning. OMEGA has been developed by a team of researchers, led by Prof. Sabine Graf and Prof. Maiga Chang. The goal of developing OMEGA was to create a game that is fun but also helps players to learn important meta-cognitive skills. Using a scientific approach, each subgame has been designed to improve particular meta-cognitive skills, using existing literature as evidence for the potential of the subgames to improve the respective skills.

    Current version:

    1. OMEGA v1.0 (https://omegaplus.ca/)

    Related Videos

    1. 25-second trailers:

    Related Publications

    1. Maiga Chang, Sabine Graf, Patrick Corbett, J. X. Seaton, Scott McQuiod, and Tamra Ross. (2019). OMEGA: A Multiplayer Online Game for Improving User's Meta-Cognitive Skills. In the Proceedings of the 10th IEEE International Conference on Technology for Education, (T4E 2019), Goa, India, December 9-11, 2019, 178-185, doi: 10.1109/T4E.2019.00-26. (IEEE)
    2. J. X. Seaton, Maiga Chang, & Sabine Graf. (2019), Integrating a Learning Analytics Dashboard in an Online Educational Game. In A. Tlili & M. Chang (Eds.), Data Analytics Approaches in Educational Games and Gamification Systems (127-138), Smart Computing and Intelligence. (Springer)
    3. J. X. Seaton, Sabine Graf, Maiga Chang, & A. F_(redacted as requested)_d. (2018), Incorporating Learning Analytics in an Educational Game to Provide Players with Information about how to Improve their Performance. In the Proceedings of 18th IEEE International Conference on Advanced Learning Technology (ICALT 2018), Mumbai, India, July 9-13, 2018, 229-230. (IEEE)

  3. Trading Card Game (as Educational Reward System)
    Trading Card Game (TCG) is also called Collectible Card Game or Customizable Card Game, has hundreds of cards which is more than traditional card game such as poker's 56 cards and such characteristic is extremely important for teachers to use in-game cards as rewards - as students may lose their interest once they have seen and collected all cards. The research team developed a web-based discipline independent trading card game for teachers to use in any of their courses (Chen, Kuo, Chang, & Heh, 2009). The web-based game is an open access trading card game which allows teachers to give any in-game card to students according to their performances in different learning activities (e.g., classroom participation, discussions, assignments, quiz, exams, etc.). The results showed that the use of the in-game cards as educational rewards not only engages students to use the vocabulary learning system but also improves their learning outcome (Chen, Kuo, Chang, & Heh, 2017).

    Current version:

    1. North America Server
      • TCG v3.0 (https://play.tcg.game-server.ca/)
        • Browser-based version, has been tested with Brave, Chrome, Edge, Firefox, supports English, Portuguese, Simplified Chinese, and Traditional Chinese at this moment.
        • Please first review the Youtube video .
        • Then register an account freely at https://tcg.game-server.ca/ before go to the game.
      • TCG v2.52 (https://tcg.game-server.ca/)
        • Windows version, green software to download and play without installation supports English, Portuguese, Simplified Chinese, and Traditional Chinese at this moment.

    Related Videos

    1. v3.0 Browser-based version
      1. English
        1. Trading Card Game - v3.0 browser-based game client:
    2. v3.0a browser-based version (decomissioned)
      1. English
        1. Select your language, Login and logout:
        2. Create your own deck:
        3. Chat and battle preparation:
        4. Game play:
      2. Chinese
        1. Select your language, Login and logout:
        2. Create your own deck:
        3. Chat and battle preparation:
        4. Game play:
      3. Portuguese
        1. Select your language, Login and logout:
        2. Create your own deck:
        3. Chat and battle preparation:
        4. Game play:
    3. v2.52 Flash version (will be decommisioned in near future)
      1. English
        1. Introduction to TCG v2.0:
        2. User interface of TCG v2.0:
        3. How to create and manage decks:
        4. Create a combat room for playing:
        5. A match (part 1):
        6. A match (part 2):
      2. Chinese
        1. Select your language, Login and logout:
        2. Create your own deck:
        3. Chat and battle preparation:
        4. Game play:
      3. Portuguese
        1. Select your language, Login and logout:
        2. Create your own deck:
        3. Chat and battle preparation:
        4. Game play:

    Related Publications

    1. Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2017). The Effectiveness of Using In-Game Cards as Reward. Research and Practice in Technology Enhanced Learning, 12, Article #15. Access: https://telrp.springeropen.com/articles/10.1186/s41039-017-0054-8 (Open Access)
    2. Peayton Chen, Maiga Chang, Rita Kuo, and Jia-Sheng Heh. (2016). Trading Card Game. In the Workshop Proceedings of the 24th International Conference on Computers in Education, Mumbai, India, November 28-December 2, 2016, 6-11.
    3. Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2009). Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. Transactions on Edutainment, III, 116-128. Berlin: Springer-Verlag. (EI)
    4. Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2009). Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. In the Proceedings of the 4th International Conference on E-Learning and Games, (Edutainment 2009), Banff, AB, Canada, Aug. 9-11, 2009. Springer Lecture Notes in Computer Science, 5670, 175. (Springer)

  4. In-game Card as Educational Reward (ICER)
    The ICER (In-game Card as Educational Reward) web-based system aims to evaluate student's performance on learning activities in Moodle and delivers them in-game items as rewards (Chen et al., 2017). Whenever students complete learning activities (e.g., assignments, quizzes, and discussions), the reward plug-in decides whether or not an educational reward which they can use in the game should be given according to the predefined criteria their teacher set. When students have better performance in terms of doing learning activities, they will receive more powerful in-game items from the reward plug-in. With these powerful in-game items' help, students can have more fun in the game-play or even show-off the items that they have to other students (Chen, Chang, Kuo, & Heh, 2016). For this reason, students may put more efforts on doing their homework and may be actively participated in the discussions in the class for getting better rewards (Chen, Kuo, Chang, & Heh, 2017).

    Current version:

    1. International Server
    2. China Server (supported by Prof. Li Wang at OUC)

    Related Videos

    1. English
      1. How teachers manage rewards:
      2. How learners redeem in-game card reward:
    2. Traditional Chinese
      1. How teachers manage rewards:
      2. How learners redeem in-game card reward:
    3. Simplified Chinese
      1. How teachers manage rewards: the icon is created by Antar and can be downloaded at https://thenounproject.com/term/video-icon/18306/
      2. How learners redeem in-game card reward: the icon is created by Antar and can be downloaded at https://thenounproject.com/term/video-icon/18306/

    Related Publications

    1. Cheng-Li Chen, Maiga Chang, Hung-Yi Chang, Chun-Hung Lin, Kuo-Chen Li, Rita Kuo, and Hongxue Wang. (2019). The Effectiveness of Giving Students In-game Cards as Rewards. In the Proceedings of the 2nd International Cognitive Cities Conference (IC3 2019), Kyoto, Japan, September 3 to 6, 2019, 306-315. doi:10.1007/978-981-15-6113-9_35 (Springer)
    2. Rita Kuo, Maiga Chang, Zhong-Xiu Lu, and Cheng-Li Chen. (2019). Student and teacher's perceptions toward the in-game card as educational reward (ICER) Moodle plug-in. In P. Díaz, A. Ioannou, K. K., Bhagat, J. M., Spector (Eds.), Learning in a Digital World - Perspective on Interactive Technologies for Formal and Informal Education, Smart Computing and Intelligence, 275-289. (Springer)
    3. Rita Kuo, Maiga Chang, and Cheng-Li Chen. (2018). In-game Card as Educational Reward (ICER) Moodle Plug-ins: A Pilot Study. In the Proceedings of the International Conference on Technology in Education, Hong Kong, January 9-11, 2018, 5-16.(Springer)(Excellent Paper Award)
    4. Cheng-Li Chen, Yiyang Zhao, Anni Luo, Maiga Chang, Dongming Qian, Rita Kuo, Hung-Yi Chang. (2017). Educational Reward Moodle Plug-In. 21st Global Chinese Conference on Computers in Education (GCCCE 2017), Beijing, China, June 3-6, 2017, 211-218. (Best Student Paper Award Nomination)

Biosketch
Dr. Maiga Chang is a Full Professor in the School of Computing and Information Systems at Athabasca University, Canada and Honorary Chair Professor, Multidisciplinary Academic Research Center, National Dong Hwa University, Taiwan. He is IEEE Senior Member. Dr. Chang has been appointed as an IEEE Computer Society Distinguished Visitor for 2023 to 2025 (https://www.computer.org/profiles/maiga-chang) and also recently received Distinguished Researcher Award from Asia Pacific Society on Computers in Education (APSCE) in 2022 (https://new.apsce.net/apsce-award-winners/).

Dr Chang's research mainly focus on artificial intelligence; natural language processing; intelligent agent and chatbot technology; game-based learning, training and assessment; learning behaviour analysis; learning analytics and academic analytics; health informatics; data mining; computational intelligence; museum education mobile learning and ubiquitous learning; healthcare technology, etc.

Dr. Chang is now Vice President (2022~) of International Association of Smart Learning Environments (IASLE, http://iasle.net/). He is also IEEE Computer Society Technical & Conference Activities Board (2022-2024, https://www.computer.org/volunteering/boards-and-committees/technical-activities), Asia-Pacific Society for Computers in Education (2017~2024, APSCE, https://www.apsce.net/) and Global Chinese Society for Computing in Education (2016~2025, GCSCE, http://gcsce.org/), and Chair (2021~) of Educational Activities Committee, IEEE Northern Canada Section (https://northerncanada.ieee.ca/ncs-executives/). Dr. Chang is also a Steering Committee member (2020~) for International Conference on Intelligent Tutoring Systems (ITS, https://iis-international.org/its/) and chair (2014~2021) of Digital Game and Intelligent Toy Enhanced Learning special interest group (DIGITEL SIG) for IEEE TCLT..

He was Chair (2018~2023), executive chair (2016-2018) and new initiative chair (2015-2016) in the executive board of IEEE Technical Community of Learning Technology (TCLT, https://tc.computer.org/tclt), Secretary and Treasurer (2019~2021) of International Association of Smart Learning Environments (IASLE), Executive Committee member of IEEE Computer Society Special Technical Communities (2021~2023), chair (2016-2017) and co-chair (2014-2015) for APSCE's Educational Gamification and Game-based Learning special interest group (EGG SIG), and Executive Council member (2015~2018) of Chinese Society for Inquiry Learning..

Dr. Chang is editors-in-chief (2019~) of Journal of Educational Technology & Society (https://www.j-ets.net/, an Open Access journal included in Web of Science's SSCI without publication fee), editor-in-chief (2014~) of International Journal of Distance Education Technologies (https://igi-global.com/ijdet, an Open Access journal included in Web of Science's ESCI, SCOPUS, EI), and editor-in-chief (2020~) of Bulletin of Technical Committee on Learning Technology (https://tc.computer.org/tclt/bulletin/, an Open Access journal included in Web of Science's ESCI without publication fee).

He was executive editor of International Journal of Distance Education Technologies, section editor of Education and Science (an Open Access journal was included in Web of Science's SSCI), advisory board member of Journal of Computers and Applied Science Education, and guest editor of International Review of Research in Open and Distance Learning (an SSCI Open Access journal), Multimedia Tools and Applications (an SCI journal), Mathematical Problems in Engineering (an SCI journal), Research and Practice in Technology Enhanced Learning (an Open Access journal published by Springer), and The Scientific World Journal (an SCI journal).

Dr. Chang also serves academic international conference events include being program chair (2015, 2018 to 2023) of International Conference on Smart Learning Environments (ICSLE), program advising chair (2020~2023) and program committee chair (2019) International Conference on Intelligent Tutoring Systems, general program chair (2017~2023) of IEEE TCLT flagship conference International Conference on Advanced Learning Technologies (IEEE ICALT), executive chair (2020) of inaugural English Paper Track (EPT) of 24th Global Chinese Conference on Computers in Education (GCCCE), consultant (2020), IPC Coordination chair (2019) and co-chair (2018) of International Conference on Computers in Education (ICCE),and steering committee member (2017~2023) and advisory chair (2012~2016) of IADIS International Conference on Mobile, Hybrid, and On-line Learning.

He was general program chair (2019) International Conference on Technology for Education (IEEE T4E), executive program chair (2017) and program co-chair (2016) of Global Chinese Conference on Computers in Education (GCCCE), steering committee (2017~2018) of International Conference on Systems and Networks Communications, executive chair (2014) and co-chair (2013 and 2015) of GCCCE sub-conference on Joyful Learning and Society, executive chair (2014) and co-chair (2011, 2013, and 2015) of ICCE sub-conference on Game and Toy Enhanced Learning and Society, special area chair of pervasive education (2011~2016) of International Conference on Systems and Networks Communications, general chair (2009), program chair (2011) and advisory board (2013) of International Conference on E-learning and Games (Edutainment), and local chair (2008) of IEEE Internationa Conference on Digital Game and Intelligent Toy Enhanced Learning.

Dr. Chang has given more than 150 talks and lectures in different events; He has participated in more than 310 international conferences and workshops as a Program Committee Member; and, he also has (co-)authored more than 255 book chapters, journal and international conference papers. He is an IEEE member for twenty-six years since 1996 and also a member of ACM (2001-2017), AAAI (since 2001-2017), INNS (2004-2018), and Phi Tau Phi Scholastic Honor Society.

Summary of Publication and Academic Activity
  1. Grant Reviewer, Accelerate, Mitacs
  2. Grant Reviewer, Swedish Research Links Programme, Sweden
  3. Grant Reviewer, Qatar National Research Fund, Qatar
  4. Grant Reviewer, Social Sciences and Humanities Research Council (SSHRC), Canada
  5. Grant Reviewer, Alliance Grant, Natural Sciences and Engineering Research Council (NSERC), Canada
  6. Grant Reviewer, ISTPCanada-NSERC, Natural Sciences and Engineering Research Council (NSERC), Canada
  7. Published (plus in-press) more than 235 edit books, book chapters, journal papers, and conference papers
  8. Editorial Board, in 20 journals
  9. Have been reviewer for 58 journals and am now reviewer for 15 journals
  10. Program Committee, in more than 310 International Conferences
  11. Have given more than 150 keynotes/talks/short courses to conferences, universities, city/county governments
  12. Have conducted more than 110 research and industrial projects.
  13. (Co-)Supervise more than 100 students (include undergraduate, master and PhD students) world-wide and more than 105 research assistants and interns.
Honors and Awards
  1. Honorary Chair Professor, Multidisciplinary Academic Research Center, National Dong Hwa University, Taiwan (2023)
  2. IEEE Computer Society Golden Core Member (2023)
  3. IEEE Computer Society Distinguished Visitor (2023~2025)
  4. 2022 APSCE Distinguished Researcher Award, Asia-Pacific Society for Computers in Education (APSCE)
  5. 2004 Young Researcher Award in Advanced Learning Technologies, IEEE Technical Committee on Learning Technology (IEEE TCLT)
  6. Candidate of the Business Leader of Year 2002
  7. Member of the Phi Tau Phi Scholastic Honor Society
  8. International Who's Who of Professionals 2000
Qualification
  • Postdoctoral Researcher, National Program for e-Learning (2004.01-2007.01)
  • Postdoctoral Researcher, Chung-Yuan Christian University, Taiwan (2002.07-2003.12)
  • Ph.D, Electronic Engineering, Chung-Yuan Christian University, Taiwan. (1998.09-2002.07)
  • Master, Information and Computer Engineering, Chung-Yuan Christian University, Taiwan (1996.09-1998.06)
  • Bachelor, Information and Computer Engineering, Chung-Yuan Christian University, Taiwan (1992.09-1996.06)
Academic Experience
  • 2023.08-2024.07, Honorary Chair Professor, Multidisciplinary Academic Research Center, National Dong Hwa University, Taiwan
  • 2018.07-present, Full Professor (tenured), School of Computing and Information Systems, Athabasca University, Canada
  • 2019.11-2022.12, Adjunct Professor, Asia University, Taiwan
  • 2012.07-2018.06, Associate Professor (tenured), School of Computing and Information Systems, Athabasca University
  • 2015.07-2015.12, Visiting Associate Professor, Indian Institute of Technology Bombay, Mumbai, India
  • 2015.02-2015.07, Visiting Professor, National Central University, Chug-Li, Taiwan
  • 2014.09-2015.01, International Visiting Professor, National Kaohsiung First University Science and Technology, Kaohsiung, Taiwan
  • 2014.09-2015.07, Visiting Researcher, Central Taiwan University of Science and Technology, Taiwan
  • 2011.07-2012.06, Assistant Professor (tenured), School of Computing and Information Systems, Athabasca University, Canada
  • 2007.08-2012.06, Assistant Professor (tenure track), School of Computing and Information Systems, Athabasca University, Canada
  • 2007.02-2007.07, Assistant Professor (adjunct), Dept. of Chinese Linguistics and Literature, Yuan-Ze University
  • 2004-2007, International Program Coordinator, National Science & Technology Program for e-Learning in Taiwan
  • 1998-2007, Lecturer (adjunct), Dept. of Lifelong Education, Yuan-Ze University, Taiwan
  • 2003, Postdoctoral Researcher, Chung-Yuan Christian University, Taiwan
  • 2002, Assistant Professor (adjunct), Sheng-Te Christian College, Taiwan
  • 2000-2002, Lecturer (adjunct), Chung-Yuan Christian University, Taiwan
  • 2000-2001, Lecturer (adjunct), Dept. of Electronic Engineering, Chien-Hsin Technology College, Taiwan
Research Area
  1. Game-based Learning and Training
  2. Game-based Assessment (Stealth Assessment)
  3. Learning Behavior Analysis
  4. Learning Analytics and Academic Analytics
  5. Health Informatics
  6. Intelligent Agent
  7. Intelligent Tutor
  8. Virtual Companion
  9. Knowledge Structure
  10. Data Mining
  11. Computational Intelligence
  12. Affective Computing
  13. Natural Language Processing
  14. Evolutionary Computation
  15. Neural Networks
  16. Artificial Intelligence
  17. Ubiquitous Learning
  18. Mobile Learning
  19. Educational Robots
Academic Activity
  1. Society and Organization
    1. Executive Council Member, Global Chinese Society for Computing in Education. (http://www.gcsce.org/en/), July 2016~June 2025
    2. Vice President, International Association of Smart Learning Environments, 2022~2024.
    3. Executive Committee Member, Asia-Pacific Society for Computers in Education (https://www.apsce.net/), 2017~2024
    4. Secretary, Theme-Based International Conference Series Working Group (TBICS WG), Asia-Pacific Society for Computers in Education (https://www.apsce.net/theme-based-international-conference-series/tbics-working-group), 2024
    5. Secretary, Technical & Conference Activities Board, IEEE Computer Society. (https://www.computer.org/volunteering/boards-and-committees/technical-activities), 2024
    6. Chair, IEEE Technical Community of Learning Technology (TCLT) (http://tc.computer.org/tclt), June 2018~July 2023
    7. Executive Committee Member, Technical & Conference Activities Board, IEEE Computer Society. (https://www.computer.org/volunteering/boards-and-committees/technical-activities), 2022~2023
    8. Chair, Awards/Recognition Committee, IEEE Northern Canada Section, 2021~2023.
    9. Chair, Educational Activities Committee, IEEE Northern Canada Section, 2021~2023.
    10. Executive Committee Member, IEEE Computer Society Special Technical Communities, 2021~2023.
    11. External Reviewer, Blended Learning for University Enhancement II (BLUE Phase II) project, Hong Kong, 2019~2021.
    12. Secretary and Treasurer, International Association of Smart Learning Environments, 2019~ 2021.
    13. Advisory Consultant (of the Construction and Implementation of Body of Knowledge for Digital Teaching), Chihlee University of Technology, Taiwan, September 2018~June 2020.
    14. Searchable Directory of Canadian Researchers in Online, Blended and Distance Education (https://teachonline.ca/tools-trends/searchable-directory-canadian-researchers)
    15. Chair, SIG Digital Game and Intelligent Toy Enhanced Learning (SIG), IEEE Technical Committee of Learning Technology (IEEE TCLT), 2016-2021.
    16. Executive Vice Chair, IEEE Technical Committee of Learning Technology (TCLT). (http://tc.computer.org/tclt), June 2016~May 2018
    17. Chair, Asia-Pacific Region Game and Toy Enhanced Learning and Society special interest group (SIG), Asia-Pacific Society for Computers in Education (APSCE), 2016-2017
    18. New Initiative Chair, Executive Board, IEEE Technical Committee of Learning Technology (TCLT). October 2015~May 2016
    19. Executive Council Member, Chinese Society for Inquiry Learning. (a href="http://www.csilearn.org">http://www.csilearn.org), August 2015~2018
    20. Advisory Consultant (of Major e-Learning Program), Shanghai Education Audiovisual Publishing House of Shanghai Municipal Education Commission, Shanghai, China, November 2014~ October 2016.
    21. Committee Member, IEEE Computer Society Technical Committee on Semantic Computing. (http://www.computer.org/portal/web/TCSEM/home)
    22. Committee Member, IEEE Computer Society Technical Committee on Learning Technology. (http://www.ieeetclt.org/)
    23. Committee Member, IEEE Computer Society Technical Committee on Intelligent Informatics. (http://www.wi-lab.com/tcii/index.shtml)
    24. Visiting Associate Professor, Indian Institute of Technology Bombay, Mumbai, India, July 2015 to December 2015
    25. Visiting Professor, National Central University, Chug-Li, Taiwan, February 2015 to July 2015
    26. Co-Chair, Asia-Pacific Region Game and Toy Enhanced Learning and Society special interest group (SIG), Asia-Pacific Society for Computers in Education (APSCE), 2014-2015
    27. International Visiting Professor, National Kaohsiung First University Science and Technology, Kaohsiung, Taiwan, September 2014 to January 2015
    28. Council Member, Chinese Society for Inquiry Learning, July 2014~July 2015
    29. Visiting Researcher, Central Taiwan University of Science and Technology, 2014-2015
    30. Alberta Health Data Access Advisory Committee (2011).
    31. Consultant of e-Commerce & e-Business, Small and Medium Enterprises Guidance & Service Center of Taipei City Government (2002-2004)

  2. Conference
    1. Program Committee, Sub-Conference on Technology Enhanced Language Learning (TELL), 32nd International Conference on Computers in Education (ICCE 2024), Quezon City, Philippines, November 25-29, 2024.
    2. Program Committee, 19th International Conference on Web Information Systems and Technologies (WEBIST 2024), Porto, Portugal, November 17-19, 2024.
    3. Program Committee, 15th International workshop on Interactive Environments and Emerging Technologies for eLearning (IEETeL 2024), Paris, France, November 6-8, 2024.
    4. Advisory Committee, 1st International Conference on Advanced Computing Technologies (ICACT 2024), Sivakasi, Tamil Nadu, India, September 19-20, 2024.
    5. Program Committee, International Conference of Innovative Technologies and Learning 2024 (ICITL 2024), Tartu, Estonia, August 14-16, 2024
    6. Program Committee, 18th IADIS International Conference on e-Learning and Digital Learning (ELDL 2024), Budapest, Hungary, July 13-15, 2024.
    7. Conference Chairs, 24rd IEEE International Conference on Advanced Learning Technology (ICALT 2024), Nicosia, North Cyprus, July 1-4, 2024.
    8. Senior Program Committee, 2nd International Conference on Metaverse and Artificial Companions in Education and Society (MetaACES 2024), Jungli, Taiwan, June 19-21, 2024.
    9. Steering Committee, 2nd International Conference on Metaverse and Artificial Companions in Education and Society (MetaACES 2024), Jungli, Taiwan, June 19-21, 2024.
    10. Program Committee, 3rd APSCE International Conference on Future Language Learning (ICFULL 2024), Quezon City, Philippines, June 19-21, 2024.
    11. Program Advising Chairs, 20th International Conference on Intelligent Tutoring Systems (ITS 2024), Thessaloniki, Greece, June 10-13, 2024.
    12. Steering Committee, 20th International Conference on Intelligent Tutoring Systems (ITS 2024), Thessaloniki, Greece, June 10-13, 2024.
    13. Program Committee, 16th International Conference on Mobile, Hybrid, and On-line Learning (eLmL 2024), Barcelona, Spain, May 26-30, 2024.
    14. Steering Committee, 16th International Conference on Mobile, Hybrid, and On-line Learning (eLmL 2024), Barcelona, Spain, May 26-30, 2024.
    15. Senior Program Committee, 20th International Conference on Intelligent Tutoring Systems (ITS 2024), Thessaloniki, Greece, June 10-13, 2024.
    16. Program Chairs, 23rd IEEE International Conference on Advanced Learning Technology (ICALT 2023), Orem, Utah, United States, July 10-13, 2023.
    17. Program Coordinating Chair, 1st International Conference on Metaverse and Artificial Companions in Education and Society (MetaACES 2023), Hong Kong & Online, June 14-16, 2023.
    18. Program Advising Chairs, 19th International Conference on Intelligent Tutoring Systems (ITS 2023), Corfu, Greece, June 2–5, 2023.
    19. Steering Committee and Program Co-Chairs, 2nd APSCE International Conference on Future Language Learning (ICFULL 2023), Beijing, China, May 29-23, 2023.
    20. Steering Committee, 15th International Conference on Mobile, Hybrid, and On-line Learning (eL & mL 2023), Venice, Italy, April 24-28, 2023
    21. Conference General Co-Chair, 11th International Conference on Information and Education Technology (ICIET 2023), Hybrid, Fujisawa (Kanagawa), Japan, March 18-20, 2023.
    22. Advisory Committee, 3rd International Conference on Emerging Trends and Technologies on Intelligent Systems (ETTIS 2023), Hybrid, February 23-24, 2023.
    23. Program Chair, 2nd International Workshop on Metaverse and Artificial Companions in Education and Society (MetaACES 2022), Kuala Lumpur & Online, November 28-29, 2022.
    24. Early Career Workshop Chairs, 30th International Conference on Computers in Education (ICCE 2022), Kuala Lumpur, Malaysia & Online, November 28-December 2, 2022.
    25. Program Chair, International Workshop on Metaverse and Artificial Companions in Education and Society (MetaACES 2022), Online, June 24, 2022.
    26. Program Chairs, International Conference on Smart Learning Environments (ICSLE 2022), Hangzhou, China and Logroño, Spain, August 18-20, 2022.
    27. Program Chairs, 22nd IEEE International Conference on Advanced Learning Technology (ICALT 2022), Bucharest, Romania, July 1-4, 2022.
    28. Steering Committee and Program Co-Chairs, APSCE International Conference on Future Language Learning (ICFULL 2022), Hong Kong, July 1-3, 2022.
    29. Program Advising Chairs, 18th International Conference on Intelligent Tutoring Systems (ITS 2022), Bucharest, Romania, June 27-July 1, 2022.
    30. Steering Committee, 14th International Conference on Mobile, Hybrid, and On-line Learning (eL & mL 2022), Porto, Portugal, June 26-30, 2022.
    31. Doctoral Consortium Chairs, 25th Global Chinese Conference on Computers in Education (GCCCE 2021), Hybrid, Beijing, Hong Kong, Taipei, and Singapore, September 11-15, 2021.
    32. Steering Committee, 13th International Conference on Mobile, Hybrid, and On-line Learning (eL & mL 2021), Nice, France, July 18-22, 2021.
    33. Program Chairs, 21st IEEE International Conference on Advanced Learning Technology (ICALT 2021), Online, July 12-15, 2021.
    34. Program Advising Chairs, 17th International Conference on Intelligent Tutoring Systems (ITS 2021), Athens, Greece, June 7-11, 2021.
    35. Consultants, 28th International Conference on Computers in Education (ICCE 2020), Darwin, Australia, November 23-27, 2020.
    36. Program Chairs, 20th IEEE International Conference on Advanced Learning Technology (ICALT 2020), Tartu, Estonia, July 6-9, 2020.
    37. Program Advising Chairs, 16th International Conference on Intelligent Tutoring Systems (ITS 2020), Athens, Greece, June 8-12, 2020.
    38. Executive Chair, GCCCE 2020 English Paper Track, Lanzhou, China, June 4-8, 2020.
    39. Program Chairs, 6th International Conference on Smart Learning Environments (ICSLE 2020), Hangzhou, China, May 13-15, 2020.
    40. Steering Committee, 12th International Conference on Mobile, Hybrid, and On-line Learning (eL & mL 2020), Valencia, Spain, March 22-26, 2020.
    41. Program Chairs, IEEE International Conference on Technology for Education (T4E 2019), Goa, India, December 9-11, 2019.
    42. Program Coordination Chair, 27th International Conference on Computers in Education (ICCE 2019), Kenting, Taiwan, December 2-6, 2019.
    43. Track Chair, IEEE ICALT 2019 sub-conference on Digital Game and Intelligent Toy Enhanced Learning, Maceio, Brazil, July 15-18, 2019.
    44. Program Chairs, 19th IEEE International Conference on Advanced Learning Technology (ICALT 2019), Maceio, Brazil, July 15-18, 2019.
    45. Program Committee Chairs, 15th International Conference on Intelligent Tutoring Systems (ITS 2019), Jamaica, June 3-7, 2019.
    46. Executive Chair, GCCCE 2019 sub-conference on Digital Technology, Innovation, and Education, Wuhan, China, May 23-27, 2019.
    47. Program Chairs, 5th International Conference on Smart Learning Environments (ICSLE 2019), Denton, TX, USA, March 18-20, 2019.
    48. Steering Committee, 11th International Conference on Mobile, Hybrid, and On-line Learning (eL & mL 2019), Athens, Greece, February 24-28, 2019.
    49. Panel Coordination Chair, 26th International Conference on Computers in Education (ICCE 2018), Manila, Philippines, November 26-30, 2018.
    50. Program Coordination Co-Chair, 26th International Conference on Computers in Education (ICCE 2018), Manila, Philippines, November 26-30, 2018.
    51. Co-Chair, ICCE 2018 Early Career Workshop, Manila, Philippines, November 26-30, 2018.
    52. Track Chair, IEEE ICALT 2018 sub-conference on Digital Game and Intelligent Toy Enhanced Learning, Mumbai, India, July 9-13, 2018.
    53. Program Chairs, 18th IEEE International Conference on Advanced Learning Technology (ICALT 2018), Mumbai, India, July 9-13, 2018.
    54. Doctoral Consortium Chairs, 14th International Conference on Intelligent Tutoring Systems (ITS 2018), Montreal, Canada, June 11-15, 2018.
    55. Steering Committee, 10th International Conference on Mobile, Hybrid, and On-line Learning (eL & mL 2018), Rome, Italy, March 25-29, 2018.
    56. Program Community, The Third US-CHINA Smart Education Conference (http://ucsec.bnu.edu.cn/en#navSpeech), Beijing, China, March 18-19, 2018.
    57. Program Chairs, 4th International Conference on Smart Learning Environments (ICSLE 2018), Beijing, China, March 18-20, 2018.
    58. Co-Chair, ICCE 2017 Early Career Workshop, Christchurch, New Zealand, December 4-8, 2017.
    59. Steering Committee, 12th International Conference on Systems and Networks Communications (ICSNC 2017), Athens, Greece, October 8-12, 2017.
    60. Steering Committee, 6th International Conference on Intelligent Systems and Applications (INTELLI 2017), Nice, France, July 23-27, 2017.
    61. Track Chair, IEEE ICALT 2017 sub-conference on Digital Game and Intelligent Toy Enhanced Learning, Timisoara, Romania, July 3-7, 2017.
    62. Program Chairs, 17th IEEE International Conference on Advanced Learning Technology (ICALT 2017), Timisoara, Romania, July 3-7, 2017.
    63. International Program Committee Coordination Chair, 21st Global Chinese Conference on Computers in Education (GCCCE 2017), Beijing, China, June 3-6, 2017.
    64. Steering Committee, 9th International Conference on Mobile, Hybrid, and On-line Learning (eL & mL 2017), Nice, France, March 19-23, 2017.
    65. Workshop Chairs, 3rd IASLE International Conference on Smart Learning Environments (ICSLE 2016), Tunis, Tunisia, September 28-30, 2016.
    66. International Liaison Chairs, IEEE Cyber Science and Technology Congress (CyberSciTech 2016), Auckland, New Zealand, August 8-12, 2016
    67. Track Chair, IEEE ICALT 2016 sub-conference on Digital Game and Intelligent Toy Enhanced Learning, Austin, Texas, USA, July 25-28, 2016
    68. Advisory Chairs, 8th International Conference on Mobile, Hybrid, and On-line Learning (eL & mL 2016), Venice, Italy, April 24-28, 2016.
    69. Special Area Chair (Pervasive education), 11th International Conference on Systems and Networks Communications, Brussels, Belgium, April 21-25, 2016.
    70. International Program Committee Coordination Co-Chair, 20th Global Chinese Conference on Computers in Education (GCCCE 2016), Hong-Kong, May 23-27, 2016.
    71. Co-Chair, ICCE 2015 sub-conference on Digital Game and Digital Toy Enhanced Learning and Society (GTEL&S), Hangzhou, China, November 30-December 4, 2015.
    72. Special Area Chair (Pervasive education), 10th International Conference on Systems and Networks Communications, Barcelona, Spain, November 15-20, 2015.
    73. Co-Chair, 6th Global Chinese Conference on Inquiry Learning (GCCIL 2015), Wuxi, China, July 10-12, 2015
    74. Track Chair, IEEE ICALT 2015 sub-conference on Digital Game and Intelligent Toy Enhanced Learning, Hualien, Taiwan, July 6-9, 2015
    75. Program Chair, 2nd IASLE International Conference on Smart Learning Environments, Sinaia, Romania, September 23-25, 2015.
    76. Co-Chair, GCCCE 2015 sub-conference on Joyful Learning and Society, Taipei, Taiwan, May 25-29, 2015.
    77. Advisory Chairs, 7th International Conference on Mobile, Hybrid, and On-line Learning (eL & mL 2015), Lisbon, Portugal, February 22-27, 2015.
    78. Special Area Chair (Pervasive education), 10th International Conference on Systems and Networks Communications, Barcelona, Spain, November 16-21, 2015.
    79. Executive Chair, ICCE 2014 sub-conference on Digital Game and Digital Toy Enhanced Learning and Society (GTEL&S), Nara, Japan, November 30-December 4, 2014.
    80. Special Area Chair (Pervasive education), 9th International Conference on Systems and Networks Communications, Nice, France, October 12-16, 2014.
    81. Track Chair, IEEE ICALT 2014 sub-conference on Digital Game and Intelligent Toy Enhanced Learning, Athens, Greece, July 7-10, 2014.
    82. Advisory Chairs, 6th International Conference on Mobile, Hybrid, and On-line Learning (eL & mL 2014), Barcelona, Spain, March 23-27, 2014.
    83. Executive Chair, GCCCE 2014 sub-conference on Joyful Learning and Society, Shanghai, China, May 26-30, 2014.
    84. Workshop Co-chair, International Workshop on Smart Learning Environments @ SITIS 2013, Kyoto, Japan, December 5, 2013.
    85. Co-Chair, ICCE 2013 sub-conference on Digital Game and Digital Toy Enhanced Learning and Society (GTEL&S), Denpasar Bali, Indonesia, November 18-22, 2013.
    86. Special Area Chair (Pervasive education), 8th International Conference on Systems and Networks Communications, Venice, Italy, October 27-November 01, 2013.
    87. Advisory Board, 8th International Conference on E-learning and Games (Edutainment 2013), Sydney, Australia, September 30-October 3, 2013.
    88. Co-Chair, GCCCE 2013 sub-conference on Joyful Learning and Society, Beijing, China, May 27-31, 2013.
    89. Organizing Committee, EdTech Innovation 2013, Calgary, Canada, May 1-3, 2013.
    90. Advisory Chairs, 5th International Conference on Mobile, Hybrid, and On-line Learning (eL & mL 2013), Nice, France, February 24-March 1, 2013.
    91. Special Area Chair (Pervasive education), 7th International Conference on Systems and Networks Communications, Lisbon, Portugal, October 18-23, 2012.
    92. Program Co-chair, 2nd International Symposium on Smart Learning Environment (SLE2012), Beijing & Hangzhou, China, October 12-18, 2012.
    93. International Honorary Committee, 4th Conference of the Thai Simulation and Gaming Association (ThaiSim 2012), Mahidol University, Kanjanaburi Campus, Thailand, April 19-21, 2012.
    94. Workshop Co-chair, 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2012), Takamatsu, Kagawa, Japan, March 27-30, 2012.
    95. Program Co-chair, 1st International Symposium on Smart Learning Environment (SLE 2012), Edmonton, AB, Canada, February 2, 3 and 7, 2012.
    96. Advisory Chairs, 4th International Conference on Mobile, Hybrid, and On-line Learning (eL & mL 2012), Valencia, Spain, January 30-February 4, 2012.
    97. Program Co-chair, 19th ICCE Conference on Game and Toy Enhanced Learning and Society (GTEL&S), Chiang Mai, Thailand, November 28-December 2, 2011.
    98. Special Area Chair (Pervasive education), 6th International Conference on Systems and Networks Communications (ICSNC 2011), Barcelona, Spain, October 23-28, 2011.
    99. Program Co-chair, 6th International Conference on E-learning and Games (Edutainment 2011), Taiwan, September 7-9, 2011.
    100. International Honorary Committee, 3rd Conference of the Thai Simulation and Gaming Association (ThaiSim 2011), Ayutthaya (Ayudhya), Thailand, 03/24-26, 2011.
    101. Publicity Co-chair, 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2010), Kaohsiung, Taiwan, April 12-16, 2010.
    102. General Co-chair, 4th International Conference on E-learning and Games (Edutainment 2009), Banff, AB, Canada, August 9-11, 2009.
    103. Local Chair, 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2008), Banff, AB, Canada, Nov. 17-19, 2008
    104. International Advisory Board, Computer Games & Allied Technology (CGAT 2008), Singapore.
    105. Publicity Co-chair, 2nd International Conference on E-learning and Games (Edutainment 2007), Hong-Kong, June 11-13, 2007.
    106. Advisory Board, IEEE International Conference on Advanced Learning Technologies (ICALT 2005)

  3. Workshop
    1. Advisory Committee, Workshop on Adaptive and Cyber Learning of IEEE Cyber Science and Technology Congress 2020, June 22-26, 2020, Calgary, Canada
    2. Chair, 3rd International Workshop on Technologies Assisting Teaching and Administration (TATA 2019) @ ICSLE 2019, Denton, TX, USA, March 18-20, 2019.
    3. Co-Chair, ACM SAC WICE 2019 - Web-based Technologies for Interactive Computing Education Track, ACM Symposium on Applied Computing, Limassol, Cyprus, April 8-12, 2019
    4. Chair, 2nd International Workshop on Technologies Assisting Teaching and Administration (TATA 2018) @ ICSLE 2018, Beijing, China, March 18-20, 2018.
    5. Mentor, ICCE 2017 Doctoral Student Consortium, Christchurch, New Zealand, December 4-8, 2017.
    6. Committee, ICCE 2017 Doctoral Student Consortium, Christchurch, New Zealand, December 4-8, 2017.
    7. Co-Chair, ICCE 2017 Panels, Christchurch, New Zealand, December 4-8, 2017.
    8. Chair, Online Test System and Educational Resource Information Communication (ERIC) API Hands-on Workshop @ IEEE T4E 2016, Mumbai, India, December 2, 2016.
    9. Co-Chair, Workshop of Innovative Teaching and Training in the Design of Digital Games @ ICCE 2016, Mumbai, India, November 28, 2016.
    10. Chair, 1st International Workshop on Technologies Assisting Teaching and Administration (TATA 2016) @ ICSLE 2016, Tunis, Tunisia, September 30, 2016.
    11. Co-Chair, International Workshop on Distance Education Technology, Vancouver, BC, Canada, August 31-September 1, 2015.
    12. Workshop Co-chair, International Workshop on Innovative Design of Learning Space @ ICCE 2014, Nara, Japan, November 30, 2014.
    13. Workshop Co-chair, Workshop on Game-based Learning and Education Innovative @ GCCCE 2014, Shanghai, China, May 27, 2014.
    14. Workshop Chair, International Workshop on Technology Enhanced Learning and Living (TELL 2012), Edmonton, AB, Canada, February 14-16, 2012.
    15. Organizer, Workshop on Multimedia in Edutainment, Barcelona, Spain July 15, 2011 (be held in IEEE ICME 2011).
    16. Organizer, Workshop on New paradigms in learning: Robotics, play, and digital arts, Malaysia, November 30, 2011 (be held in ICCE 2010).
    17. Organizer, Workshop on Ubiquitous Learning Models for K-12, Higher Education, and Adult Education, Taipei, Taiwan, October 27 to October 31, 2008 (be held in ICCE 2008).
Editing Related Experiences
  1. Editor
    1. Editors in Chief, Journal of Educational Technology & Society (ET&S) (Web of Science's <SSCI)(Open Access) (2019-)
    2. Editor in Chief, Bulletin of Technical Committee on Learning Technology (Web of Science's ESCI)(Open Access) (2020-)
    3. Editor in Chief, International Journal of Distance Education Technologies (IJDET) (EI, SCOPUS and Web of Science's ESCI) (2014-)
    4. Editors, Future Education and Learning Spaces: ICT & Education in Uncertain Times (Springer's Series) (2021-)
    5. Advisory Board, Journal of Computers and Applied Science Education (2014~)
    6. Associate Editor, International Journal of Online Pedagogy and Course Design (IJOPCD) (2009-2022)
    7. Editor in Chief, Technology for Education and Learning (2012-2013)
    8. Executive Editor, International Journal of Distance Education Technologies (IJDET) (EI) (2012-2013)
    9. Associate Editor, International Journal of Distance Education Technologies (IJDET) (2012)

  2. Guest Editor
    1. Guest Editor for IEEE Transactions on Learning Technologies, Special Issue on Exploring the Transformative Impact of AGI in Education: Applications, Integration, and Implications(SSCI, SCI)
    2. Guest Editor for Sustainability, Special Issue on Post-Pandemic Technology Enhanced Language Learning (2021)(SSCI)(Open Access)
    3. Guest Editor for Educational Technology & Society, Special Issue on Guidelines and Taxonomy for Educational Game and Gamification Design (2019), Vol. 22, No. 3, 1-3. (SSCI)(Open Access)(No publication fee for authors and readers)
    4. Guest Editor for Educational Technology & Society, Special Issue on Authentic Edutainment with Advanced Technologies (2018), Vol. 21, No. 4, 111-114. (SSCI)(Open Access)(No publication fee for authors and readers)
    5. Guest Editor for Multimedia Tools and Applications, Special Issue on Emergence of Web Data Analysis in Pervasive Multimedia Environment (2017), Vol. 76, No. 9. (SCI)
    6. Guest Editor for Bulletin of the Technical Committee on Learning Technology, Special Issue on Technology Enhanced Language Learning (2017) Vol. 19, No. 1. (Open Access)(No publication fee for authors and readers)
    7. Guest Editor for Educational Technology & Society, Special Issue on 'How' to design, implement and evaluate the flipped classroom? (2017) Vol. 20, No. 1. (SSCI)(Open Access)(No publication fee for authors and readers)
    8. Guest Editor for Mathematical Problems in Engineering, Special Issue on Information Management and Applications of Intelligent Transportation System (2015) (SCI)
    9. Guest Editor for Research and Practice in Technology Enhanced Learning (RPTEL), Special Issue on Practical Applications of Mobile and Internet Educational Games (2013), Vol. 8, No. 2.(Open Access)(No publication fee for authors and readers)
    10. Guest Editor for The International Review of Research in Open and Distance Learning (IRRODL), Special Issue on Information Retrieval for Online Learning (2012), Vol. 13, No. 5. (SSCI)(Open Access)(No publication fee for authors and readers)
    11. Guest Associate Editor for IEEE Technology and Engineering Education, Special Issue on Cloud Computing Technology and Applications (2012), Vol. 7, No. 2 (IEEE)
    12. Guest Editor for Springer's Transactions on Edutainment, Issue 8 (2012/09) (Springer)
    13. Guest Editor for Springer's Transactions on Edutainment, Issue 7 (2012/06) (Springer)
    14. Guest Editor for International Journal of Online Pedagogy and Course Design (IJOPCD), Special Issue on New Media (2012)
    15. Guest Editor for Journal of Internet Technology, Special Issue on Agent Technology in Cyberspace (2011) (SCIE)
    16. Guest Editor for International Journal of Online Pedagogy and Course Design (IJOPCD), Special Issue on Web 2.0: Innovation and Education, Vol. 1, No. 2 (2011)
    17. Guest Editor for Journal of Internet Technology, Special Issue on Internet and Web Computing, Vol. 12, No. 1 (2011) (SCIE)
    18. Guest Editor for Springer's Transactions on Edutainment, Issue 3 (2009/12) (Springer)
    19. Guest Editor, International Journal of Information Communication Technologies and Human Development (IJICTHD), Volume 1, Issue 3. (2009)

  3. Book and Proceedings
    1. Editors for Doctoral Student Forum Proceedings of 25th Global Chinese Conference on Computers in Education (GCCCE 2021), Hybrid, Beijing, Hong Kong, Taipei, and Singapore, September 11-15, 2021. Hong Kong: The Education University of Hong Kong. Maiga Chang, Qiyun Wang, Ronghuai Huang, Yanyan Li, and Ting-Chia Hsu (2021).
    2. Editors of Conference Proceedings Volume 1 of 27th International Conference on Computers in Education. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education. Maiga Chang, Hyo-Jeong So, Lung-Hsiang Wong, Ju-Ling Shih, & Fu-Yun Yu. (2019)
    3. Editors of Conference Proceedings Volume 2 of 27th International Conference on Computers in Education. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education. Maiga Chang, Hyo-Jeong So, Lung-Hsiang Wong, Ju-Ling Shih, & Fu-Yun Yu. (2019)
    4. Editor of Data Analytics Approaches in Educational Games and Gamification Systems, Smart Computing and Intelligence, (Springer. (2019)
    5. Associate Editor for Foundations and Trends in Smart Learning - Proceedings of 2019 International Conference on Smart Learning Environments, Singapore: (Springer. Maiga Chang, Elvira Popescu, Kinshuk, Nian-Shing Chen, Mohamed Jemni, Ronghuai Huang, J. Michael Spector. (2019)
    6. Editors for Main Conference Proceedings of 26th International Conference on Computers in Education, November 26-30, 2018. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education. Jie Chi Yang, Maiga Chang, Lung-Hsiang Wong, and Ma. Mercedes T. Rodrigo. (2018).
    7. Editors for Early Career Workshop Proceedings of 26th International Conference on Computers in Education, November 26-30, 2018. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education. Hyo-Jeong So, Maiga Chang, Morris Jong, Jie Chi Yang, Lung-Hsiang Wong, and Ma. Mercedes T. Rodrigo. (2018).
    8. Editors for Workshop Proceedings of 26th International Conference on Computers in Education, November 26-30, 2018. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education. Ying-Tien Wu, Niwat Srisawasdi, Michelle Banawan, Jie Chi Yang, Maiga Chang, Lung-Hsiang Wong, and Ma. Mercedes T. Rodrigo. (2018).
    9. Editors for Extended Summary Proceedings of 26th International Conference on Computers in Education, November 26-30, 2018. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education. Hiroaki Ogata, Yanjie Song, Jie Chi Yang, Maiga Chang, Lung-Hsiang Wong, and Ma. Mercedes T. Rodrigo. (2018).
    10. Editors for Doctoral Student Consortium Proceedings of 26th International Conference on Computers in Education, November 26-30, 2018. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education. Sahana Murthy, Hiroaki Ogata, Weiqin Chen, Jie Chi Yang, Maiga Chang, Lung-Hsiang Wong, and Ma. Mercedes T. Rodrigo. (2018).
    11. Editors for Work-in-Progress Poster Proceedings of 26th International Conference on Computers in Education, November 26-30, 2018. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education. Jihong Ding, Yanjie Song, Andrei D. Coronel, Sagaya Amalathas, Jie Chi Yang, Maiga Chang, Lung-Hsiang Wong, and Ma. Mercedes T. Rodrigo. (2018).
    12. Associate Editor for Challenges and Solutions in Smart Learning - Proceedings of 2018 International Conference on Smart Learning Environments, Beijing, China, Singapore: (Springer. Maiga Chang, Elvira Popescu, Kinshuk, Nian-Shing Chen, Mohamed Jemni, Ronghuai Huang, J. Michael Spector. (2018)
    13. Associate Editor for the Doctoral Student Consortia Proceedings of 25th International Conference on Computers in Education, December 4-8, 2017. Asia-Pacific Society for Computers in Education. Fu-Yun Yu, Sahana Murthy, Gautam Biswas, Ben Chang, Maiga Chang, Jon Mason, Wenli Chen, Jie-Chi Yang, Ahmad Fauzi Mohd Ayub, Su Luan Wong, and Antonija Mitrovic. (2017)
    14. Associate Editor for Main Conference Proceedings of 25th International Conference on Computers in Education, December 4-8, 2017. Asia-Pacific Society for Computers in Education. Wenli Chen, Jie-Chi Yang, Ahmad Fauzi Mohd Ayub, Su Luan Wong, Antonija Mitrovic, Judith Azcarraga, Nelson Baloian, Fernandez-Manjon Baltasar, Gautam Biswas, Corey Brady, Su Cai, Ben Chang, Maiga Chang, et al. (2017)
    15. Editor of ICT in Education in Global Context, Berlin: (Springer. (2016)
    16. Editor of Proceedings of Science and Technology Innovations, Athabasca, AB, Canada: Faculty of Science and Technology, Athabasca University. (2016)(Open Access)(Creative Commons)
    17. Associate Editor for the Proceedings of Science and Technology Innovation, Edmonton, AB, Canada, May 8, 2015. Faculty of Science and Technology, Athabasca University. Maiga Chang, Farook Al-Shamali.
    18. Associate Editor for the Proceedings of the 2nd International Conference on Smart Learning Environments, (ICSLE 2015), Sinaia, Romania, Sep. 23-25, 2015. Springer. Yanyan Li, Maiga Chang, Milos Kravcik, Elvira Popescu, Ronghuai Huang, Kinshuk, Nian-Shing Chen.
    19. Editor of Smart Learning Environments, Berlin: (Springer. (2014)
    20. Associate Editor for the Proceedings of the 6th International Conference on E-Learning and Games, (Edutainment 2011), Taipei, Taiwan, Sep. 7-9, 2011. Springer Lecture Notes in Computer Science, 6872. Maiga Chang, Ming-Puu Chen, Wu-Yuin Hwang, and Wolfgang Mueller.
    21. Editor of Learning Culture and Language through ICTs: Methods for Enhanced Instruction, Hershey, PA: Information Science Reference. (2009)
    22. Associate Editor for the Proceedings of the 4th International Conference on E-Learning and Games, (Edutainment 2009), Banff, AB, Canada, Aug. 9-11, 2009. Springer Lecture Notes in Computer Science, 5670. Maiga Chang, Rita Kuo, Kinshuk, Gwo-Dong Chen, and Michitaka Hirose.
    23. Associate Editor for the Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, (DIGITEL 2008), Banff, Canada, Nov. 17-19, 2008. Mike Eisenberg, Kinshuk, Maiga Chang and Rory McGreal.
    24. Associate Editor for the Proceedings of 5th WSEAS International Conference on E-ACTIVITIES, (E-ACTIVITIES 2006), Venice, Italy, November 20-22, 2006. Nikos Mastorakis, Antonella Cecchi, Maiga Chang, and Francisco J. Garcia. (Eds.).
    25. Associate Editor for the International Conference on Education and Information Systems: Technologies and Applications, (EISTA 2004), Volume I: Applications of Information and Communication Technologies in Education and Training, July 21-25, 2004, Orlando, Florida, USA.

  4. Editorial Board
    1. Editorial Board for International Journal of Applied Decision Sciences (IJADS), ISSN 1755-8077 (2007-)
    2. Editorial Board for ICTACT Journal on Data Science and Machine Learning (IJDSML) (Open Access)(2019-)
    3. Editorial Board for International Journal of Distance Education Technologies (IJDET) (2011-)
    4. Editorial Board for Futurity Education (Open Access)(2023-)
    5. Section Board for Education Sciences (Open Access, ESCI)(2020-)
    6. Editorial Board for International Journal of Serious Games (Open Access)(2019-)
    7. Editorial Board for International Journal on Advances in Life Sciences (2009-2023)
    8. Reviewer for IEEE Transactions on Learning Technologies (http://www.computer.org/tlt) (2008-)
    9. Editorial Board for Human-centric Computing and Information Sciences (Springer) (2014-2020)
    10. Editorial Board for Electronic Journal of e-Learning (2012-2019) http://www.ejel.org/editorial.html
    11. Executive Peer-Reviewer for Journal of International Forum of Educational Technology & Society (ISSN 1436-4522), IEEE Learning Technology Task Force. (2003-2019) (SSCI)
    12. Editorial Board for Bulletin of the IEEE Technical Committee on Learning Technology (IEEE TCLT) (2016-2018)
    13. Editorial Board for International Journal of Mobile and Blended Learning (IJMBL) (2008-2018)
    14. Editorial Board for International Journal of Information Technology Project Management (IJITPM) (2008-2012)
    15. Panel of reviewers for MERLOT Journal of Online Learning and Teaching (JOLT) (2012)
    16. Editorial Board for Journal of Web Portals (JWP) (2009-2011)
    17. Editorial Board for Athabasca University Press (2007-2010)
    18. Editorial Board for Journal of Educational Multimedia and Hypermedia (JEMH), ISSN 1055-8896 (2004-2007)

  5. Reviewer for Journal
    1. Reviewer for Future Generation Computer Systems (2012-) (Elsevier)
    2. Reviewer for Information Fusion (2012-) (Elsevier)
    3. Reviewer for Information Systems Frontiers (2012-)
    4. Reviewer for Cyberpsychology, Behavior, and Social Networking (SSCI) (2011-)
    5. Reviewer for Computers & Education (SSCI) (2011-)
    6. Reviewer for Data & Knowledge Engineering (SCI) (2010-)
    7. Reviewer for International Journal of Science and Technology Education Research (2010-)
    8. Reviewer for Interactive Learning Environments (SSCI) (2010-)
    9. Reviewer for Turkish Online Journal of Educational Technology (SSCI) (2010-)
    10. Reviewer for Asia Pacific Management Review (APMR) (2009-)
    11. Reviewer for IEEE Transactions on Learning Technologies (2009-)
    12. Reviewer for Journal of Electronic Commerce Research (JECR) (2009-)
    13. Reviewer for Advanced Technology for Learning Journal (2006-)
    14. Reviewer for Journal of Systemics, Cybernetics and Informatics (ISSN 1690-4524) (2006-)
    15. Reviewer for Cognitive Computation (SCI) (2012-2021)
    16. Reviewer for The Canadian Journal of Electrical and Computer Engineering (2013)
    17. Reviewer for ACM Computers in Entertainment (2012)
    18. Reviewer for Behaviour and Information Technology (BIT) Journal (2012)
    19. Reviewer for Education Research International (2012)
    20. Reviewer for Journal of Applied Research and Technology (2012)
    21. Reviewer for Journal of Systems and Software (2012) (Elsevier)
    22. Reviewer for The Journal of Computers (2012)
    23. Reviewer for IEEE Software (2011) (IEEE)
    24. Reviewer for Journal of Community Informatics (2011)
    25. Reviewer for Computer Communications (2010) (Elsevier)
    26. Reviewer for Educational Research and Reviews (2010)
    27. Reviewer for Journal of Internet Technology (SCI-E) (2010)
    28. Reviewer for The International Journal on Advances in ICT for Emerging Regions (2010)
    29. Reviewer for Education, Informatics and Cybernetics (JEIC) (2009)
    30. Reviewer for International Journal of Engineering Education (2008-2009)
    31. Reviewer for International Journal of Computer Games Technology (2008)
    32. Reviewer for International Journal of Virtual Reality (2008)
    33. Reviewer for Mathematical and Computer Modelling (2008)
    34. Reviewer for WSEAS Transactions on Computers (2008)
    35. Reviewer for WSEAS Transactions on Computer Research (2007)
    36. Reviewer for International Journal of Mobile Learning and Organisation (IJMLO) (2007)
    37. Reviewer for Lecture Notes on Artificial Intelligences (LNAI) Volume 3930 (2005)
Program Committee
  1. Learning Technologies
    1. ITS 2021, 17th International Conference on Intelligent Tutoring Systems, Athens, Greece, 06/7-11, 2021 (senior PC member)
    2. ITS 2020, 16th International Conference on Intelligent Tutoring Systems, Athens, Greece, 06/8-12, 2020 (senior PC member)
    3. ITS 2019, 15th International Conference on Intelligent Tutoring Systems, Kingston, Jamaica, 06/3-7, 2019 (senior PC member)
    4. ITS 2018, 14th International Conference on Intelligent Tutoring Systems, Montreal, Canada, 06/11-15, 2018
    5. IEEE ICALT 2020, 20th IEEE International Conference on Advanced Learning Technologies, Tartu, Estonia, 07/06-09, 2020
    6. IEEE ICALT 2019, 19th IEEE International Conference on Advanced Learning Technologies, Maceio, Brazil, 07/15-18, 2019
    7. IEEE ICALT 2018, 18th IEEE International Conference on Advanced Learning Technologies, Mumbai, India, 07/09-13, 2018
    8. IEEE ICALT 2017, 17th IEEE International Conference on Advanced Learning Technologies, Timisoara, Romania, 07/03-07, 2017
    9. IEEE ICALT 2016, 16th IEEE International Conference on Advanced Learning Technologies, Austin, Texas, USA, 07/25-28, 2016
    10. IEEE ICALT 2014, 14th IEEE International Conference on Advanced Learning Technologies, Athens, Greece, 07/07-09, 2014
    11. IEEE ICALT 2013, 13th IEEE International Conference on Advanced Learning Technologies, Beijing, China, 07/15-18, 2013
    12. IEEE ICALT 2012, 12th IEEE International Conference on Advanced Learning Technologies, Rome, Italy, 07/07-10, 2012
    13. IEEE ICALT 2011, 11th IEEE International Conference on Advanced Learning Technologies, Athens, Georgia, USA, 07/06-08, 2011
    14. IEEE ICALT 2010, 10th IEEE International Conference on Advanced Learning Technologies, Sousse, Tunisia, 07/05-07, 2010
    15. IEEE ICALT 2009, 9th IEEE International Conference on Advanced Learning Technologies, Riga, Latvia, 07/14-18, 2009
    16. IEEE ICALT 2008, 8th IEEE International Conference on Advanced Learning Technologies, Santander, Cantabria, Spain, 07/01-05, 2008
    17. IEEE ICALT 2007, 7th IEEE International Conference on Advanced Learning Technologies, Niigata, Japan, 07/18-20, 2007
    18. IEEE ICALT 2006, 6th IEEE International Conference on Advanced Learning Technologies, The Netherlands, 07/05-07, 2006
    19. IEEE ICALT 2005, 5th IEEE International Conference on Advanced Learning Technologies, Kaohsiung, Taiwan, 07/05-07/08, 2005
    20. IEEE ICALT 2004, 4th IEEE International Conference on Advanced Learning Technologies, Joensuu, Finland, 08/30-09/01, 2004
    21. IEEE ICALT 2003, 3rd IEEE International Conference on Advanced Learning Technologies, Athens, Greece, 07/09-11, 2003
    22. ICSLE 2015, 2nd IASLE International Conference on Smart Learning Environments (ICSLE 2015), Sinaia, Romania, 09/23-25, 2015
    23. ICSLE 2014, 1st IASLE International Conference on Smart Learning Environments (ICSLE 2014), Hong-Kong, 07/24-25, 2014
    24. T4E 2019, International Conference on Technology for Education, Goa, India, 12/9-11, 2019
    25. T4E 2018, International Conference on Technology for Education, Chennai, India, 12/10-13, 2018
    26. T4E 2016, International Conference on Technology for Education, Mumbai, India, 12/02-04, 2016
    27. T4E 2015, International Conference on Technology for Education, NIT Warangal, India, 12/10-12, 2015
    28. T4E 2014, International Conference on Technology for Education, Kerala, India, 12/18-21, 2014
    29. T4E 2013, International Conference on Technology for Education, Kharagpur, India, 12/18-20, 2013
    30. T4E 2012, International Conference on Technology for Education, Hyderabad, India, 07/18-20, 2012
    31. T4E 2011, International Conference on Technology for Education, Chennai, India, 07/14-16, 2011
    32. T4E 2010, International Conference on Technology for Education, Mumbai, India, 07/01-03, 2010
    33. ACM SAC WICE 2019, Web-based Technologies for Interactive Computing Education Track, ACM Symposium on Applied Computing, Limassol, Cyprus, 4/8-12, 2019
    34. PPTELL 2020, 3rd Pan-Pacific Technology-Enhanced Language Learning Conference, Denton, Texas, USA, 6/29-7/1, 2020
    35. PPTELL 2019, 2nd Pan-Pacific Technology-Enhanced Language Learning Conference, New Taipei City, Taiwan, 7/3-5, 2019
    36. LINQ 2019, International Conference on Learning Innovations and Quality, Roermond, The Netherlands, 11/22, 2019
    37. ICAT2E 2017, International Conference on Advanced Technologies Enhancing Education, Qingdao, China, 03/18-20, 2017
    38. EITT 2016, 5th International Conference on Educational Innovation through Technology, Tainan, Taiwan, 09/22-24, 2016
    39. AECT-ICFER 2013, AECT International Conference on the Frontier in e-Learning Research, Taichung, Taiwan, 06/18-20, 2013
    40. AEL 2015, International Workshop on Advanced E-Learning 2015, Colombo, Sri Lanka, 08/24-25, 2015
    41. UMedia 2014, 7th IEEE International Conference on Ubi-Media Computing, Ulaanbaatar, Mongolia, 07/12-14, 2014
    42. UMedia 2013, 6th IEEE International Conference on Ubi-Media Computing, Aizu-Wakamatsu, Fukushima, Japan, 11/02-04, 2013
    43. 4th International Workshop on "Technology-Transformed Learning: Going Beyond the One-to-One Model?" of ICCE 2013, Denpasar Bali, Indonesia, 11/19, 2013
    44. DMSVLSS 2021, 27th International Conference on Distributed Multimedia Systems, Visual Languages and Sentient Systems, Redwood City, San Francisco Bay, USA, 06/29-30, 2021
    45. DMSVLSS 2020, 26th International Conference on Distributed Multimedia Systems, Visual Languages and Sentient Systems, Pittsburgh, USA, 07/07-08, 2020
    46. DMSVLSS 2019, 25th International Conference on Distributed Multimedia Systems, Visual Languages and Sentient Systems, Lisbon, Portugal, 06/26-27, 2019
    47. DMSVLSS 2017, 23rd International Conference on Distributed Multimedia Systems, Visual Languages and Sentient Systems, Pittsburgh, USA, 07/07-08, 2017
    48. TICET 2017, Tetuan International Conference on Education and Technology, Tetuan, Morocco, 11/20-22, 2017
    49. DET 2016, International Workshop on Distance Education Technologies, Salerno, Italy, 10/28-30, 2016.
    50. DET 2015, International Workshop on Distance Education Technologies, Vancouver, Canada, 08/31-09/02, 2015.
    51. DET 2014, International Workshop on Distance Education Technologies, Pittsburgh, USA, 08/27-29, 2014.
    52. DET 2013, International Workshop on Distance Education Technologies, Brighton, UK, 08/08-10, 2013.
    53. DET 2012, International Workshop on Distance Education Technologies, Miami Beach, USA, 08/09-11, 2012.
    54. IEEE ICDL 2008, 7th IEEE International Conference on Development and Learning, Monterey, California, USA, 08/09-12, 2008
    55. ISEI 2013, International Symposium on Education Informatics, Mysore, India, 08/22-25, 2013
    56. SaITE 2016, IFIP TC3 joint Conference Stakeholders and Information Technology in Education, Guimaraes, Portugal, 07/06-08, 2016
    57. IIAI-LTLE 2019, 8th International Conference on Learning Technologies and Learning, Toyama, Japan, 07/07-12, 2019
    58. IIAI-LTLE 2017, 6th International Conference on Learning Technologies and Learning, Hamamatsu, Shizuoka, Japan, 07/09-13, 2017
    59. IIAI-LTLE 2016, 5th International Conference on Learning Technologies and Learning, Kumamoto, Japan, 07/10-14, 2016
    60. IIAI-LTLE 2015, 4th International Conference on Learning Technologies and Learning, Okayama, Japan, 07/12-15, 2015
    61. IIAI-LTLE 2014, 3rd International Conference on Learning Technologies and Learning, Kitakyushu, Japan, 08/31-09/04, 2014
    62. IIAI-LTLE 2013, 2nd International Conference on Learning Technologies and Learning, Matsue, Japan, 08/31-09/04, 2013
    63. IIAI-LTLE 2012, 1st 2012 International Conference on Learning Technologies and Learning, Fukuoka, Japan, 09/20-22, 2012.
    64. IEETeL 2020, 11th International Workshop on Interactive Environments and Emerging Technologies for eLearning, L'Aquila, Italy, 06/17-19, 2020.
    65. IEETeL 2019, 10th International Workshop on Interactive Environments and Emerging Technologies for eLearning, Magdeburg, Germany, 09/26-27, 2019.
    66. IEETeL 2018, 9th International Workshop on Interactive Environments and Emerging Technologies for eLearning, Olhao, Algarve, Portugal, 04/26-28, 2018
    67. IEETeL 2017, 8th International workshop on Interactive Environments and Emerging Technologies for eLearning, Bratislava, Slovakia, 06/29-07/01, 2017.
    68. AACE ED-MEDIA 2013, the 25th International Conference for Educational Multimedia and Telecommunications, Victoria, Canada, 06/24-28, 2013.
    69. AACE ED-MEDIA 2012, the 24th International Conference for Educational Multimedia and Telecommunications, Denver, CO, USA, 06/26-29, 2012
    70. AACE ED-MEDIA 2011, the 23rd International Conference for Educational Multimedia and Telecommunications, Lisbon, Portugal, USA, 06/27-07/01, 2011
    71. AACE ED-MEDIA 2010, the 22nd International Conference for Educational Multimedia and Telecommunications, Toronto, Canada, 06/28-07/02, 2010
    72. AACE ED-MEDIA 2009, the 21st International Conference for Educational Multimedia and Telecommunications, Honolulu, Hawaii, USA, 06/22-06/26, 2009
    73. AACE ED-MEDIA 2008, the 20th International Conference for Educational Multimedia and Telecommunications, Vienna, Austria, 06/30-07/04, 2008
    74. AACE ED-MEDIA 2007, the 19th International Conference for Educational Multimedia and Telecommunications, Vancouver, BC, Canada, 06/26-06/29, 2007
    75. AACE ED-MEDIA 2006, the 18th International Conference for Educational Multimedia and Telecommunications, Orlando, Florida, USA, 06/26-06/30, 2006
    76. AACE ED-MEDIA 2005, the 17th International Conference for Educational Multimedia and Telecommunications, Montreal, Canada, 06/27-07/02, 2005
    77. AACE ED-MEDIA 2004, the 16th International Conference for Educational Multimedia and Telecommunications, Lugano, Switzerland, 06/21-26, 2004
    78. AACE ED-MEDIA 2003, the 15th International Conference for Educational Multimedia and Telecommunications, Honolulu, Hawaii, USA, 06/23-28, 2003
    79. APULS 2008, International Workshop on Adaptivity and Personalization in Ubiquitous Learning Systems, Graz, Austria, 11/18-21, 2008 (conjunction with the 4th Symposium on Usability & HCI for Education and Work)
    80. ICCE 2008, 16th International Conference on Computers in Education, Taipei, Taiwan, 10/27-31, 2008
    81. Workshop on Innovative Implementation of Digital Learning Technologies, GCCCE 2013, Beijing, China, 05/27-05/31, 2013
    82. CSEDU 2010, 2nd International Conference on Computer Supported Education, Valencia, Spain, 04/07-10, 2010
    83. CSEDU 2009, International Conference on Computer Supported Education, Lisboa, Portugal, 03/23-26, 2009
    84. IADIS CELDA 2019, IADIS (International Association for Development of the Information Society) 16th International Conference on Cognition and Exploratory Learning in Digital Age, Cagliari, Italy, 11/7-9, 2019
    85. IADIS CELDA 2016, IADIS (International Association for Development of the Information Society) 12th International Conference on Cognition and Exploratory Learning in Digital Age, Mannheim, Germany, 10/28-30, 2016
    86. IADIS CELDA 2015, IADIS (International Association for Development of the Information Society) 12th International Conference on Cognition and Exploratory Learning in Digital Age, Maynooth, Greater Dublin, Ireland, 10/24-26, 2015
    87. IADIS CELDA 2014, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Porto, Portugal, USA, 10/25-27, 2014
    88. IADIS CELDA 2013, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Fort Worth, Texas, USA, 10/22-24, 2013
    89. IADIS CELDA 2012, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Madrid, Spain, 10/19-21, 2012
    90. IADIS CELDA 2011, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Rio de Janeiro, Brazil, 11/06-08, 2011
    91. IADIS CELDA 2010, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Timisoara, Romania, 10/15-17, 2010
    92. IADIS CELDA 2009, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Rome, Italy, 11/20-22, 2009
    93. IADIS CELDA 2008, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Freiburg, Germany, 10/13-15, 2008
    94. IADIS CELDA 2007, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Algarve, Portugal, 12/08-10, 2007
    95. IADIS CELDA 2006, IADIS (International Association for Development of the Information Society) International Conference on Cognition and Exploratory Learning in Digital Age, Barcelona, Spain, 12/08-10, 2006
    96. SPeL 2013, 6th International Workshop on Social and Personal Computing for Web-Supported Learning Communities, Sinaia, Romania, 10/11-13, 2013
    97. e-Learning 2019, 13th International Conference on e-Learning, Porto, Portugal, 07/17-19, 2019.
    98. e-Learning 2017, 11th International Conference on e-Learning, Lisbon, Portugal, 07/20-22, 2017.
    99. IADIS e-Learning 2014, IADIS (International Association for Development of the Information Society) e-Learning, Lisbon, Portugal, 07/15-18, 2014
    100. IADIS e-Learning 2013, IADIS (International Association for Development of the Information Society) e-Learning, Prague, Czech Republic, 07/23-26, 2013
    101. IADIS e-Learning 2012, IADIS (International Association for Development of the Information Society) e-Learning, Lisbon, Portugal, 07/17-20, 2012
    102. IADIS e-Learning 2011, IADIS (International Association for Development of the Information Society) e-Learning, Rome, Italy, 07/20-23, 2011
    103. IADIS e-Learning 2010, IADIS (International Association for Development of the Information Society) e-Learning, Freiburg, Germany, 07/26-29, 2010
    104. IADIS e-Learning 2009, IADIS (International Association for Development of the Information Society) e-Learning, Algarve, Portugal, 06/17-20, 2009
    105. IADIS e-Learning 2008, IADIS (International Association for Development of the Information Society) e-Learning, Amsterdam, The Netherlands, 07/22-25, 2008
    106. IADIS e-Learning 2007, IADIS (International Association for Development of the Information Society) e-Learning, Lisbon, Portugal, 07/06-08, 2007
    107. IADIS e-Learning 2006, IADIS (International Association for Development of the Information Society) e-Learning, 05/15-19, 2006
    108. IDREC 2012, The International Symposium on Interdisciplinary Research, Education, and Communication, Orlando, Florida, USA, 03/25-28, 2012
    109. WSEAS EDUTE 2006, 2nd WSEAS (World Scientific Engineering Academy and Society) International Conference on Educational Technologies), Bucharest, Romania, 10/16-18, 2006
    110. WSEAS EDUTE 2005, 1st WSEAS (World Scientific Engineering Academy and Society) International Conference on Educational Technologies), Tenerife, Canary Islands, Spain, 12/16-18, 2005
    111. WSEAS DIWEB 2006, 6th WSEAS (World Scientific Engineering Academy and Society) International Conference on Distance Learning and Web Engineering, Lisbon Portugal, 09/22-24, 2006
    112. WSEAS DIWEB 2005, 5th WSEAS (World Scientific Engineering Academy and Society) International Conference on Distance Learning and Web Engineering, Corfu Island, Greece, 08/23-25, 2005
    113. WSEAS e-Activities 2007, 6th WSEAS (World Scientific Engineering Academy and Society) International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), Puerto De La Cruz, Tenerife, Canary Islands, Spain, 12/14-16, 2007
    114. WSEAS e-Activities 2006, 5th WSEAS (World Scientific Engineering Academy and Society) International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), Venice, Italy, 11/20-22, 2006
    115. LMPCNA 2013, 4th International Workshop on Learning Methodologies and Platforms used in the Cisco Networking Academy, Lisbon, Portugal, 03/24-29, 2013
    116. LMPCNA 2012, 3rd International Workshop on Learning Methodologies and Platforms used in the Cisco Networking Academy, St. Maarten, Netherlands Antilles, 03/25-29, 2012
    117. LMPCNA 2010, 2nd International Workshop on Learning Methodologies and Platforms used in the Cisco Networking Academy, Cancun, Mexico, 03/07-12, 2010
    118. EEET 2009, International Symposium on Engineering Education and Educational Technologies , Orlando, Florida, USA, 07/10-13, 2009

  2. Game-based Learning and Edutainment
    1. ICEC-JCSG 2019, International Conference on Entertainment Computing & Joint Conference on Serious Games, Arequipa, Perú, 11/11-15, 2019
    2. SETE 2019, 4th International Symposium on Emerging Technologies for Education, Magdeburg, Germany, 9/23-25, 2019
    3. XACE 2016, 13th International Conference on Advances in Computer Entertainment Technology, Osaka, Japan, 11/9-12, 2016
    4. IEEE DIGITEL 2010, 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, Kaohsiung, Taiwan, 04/12-16, 2010
    5. IEEE DIGITEL 2008, 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, Banff, Alberta, Canada, 11/17-19, 2008
    6. IEEE DIGITEL 2007, 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Jhongli, Taiwan, 03/26-28, 2007
    7. ICIDM 2015, 4th International Conference on Interactive Digital Media, Bandung, Indonesia, 12/01-05, 2015
    8. ICIDM 2014, 3rd International Conference on Interactive Digital Media, Sutera Harbour, Kota Kinabalu Sabah, Malaysia, 12/02-04, 2014
    9. ICIDM 2013, 2nd International Conference on Interactive Digital Media, Kuching, Sarawak, Malaysia, 12/02-04, 2013
    10. GameDays 2014, 4th International Conference on Serious Games, Darmstadt, Germany, 04/01-04, 2014
    11. Edutainment 2012, 7th International Conference on E-learning and Games, Darmstadt, Germany, 09/18-20, 2012
    12. Edutainment 2011, 6th International Conference on E-learning and Games, Taipei, Taiwan, 09/07-09, 2011
    13. Edutainment 2010, 5th International Conference on E-learning and Games, Changchun, China, 08/16-18, 2010
    14. Edutainment 2009, 4th International Conference on E-learning and Games, Banff, AB, Canada, 08/09-11, 2009
    15. Edutainment 2008, 3rd International Conference on E-learning and Games, Nanjing, China, 06/16-18, 2008
    16. Edutainment 2007, 2nd International Conference on E-learning and Games, Hong-Kong, China, 06/11-13, 2007
    17. ECGBL 2015, 9th European Conference on Game-Based Learning, Steinkjer, Norway, 10/08-09, 2015
    18. ECGBL 2014, 8th European Conference on Game-Based Learning, Berlin, Germany, 10/09-10, 2014
    19. ECGBL 2013, 7th European Conference on Game-Based Learning, Porto, Portugal, 10/03-04, 2013
    20. ECGBL 2012, 6th European Conference on Game-Based Learning, Cork, Ireland, 10/04-05, 2012
    21. ECGBL 2011, 5th European Conference on Game-Based Learning, Athens, Greece, 10/20-21, 2011
    22. ECGBL 2010, 4th European Conference on Game-Based Learning, Copenhagen, Denmark, 10/21-22, 2010
    23. ECGBL 2009, 3rd European Conference on Game-Based Learning, Graz, Austria, 10/12-13, 2009
    24. ECGBL 2008, 2nd European Conference on Game-Based Learning, Barcelona, Spain, 10/16-17, 2008
    25. ECGBL 2007, 1st European Conference on Game-Based Learning, Scotland, UK, 10/25-26, 2007
    26. JEL 2011, International Conference on Joyful E-Learning, Taipei, Taiwan, 01/07-08, 2011
    27. GCCIL 2015, 6th Global Chinese Conference on Inquiry Learning, Wuxi, China, 07/10-12, 2015
    28. DGL 2012, 4th Conference on Digital Game-based Learning, Hangzhou, China 10/25-27, 2012
    29. DGL 2011, 3rd Conference on Digital Game-based Learning, Beijing, China, 12/10-11, 2011
    30. DGL 2010, 2nd Conference on Digital Game-based Learning, Foshan, Guangdong, China, 12/18-19, 2010
    31. Nurturing Lifelong Interest-Driven Creators (IDC) Workshop, Christchurch, New Zealand, 12/4, 2017
    32. Workshop on Harnessing Constructivist Online Game-based Learning in School Education, ICCE 2015, Hangzhou, China, 11/30, 2015
    33. ICCE 2016, 24th International Conference on Computers in Education (ICCE) sub-conference on Digital Game and Digital Toy Enhanced Learning and Society (GTEL&S), Mumbai, India, 11/28-12/02, 2016
    34. ICCE 2015, 23rd International Conference on Computers in Education (ICCE) sub-conference on Digital Game and Digital Toy Enhanced Learning and Society (GTEL&S), Hangzhou, China, 11/30-12/04, 2015
    35. ICCE 2012, 20th International Conference on Computers in Education, Singapore, 11/26-30, 2012
    36. ICCE 2010, 18th International Conference on Computers in Education, Putrajaya, Malaysia, 11/29-12/03, 2010
    37. ICCE 2009, 17th International Conference on Computers in Education, Hong-Kong, China, 11/30-12/04, 2009
    38. GCCCE 2012 Subconference on Joyful Learning and Society, Kenting, Taiwan, 05/28-06/01, 2012
    39. GCCCE 2011 Subconference on Educational Games and Informal Learning, HangZhou, China, 05/29-31, 2011
    40. GCCCE 2009, 13th Global Chinese Conference on Computers in Education, Taipei, Taiwan, 05/25-28, 2009
    41. VIRT 2006, 10th International Conference on Education and Virtuality, Ukraine, Sep., 2006
    42. Game-based Digital Learning 2006, Taipei, Taiwan, 03/22-23, 2006

  3. Artificial Intelligence and Computational Intelligence
    1. AIED 2020, 21th International Conference on Artificial Intelligence in Education, Ifrane - Morocco, 07/06-10, 2020
    2. AIED 2019, 20th International Conference on Artificial Intelligence in Education, Chicago, Illinois, USA, 06/25-29, 2019
    3. AIED 2017, 18th International Conference on Artificial Intelligence in Education, Cebu, Philippines, 06/26-30, 2017
    4. AIED 2015, 17th International Conference on Artificial Intelligence in Education, Madrid, Spain, 06/22-26, 2015
    5. AIED 2013, 16th International Conference on Artificial Intelligence in Education, Memphis, USA, 07/09-13, 2013
    6. AIED 2011, 15th International Conference on Artificial Intelligence in Education, Auckland, New Zealand, 06/28-07/02, 2011
    7. INTELLI 2016, 5th International Conference on Intelligent Systems and Applications, Barcelona, Spain, 11/13-17, 2016
    8. INTELLI 2015, 4th International Conference on Intelligent Systems and Applications, St. Julians, Malta, 10/11-16, 2015
    9. INTELLI 2014, 3rd International Conference on Intelligent Systems and Applications, Seville, Spain, 06/22-06/26, 2014
    10. INTELLI 2013, 2nd International Conference on Intelligent Systems and Applications, Venice, Italy, 04/22-04/26, 2013
    11. INTELLI 2012, 1st International Conference on Intelligent Systems and Applications, Chamonix / Mont Blanc, France, 04/29-05/04, 2012
    12. CSIE 2009, 2009 World Congress on Computer Science and Information Engineering, Los Angeles/Anaheim, CA, USA, 03/31-04/02, 2009
    13. AI 2008, 21st Canadian Conference on Artificial Intelligence, Windsor, Ontario, May 28-30, 2008
    14. CIS 2012, International Conference on Computational Intelligence and Security, Guangzhou, China, 11/17-18, 2012
    15. CIS 2009, International Conference on Computational Intelligence and Security, Beijing, China, 12/11-14, 2009
    16. CIS 2008, International Conference on Computational Intelligence and Security, Suzhou, China, 12/13-17, 2008
    17. DMCIT 2017, International Conference on Data Mining, Communications and Information Technology, Phuket, 05/25-27, 2017
    18. International Workshop on Online Experimentation & Artificial Intelligence in Education, Saidia, Morocco, 05/07-09, 2015
    19. Special Session-Computer Systems and Applications, 19th International Conference on Neural Information Processing (ICONIP 2012), Doha, Qatar, 11/12-15, 2012
    20. ZOCO 2012, Workshop on Agents and Multi-agent systems for Enterprise Integration, Salamanca, 03/28-30, 2012
    21. NaBIC 2013, 5th World Congress on Nature and Biologically Inspired Computing, Fargo, USA, 08/12-14, 2013
    22. NaBIC 2012, 4th World Congress on Nature and Biologically Inspired Computing, Mexico City, Mexico, 11/05-09, 2012
    23. NaBIC 2011, 3rd World Congress on Nature and Biologically Inspired Computing, Salamanca, Spain, 10/19-21, 2011
    24. ICMLC 2005, 4th International Conference on Machine Learning and Cybernetics, Guangzhou, China, 08/19-22, 2005

  4. Mobile/Ubiquitous Learning
    1. IEEE WMUTE 2012, 7th IEEE International Conference on International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, Takamatsu, Kagawa, Japan, 03/27-30, 2012
    2. IEEE WMUTE 2010, 6th IEEE International Conference on International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, Kaohsiung, Taiwan, 04/12-16, 2010
    3. IEEE WMUTE 2008, 5th IEEE International Conference on International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, Beijing, China, 03/ 23-26, 2008
    4. IEEE WMUTE 2006, 4th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, Athens, Greece, 11/16-17, 2006
    5. IMCL 2017, 11th International Conference on Interactive Mobile Communication, Technologies and Learning, Thessaloniki, Greece, 11/30-12/01, 2017
    6. ICCE 2014, 22nd International Conference on Computers in Education (ICCE) sub-conference on Classroom, Ubiquitous and Mobile Technologies Enhanced Learning (CUMTEL), Nara, Japan, 11/30-12/04, 2014
    7. ICCE 2013, 21st International Conference on Computers in Education (ICCE) sub-conference on Classroom, Ubiquitous and Mobile Technologies Enhanced Learning (CUMTEL), Denpasar Bali, Indonesia, 11/18-22, 2013
    8. DULP 2012, Design Centered and Personalized Learning in Liquid and Ubiquitous Learning Places, Rome, Italy, 07/07-10, 2012
    9. DULP 2011, Design Centered and Personalized Learning in Liquid and Ubiquitous Learning Places, Athens, Georgia, USA, 07/06-08, 2011
    10. DULP 2010, Design Centered and Personalized Learning in Liquid and Ubiquitous Learning Places, Sousse, Tunisia, 07/05-07, 2010
    11. IMCL 2012, 7th International Conference on Interactive Mobile and Computer Aided Learning, Amman, Jordan, 11/06-07, 2012
    12. Special Session on Smart Learning Environments in International Conference on Human Factors in Computing & Informatics (SouthCHI 2013), Maribor, Slovenia, 07/01-03, 2013
    13. UCES 2013, International Symposium on Ubiquitous Computing and Embedded Systems, Danang, Vietnam, 12/18-21, 2013.
    14. CAML 2008, International Workshop on Context-Aware Mobile Learning, Cergy-Pontoise, Paris, France, 10/27-31, 2008
    15. IADIS ML 2021, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Virtual, 03/3-5, 2021
    16. IADIS ML 2020, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Sofia, Bulgaria, 04/02-04, 2020
    17. IADIS ML 2019, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Utrecht, The Netherlands, 04/11-13, 2019
    18. IADIS ML 2015, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Madeira, Portugal, 03/14-16, 2015
    19. IADIS ML 2014, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Madrid, Spain, 02/28-03/02, 2014
    20. IADIS ML 2013, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Lisbon, Portugal, 03/14-16, 2013
    21. IADIS ML 2012, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Berlin, Germany, 03/11-13, 2012
    22. IADIS ML 2011, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Avila, Spain, 03/10-12, 2011
    23. IADIS ML 2010, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Porto, Portugal, 03/19-21, 2010
    24. IADIS ML 2009, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Barcelona, Spain, 02/26-28, 2009
    25. IADIS ML 2008, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Algarve, Portugal, 04/11-13, 2008
    26. IADIS ML 2007, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Lisbon, Portugal, 07/05-07, 2007
    27. IADIS ML 2006, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Dublin, Ireland, 07/14-16, 2006 (http://www.iadis.org/ml2006/)
    28. IADIS ML 2005, IADIS (International Association for Development of the Information Society) International Conference on Mobile Learning, Qawra, Malta, 06/28-30, 2005
    29. Mobile and Wireless Learning Workshop, Vancouver, Canada, 07/03-06, 2006
    30. eL & mL 2020, 12th International Conference on Mobile, Hybrid, and On-line Learning, Barcelona, Spain, 03/22-26, 2020
    31. eL & mL 2019, 11th International Conference on Mobile, Hybrid, and On-line Learning, Athens, Greece, 02/24-28, 2019
    32. eL & mL 2017, 9th International Conference on Mobile, Hybrid, and On-line Learning, Nice, France, 03/19-23, 2017
    33. eL & mL 2016, 8th International Conference on Mobile, Hybrid, and On-line Learning, Lisbon, Portugal, 04/24-28, 2016
    34. eL & mL 2015, 7th International Conference on Mobile, Hybrid, and On-line Learning, Lisbon, Portugal, 02/22-27, 2015
    35. eL & mL 2014, 6th International Conference on Mobile, Hybrid, and On-line Learning, Barcelona, Spain, 03/23-03/27, 2014
    36. eL & mL 2013, 5th International Conference on Mobile, Hybrid, and On-line Learning, Nice France, 02/24-03/01, 2013
    37. eL & mL 2012, 4th International Conference on Mobile, Hybrid, and On-line Learning, Valencia, Spain, 01/30-02/04, 2012
    38. eL & mL 2011, 3rd International Conference on Mobile, Hybrid, and On-line Learning, Gosier, Guadeloupe, France, 02/23-28, 2011
    39. eL & mL 2010, 2nd International Conference on Mobile, Hybrid, and On-line Learning, St. Maarten, Netherlands Antilles, 02/10-15, 2010
    40. eL & mL 2009, International Conference on Mobile, Hybrid, and On-line Learning, Cancun, 02/01-06, 2009
    41. UbiLearn2006, Taipei, Taiwan, 04/27-28, 2006
    42. ITEA 2006, 1st International Conference on Information Technologies in Education for All, Kiev, Ukraine, 05/29-31, 2006

  5. Information Systems
    1. CSA 2018, 10th International Conference on Computer Science and its Applications, Kuala Lumpur, Malaysia, 12/17-19, 2018
    2. CHUSER 2014, IEEE Colloquium on Humanities, Science & Engineering Research, Penang, Malaysia, 04/07-09, 2014
    3. SHUSER 2013, IEEE Symposium on Humanities, Science and Engineering, Penang, Malaysia, 06/23-26, 2013
    4. BEIAC 2013, IEEE Business, Engineering & Industrial Applications Colloquium 2013, Langkawi, Malaysia, 04/08-09, 2013
    5. ISBEIA 2012, IEEE Symposium on Business, Engineering & Industrial Applications, Bandung, Indonesia, 09/23-26, 2012.
    6. ICWOAL 2014, International Conference on Web and Open Access to Learning, Dubai, 11/18-20, 2014
    7. IMIS 2013, International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing 2013, Taichung, Taiwan, 07/03-05, 2013
    8. CISIS 2014, 8th International Conference on Complex, Intelligent, and Software Intensive Systems, Track on Socially Inspired and Computational Intelligence, Birmingham, UK, 07/02-04, 2014
    9. Bio-Health Com 2014, International Symposium on Advances in Bio-inspired Computing, Daejeon, Korea, 04/09-12, 2014.
    10. CCIT 2014, 5th FTRA International Conference on Creative Converged IT, Daejeon, Korea, 04/09-12, 2014.
    11. Service Computation 2015, 7th International Conferences on Advanced Service Computing, Nice, France, 03/22-27, 2015
    12. Service Computation 2014, 6th International Conferences on Advanced Service Computing, Venice, Italy, 05/25-29, 2014
    13. Service Computation 2013, 5th International Conferences on Advanced Service Computing, Valencia, Spain, 05/27-06/01, 2013
    14. Applied Computing 2019, IADIS (International Association for Development of the Information Society) International Conference on Applied Computing, Cagliari, Italy, 11/7-9, 2019
    15. Applied Computing 2014, IADIS (International Association for Development of the Information Society) International Conference on Applied Computing, Porto, Portugal, 10/25-27, 2014
    16. Applied Computing 2013, IADIS (International Association for Development of the Information Society) International Conference on Applied Computing, Fort Worth, Texas, USA, 10/23-25, 2013
    17. Applied Computing 2012, IADIS (International Association for Development of the Information Society) International Conference on Applied Computing, Madrid, Spain, 10/19-21, 2012
    18. ICEE/ICIT 2014, Joint International Conference on Engineering Education & International Conference on Information Technology, Riga, Latvia, 06/02-06, 2014
    19. AIM 2014, FTRA International Conference on Advanced IT, Engineering and Management, Jeju, Vietnam, Korea, 02/19-22, 2014
    20. AIM 2013, FTRA International Conference on Advanced IT, Engineering and Management, Seoul, Korea, 02/21-23, 2013
    21. CLOGREEN 2014, International Conference on Advanced Cloud and Green Computing, Tangier, Morocco, 11/06-08, 2014
    22. IPCOST 2014, International Post Graduate Colloquium On Science And Technology, Penang, Malaysia, 04/07-08, 2014
    23. Cloud & Grid 2013, 3rd International Workshop on Cloud and Grid Interoperability, Seoul, Korea, 05/9-11, 2013
    24. MIC-CNIT2012, 6th International Conference on Communications, Networking and Information Technology, Dubai, UAE, 12/21-23, 2012
    25. ICCGI 2017, 12th International Multi-Conference on Computing in the Global Information Technology, Nice, France, 07/23-27, 2017
    26. ICCGI 2016, 11th International Multi-Conference on Computing in the Global Information Technology, Barcelona, Spain, 11/13-17, 2016
    27. ICCGI 2013, 8th International Multi-Conference on Computing in the Global Information Technology, Nice, France, 07/21-26, 2013
    28. ICCGI 2012, 7th International Multi-Conference on Computing in the Global Information Technology, Venice, Italy, 06/24-29, 2012.
    29. DMDCM 2012, Workshop on Digital Media and Digital Content Management 2012, Hangzhou, China, 10/22-23, 2012.
    30. CyberC 2012, 4th International Conference on Cyber-enabled distributed computing and knowledge discovery, Sanya, China, 10/10-12, 2012
    31. CENT 2012, 2nd International Symposium on Collaborative Enterprises, Orlando, Florida, USA, 07/17-20, 2012
    32. LISS 2019, IEEE International Conference on Logistics, Informatics and Service Science, Maryland, USA and Beijing, China, 07/26-29, 2019
    33. LISS 2015, IEEE International Conference on Logistics, Informatics and Service Science, Barcelona, Spain, 07/27-29, 2015
    34. LISS 2014, International Conference on Logistics, Informatics and Service Science, Berkeley, California, USA, 07/23-26, 2014
    35. LISS 2012, 2nd International Conference on Logistics, Informatics and Service Science, Beijing, China, 07/12-15, 2012
    36. LISS 2011, 1st International Conference on Logistics, Informatics and Service Science, Beijing, China, 06/08-11, 2011
    37. WEBIST 2010, 6th International Conference on Web Information Systems and Technologies, Valencia, Spain, 04/07-10, 2010 (ISI)
    38. WEBIST 2009, 5th International Conference on Web Information Systems and Technologies, Lisboa, Portugal, 03/23-26, 2009 (ISI)
    39. WEBIST 2008, 4th International Conference on Web Information Systems and Technologies, Funchal, Madeira, Portugal, 05/04-07, 2008 (ISI)
    40. WEBIST 2007, 3rd International Conference on Web Information Systems and Technologies, Barcelona, Spain 3/03-06, 2007 (ISI)
    41. ICISCEA 2011, International Conference on Information System, Computer Engineering & Application, Singapore, 11/28-29, 2011
    42. I-SPAN 2014, 13th International Symposium on Pervasive Computing, Algorithms, and Networks, Chengdu, China, 12/19-21, 2014
    43. I-SPAN 2009, 10th International Symposium on Pervasive Computing, Algorithms, and Networks, Kaohsiung, Taiwan, 12/08-10, 2009
    44. ICEIS 2010, 12th International Conference on Enterprise Information Systems, Funchal, Madeira - Portugal, 06/ 08-12, 2010 (ISI)
    45. ICEIS 2009, 11th International Conference on Enterprise Information Systems, Milan, Italy, 05/06-10, 2009 (ISI)
    46. IEEE IWCMM 2007, International Workshop on Context Modeling and Management for Smart Environments, Lyon, France, 10/28-31, 2007
    47. 2C-Com 2009, 4th International Symposium on Cloud and Convergence Computing, Vancouver, Canada, 08/29-31, 2009
    48. CMMSE 2009, 3rd International Workshop on Context Modeling and Management for Smart Environments, University of Michigan, Ann Arbor, USA, 11/01-04, 2009
    49. CMME 2007, International Workshop on Context Modeling And Management For Smart Environments, Lyon, France, 10/28-31, 2007
    50. CSIE 2009, 2009 World Congress on Computer Science and Information Engineering, Los Angeles/Anaheim, CA, USA, 03/31-04/02, 2009
    51. CollabTech 2019, 25th International Conference on Collaboration Technologies and Social Computing, Kyoto, Japan, 09/4-6, 2019
    52. CollabTech 2016, 8th International Conference on Collaboration Technologies, Kanazawa, Japan, 09/ 14-16, 2016
    53. IEEE CollaborateCom 2006, 2nd IEEE International Conference on Collaborative Computing: Networking, Applications and Worksharing, Atlanta, GA, USA, 11/17-20, 2006
    54. ICSNC 2017, 12th International Conference on Systems and Networks Communications, Athens, Greece, 10/08-12, 2017
    55. ICSNC 2016, 11th International Conference on Systems and Networks Communications, Brussels, Belgium, 08/21-25, 2016
    56. ICSNC 2015, 10th International Conference on Systems and Networks Communications, Barcelona, Spain, 11/15-20, 2015
    57. ICSNC 2014, 10th International Conference on Systems and Networks Communications, Nice, France, 10/12-16, 2014
    58. ICSNC 2013, 8th International Conference on Systems and Networks Communications, Venice Italy, 10/27-11/01, 2013
    59. ICSNC 2012, 7th International Conference on Systems and Networks Communications, Lisbon, Portugal, 11/18-23, 2012
    60. ICSNC 2011, 6th International Conference on Systems and Networks Communications, Barcelona, Spain, 10/23-28, 2011
    61. ICSNC 2010, 5th International Conference on Systems and Networks Communications, Nice, France, 08/22-08/27, 2010
    62. ICSNC 2009, 4th International Conference on Systems and Networks Communications, Porto, Portugal, 09/20-25, 2009
    63. ICSNC 2008, The Third International Conference on Systems and Networks Communications, Sliema, Malta, 10/26-31, 2008
    64. ICSNC 2007, 2nd International Conference on Systems and Networks Communications, Cap Esterel, French Riviera, France, 08/25-31, 2007
    65. ICSNC 2006, International Conference on Systems and Networks Communications, Tahiti, French Polynesia, 11/01-03, 2006
    66. IBIMA 2009, 11th IBIMA Conference, Cairo, Egypt, 01/04-06, 2009
    67. IBIMA 2008, 10th IBIMA Conference, Kuala Lumpur, Malaysia, 06/30-07/02, 2008
    68. KGCM 2013, 7th International Conference on Knowledge Generation, Communication and Management, Orlando, Florida, 03/19-22, 2013
    69. KGCM 2012, 6th International Conference on Knowledge Generation, Communication and Management, Orlando, Florida, 03/25-28, 2012
    70. KGCM 2011, 5th International Conference on Knowledge Generation, Communication and Management, Orlando, Florida, 07/19-22, 2011
    71. KGCM 2010, 4th International Conference on Knowledge Generation, Communication and Management, Orlando, Florida, USA, 06/29-07/02, 2010
    72. KGCM 2009, 3rd International Conference on Knowledge Generation, Communication and Management, Orlando, Florida, USA, 07/10-13, 2009
    73. SOIC 2013, 9th International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 07/09-12, 2013
    74. SOIC 2012, 8th International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 07/17-20, 2012
    75. SOIC 2011, 7th International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 07/19-22, 2011
    76. SOIC 2010, 6th International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 06/29-07/02, 2010
    77. SOIC 2009, 5th International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 07/10-13, 2009
    78. SOIC 2008, 4th International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 06/29-07/02, 2008
    79. SOIC 2007, 3rd International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 07/12-15, 2007
    80. SOIC 2006, International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 07/20-23, 2006
    81. SOIC 2005, International Symposium on Social and Organizational Informatics and Cybernetics, Orlando, Florida, USA, 07/14-17, 2005
    82. WSKS 2009, 2nd World Summit on the Knowledge Society, Crete, Greece, 09/16-18, 2009
    83. WSKS 2008, 1st World Summit on the Knowledge Society, Athens, Greece, 09/24-28, 2008
    84. ISSE 2011, International Symposium on Information System and Software Engineering, Orlando, Florida, USA, 03/27-30, 2011
    85. ICEME 2012, 3rd International Conference on Engineering and Meta-Engineering, Orlando, Florida, USA, 03/25-28, 2012
    86. ICEME 2011, 2nd International Conference on Engineering and Meta-Engineering, Orlando, Florida, USA, 03/27-30, 2011
    87. ISPR 2011, 3rd International Symposium on Peer Reviewing, Orlando, Florida, USA, 07/19-22, 2011
    88. ISPR 2010, 2nd International Symposium on Peer Reviewing, Orlando, Florida, USA, 06/29-7/03, 2010
    89. ISPR 2009, 1st International Symposium on Peer Reviewing, Orlando, Florida, USA, 07/10-13, 2009
    90. KCPR 2009, 4th International Symposium on Knowledge Communication and Peer Reviewing, Orlando, Florida, USA, 07/10-13, 2009
    91. KCPR 2008, 3rd International Symposium on Knowledge Communication and Peer Reviewing, Orlando, Florida, USA, 06/29-07/02, 2008
    92. WMSCI 2011, 15th World Multi-conference on Systemics, Cybernetics and Informatics, Orlando, Florida, USA, 07/19-22, 2011
    93. WMSCI 2009, 13th World Multi-Conference on Systemics, Cybernetics and Informatics, Orlando, Florida, USA, 07/10-13, 2009
    94. WMSCI 2008, 12th World Multi-Conference on Systemics, Cybernetics and Informatics, Orlando, Florida, USA, 06/29-07/02, 2008
    95. IMETI 2013, 6th International Multi-Conference on Engineering and Technological Innovation, Orlando, Florida, USA, 07/09-12, 2013
    96. IMETI 2012, 5th International Multi-Conference on Engineering and Technological Innovation, Orlando, Florida, USA, 07/17-20, 2012
    97. IMETI 2011, 4th International Multi-Conference on Engineering and Technological Innovation, Orlando, Florida, USA, 07/19-22, 2011
    98. IMETI 2010, 3rd International Multi-Conference on Engineering and Technological Innovation, Orlando, Florida, USA, 06/29-07/02, 2010
    99. IMETI 2009, 2nd International Multi-Conference on Engineering and Technological Innovation, Orlando, Florida, USA, 07/10-13, 2009
    100. IMETI 2008, 1st International Multi-Conference on Engineering and Technological Innovation, Orlando, Florida, USA, 06/29 - 07/02, 2008
Reviewers
  1. SSCI 2014, IEEE Symposium Series on Computational Intelligence 2014, Orlando, Florida, USA, 12/09-12, 2014
  2. SSCI 2013, IEEE Symposium Series on Computational Intelligence 2013, Singapore, 0 4/15-19, 2013
  3. MIC-SMD 2013, 3rd International Conference on Systems, Modeling and Design, Kenitra, Morocco, 02/01-03, 2013
  4. CyberC 2011, International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery, Beijing, China, October 10-12, 2011
  5. T4E 2009, 1st International Conference on Technology for Education, Bangalore, India, 08/4-6, 2009
  6. IEEE IJCNN 2014, IEEE International Joint Conference on Neural Networks, Beijing, China, 07/06-11, 2014
  7. IEEE IJCNN 2013, IEEE International Joint Conference on Neural Networks, Dallas, Texas, 08/04-09, 2013
  8. IEEE IJCNN 2012, IEEE International Joint Conference on Neural Networks, Brisbane, Australia, 06/10-15, 2012
  9. IEEE IJCNN 2011, IEEE International Joint Conference on Neural Networks, San Jose, California, USA, 07/31-08/05, 2011
  10. IEEE IJCNN 2009, IEEE International Joint Conference on Neural Networks, Atlanta, Georgia, USA, 06/14-19, 2009
  11. IEEE Colloquium on Humanities, Science & Engineering Research (CHUSER 2012), Kota Kinabalu, Sabah, Malaysia, 12/04-05, 2012
  12. Internet Research 12, 12th Annual International and Interdisciplinary Conference of the Association of Internet Researchers (AoIR), Seattle, Washington, USA, 10/10-13, 2011
  13. WSEAS ACC 2008, American Computing Conference, Cambridge, Massachusetts, USA, 04/21-23, 2008
  14. WSEAS ACACOS 2008, 7th WSEAS International Conference on Applied Computer and Applied Computational Science, Hangzhou China, China, 04/06-08, 2008
  15. WSEAS APOC 2007, 6th WSEAS International Conference on Applied Computer Science, Hangzhou, China, 04/15-17, 2007
  16. WSEAS MATH 2007, 11th WSEAS International Conference on Applied Mathematics, Dallas, Texas, USA, 03/22-24, 2007
  17. WSEAS AIKED 2008, 7th WSEAS International Conference on Artificial Intelligence, Knowledge Engineering and Data Bases, Cambridge, UK, 02/20-22, 2008
  18. SCORM 2006, The 2006 International Conference on SCORM 2004, Taipei, Taiwan, 01/17-19, 2006
  19. IEEE FIE 2008, The 38th IEEE Frontiers in Education, (IEEE FIE 2008), Saratoga Springs, New York, USA, 10/22-25, 2008
  20. IEEE FIE 2005, The 35th IEEE Frontiers in Education, (IEEE FIE 2005), Indianapolis, Indiana, USA, 10/19-22, 2005
  21. ACM ITiCSE 2014, the 19th Annual Conference on Innovation and Technology in Computer Science Education, Uppsala, Sweden, 06/23-25, 2014
  22. ACM ITiCSE 2013, the 18th Annual Conference on Innovation and Technology in Computer Science Education, Canterbury, England, 07/01-03, 2013
  23. ACM ITiCSE 2012, the 17th Annual Conference on Innovation and Technology in Computer Science Education, Haifa, Israel, 07/03-05, 2012
  24. ACM ITiCSE 2011, the 16th Annual Conference on Innovation and Technology in Computer Science Education, Darmstadt, Germany, 06/27-29, 2011
  25. ACM ITiCSE 2010, the 15th Annual Conference on Innovation and Technology in Computer Science Education, Ankara, Turkey, 06/26-30, 2010
  26. ACM ITiCSE 2009, the 14th Annual Conference on Innovation and Technology in Computer Science Education, Paris, France, 07/03-08, 2009
  27. ACM ITiCSE 2008, the 13th Annual Conference on Innovation and Technology in Computer Science Education, Madrid, Spain, 06/30-07/02, 2008
  28. ACM ITiCSE 2007, the 12th Annual Conference on Innovation and Technology in Computer Science Education, University of Dundee, Scotland, 06/25-27, 2007
  29. ACM ITiCSE 2006, the 11th Annual Conference on Innovation and Technology in Computer Science Education, Bologna, Italy, 06/26-28, 2006
  30. ACM ITiCSE 2005, the Tenth Annual Conference on Innovation and Technology in Computer Science Education, Monte da Caparica, Portugal, 06/27-29, 2005
  31. ACM SIGCSE 2016, the 47th SIGCSE Technical Symposium on Computer Science Education, Memphis, Tennessee, USA, 03/02-05, 2016
  32. ACM SIGCSE 2015, the 46th SIGCSE Technical Symposium on Computer Science Education, Kansas City, USA, 03/04-07, 2015
  33. ACM SIGCSE 2014, the 45th SIGCSE Technical Symposium on Computer Science Education, Atlanta, GA, USA, 03/05-08, 2014
  34. ACM SIGCSE 2013, the 44th SIGCSE Technical Symposium on Computer Science Education, Denver, USA, 03/06-09, 2013
  35. ACM SIGCSE 2012, the 43rd SIGCSE Technical Symposium on Computer Science Education, Raleigh, North Carolina, USA, 02/29-3/02, 2012
  36. ACM SIGCSE 2011, the 42nd SIGCSE Technical Symposium on Computer Science Education, Dallas, Texas, 03/09-12, 2011
  37. ACM SIGCSE 2010, the 41th SIGCSE Technical Symposium on Computer Science Education, Milwaukee, Wisconsin, USA, 03/10-13, 2010.
  38. ACM SIGCSE 2009, the 40th SIGCSE Technical Symposium on Computer Science Education, Chattanooga, TN, USA, 03/04-07, 2009.
  39. ACM SIGCSE 2008, the Thirty-ninth SIGCSE Technical Symposium on Computer Science Education, Portland, Oregon, USA, 03/12-15, 2008
  40. ACM SIGCSE 2007, the Thirty-eighth SIGCSE Technical Symposium on Computer Science Education, Covington, Kentucky, USA, 03/07-10, 2007
  41. ACM SIGCSE 2006, the Thirty-seventh SIGCSE Technical Symposium on Computer Science Education, Houston, Texas, USA, 03/01-5, 2006
  42. ACM SIGCSE 2005, the Thirty-sixth SIGCSE Technical Symposium on Computer Science Education, St. Louis, Missouri, USA, 02/23-27, 2005
  43. ACM SIGCSE 2004, the Thirty-fifth SIGCSE Technical Symposium on Computer Science Education, Norfolk, Virginia, USA, 03/03-07, 2004
  44. ACM SIGCSE 2003, the Thirty-fourth SIGCSE Technical Symposium on Computer Science Education, Reno, Nevada, USA, 02/19-23, 2003
  45. ICAISC 2013, 12th International Conference on Artificial Intelligence and Soft Computing, Zakopane, Poland, 06/09-13, 2013
  46. ICAISC 2010, 10th International Conference on Artificial Intelligence and Soft Computing, Zakopane, 06/13-17, 2010
  47. icEIC 2011, International Conference on Education, Informatics, and Cybernetics, Orlando, Florida, USA, 11/29-12/02, 2011
  48. ICETI 2010, International Conference on Education, Training and Informatics, Orlando, Florida, USA, 04/6-9, 2010
  49. EISTA 2011, 9th International Conference on Education and Information Systems, Technologies and Applications, Orlando, Florida, USA, 07/19-07/22, 2010
  50. EISTA 2010, 8th International Conference on Education and Information Systems, Technologies and Applications, Orlando, Florida, USA, 06/29-07/02, 2010
  51. EISTA 2009, 7th International Symposium on Education and Information Systems, Technologies and Applications Orlando, Florida, USA, 07/10-13, 2009
  52. EISTA 2008, 6th International Symposium on Education and Information Systems, Technologies and Applications, Orlando, Florida, USA, 06/29-07/02, 2008
  53. EISTA 2007, 5th International Symposium on Education and Information Systems, Technologies and Applications, Orlando, Florida, USA, 07/12-15, 2007
  54. EISTA 2006, 4th International Symposium on Education and Information Systems, Technologies and Applications, Orlando, Florida, USA, 07/20-23, 2006
  55. EISTA 2005, 3rd International Symposium on Education and Information Systems, Technologies and Applications, Orlando, Florida, USA, 07/14-17, 2005
  56. WMSCI 2011, 15th World Multi-conference on Systemics, Cybernetics and Informatics, Orlando, Florida, USA, 07/19-22, 2011
  57. IMSCI 2011, 5th International Multi-Conference on Society, Cybernetics and Informatics, Orlando, Florida, USA, 07/19-22, 2011
  58. EEET 2011, 3rd International Symposium on Engineering Education and Educational Technologies, Orlando, Florida, USA, 07/19-22, 2011
  59. S2ES 2011, 2nd International Symposium on Science 2 and Expansion of Science, Orlando, Florida, USA, 07/19-22, 2011
  60. AACE ICCE 2002, the International Conference on Computers in Education, Oakland, New Zealand, 12/3-6, 2002
  61. Session Chair for AACE ED-MEDIA 2002, the International Conference for Educational Multimedia and Telecommunications, Denver, Colorado, USA, 06/ 23-29, 2002
Students/Assistants/Interns under my (co-)supervision
  1. Postdoctoral Fellow (2)
    1. Robson Lemos (2019, Athabasca University, Alberta, Canada): Investigating assessment methods of meta-cognitive skills.
    2. Jennifer Seaton (2017-2018, Athabasca University, Alberta, Canada): Improving meta-cognitive skills of Canadians through a community-based educational online game.

  2. Ph. D. (7)
    1. Yi Lu (2023-, Athabasca University, Alberta, Canada): Adopting AR/VR innovations to teach hands-on construction job site skills at a distance.
    2. Christine Newton (2017-2023, Athabasca University, Alberta, Canada): Conflict in a Multi Team Membership Environment with Social Network Analysis.
    3. Kun-Fa Cheng (2009-2010, Chung-Yuan Christian University, Chung-Li, Taiwan): Adaptive Short Answer Item Generation and Computerized Automated Marking Approach for High-Level Cognitive Ability [paused for job]
      [His research has been disseminated via 1 book chapter and 3 conference papers]
    4. Chieh-Lun Liu (2009-2010, Chung-Yuan Christian University, Chung-Li, Taiwan): Emotional Virtual TA with Emotion Detection Ability [paused for job]
      [His research has been disseminated via 2 conference papers]
    5. Stis Wu (2008-2010, Chung-Yuan Christian University, Chung-Li, Taiwan ): Games and Ubiquitous Learning [paused for job]
      [His research has been disseminated via 1 journal paper and 3 conference papers]
    6. Alex Chang (2007-2010, Chung-Yuan Christian University, Chung-Li, Taiwan ): Mobile Treasure Hunting Learning [paused for job]
      [His research has been disseminated via 1 journal papers and 4 conference papers]
    7. Rita Kuo (2002-2007, Chung-Yuan Christian University, Chung-Li, Taiwan): Applying Bloom's Taxonomy into Knowledge Structure of Item Generating System
      [Her research has been disseminated via 3 journal papers and 14 conference papers]
    8. Shao-Chun Li (2000-2007, Chung-Yuan Christian University, Chung-Li, Taiwan): Summarizing Unstructured Documents Automatically based on Content Analysis and Hierarchical Clustering
      [His research has been disseminated via 5 journal papers and 4 conference papers with him]

  3. Masters (70)
    1. Daniel Boonstra (2023-, Athabasca University, Alberta, Canada): Valid N-Grams Identification based on Statistical Natural Language Processing
    2. Todd Saharchuk (2023-, Athabasca University, Alberta, Canada): Literate Programming in Modern CI/CD Development Workflows
    3. Chowdhury Sarker Jihan (2021-, Athabasca University, Alberta, Canada): Systematic Literature Review on Information Retrieval/Extraction and Text Summarization
    4. Ted Krahn (2020-, Athabasca University, Alberta, Canada): Personalized Study Guide Generation based on Behaviour Analytics
    5. Rip Pennell (2020-2022, Athabasca University, Alberta, Canada): Automated Spoken Language Detection
    6. Mikhail Vinogradov (2018-, Athabasca University, Alberta, Canada): Improving Student Mental Health through Gamification of Self-Set Health Objectives.
    7. David Dunwoody (2020-2021, Athabasca University, Alberta, Canada): Systematic Literature Review on Classification and Information Retrieval for Potential Metadata File Management System
    8. Gregg Freeman (2021, Athabasca University, Alberta, Canada): Strategies for Improving Managing IT Projects within the Healthcare Sector
    9. Chito Lee (2020-2021, Athabasca University, Alberta, Canada): Usability of Designing 3D User Interface with Unity3D for Educational Games: The Case of CHITO [withdrew]
    10. Ken Mulder (2015-2022, Athabasca University, Alberta, Canada): Allo-Egocentric Navigation System using a Monocular Camera and Fiducial Markers.
      [His research has been disseminated via 1 conference paper]
    11. John Yayros (2020, Athabasca University, Alberta, Canada): Applications of Data Mining in Increasing Software Quality
    12. Jamie Czerwinski (2019-2020, Athabasca University, Alberta, Canada): User Experiences with Real Estate Information Systems [withdrawn]
    13. Jamie de Domenico (2019-2020, Athabasca University, Alberta, Canada): Systematic Literature Review on Knowledge Structures Designed and Used in Advanced Learning Technology Research Areas
    14. Olfa Jeblaoui (2019-2020, University of Kairouan, Tunisia): Modeling of the Learner Set of Values based on Educational Game Play
    15. Patrick Corbett (2017-2020, Athabasca University, Alberta, Canada): Increasing Problem Solving, Associative Reasoning and Organization and Planning Metacognitive Skills through Online Gaming
    16. Zhong-Xiu Lu (2019, Athabasca University, Alberta, Canada): Incorporating Farming Feature into MEGA World for Improving Learning Motivation. [paused for job]
      [His research has been disseminated via 1 conference paper]
    17. Mona Abou Taka (2019, Athabasca University, Alberta, Canada): Mobile Educational Environments Using Recommender Systems: A Systematic Review.
    18. Kirstie Ballance (2018-2019, Athabasca University, Alberta, Canada): Affect Recognition in Text-based Media - A Contextual Approach.
    19. Wael Channaa (2017-2019, Athabasca University, Alberta, Canada): Using Robots for Educational Purpose (Appearance Issues).
    20. Cheng-Li Chen (2016-2019, Athabasca University, Alberta, Canada): Platform Independent Game-based Educational Reward System.
      [His research has been disseminated via 4 conference papers and a book chapter][His conference papers have been nominated once for Best Paper Award in 2016 and once for Best Student Paper Award in 2017. One of his conference papers has received Excellent Paper Award in 2018]
    21. Miao-Han Chang (2016-2019, Athabasca University, Alberta, Canada): Annotation Behaviour Clustering.
    22. Mojibola Abioye (2015-2019, Athabasca University, Alberta, Canada): Gender Issues Affecting the Use Humanoid Robots in Education.
      [Her research has been disseminated via 3 conference paper]
    23. Sandra Mulalic (2018, Athabasca University, Alberta, Canada): Systematic review of existing research and developments of educational mobile Augmented Reality (AR) applications.
    24. Matthew Stavert (2016-2018, Athabasca University, Alberta, Canada): Gaming as a Service Research Assessment Toolkit.
    25. Ebenezer Aggrey (2016-2018, Athabasca University, Alberta, Canada): Automatic Test Item Generation from Knowledge Structure.
      [His research has been disseminated via 2 conference papers]
    26. Mouaath Guesmi (2017, University of Kairouan, Tunisia): Detecting misconceptions through mobile learning games - Case of primary school mathematical errors and misconceptions.
    27. Sanda Hammedi (2016-2017, University of Kairouan, Tunisia): Knowledge modeling and educational games for the prevention against non-communicable chronic diseases.
      [Her research has been disseminated via 1 conference paper]
    28. [Her research has been disseminated via 3 conference papers]
    29. Tich Hwata (2015-2016, Athabasca University, Alberta, Canada): Intrusion Behavior Pattern Detection based on Time-Series Data Mining and Sequential Data Mining.
    30. Qumei Yu (2015-2016, Athabasca University, Alberta, Canada): Mobile Sensing and Battery Life
    31. Neculai Ivascu (2015-2016, Athabasca University, Alberta, Canada): Mobile Health Condition Diagnosis and Information Recommender.
    32. Michael Madan (2014-2016, Athabasca University, Alberta, Canada): SoLoMo Pediatric Home Health Care.
    33. Kiritharan Kurukkal (2013-2016, Athabasca University, Alberta, Canada): Computerized Method of Marking Multi-Sentence Short-Answer.
    34. Alireza Kharazmi (2011-2016, Athabasca University, Alberta, Canada): Privacy Issues and Challenges in Designing and Deploying Mobile Healthcare.
    35. Joseph Wu (2012-2014, Athabasca University, Alberta, Canada): Just-in-time and Adaptive Ecological Momentary Intervention System.
    36. John Shaub (2012-2013, Athabasca University, Alberta, Canada): Using New Sensors of Mobile Devices for Personalization.
    37. Serene He (2011-2012, Athabasca University, Alberta, Canada): Finding the Relations between the Topics and Mobile Learning Modes.
      [Her research has been disseminated via 1 conference paper]
    38. Sinthuja Jeyachanderan (2011-2012, Athabasca University, Alberta, Canada): Digital Games, Academia and Our Digital Kids.
      [Her research has been disseminated via 1 conference paper]
    39. Keith Lo (2011-2012, Athabasca University, Alberta, Canada): Health Care Data Mining from Clinical and Administrative Systems.
      [His research has been disseminated via 1 conference paper]
    40. Siu Wing (Sherman) Lam (2011-2012, Athabasca University, Alberta, Canada): Supervised Training with Rule-Based Approach of Activities Recognition.
    41. Trent Winterhalder (2011-2012, Athabasca University, Alberta, Canada): The Use of Time-Series and Sequential Data Mining Algorithms to Identify Behavioural Patterns in Activities of Daily Life (ADL) Sensory Datasets.
    42. Manveer Pabla (2010-2012, Athabasca University, Alberta, Canada): Applying Time Series Data Mining Technique to Improve Radiological Workflow.
    43. John Holubeshen (2010-2012, Athabasca University, Alberta, Canada): Reconstructing Damaged Text Using Genetic Algorithms.
    44. David Jones (2010-2012, Athabasca University, Alberta, Canada): Developing a Multiplayer Online Role Playing Game for Teaching Youth Finance.
      [His research has been disseminated via 2 journal papers and 1 conference paper]
    45. Chien-Heng Lu (2010-2012, Athabasca University, Alberta, Canada): Story-based Context-awareness Role Playing Learning Activity Generation.
      [His research has been disseminated via 2 book chapters, 2 journal papers, and 6 conference papers]
    46. Syed Farooq Ahmed (2010-2011, Athabasca University, Alberta, Canada): Finding the Relations between the Topics and Mobile Learning Modes.
      [His research has been disseminated via 1 conference paper]
    47. Keith Ying (2008-2011, Chung-Yuan Christian University, Chung-Li, Taiwan): Chromosome-based Annotation Behavior Analysis.
      [His research has been disseminated via 2 conference papers and 1 journal paper]
    48. Chun-Wei Lyu (2007-2011, Chung-Yuan Christian University, Chung-Li, Taiwan): Game-based Activity of Daily Life Generation for ASD Children.
      [His research has been disseminated via 1 journal paper and 1 conference paper]
    49. Laurie Cutrone (2009-2010, Athabasca University, Alberta, Canada): Assessing Students' Answers to Open Questions.
      [Her research has been disseminated via 3 conference papers]
    50. Ming-Xiang Fan (2008-2010, Chung-Yuan Christian University, Chung-Li, Taiwan): Measuring Student's Science Process Skills in Virtual Experiment Environment with Graph Edit Distance.
      [His research has been disseminated via 1 book chapter and 3 conference papers]
    51. Michael Ratch (2008-2010, Athabasca University, Alberta, Canada): Virtual Project Management System for Enterprise Software Configuration Projects.
    52. Nadeem Visanji (2007-2010, Athabasca University, Alberta, Canada): The Smart Home - How Ubiquitous Systems and Intelligent Objects Will Make our Lives Easier.
    53. Yun-Cheng Chen (2007-2010, Chung-Yuan Christian University, Chung-Li, Taiwan): Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Outcome - A Study on Elementary School Students' English Vocabulary Learning.
      [His research has been disseminated via 1 journal paper and 1 conference paper]
    54. Ping Mu (2008-2009, Athabasca University, Alberta, Canada): A Study on Reputation Systems and Fraud Protection in Internet Market.
      [His research has been disseminated via 1 conference paper]
    55. Dirksen Liu (2008-2009, Athabasca University, Alberta, Canada): Route Recommendation based on Behavior Analysis.
      [His research has been disseminated via 1 journal paper and 2 conference papers]
    56. Eduardo Werneck (2007-2009, Athabasca University, Alberta, Canada): Designing a Game-based Learning System for Informal Learning in the Real World.
      [His research has been disseminated via 1 journal paper and 2 conference papers]
    57. Chun Chang (2007-2009, Chung-Yuan Christian University, Chung-Li, Taiwan): Personalized Activity Generator in Mobile Context-awareness Role Playing Game for Museum Learning.
      [His research has been disseminated via 1 book chapter and 1 conference paper]
    58. Chieh-Lun Liu (2006-2009, Chung-Yuan Christian University, Chung-Li, Taiwan): Efficient Remedial Learning Path Planner for Learning in the Real World.
      [His research has been disseminated via 2 conference papers]
    59. Shih-Bin Chen (2006-2009, Chung-Yuan Christian University, Chung-Li, Taiwan): Item Generating System for Bloom-based Adaptive Test.
      [His research has been disseminated via 1 conference paper]
    60. Yun-Lin Tsai (2006-2009, Chung-Yuan Christian University, Chung-Li, Taiwan): Construct an Intelligent Home Monitoring System with Simple Sensors.
    61. Gordon Barker (2007-2008, Athabasca University, Alberta, Canada): Finding Patterns of Alert from Ubiquitous Sensor Data.
    62. Chun-Hao Tseng (2006-2008, Chung-Yuan Christian University, Chung-Li, Taiwan): Designing a Real-life Mathematic Problem Generator to Reduce Age-related Cognitive Decline.
    63. Stis Wu (2006-2008, Chung-Yuan Christian University, Chung-Li, Taiwan): Applying the Stage Concept in the Games to Design Personalized Learning Scene for Ubiquitous Learning.
      [His research has been disseminated via 1 journal paper and 3 conference papers]
    64. Neil Pengelly (2007-2008, Athabasca University, Alberta, Canada): Integration of Information Technologies in the Home Environment.
    65. Hwei-Nung Lin (2005-2007, Chung-Yuan Christian University, Chung-Li, Taiwan): Designing the Healthcare System Based on Petri Net.
      [His research has been disseminated via 1 journal paper and 1 conference paper]
    66. Cheng-En Pang (2005-2007, Chung-Yuan Christian University, Chung-Li, Taiwan): Designing a Rule Base System for Mobile Healthcare with Petri Net.
    67. Min-Chang Wu (2005-2007, Chung-Yuan Christian Univ., Taiwan): Generating Location-aware Guidance Instructions with Landmark Theory.
      [His research has been disseminated via 2 conference papers]
    68. Alex Chang (2004-2007, Chung-Yuan Christian Univ., Taiwan): Planning a Context-aware Learning Path for Students According to Their Misconceptions.
      [His research has been disseminated via 1 journal papers and 4 conference papers]
    69. Tzu-Husan Wu (2004-2006, Chung-Yuan Christian University, Chung-Li, Taiwan): Applying Petri Net to Building Learning Diagnostic Model for Providing Learning Feedback.
      [His research has been disseminated via 1 conference paper]
    70. Kuan-Ting Chen (2004-2006, Chung-Yuan Christian Univ., Taiwan): Designing a Problem-Based Learning Conversation Agent based on Speech Act Theory.
      [His research has been disseminated via 1 conference paper]
    71. Kun-Fa Cheng (2003-2005, Chung-Yuan Christian University, Chung-Li, Taiwan): Designing a Teaching Feedback Mechanism based on Concept Map Similarity in Problem-Based Learning Environment.
      [His research has been disseminated via 1 book chapter and 3 conference papers]

  4. Undergraduate Graduation Project Student (28)
    1. Alexandre Cabot (2023, Athabasca University, Alberta, Canada): Heroes of YS - A Top-Down RPG Video Game Developed with HeroEngine
    2. William Salemé (2023, Athabasca University, Alberta, Canada): Multi-User and Multi-Chabot Web Chatting Platform
    3. Jason Leung (2021, Athabasca University, Alberta, Canada): PvE Gaming Function Enhancement for Web-based Massively Multiplayer Role-Playing Game
    4. Joseph DiMarco (2021, Athabasca University, Alberta, Canada): Incomplete Sentences with Missing Characters and Words Rebuilder
    5. Kenton Lynds (2020-2021, Athabasca University, Alberta, Canada): Mobile Application for Drinking Water Sampling
    6. JD Lien (2020-2021, Athabasca University, Alberta, Canada): MEGA World JSP-to-PHP Migration.
    7. Daniel Hamacher (2019-2020, Athabasca University, Alberta, Canada): Mosquito Prediction Model embed into a Web Application.
    8. Chris Kidney (2019, Athabasca University, Alberta, Canada): PvE Gaming Function Enhancement for Web-based MMORPG.
    9. Greg Parton (2019, Athabasca University, Alberta, Canada): Android Game Engine.
    10. Chad Cromwell (2018-2019, Athabasca University, Alberta, Canada): HTML5 based Online Trading Card Game.
    11. Dan Rose (2018-, Athabasca University, Alberta, Canada): HTML5 based Online Trading Card Game.
    12. Ryan Morehouse (2018-2019, Athabasca University, Alberta, Canada): Data Analytics for Health.
    13. Soumia Hachami (2018-2019, Athabasca University, Alberta, Canada): Data Analytics for Health.
    14. Daylan Vig (2018-2019, Athabasca University, Alberta, Canada): Incomplete Sentences with Missing Characters and Words Rebuilder
    15. Ted Krahn (2018, Athabasca University, Alberta, Canada): Browser based Competition Mini Games.
    16. Jon Fong (2017-2018, Athabasca University, Alberta, Canada): Robo Clash.
    17. Sonali Malik (2017-2018, Athabasca University, Alberta, Canada): Design and implement a user friendly interface that motivates users to keep playing an online game.
    18. Gharnata Khan (2016, Athabasca University, Alberta, Canada): Treasure Hunting Game.
    19. Kevin Stam (2016, Athabasca University, Alberta, Canada): Mobile Treasure Hunting Game.
    20. Andrew Burgess (2016, Athabasca University, Alberta, Canada): Sentence Completer
    21. Ayham Al-Sayed (2015-2016, Athabasca University, Alberta, Canada): Multi-User and Multi-Agent ONLINE Chatroom.
    22. Ming Wu (2014, Athabasca University, Alberta, Canada): Multi-User and Multi-Agent Online Chatroom.
    23. Balraj Sandhu (2013-2014, Athabasca University, Alberta, Canada): An Investigative Look at the Canadian Health IT Landscape.
    24. Thomas Rollins (2013, Athabasca University, Alberta, Canada): Java Online Judge.
    25. Matthew Brong (2012-2013, Athabasca University, Alberta, Canada): Tectonic Plate Terrain Generation.
    26. Thomas Gonzalez (2012, Athabasca University, Alberta, Canada): Non-Player Characters in Game-based Educational Reward System.
    27. Lynn-Louise Blomerus (2010, Athabasca University, Alberta, Canada): Incomplete Sentences with Missing Characters and Words Rebuilder.
    28. Clayton Clemens (2008-2009, Athabasca University, Alberta, Canada): LetterBox

  5. Research Assistant and Intern (109)
    • no detailed time periods but only year information for earlier years' RAs and Research Interns
    • may miss some earlier years' RAs and Research Interns, please remind me if you are one of them
    1. Fang-Jou Kelly Chiu (July 2023~August 2023, Asia University, Taiwan): Virtual World, NPCs, and Quests Creation for History of Psychology in MEGA World v3.1
    2. Jr-Rou Lo (July 2023~August 2023, Asia University, Taiwan): Virtual World, NPCs, and Quests Creation for Managing Innovation and Change in IS in MEGA World v3.1
    3. Yi-Wen Lu (July 2023~August 2023, Asia University, Taiwan): Virtual World, NPCs, and Quests Creation for Research Methodology in MEGA World v3.1
    4. Chia-Yu Chou (June 2023~July 2023, Asia University, Taiwan): Game Artist and Graphics Designer of map tiles, item icons, and 3D models in MEGA World v3.1
    5. Chien-Jung Shao (June 2023~July 2023, Asia University, Taiwan): Game Artist and Graphics Designer of item icons and 3D models in MEGA World v3.1
    6. Arjun Guliya (May 2023~August 2023, Queen's University, Ontario, Canada): Enhancements of Ngrampos service, Ask4Summary Python Library, and Ask4Summary enabled Discord Bot "vip-bot"
    7. Robert Schmidt (May 2023~August 2023, Athabasca University, Alberta, Canada): Writing Pattern Recognition to Identify Authorship of Poor-quality Health-related Infodemic and Misinformation
    8. Greg Fredin (May 2023~August 2023, Athabasca University, Alberta, Canada): Key Phrases Extraction for Better Answering User’s Health Relevant Question
    9. Reuben Devanesan (May 2023~July 2023, IIT Gandhinagar, India): Ask4Summary Features - OCR, STT, Topic Modeling and Entity Extraction
    10. Mohd Gufran Ansari (May 2023~July 2023, IIT Kharagpur, India): 3D Scene Generation and Rendering for NUI based Game Play
    11. Nischit Hosamani (May 2023~August 2023, IIT Indore, India): Visual Editing Environment for Building Chatbots
    12. Cheng-Dao Lee (May 2023~June 2023, Chung-Yuan Christian University, Taiwan): Ask4Summary Features - OCR, STT, Topic Modeling and Entity Extraction
    13. Cheng-Han Hsieh (May 2023~June 2023, Chung-Yuan Christian University, Taiwan): 3D Scene Generation and Rendering for NUI based Game Play
    14. Hung-Yi Chen (May 2023~June 2023, Chung-Yuan Christian University, Taiwan): Visual Editing Environment for Building Chatbots
    15. Greg Fredin (January 2023~April 2023, Athabasca University, Alberta, Canada): Valid N-Grams Identification Web Service based on Statistical Natural Language Processing Techniques
    16. Xiao-Qian (Vicky) Xu (January 2023~February 2023, Mingdao University, Taiwan): MEGA World Graphics Design
    17. Hui-Xin Zhang (January 2023~February 2023, Mingdao University, Taiwan): MEGA World Graphics Design
    18. Hsuan-Ti (Sandy) Liu (January 2023~February 2023, Mingdao University, Taiwan): MEGA World Graphics Design
    19. Supun De Silva (July 2022~December 2022, Athabasca University): Faster Content Identification for User’s Question
    20. Suraj Van Verma (July 2022~October 2022, Vel Tech Rangarajan Dr.Sagunthala R&D Institute of Science and Technology, India): Visual Editing Environment for Building Chatbots
    21. Vinayak Sharma (July 2022~September 2022, Shri Vaishno Devi College of Education, India): Guardian/Angel in MEGA World.
    22. Harshit Maheshwari (July 2022~September 2022, Vellore Institute of Technology, India): OMEGA+ Improvement and Development
    23. Robert Schmidt (June 2022~August 2022, Athabasca University, Alberta, Canada): Valid N-Gram Identifier for Articles in CORD-19 Dataset
    24. Jagrit Acharya (May 2022~July 2022, SVKM's Narsee Monjee Institute of Management Studies (NMIMS), India): Next-Stop Recommender v3.1.
    25. Mohammed Saleh (January 2022~April 2022, University of Alberta, Alberta, Canada): Content Summary Plug-in for Learning Management System based on NLP and Cosine Similarity.
    26. Mikhail Vinogradov (November 2021~March 2022, Athabasca University, Alberta, Canada): Pre-Processing COVID-19 Open Research Dataset (CORD-19) for Summary Generation.
    27. Mikhail Vinogradov (July 2020~March 2022, Athabasca University, Alberta, Canada): Psychological and Behavioural Responses of Canadians during the COVID-19 Pandemic.
    28. Ted Krahn (January 2019~, Athabasca University, Alberta, Canada): Sequential Learning Behaviour Pattern Extraction.
    29. Anirudh Srinivasa Raghavan (June 2021~August 2021, P.E.S. Institute of Technology and Management, India): Open Street Map based Recommender Mobile App
    30. Ishika Tailor (June 2021~August 2021, Lalbhai Dalpatbhai College of Engineering, India): Adaptive Ecological Farming: Fish Recognition and Tracking
    31. Scott McQuoid (May 2021~August 2021, Athabasca University, Alberta, Canada): Training care givers and sitters with chatbots
    32. Bhavesh Gandhi (June 2021~August 2021, Heritage Institute of Technology, India): N-Gram & PoS Identifier and Verifier
    33. Sayantan Pal (May 2021~July 2021, Heritage Institute of Technology, India): Automatic Answering Service for Coronavirus Question
    34. Yash Srivastava (January 2021~April 2021, University of Alberta, Alberta, Canada): Similarity measuring between two multi-sentence paragraphs in English and French
    35. Xinwei Song (June 2020~September 2020, Beijing University of Technology, China): Meta-Cognitive Educational Game
    36. Radomir Wasowski (January 2020~April 2020, University of Alberta, Alberta, Canada): Finding Word and Sentence-based Semantic Similarity among Text-based Content
    37. Po-Lung Lai (January 2020~February 2020, Mingdao University, Taiwan): Graphics Design for Educational Game
    38. Scott McQuoid (September 2017~September 2020, Athabasca University, Alberta, Canada): Online Metacognitive Educational Game with Analytics.
    39. Cheng-Li Chen (May 2019~March 2020, Athabasca University, Alberta, Canada): Browser-based Trading Card Game.
    40. Chito Lee (October 2019~December 2019, Athabasca University, Alberta, Canada): Game design for desktop and mobile devices-Scalable user interfaces for educational games.
    41. Chowdhury Sarker Jihan (October 2019~December 2019, Athabasca University, Alberta, Canada): Game design for desktop and mobile devices-Scalable user interfaces for educational games.
    42. Tamra Ross (December 2018~, National Institute of Technology, Sikkim, India): Meta-Cognitive Educational Game - Pirate Hunter, Weekend Barista, CR2k, Crossplay.
    43. Gerald Abshez (November 2018~April 2019, Athabasca University, Alberta, Canada): Finding Relationships among Learning Objects.
    44. Tales Henrique Carvalho (June 2019~September 2019, Universidade Federal De Itajubá - Unifei, Brazil): Virtual Player Workshop and Dashboard.
    45. Mel Elvin Mirasol (May 2019~July 2019, Universidade Do Vale Do Taquari - Univates, Brazil): Discovery of Interactions among Drugs via Text Mining and Natural Language Processing Techniques.
    46. Suzinara Strassburger Marques (May 2019~July 2019, Universidade Do Vale Do Taquari - Univates, Brazil): Speaking-based Conversation Quest.
    47. Chris Cameron (May 2019~August 2019, Athabasca University, Alberta, Canada): Secured Communications between WebSocket Bridge Server and Client.
    48. Liliana Quyen Tang (May 2019~August 2019, Athabasca University, Alberta, Canada): Responsive Web User Interface Design and Development.
    49. Philip Kirkbride (May 2019~August 2019, Athabasca University, Alberta, Canada): Multi-Language Feature for Web-based System.
    50. Animesh KC (January 2019~April 2019, University of Alberta, Alberta, Canada): Learning Content Generation based on the Knowledge Structure Extracted from Learning Materials.
    51. Jamie de Domenico (November 2018~June 2019, Athabasca University, Alberta, Canada): Systematic Literature Review on Knowledge Structures Designed and Used in Advanced Learning Technology Research Are.
    52. Shu-Yu Zheng (August 2018~October 2018, Mingdao University, Taiwan): Graphics Design for Educational Game
    53. Xiao-Qian Xu (August 2018~October 2018, Mingdao University, Taiwan): Graphics Design for Educational Game
    54. Kuan-Hsing Wu (July 2018~August 2018, Chung-Yuan Christian University, Taiwan): Speaking-based Conversation Quest Management and Assessment
    55. Pei-Shan Yu (July 2018~August 2018, Chung-Yuan Christian University, Taiwan): Speaking-based Conversation Quest Management and Assessment
    56. Yu-Ting Wang (July 2018~August 2018, Chung-Yuan Christian University, Taiwan User Interface Enhancement and Responsive Web Design
    57. Zhi-You Chen (July 2018~August 2018, Chung-Yuan Christian University, Taiwan): Non-Player controlled Characters that can Interact with Players in Educational Game
    58. Tzu-Jui Chu (July 2018~August 2018, Chung-Yuan Christian University, Taiwan): Non-Player controlled Characters that can Interact with Players in Educational Game
    59. Vladyslav Valeryevich Klitsunov (July 2018~September 2018, Ukrainian Engineering and Pedagogical Academy, Ukraine): Meta-Cognitive Educational Game - CR2k.
    60. Sakshi Kishore (June 2018~August 2018, National Institute of Technology, Sikkim, India): Meta-Cognitive Educational Game - Crossplay.
    61. Renhao Lei (July 2018~September 2018, Southeast University, China): User Interactivity and Actions Replay.
    62. Jason Bishop (November 2017~January 2018, Athabasca University, Alberta, Canada): Meta-Cognitive Educational Game - In-game Currency and Vendor.
    63. A. F_(redacted as requested)_d (November 2017~January 2018, Athabasca University, Alberta, Canada): Meta-Cognitive Educational Game - Dashboard.
    64. Xue Luo (2017, Tongji University, China): Role Playing Quest Design for Multiplayer Educational Game
      [the research has been disseminated in 1 conference paper(s)]
    65. Wei-Liang Hong (April 2017~August 2017, Athabasca University, Alberta, Canada): Mobile Live Action Role Playing Game
    66. Chris Lu (April 2017~August 2017): Mobile Live Action Role Playing Game
    67. Chiung-Wei Yeh (June 2016~August 2016, Shu-Te University, Taiwan): Web User Interface and Item Design for Educational Game
    68. Ting-Yu Yao (June 2016~August 2016, Shu-Te University, Taiwan): Web User Interface and Item Design for Educational Game
    69. Sarabjeet Singh (2016, Indian Institute of Technology Roorkee, India): The Use of Open Street Map in Next Stop Recommender
    70. Cheng-Li Chen (November 2015~March 2016, Athabasca University, Alberta, Canada): Educational Resource Information Communication (ERIC) API
      [the research has been disseminated in 1 conference paper(s) and 1 journal paper(s)]
    71. Wei-Liang Hong (November 2015~March 2016, Athabasca University, Alberta, Canada): Role Playing Quest Design for Multiplayer Educational Game
    72. Bing Xu (2015, Beijing Normal University, China): Role Playing Quest Design for Multiplayer Educational Game
      [the research has been disseminated in 1 conference paper(s)]
    73. Carlos Toledo Rodriguez (September 2014~Febrary 2015, Instituto Superior de Diseño, Cuba): Motion-Sensing based Virtual Experiment Environment
    74. Cheng-Li Chen (August 2014~January 2015, Athabasca University, Alberta, Canada): Educational Game Achievement Design based on the Analysis of Achievements in Commercial Games.
      [the research has been disseminated in 1 conference paper(s)]
    75. Ebenezer Aggrey (May 2014~March 2015, Athabasca University, Alberta, Canada): Item Generation and Online Test System
      [the research has been disseminated in 2 conference paper(s)]
    76. Miao-Han Chang (March 2013~March 2015, Athabasca University, Alberta, Canada): General Rapid Annotation Clustering Enhancement
      [the research has been disseminated in 3 conference paper(s) and 1 journal paper(s)]
    77. Neculai Ivascu (October 2014~December 2014, Athabasca University, Alberta, Canada): Algorithm to suggest daily practice
    78. Vahid Bahreman (October 2014~December 2014, Athabasca University, Alberta, Canada): Design and Implementation of Self-Regulated Learning Achievement
      [the research has been disseminated in 1 conference paper(s)]
    79. Boshi Li (August 2014~December 2014, Athabasca University, Alberta, Canada): Reward Points Calculation based on Sequential Pattern Analysis in an Educational Mobile App
      [the research has been disseminated in 1 conference paper(s)]
    80. Isa Amistad (July 2014~December 2014): User Interface Design for Educational Mobile App
    81. Ricardo Escandon (2014, Instituto Tecnológico y de Estudios Superiores de Monterrey, Mexico): Physical View Controller and Virtual Joystick on Mobile Devices
    82. Cheng-Li Chen (September 2013~August 2014, Athabasca University, Alberta, Canada): Web Enablement Feasibility R&D Project
    83. Denis Lachance (May 2013~August 2013, University of Alberta, Alberta, Canada): Virtual Experiment Environment in Kinect
    84. Cheng-Hsin Chen (May 2013~December 2013, Athabasca University, Alberta, Canada): MEGA World Enhancement
      [the research has been disseminated in 5 conference paper(s)]
    85. Huy Tran (April 2013~September 2013, Athabasca University, Alberta, Canada): Trading Card Game Moodle Module
    86. Sokly Sa (March 2013~April 2013): HTML5 based Game-based Educational Reward System
    87. Chris Lu (March 2013~August 2013): Web-based Computerized Marking System
      [the research has been disseminated in 1 conference paper(s)]
    88. Henrique de Oliveira Vieira (2013, Universidade de Brasilia, Brazil): Role Playing Quest Design for Multiplayer Educational Game
    89. Ruei-Hao Huang (October 2012~March 2013, Athabasca University, Alberta, Canada): English Correction and Marking
    90. Ed-Ross (July 2012~March 2013, Athabasca University, Alberta, Canada): Gyroscope and Accelerator Based Positioning
    91. Ebenezer Aggrey (July 2012~March 2013, Athabasca University, Alberta, Canada): X-Chart based SOAP Notes Analysis
      [the research has been disseminated in 1 conference paper(s)]
    92. Craig Diotte (July 2012~March 2013, Athabasca University, Alberta, Canada): Enhancement of Assessment Game World
    93. Ben Ripley (April 2012~March 2013, Athabasca University, Alberta, Canada): Next-Stop Recommender for Mobile Users
      [the research has been disseminated in 1 conference paper(s)]
    94. Fabio de Sousa Leal (May 2012~August 2012, Universidade Federal de Campina Grande, Brazil)
    95. Ming Wu (March 2012~September 2012, Athabasca University, Alberta, Canada): Multi-User and Multi-Agent Online Chatroom
    96. Thomas Gonzalez (March 2012~September 2012, Athabasca University, Alberta, Canada): Non-Player Characters in Game-based Educational Reward System
    97. Ed-Ross (November 2011~September 2012, Athabasca University, Alberta, Canada): Mobile Learning Recommender
    98. Keith Lo (October 2011~March 2012, Athabasca University, Alberta, Canada): Uncover Hidden Relationships in Clinical and Administrative Healthcare Data with Sequential Data Mining Approach
      [the research has been disseminated in 1 conference paper(s)]
    99. Chris Lu (August 2011~Januar 2012): Landmark-based Navigator
    100. Touraj Vaziri (August 2011~March 2012, Athabasca University, Alberta, Canada): Mobile Treasure Hunting Game
    101. Quan Meng (July 2011~March 2012, Athabasca University, Alberta, Canada): Web-based Computerized Marking System
      [the research has been disseminated in 1 conference paper(s)]
    102. Steven Lu (July 2011~March 2012, Athabasca University, Alberta, Canada): Agents in MORPG for Finance Education
    103. Scott Mpoyi (July 2011~March 2012, Athabasca University, Alberta, Canada): PvE and Quest Development in Web-based Multiplayer Educational Game
    104. Cheng-Hsin Chen (July 2011~March 2012, Athabasca University, Alberta, Canada): Broken Sentence Rebuilder
    105. Shaun Reiger (July 2011~October 2011, Athabasca University, Alberta, Canada): Personalized Learning Reward and Service Development in Learning Management System
    106. David A. Jones (October 2010~March 2011, Athabasca University, Alberta, Canada): Multiplayer Online Role Playing Game For Teaching Youth Finance
      [the research has been disseminated in 1 conference paper(s), 2 journal paper(s)]
    107. Chris Lu (March 2010~April 2011, Athabasca University, Alberta, Canada): Story-based Context-awareness Role Playing Learning Activity Generation
      [the research has been disseminated in 2 conference paper(s), 1 journal paper(s), and 1 book chapter(s)]
    108. Laurie Cutrone (October 2009~March 2010, Athabasca University, Alberta, Canada): Automarking
      [the research has been disseminated in 3 conference paper(s)]
    109. Samuel Chow (November 2008~December 2009, Athabasca University, Alberta, Canada): Massively Multi-player Online Role Playing Game for Learning Java
Projects (Research and Industrial)
  1. The Design and Development of Self-Improvement Features for Game-based Educational System, NSERC USRA (Undergraduate Student Research Award), The Natural Sciences and Engineering Research Council of Canada (NSERC), Canada, 2024. [Principal Investigator]
  2. Drug Explorer for Side-effects and Interactions, an LLM-based Virtual Assistant, Alberta Innovates, Canada, 2024. [Principal Investigator]
  3. Authorship Recognition Training and Identification Web Service, NSERC USRA (Undergraduate Student Research Award), The Natural Sciences and Engineering Research Council of Canada (NSERC), Canada, 2024. [Principal Investigator]
  4. Generating personalized study guide for self-paced learning online, NSERC Discovery Grant, The Natural Sciences and Engineering Research Council of Canada (NSERC), Canada, 2018-2024. [Principal Investigator]
  5. Writing Pattern Recognition to Identify Authorship of Poor-quality Health-related Infodemic and Misinformation, Alberta Innovates, Canada, 2023. [Principal Investigator]
  6. Key Phrases Extraction for Better Answering User’s Health Relevant Question, Alberta Innovates, Canada, 2023. [Principal Investigator]
  7. Ask4Summary Features - OCR, STT, Topic Modeling and Entity Extraction, Mitacs Globalink program, Mitacs, Canada, 2023. [Principal Investigator]
  8. 3D Scene Generation and Rendering for NUI based Game Play, Mitacs Globalink program, Mitacs, Canada, 2023. [Principal Investigator]
  9. Visual Editing Environment for Building Chatbots, Mitacs, Canada, 2023. [Principal Investigator]
  10. Valid N-Grams Identification Web Service based on Statistical Natural Language Processing Techniques, NSERC USRA (Undergraduate Student Research Award), The Natural Sciences and Engineering Research Council of Canada (NSERC), Canada, 2023. [Principal Investigator]
  11. Learning Support System and Intelligent Informatics, Research and Study Leave Travel and Relocation Fund, Athabasca University, Canada, 2022
  12. Valid N-Gram Identifier for Articles in CORD-19 Dataset, Alberta Innovates Summer Studentship, Alberta Innovates, Canada, 2022. [Principal Investigator]
  13. Faster Content Identification for User’s Question, IDEA LAB, Athabasca University, Canada, 2022. [Principal Investigator]
  14. Visual Editing Environment for Building Chatbots, Mitacs Globalink program, Mitacs, Canada, 2023. [Principal Investigator]
  15. Guardian/Angel in MEGA World, Mitacs Globalink program, Mitacs, Canada, 2023. [Principal Investigator]
  16. Next-Stop Recommender v3.1, Mitacs Globalink program, Mitacs, Canada, 2023. [Principal Investigator]
  17. OMEGA+ Improvement and Development, Mitacs Globalink program, Mitacs, Canada, 2023. [Principal Investigator]
  18. Content Summary Plug-in for Learning Management System based on NLP and Cosine Similarity, NSERC USRA (Undergraduate Student Research Award), The Natural Sciences and Engineering Research Council of Canada (NSERC), Canada, 2022. [Principal Investigator]
  19. Performance Evaluation and Comparisons on the AWS EC2 r6g Instance Types - Digesting CORD-19 Dataset with Proposed NLP-based Method, AWS Promotional Credit, Amazon Web Services, Canada, 2021-2022. [Principal Investigator]
  20. Pre-Processing COVID-19 Open Research Dataset (CORD-19) for Summary Generation, IDEA LAB, Athabasca University, Canada, 2021-2022. [Principal Investigator]
  21. 21st International Conference on Intelligent Systems Design and Applications (ISDA 2021), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2021
  22. IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE 2021), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2021
  23. 29th International Conference on Computers in Education (ICCE 2021), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2021
  24. Training care givers and sitters with chatbots, Alberta Innovates Summer Studentship, Alberta Innovates, Canada, 2021. [Principal Investigator]
  25. Open Street Map based Recommender Mobile App, Mitacs Globalink program, Mitacs, Canada, 2021. [Principal Investigator]
  26. Adaptive Ecological Farming: Fish Recognition and Tracking, Mitacs Globalink program, Mitacs, Canada, 2021. [Principal Investigator]
  27. Automatic Answering Service for Coronavirus Question, Mitacs, Canada, 2021. [Principal Investigator]
  28. Similarity measuring between two multi-sentence paragraphs in English and French, NSERC USRA (Undergraduate Student Research Award), The Natural Sciences and Engineering Research Council of Canada (NSERC), Canada, 2021. [Principal Investigator]
  29. Real Estate Information System User Experience Analysis, Mitacs Accelerate program, Mitacs, Canada, 2019-2021. [Principal Investigator]
  30. 28th International Conference on Computers in Education (ICCE 2020), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2020
  31. Psychological and Behavioural Responses of Canadians during the COVID-19 Pandemic, COVID-19 Research Study, Athabasca University, Canada, 2020 [Principal Investigator]
  32. Finding Word and Sentence-based Semantic Similarity among Text-based Content, NSERC USRA (Undergraduate Student Research Award), The Natural Sciences and Engineering Research Council of Canada (NSERC), Canada, 2020. [Principal Investigator]
  33. 27th International Conference on Computers in Education (ICCE 2019), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2019
  34. Discovery of Interactions among Drugs via Text Mining and Natural Language Processing Techniques, Alberta Innovates Summer Studentship, Alberta Innovates, Canada, 2019. [Principal Investigator]
  35. Platform Independent Trading Card Game, Mitacs Globalink program, Mitacs, Canada, 2019. [Principal Investigator]
  36. Automatic Knowledge Structure Generation from Learning Materials, NSERC USRA (Undergraduate Student Research Award), The Natural Sciences and Engineering Research Council of Canada (NSERC), Canada, 2019. [Principal Investigator]
  37. Game design for desktop and mobile devices - Scalable user interfaces for educational games, Academic Research Fund (ARF), Athabasca University, Canada, 2018 [Co-Principal Investigator]
  38. Systematic Literature Review on Knowledge Structures Designed and Used in Advanced Learning Technology Research Area, Academic Research Fund (ARF), Athabasca University, Canada, 2018 [Principal Investigator]
  39. 26th International Conference on Computers in Education (ICCE 2018), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2018.
  40. Multiplayer Educational Game (MEGA World), Mitacs Globalink program, Mitacs, Canada, 2018. [Principal Investigator]
  41. Quest Design for Multiplayer Online Game, Mitacs Globalink program, Mitacs, Canada, 2018. [Principal Investigator]
  42. Competition Game Design for Problem Solving Metacognitive Skill, Academic Research Fund (ARF), Athabasca University, Canada, 2018 [Principal Investigator]
  43. Improving meta-cognitive skills of Canadians through a community-based educational online game, Community Investment Program, Canadian Internet Registration Authority, Canada, 2017-2018 [Co-Principal Investigator]
  44. 25th International Conference on Computers in Education (ICCE 2017), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2017
  45. Enhancing an Online Educational Game with Advanced Game Interfaces and Mechanisms, NSERC USRA (Undergraduate Student Research Award), The Natural Sciences and Engineering Research Council of Canada (NSERC), Canada, 2017. [Co-Principal Investigator]
  46. Quest Design for Java Programming Course in Multiplayer Educational Game World, Mitacs Globalink program, Mitacs, Canada, 2017. [Principal Investigator]
  47. Prototype of Live Action Role-Playing Mobile App, Academic Research Fund (ARF), Athabasca University, Canada, 2017 [Principal Investigator]
  48. Educational Reward Plug-In for Massively Open Online Course (MOOC) Platform, Mitacs Globalink Research Award, Mitacs, Canada, 2016-2017 [Principal Investigator]
  49. Identifying Students' Thinking Skills based on the Pattern Analysis of Their Interaction Behaviours Observed in Virtual Worlds, Mitacs Globalink Research Award - MHRD, Mitacs, Canada, 2016-2017 [Principal Investigator]
  50. Design and Implementation of Bio-Inspired Student Clustering Approach based on Students' Annotations on Web-based Reading Materials, Mitacs Globalink Research Award - MHESR, Mitacs, Canada, 2016-2017 [Principal Investigator]
  51. 8th IEEE International Conference on Technology for Education (IEEE T4E 2016), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2016
  52. The Integration of Open Street Map and Next Stop Recommender, Mitacs Globalink program, Mitacs, Canada, 2016. [Principal Investigator]
  53. Privacy and Security Guaranteed Communication and Authorization Framework and Moodle Plug-in Module Design and Development, Academic Research Fund (ARF), Athabasca University, Canada, 2015-2016 [Principal Investigator]
  54. Knowledge Structure based Gamification, Research and Study Leave Travel and Relocation Fund, Athabasca University, Canada, 2015
  55. 2nd International Conference on Smart Learning Environments (ICSLE 2015), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2015
  56. RPG like Quest Design for Learning Primary School Level English in Multiplayer Educational Game World, Mitacs Globalink program, Mitacs, Canada, 2015. [Principal Investigator]
  57. Motion-Sensing based Virtual Experiment Environment, Emerging Leaders in the Americas Program (ELAP), Government of Canada, Canada, 2014. [student who received the scholarships is coming from Cuba]
  58. 22nd International Conference on Computers in Education (ICCE 2014), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2014
  59. The design of reward points and achievements for mobile app, NSERC Engage, The Natural Sciences and Engineering Research Council of Canada (NSERC), Canada, 2014. [Principal Investigator]
  60. Innovative User Interface Design for Mobile Educational Game, Mitacs Globalink program, Mitacs, Canada, 2014. [Principal Investigator]
  61. Web Enablement Feasibility R&D Project, Industrial Research Assistance Program (IRAP), National Research Council (NRC), Canada, 2013-2014
  62. Multi-User and Multi-Agent Online Chatroom, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2013-2014. [Principal Investigator]
  63. Annotation Behavior Clustering, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2013-2014. [Principal Investigator]
  64. Game-based Educational Reward System Moodle Plug-ins, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2013-2014. [Principal Investigator]
  65. 5th Annual International Conference on Awareness Science and Technology (ICAST 2013), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2013
  66. RPG like Quest Design for Learning Java Programming in Multiplayer Educational Game World, Mitacs Globalink program, Mitacs, 2013. [Principal Investigator]
  67. Enhancements of Web-based Multiplayer Assessment Game World, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2012-2013. [Principal Investigator]
  68. Exploring the Use of Mobile Health-Related Technology to Improve Self-Care, Self-Efficacy, Perception of Social Support, Health Alerts, and Health Parameter Monitoring in Older Adults Living at Home in Rural and Small Town Alberta, Academic Research Fund (ARF), Athabasca University, Canada, 2012-2013 [Co-Investigator]
  69. 20th International Conference on Computers in Education (ICCE 2012), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2012
  70. X-Chart based SOAP Notes Analysis, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2012 [Principal Investigator]
  71. Gyroscope and Accelerometer based Positioning Agent, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2012 [Principal Investigator]
  72. Non-Player Characters in Game-based Educational Reward System, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2012 [Principal Investigator]
  73. Next-Stop Recommender for Mobile Users, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), Canada, 2012 [Principal Investigator]
  74. Discipline-independent Educational Reward Game, Mitacs Globalink program, Mitacs, 2012. [Principal Investigator]
  75. Uncover Hidden Relationships in Clinical and Administrative Healthcare Data with Sequential Data Mining Approach, Academic Research Fund (ARF), Athabasca University, Canada, 2011-2012 [Principal Investigator]
  76. Agents in MORPG for Finance Education, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2011-2012 [Principal Investigator]
  77. Web Services Development for Automarking, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2011-2012 [Principal Investigator]
  78. PvE and Quest Development in Web-based Multiplayer Educational Game, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2011-2012 [Principal Investigator]
  79. Mobile Treasure Hunting Game, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2011-2012 [Principal Investigator]
  80. 5th European Conference on Games Based Learning (ECGBL 2011), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2011
  81. Broken Sentence Rebuilder, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2011 [Principal Investigator]
  82. Landmark-based Navigation System, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2011 [Principal Investigator]
  83. Personalized Learning Reward and Service Development in Learning Management System, Undergraduate Student Research Awards, Natural Sciences and Engineering Research Council (NSERC), Canada, 2011 [Co-Principal Investigator]
  84. Educational Massively Multiplayer Online Role Playing Game For Teaching Youth Finance, Mission Critical Research (MCR) Fund, Athabasca University, Canada, 2010-2011 [Principal Investigator]
  85. Applying Web-mediated Collaborative Learning and Self-regulated Learning to Improve Students' Learning, National Science Council, Taiwan, 2010-2011 [Associated Investigator]
  86. Developing Short-Answer Item Generation System for Diagnosing Cognitive Levels by Using Cognitive Linguistics and Graph Theory, National Science Council, Taiwan, 2010-2011 [Associated Investigator]
  87. 18th International Conference on Computers in Education (ICCE 2010), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2010
  88. Story-based Context-awareness Role Playing Learning Activity Generation, NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics (research chair-Dr. Kinshuk), NSERC/iCORE/Xerox/Markin Industrial Research Chair Program, Canada, 2010 [Principal Investigator]
  89. Computerized Method of Assessing Open-ended Questions, Mission Critical Research (MCR) Fund, Athabasca University, Canada, 2009-2010 [Principal Investigator]
  90. Developing Automatic Item Generation System for Diagnosing Higher Cognitive Levels by Using Data Mining and Cognitive Linguistics Techniques, National Science Council, Taiwan, 2009-2010 [Associated Investigator]
  91. 10th International Symposium on Pervasive Systems, Algorithms, and Networks (I-SPAN 2009), Academic Professional Development Fund (A&PDF), Athabasca University, Canada, 2009
  92. NSERC/iCORE/Xerox Industrial Research Chair in Adaptivity and Personalization in Informatics, Canada, 2009 [Context-awareness and Location-based Learning Service track] [Project Associates]
  93. Massively Multi-player Online Role Playing Game for Learning Java, Athabasca University, Canada, 2009 [Co-Principal Investigator]
  94. Journal Questionnaire Import/Export System, VB.NET/Excel/Access, Archilife Fundation, Taiwan, 2008
  95. Online Subscribe Module, PHP/mySQL, Archilife Fundation, Taiwan, 2007
  96. Internet eMail Service of Chung-Yuan Alumni Association, Linux/MAIL2000, Chung-Yuan Alumni Association, Taiwan, 2005
  97. Human Resource System (Web Version), JSP/AS-400, Archilife Fundation, Taiwan, 2005
  98. Research on Stimulating the Female College Freshmen to do Exercises with the Tailored Game-based Learning Environment for Physical Activities (I)/(II), National Science Council, Taiwan, 2003/8-2005/7
  99. Knowledge Base Query System, Archilife Fundation, Taiwan, 2004
  100. Evaluation System of Professional Competence for Engineer Level, China Motor Corp., Taiwan, 2004
  101. Consultant of Mobile Tutoring System in National Palace Museum, aEnrich Technology, Taiwan, 2003
  102. Evaluation System of Professional Competence for Recruit, JSP/mySQL, Mitsubish Motors Corp.,Taiwan, 2003
  103. Using Situated Learning to Teach Foreign Brides Chinese Characters and Arts with a Lecture-Review Website, Ministry of Education, Taiwan, 2003
  104. Course Information Query System, ASP/SQL Server, Center for Continuing Education, Chung-Yuan Christian Univ., Taiwan, 2003 (http://ivr.cycu.edu.tw/)
  105. Human Resource Scaling System, ASP/SQL Server, Industrial Technology Research Institute, Taiwan, 2002
  106. Online Movie & Picture Management System, BCB/SQL Server, Ease-Coast National Scenic Area Administration, Taiwan, 2002
  107. Click-And-Call System (Call Center), NetMeeting/ ASP/ SQL Server/ PSTN/ Wireless Cell Phone/ VoIP, 2Net Corp., USA, 2000
  108. International Biomedical Networks, Java/HTML/ASP/SQL Server 7.0, Biomedical Research Lab, USA, 1999-2000
  109. Internet Communication Network, Java, USA, 1999
  110. CyberAlbum, Java/HTML/ASP/SQL Server 7.0, USA, 1999
  111. Interactive Counseling Network, Java/HTML/ASP/SQL Server 6.5, USA, 1998
  112. Engineering Contract Management System, Delphi/dBase, Taiwan, 1998
  113. Management System of Entrance Examination for Graduate Schools, Visual Basic/Microsoft Access, Taiwan, 1997
  114. Library Management System, Visual C++/MFC, Taiwan, 1996
Talks
  1. Maiga Chang, "What You Want to Know about GPT? & How to Properly Use it for Teaching?", Center for Bilingual Education, Southern Taiwan University of Science and Technology, Tainan, Taiwan, March 29, 2024.
  2. Maiga Chang, "What You Want to Know about GPT? & How to Properly Use it for Teaching?", National Kaohsiung University of Hospitality and Tourism, Kaohsiung, Taiwan, March 27, 2024.
  3. Maiga Chang, "What You Want to Know about GPT: Basics, Experiences, and Opportunities", Department of Digital Multimedia Design, Cheng Shiu University, Kaohsiung, Taiwan, March 25, 2024
  4. Maiga Chang, "Ask4Summary and Authorship Forensic", 12th International Conference on Information and Education Technology (ICIET 2024), Yamaguchi, Japan, March 19, 2024.
  5. Maiga Chang, "Challenges in NLP Applications", IEEE Buffalo Section, Canada, February 29, 2024. (Online)
  6. Maiga Chang, "MEGA World – A Platform of Multiplayer Educational Game for All", Asia University, Taichung, Taiwan, December 21, 2023.
  7. Maiga Chang, "Using Machine Learning Tools in the Cloud: Experience Gained from the Ask4Summary research project", NNational Dong Hwa University, Hualien, Taiwan, December 13, 2023.
  8. Maiga Chang, "MEGA World – A Platform of Multiplayer Educational Game for All", Advanced Study Institute (ASI) Online Symposium (ASI Symposium 2023), Hong Kong Baptist University and The Education University of Hong Kong, Hong Kong (Online), December 7, 2023. (Online)
  9. Maiga Chang, "What you want to know about GPT: Basics, Experiences, and Opportunities", IEEE Northern Canada Section, Edmonton, AB, Canada, November 9, 2023.
  10. Maiga Chang, "Building and Talking to Chatbot for Language Learning", 6th International Conference on Educational Technology Management (ICETM 2023), Guangzhou, China, November 4, 2023. (Online)
  11. Maiga Chang, "Using Machine Learning Tools in the Cloud: Experience Gained from the Ask4Summary research project", Athabasca University, Online, October 14, 2023. (Online)
  12. Maiga Chang, "MEGA World – A Platform of Multiplayer Educational Game for All", 3rd International Conference on Educational Technology (ICET 2023), September 17, 2023. (Online)
  13. Maiga Chang, "Using Machine Learning Tools in the Cloud: Experience Gained from the Ask4Summary research project", IEEE Computer Society Region-10 Asia and Pacific, September 16, 2023. (Online)
  14. Maiga Chang, "Using Machine Learning Tools in the Cloud: Experience Gained from the Ask4Summary research project", 2nd International Conference on Applied Data Science (ICADS 2023), July 25, 2023. (Online)
  15. Maiga Chang, "Chatbot in Education", Computer & Communications Joint Society in Northwest Florida, June 29, 2023. (Online)
  16. Maiga Chang, "Using Machine Learning Tools in the Cloud: Experience Gained from the Ask4Summary research project", Next-Generation Computing, IoT and Machine Learning (NCIM 2023), Gazipur, Bangladesh, June 17, 2023. (Online)
  17. Maiga Chang, "Using Machine Learning Tools in the Cloud: Experience Gained from the Ask4Summary research project", IEEE Computer Society EXA DVP Event, Online, June 3, 2023. (Online)
  18. Maiga Chang, "What you want to know about GPT: Basics, Experiences, and Opportunities", The International Conference on Learning and Teaching for Future Readiness 2023 (ICLT 2023), Hong Kong (Hybrid), May 18, 2023. (Online)
  19. Maiga Chang, "Building and Talking to Chatbot for Language Learning", The Education University of Hong Kong, Online, May 10, 2023. (Online)
  20. Maiga Chang, "Ask4Summary: Summary Generation for User’s Question", Lightning Talk: Quality Education & Digital Pedagogies, AU Research Forum 2023, Athabasca University, Online, April 18, 2023. (Online)
  21. Maiga Chang, "Supervising Research Students and Disseminating Research Findings", Seminar of Support for Academic/Teaching staff to Enhance Quality of Research Supervision, The Education University of Hong Kong, Hong Kong, March 29, 2023. (Online)
  22. Maiga Chang, "Using Machine Learning Tools in the Cloud: Experience Gained from the Ask4Summary research project", 11th International Conference on Information and Education Technology (ICIET 2023), Fujisawa (Kanagawa), Japan, March 19, 2023. (Online)
  23. Maiga Chang, "Using Machine Learning Tools in the Cloud: Experience Gained from Amazon's Comprehend Keyphrase Extraction and Syntax Analysis", Research Webinar: IDEA Lab Researcher, Athabasca University, January 18, 2023. (Online)
  24. Maiga Chang, "Doing Research Internship and Study Abroad", Mingdao University, Pitou Township, Changhua County, Taiwan, December 14, 2022.
  25. Maiga Chang, "Visualized Environments for Creating Interactive Virtual Person for Learning and Training", National Taiwan University of Science and Technology, Taipei, November 22, 2022.
  26. Maiga Chang, "Chatbot in Education", National Taiwan Normal University, Taipei, November 21, 2022.
  27. Maiga Chang, "Chatbot in Education", School of Education, University of Strathclyde, Glasgow, UK, November 15, 2022. (Online)
  28. Maiga Chang, "Natural Language Processing based Application and Services", 2nd International Conference in Humanities & Social Sciences, Management and Educational Technology (Entente 2022), Neemrana, India, November 5, 2022. (Online)
  29. Maiga Chang, "Challenge in NLP", NLP Guest Lecture, School of Computer Science and Engineering, Vellore Institute of Technology, September 20, 2022. (Online)
  30. Maiga Chang, "Chatbot in Education", Webinar Series on AI in Education, East China Normal University, Shanghai, China, September 13, 2022. (Online)
  31. Maiga Chang, "Natural Language Processing and Regular Expression based Services", 3rd Congress on Intelligent Systems (CIS 2022), Bengaluru, India, September 5, 2022. (Online)
  32. Maiga Chang, "Learning Style based Personal Study Guide via Behaviour Analytics", Asia Education Technology Symposium (AETS 2022), Fukuoka, Japan, September 4, 2022. (Online)
  33. Maiga Chang, "Chatbot in Education", 2nd IEEE International Conference on Educational Technology, Beijing, China, June 25-27, 2022. (Online)
  34. Maiga Chang, "Panel-Resilience Education in the COVID-19 Era", The 26th Global Chinese Conference on Computers in Education (GCCCE 2022), Beijing, China, May 31, 2022. (Online)(Tak-Wai Chan, Maiga Chang, Wenli Chen, Chengjiu Yin)
  35. Maiga Chang, "Dissemination of Your Research Findings", Doctoral Student Forum at The 26th Global Chinese Conference on Computers in Education (GCCCE 2022), Beijing, China, May 29, 2022. (Online)
  36. Maiga Chang, "Supervising Research Students and Disseminating Research Findings", Seminar of Support for Academic/Teaching staff to Enhance Quality of Research Supervision, The Education University of Hong Kong, Hong Kong, April 12, 2022. (Online)
  37. Maiga Chang, "Chatbot in Education", International Online Conference on Applications of Artificial Intelligence in Education for Sustainable Development, Dr B R AMbedkar University Delhi, Delhi, India, March 28, 2022. (Online)
  38. Maiga Chang, "Chatbot in Education", Emerging Researchers Binational Conference on Computer Science, Mathematics and Information Technology, University of Mumbai, Mumbai, India, March 18, 2022. (Online)
  39. Maiga Chang, "Behaviour Analysis and Chatbot in Education", Asia University, Taichung, Taiwan, January 12, 2022.
  40. Maiga Chang, "Graph-based Behaviour Pattern Extraction and Analysis", International Joint Conference on Information, Media and Engineering (IJCIME), Fujian, China & Virtual, December 20, 2021. (Online)
  41. Maiga Chang, "Graph-based Behaviour Pattern Extraction and Analysis", Chung-Yuan Christian University, Taoyuan City, Taiwan, December 16, 2021.
  42. Maiga Chang, "Virtual Person and Virtual Player", Department of Mathematics and Information Technology, The Education University of Hong Kong, Hong Kong, December 8, 2021. (Online)
  43. Maiga Chang, "Natural Language Processing and Regular Expression based Services", Department of Mathematics and Information Technology, The Education University of Hong Kong, Hong Kong, December 7, 2021. (Online)
  44. Maiga Chang, "Graph-based Behaviour Pattern Extraction and Analysis", International Forum on Artificial Intelligence in Education , School of Educational Science and Technology of Nanjing University of Posts and Telecommunications, Nanjing, China, October 21, 2021. (Online)
  45. Maiga Chang, "Awarding Skill Improvements based on Behaviour Pattern Extraction and Analysis", The 25th Global Chinese Conference on Computers in Education , (GCCCE 2021), Hybrid, Beijing, Hong Kong, Taipei, and Singapore, September 15, 2021. (Online)
  46. Maiga Chang, "Future Collaboration Panel", The 25th Global Chinese Conference on Computers in Education , (GCCCE 2021), Hybrid, Beijing, Hong Kong, Taipei, and Singapore, September 11, 2021. (Online)
  47. Maiga Chang, "Game for Training Foreign Language Speaking Skill", 2021 IEEE International Conference on Educational Technology , (ICET 2021), Virtual, June 19, 2021. (Online)
  48. Maiga Chang, "Advanced Learning Technologies and Their Applications", International Conference on Computer Technology, Management and its Applications, (IC2TMA 2021), Pune, India, April 17, 2021. (Online)
  49. Maiga Chang, "Game for Training Foreign Language Speaking Skill Training", Research Webinar Series, organized by Research Centre, Athabasca University, Athabasca, AB, Canada, March 10, 2021 (Online)
  50. Maiga Chang, "Games for Meta-Cognitive and Skills Training", School of Education, GD Goenka University, Sohna Rural, India, February 6, 2021. (Online)
  51. Maiga Chang, "Games for Meta-Cognitive and Skills Training", Online Faculty Development Program on Design Thinking, First Year Engineering Department, Vldyalankar Institute of Technology, Mumbai, India, December 11, 2020. (Online)
  52. Maiga Chang, "Awarding Students' Skill Improvements with Virtual Items in Games based on Behaviour Pattern Extraction and Analysis", 5th Game-based Learning Conference, Beijing, China, November 12-14, 2020. (Online)
  53. Maiga Chang, "Sequential Learning Behaviour Analysis, Association, and Clustering", National Kaohsiung University of Science and Technology, Kaohsiung, Taiwan, November 12, 2020. (Online)
  54. Maiga Chang, "Final Assessments in Online Courses during and after COVID-19 Pandemic", The Education University of Hong Kong, Hong Kong, October 9, 2020. (Online)
  55. Maiga Chang, "Games for Meta-Cognitive and Skills Training", International Faculty Development Programme on Technologies for Teaching-Learning Pedagogy, Department of Electronics and Communication Engineering, GMR Institute of Technology, Rajam, India, August 7, 2020. (Online)
  56. Maiga Chang, "Sequential Behaviour Analysis, Association, and Clustering", International Faculty Development Programme on Technologies for Teaching-Learning Pedagogy, Department of Electronics and Communication Engineering, GMR Institute of Technology, Rajam, India, August 8, 2020. (Online)
  57. Maiga Chang, "Sequential Behaviour Analysis, Association, and Clustering", Webinar Series on Promoting Education Innovation with Artificial Intelligence - Online and Offline Mixed Adaptive Learning in the Post-COVID-19 World, East China Normal University, June 27, 2020. (Online)
  58. Maiga Chang, "Games for Meta-Cognitive and Skills Training", International Conference on Interdisciplinary Educational Reflections, Near East University, June 19, 2020. (Online)
  59. Maiga Chang, Presenter of "Active Learning at Home", International Webinar on How to Help Children be Active Learners at Home during Educational Disruption, Smart Learning Institute of Beijing Normal University, supported by UNESCO INRULED and UNESCO IITE, March 27, 2020. (Online) [see related publication "Guidance on Active Learning at Home during Educational Disruption"]
  60. Maiga Chang, "Tutorial: Virtual World and Quests Creation on MEGA World (Multiplayer Educational Game for All)", 27th International Conference on Computers in Education, Kenting, Taiwan, December 3, 2019.
  61. Maiga Chang, "Games for Performance Awarding and Meta-Cognitive Skills Training", National Yunlin University of Science and Technology, Yunlin, Taiwan, December 2, 2019.
  62. Maiga Chang, "Games for Meta-Cognitive and English Speaking Skills Training", Asia University, Taichung, Taiwan, November 30, 2019.
  63. Maiga Chang, "Games for Performance Awarding and Meta-Cognitive Skills Training", National Kaohsiung University of Science and Technology, Kaohsiung, Taiwan, November 27, 2019.
  64. Maiga Chang, "Games for Performance Awarding and Meta-Cognitive Skills Training", I-Shou University, Kaohsiung, Taiwan, November 27, 2019.
  65. Maiga Chang, "The Use of Knowledge Structure for Creation and Diagnosis", Science of Knowledge, Beijing Normal University, Beijing, China, October 9, 2019. (Online)
  66. Maiga Chang, "Games for Performance Awarding and Meta-Cognitive Skills Training", The Education University of Hong Kong, Hong Kong, September 27, 2019.
  67. Maiga Chang, "Educational Game Types and Their Applications", 6th Smart Education Webinar, organized by Smart Learning Institute, Beijing Normal University, Beijing, China, April 12, 2019. (Online)
  68. Maiga Chang, "Homework Woes? Gaming could be the answer!", Research Webinar Series, organized by Research Centre, Athabasca University, Athabasca, AB, Canada, March 7, 2019 (Online)(Review at https://athabascau.adobeconnect.com/p4f6pd47m75c/)
  69. Maiga Chang, "In-game Card as Educational Reward", Open University of China, Beijing, China, December 11, 2018. (Online)
  70. Maiga Chang, "Doing Research Internship and Study Abroad", Mingdao University, Pitou Township, Changhua County, Taiwan, December 5, 2018.
  71. Maiga Chang, "How do we train smart people with advanced learning technologies? Using OMEGA as an example", PhD Program in Management, National Kaohsiung University of Science and Technology - First Campus, Kaohsiung, December 3, 2018.
  72. Maiga Chang, "Panel - Diversity and opportunity in graduate education", The Faculty of Graduate Studies Open Forum on Supporting Graduate Research & Education, Edmonton, AB, Canada, November 23, 2018 (Nancy Parker, Maiga Chang, Jane Arscott, Heather DeBoer)
  73. Maiga Chang, "How to making educational games more effective? The use of rewards and dashboard", Graduate Institute of Digital Learning and Education, Department of Allied Health Education and Digital Learning, National Taipei University of Nursing and Health Sciences, Taipei, Taiwan, November 22, 2018.
  74. Maiga Chang, "What smart people we want to train and how do we do that with advanced learning technologies?", Open Education and Future Creators in Intelligence Era 2nd Innovation & Design Education Webinar (IDEW), organized by Smart Learning Institute, Beijing Normal University, Beijing, China, June 27-29, 2018. (Online)
  75. Maiga Chang, "GRACE: An Online Reading and Annotation Recommendation Platform", Management Information Systems, National Pingtung University of Science and Technology, Pingtung, Taiwan, March 26, 2018.
  76. Maiga Chang, "Trading Card Game and In-game Card as Educational Reward (ICER) Moodle Plug-in", Graduate Institute of Digital Learning and Education, Cheng Shiu University, Kaohsiung, Taiwan, January 15, 2018.
  77. Maiga Chang, "Panel - Multi-sensorial and Cross-disciplinary Innovative Design of Game-based Learning", 25th International Conference on Computers in Education, Christchurch, New Zealand, December 7, 2017 (Ju-Ling Shih, Maiga Chang, Morris S. Y. Jong, Ming-Fong Jan).
  78. Maiga Chang, "Trading Card Game and In-game Card as Educational Reward (ICER) Moodle Plug-in", Graduate Institute of Digital Learning and Education, National Taiwan University of Science and Technology, Taipei, Taiwan, November 22, 2017.
  79. Maiga Chang, "Doing Research Internship and Study Abroad", Mingdao University, Pitou Township, Changhua County, Taiwan, November 19, 2017.
  80. Maiga Chang, "Panel - Exchange and development of good supervisory practice", Athabasca University Faculty of Graduate Studies (FGS) Open Forum - Advancing Graduate Education for the 21st Century An Open Forum for faculty members, Edmonton, AB, Canada, November 15, 2017 (Janice Thomas, Sabine Graf, Maiga Chang)
  81. Maiga Chang, "Session 2: Evaluation Plans and Experiment Designs ", The Research Itinerary Series, Faculty of Graduate Studies, Athabasca University, Athabasca, AB, Canada, November 2, 2017. (Online)
  82. Maiga Chang, "Gamification Implementation in Online Distance Learning", Open and Online Education Symposium, Edmonton & Athabasca, AB, Canada, October 26, 2017.
  83. Maiga Chang, "Session 1: Process Overview, Stages, Tasks, and Foreseeable Challenges", The Research Itinerary Series, Faculty of Graduate Studies, Athabasca University, Athabasca, AB, Canada, October 18, 2017. (Online)
  84. Maiga Chang, "Research Outcome that Support Teachers Teaching and Students Learning Online", Research Workshop on Educational Technology, Caritas Institute of Higher Education, Hong Kong, August 4, 2017.
  85. Maiga Chang, "Dissemination of Your Research Findings", Faculty of Graduate Studies, Athabasca University, Athabasca, AB, Canada, February 8, 2017. (Online)
  86. Maiga Chang, "Context-aware Mobile Educational App: from ideas to findings", 3rd International Conference on Smart Learning Environments (ICSLE 2016), Tunis, Tunisia, September 28, 2016.
  87. Maiga Chang, "Online Test System and Educational Resource Information Communication (ERIC) API", 7th International workshop on Interactive Environments and Emerging Technologies for eLearning (IEETeL 2016), Istanbul, Turkey, September 8, 2016. (Online)
  88. Maiga Chang, "Games for Education Purpose - Trading Card Game and MEGA World", Management Information Systems, National Pingtung University of Science and Technology, Pingtung, Taiwan, June 1, 2016.
  89. Maiga Chang, "Context-aware Mobile Educational App: from ideas to findings", Department of Information and Learning Technology, National University of Tainan, Tainan, Taiwan, January 8, 2016.
  90. Maiga Chang, "Context-aware Mobile Educational App: from ideas to findings", Graduate Institute of Science Education, National Taiwan Normal University, Taipei, Taiwan, January 7, 2016.
  91. Maiga Chang, "Design Principles of Context-aware Mobile Apps", Management Information Systems, National Pingtung University of Science and Technology, Pingtung, Taiwan, October 23, 2015.
  92. Maiga Chang, "Career and Life Experience Sharing and Advices", Department of Visual Design, Shu-Te University, Kaohsiung, Taiwan, December 22, 2015.
  93. Maiga Chang, "Next-Stop Recommender and Landmark-based Navigation System", Management Information Systems, Far East University of Science and Technology, Tainan, Taiwan, December 18, 2015.
  94. Maiga Chang, "Context-aware Mobile Educational App: from ideas to findings", Graduate Institute of Network Learning Technology, National Central University, Chung-Li, Taiwan, December 17, 2015.
  95. Maiga Chang, "Context-aware Mobile Educational App: from ideas to findings", Department of Computer Science, University of Taipei, Taipei, Taiwan, December 15, 2015.
  96. Maiga Chang, "Context-aware Mobile Educational Game", IEEE 7th Technology for Education (T4E 2015), NIT Warangal, India, December 10-12, 2015.
  97. Maiga Chang, "Landmark-based Navigation System and Next-Stop Recommender", Educational Technology, Tamkang University, Taiwan, Taiwan, June 10, 2015.
  98. Maiga Chang, "Prepare and Submit Your High Quality Work to Academic Journals", Soochow University, Taipei, Taiwan, March 23, 2015.
  99. Maiga Chang, "Prepare and Submit Your High Quality Work to Academic Journals", Aletheia University, Taipei, Taiwan, October 27, 2015.
  100. Maiga Chang, "Landmark-based Navigation System and Next-Stop Recommender", Management Information Systems, National Yunlin University of Science and Technology, Yunlin, Taiwan, October 24, 2014.
  101. Maiga Chang, "Context-aware Mobile Role Playing Game for Learning", Management Information Systems, National Pingtung University of Science and Technology, Pingtung, Taiwan, October 21, 2014.
  102. Maiga Chang, "Context-aware Mobile Role Playing Game for Learning", Management Information Systems, National Kaohsiung First University of Science and Technology, Kaohsiung, Taiwan, October 2, 2014.
  103. Maiga Chang, " How to Plan Your Life?", Management Information Systems, Far East University of Science and Technology, Tainan, Taiwan, September 26, 2014.
  104. Maiga Chang, "Landmark-based Navigation System and Next-Stop Recommender", Management Information Systems, Far East University of Science and Technology, Tainan, Taiwan, September 24, 2014.
  105. Maiga Chang, "Context-aware and Personalized Services and Their Applications", Management Information Systems, Management Information Systems, National Kaohsiung First University of Science and Technology, Kaohsiung, Taiwan, September 18, 2014.
  106. Maiga Chang, "Educational technology showcase - MEGA World", EdTech Forum: Practices, Ideas and Experiences (EdTEch PIE), Edmonton, Canada, March 21, 2014.
  107. Maiga Chang, "Multiplayer Educational Game for All (MEGA World)", IASLE International Conference on Learning Technology Development, Beijing, China, November 29, 2013.
  108. Maiga Chang, "Landmark-based Navigation System and Next-Stop Recommender", Management Information Systems, National Pingtung University of Science and Technology, Pingtung, Taiwan, May 24, 2013.
  109. Maiga Chang, "Landmark-based Navigation System and Next-Stop Recommender", Information Management, National Kaohsiung Marine University, Kaohsiung, Taiwan, May 23, 2013.
  110. Maiga Chang, "Context-aware and Personalized Services and Their Applications", Management Information Systems, Central Taiwan University of Science and Technology, Taichung, Taiwan, May 22, 2013.
  111. Maiga Chang, "Game-based Learning and Educational Games", Information Communication, Yuan-Ze University, Chungli, Taiwan, May 20, 2013.
  112. Maiga Chang, "Context-aware Inquiry-based Mobile Game-based Learning Models and Personalized Activities Generation", International Conference on E-Learning, Taipei, Taiwan, May 17-18, 2013
  113. Maiga Chang, "Game-based Learning and Educational Games", Educational Technology, Tamkang University, Taiwan, Taiwan, May 16, 2013.
  114. Maiga Chang, "Situated Map and Landmark-based Navigation System", Cloud Technology (Apps) Conference, Tainan, Taiwan, May 15, 2013
  115. Maiga Chang, "Panel - Practical Solutions to Common Problems", 2013 Research Forum, Edmonton, AB, Canada, April 25, 2013 (Maiga Chang, Sabine Graf, Vive Kumar)
  116. Maiga Chang, "Context-aware Mobile Role Playing Game for Learning", IEEE Technical Committee on Learning Technology (IEEE TCLT) Online Seminar on The New Development of Technology Enhanced Learning: Concept, Research and Best Practices, Beijing, China, April 18, 2013. (Online)
  117. Maiga Chang, "Game-based Ubiquitous Learning", 1st International Graduate Research Workshop (IGRW 2013), Edmonton, AB, Canada, March 23, 2013.
  118. Maiga Chang, "Relief or Burden? What we face when we embrace e-Learning?" 13th Conference on Sustainable Development and Management (SDM 2012), Pingtung, Taiwan, June 1, 2012.
  119. Maiga Chang, "Game-based Ubiquitous Learning", Mobile and Ubiquitous Learning Workshop, Hyderabad, India, April 3, 2012. (Online)
  120. Maiga Chang, "Panel - The development of game and toy enhanced learning in Japan, Canada, and Taiwan", Workshop on Human Factors in Game and Toy Enhanced Learning & Society, Takamatsu, Japan, March 27, 2012 (Toshihiro Hayashi, Maiga Chang, Mark G. Elwell, Chun-Yi Shen)
  121. Maiga Chang, "All You Need to Know for Studying in Canada", Management Information Systems, National Pingtung University of Science and Technology, Pingtung, Taiwan, September 13, 2011.
  122. Maiga Chang, "Using Mobile and Web-based Games for Pre-service Training and On-Job-Training", Management Information Systems, National Pingtung University of Science and Technology, Pingtung, Taiwan, September 10, 2011.
  123. Maiga Chang, "Context-aware Inquiry-based Mobile Game-based Learning Models and Personalized Activities Generation", India Institute of Technology, Bombay, India, September 8, 2011. (Online)
  124. Maiga Chang, "Context-aware Mobile Educational Games", 3rd International Conference of Web 2.0 and Education (ICWE 2010), Jhongli City, Taoyuan County, Taiwan, November 20, 2010.
  125. Maiga Chang, "Context-aware Mobile Educational Games", Institute of Education, National Chiao-Tung University, Hsinchu, Taiwan, November 19, 2010.
  126. Maiga Chang, "Context-aware Mobile Educational Games", Management Information Systems, National Kaohsiung First University of Science and Technology, Kaohsiung, October 1, 2010.
  127. Maiga Chang, "Computerized Informal and Self-Assessment", National Central University, Chung-Li, Tao-Yuan County, July 28, 2010.
  128. Maiga Chang, "Game as Educational Reward and Continuous Learning Motivator", Management Information Systems, Central Taiwan University of Science and Technology, Taichung, Taiwan, April 20, 2010.
  129. Maiga Chang, "Game as Educational Reward and Continuous Learning Motivator", Logistics Management, Shu-Te University, Kaohsiung County, Taiwan, April 15, 2010.
  130. Maiga Chang, "Game as Educational Reward and Continuous Learning Motivator", Department of Digital Media Design and Management, Far East University, Tainan County, Taiwan, April 14, 2010.
  131. Maiga Chang, "Mobile Role-Playing Game in Museum", Aletheia University, Tainan County, Taiwan, April 14, 2010.
  132. Maiga Chang, "Mobile and Internet Multiplayer Games for Educational Purpose", National Central University, Chung-Li, Tao-Yuan County, April 09, 2010.
  133. Maiga Chang, "Using Mobile and Internet-based Games for Pre-service Training and On-Job-Training", International Master of Business Administration, National Kaohsiung First University of Science and Technology, Kaohsiung, Oct. 16, 2009.
  134. Maiga Chang, "Context-awareness Ubiquitous Learning Service", Dept. of Information Management, National Kaohsiung First University of Science and Technology, Kaohsiung, Oct. 15, 2009.
  135. Maiga Chang, "Game as Educational Reward and Continuous Learning Motivator", National Central University, Chung-Li, Tao-Yuan County, Oct. 15, 2009.
  136. Maiga Chang, "Personalization in Mobile Learning", Management Information System, Far East University, Tainan County, Taiwan, April 07, 2009.
  137. Maiga Chang, "Game-based Learning", Logistics Management, Shu-Te University, Kaohsiung County, Taiwan, April 06, 2009.
  138. Maiga Chang, "Personalization in Mobile Learning", Department of Information Management, Chung-Yuan Christian University, Chung-Li, Taiwan, April 02, 2009.
  139. Maiga Chang, "Virtual or Reality? Does Robot Really Better for Learning?", 7th WSEAS International Conference on E-Activities (e-Activities 2008), Cairo, Egypt, December 29, 2008.
  140. Maiga Chang, "Context-awareness Ubiquitous Learning Service", Graduate Institute of Network Learning Technology, National Central University, Chung-Li, Tao-Yuan County, Nov. 4, 2008.
  141. Maiga Chang, "Virtual or Reality? Does Robot Really Better for Learning?", 3rd International Conference on E-learning and Games (Edutainment 2008), Nanjing, China, June 26, 2008.
  142. Maiga Chang, "Mobile Researches in e-Learning and HealthCare", Graduate Institute of Network Learning Technology, National Central University, Chung-Li, Taiwan, March 20, 2007
  143. Maiga Chang, "Mobile Researches in e-Learning and HealthCare", Dept. of Information Management, National Kaohsiung First University of Science and Technology, Kaohsiung, Dec. 28, 2007
  144. Maiga Chang, "How to Do Research and How to Plan Your Life?", National Central University, Chung-Li, Tao-Yuna County, Dec. 21, 2007
  145. Maiga Chang, "Introduction of Game-based Learning", Dept. of Information Management, National Sun-Yet San University, Kaohsiung, Taiwan, May 17, 2007
  146. Maiga Chang, "Introduction of Game-based Learning", Dept. of Information Management, National Kaohsiung First University of Science and Technology, Kaohsiung, Taiwan, January 11, 2007
  147. Maiga Chang, "National Science & Technology Program for eLearning and International Research Trends", Instruction Hall (Room 903), High School Principal Seminar, Chung-Yuan Christian University, Chung-Li, Tao-Yuan County, Taiwan, August 18, 2006
  148. Maiga Chang, "National Science & Technology Program for eLearning and International Research Trends", Institute of Management Information Systems, National Chiayi University, Chiayi, Taiwan, April 05, 2006
  149. Maiga Chang, "An Overview of the Relations Between Learning and Game", Symposium on Education by Playing and Game Technology in the 1st International Conference on E-Learning and Games, (Edutainment 2006), Hangzhou, China, April 7, 2006 (Chairs: Holger Diener and Yi Li)
  150. Maiga Chang, "National Science & Technology Program for eLearning and Other Countries' Status", Instruction Hall (Room 109), Dept. of Information & Computer Engineering, Chung-Yuan Christian University, Chung-Li, Tao-Yuan County, Taiwan, March 06, 2006
  151. Maiga Chang, "System Analysis and Project Management", Short Course in Multimedia Computer System Lab. Of the Dept. of Information & Computer Engineering, Tu Hsin Hall (Conference Room 101), Chung-Yuan Christian University, Chung-Li, Tao-Yuan County, Taiwan, Oct. 26 - Dec. 14, 2005
  152. Maiga Chang, "Panel - e-Learning in Asia Pacific Countries", 5th IEEE International Conference on Advanced Learning Technologies, Kaohsiung, Taiwan, July 6, 2005 (Peter Goodyear, Barry Harper, Nian-Shing Chen, Maiga Chang)
  153. Maiga Chang, "Research Methodology", Short Course in Multimedia Computer System Lab. Of the Dept. of Information & Computer Engineering, Tu Hsin Hall (Conference Room 719), Chung-Yuan Christian University, Chung-Li, Tao-Yuan County, Taiwan, March 29-June 21, 2005
  154. Maiga Chang, "National Science & Technology Program for eLearning in Taiwan", Engineering Hall (Room 210), Dept of Mechanical Engineering, Chung-Yuan Christian University, Chung-Li, Tao-Yuan County, Taiwan, May 19, 2005
  155. Maiga Chang, "Current Status and Trends of e-Learning & Introduction of ELNP", Teaching Building (Room 908), Dept of Management Information System, Chung-Yuan Christian University, Chung-Li, Tao-Yuan County, Taiwan, May 16, 2005
  156. Maiga Chang, "Current Status and Trends of e-Learning in both Taiwan and World)", Engineering Hall (Auditorium B12), Engineering School, Chung-Yuan Christian University, Chung-Li, Tao-Yuan County, Taiwan, March 1, 2005
  157. Maiga Chang, "National Science & Technology Program for eLearning in Taiwan", Graduate Institute of Network Learning Technology, National Central University, Chung-Li, Tao-Yuan County, Taiwan, May 13, 2004
  158. Maiga Chang, "Commercial Website and Secure Electronic Transactions," Week of General Education, Chung-Hwa Univ. International Conference Hall, General Education Center of Chung-Hwa Univ., Hsin-Chu County, Taiwan, Nov. 26, 2003
  159. Maiga Chang, "Immortal Business - Applying Knowledge Management to Keep the Intellectual Capitals of Business," Keynote address presented at Applied EC Conference hold by Small and Medium Enterprises Guidance & Service Center of Taipei City Government, National Taiwan Normal University, Taipei, Taiwan, Aug. 19 - Sep. 09, 2003
  160. Maiga Chang, "e-Business, Knowledge Management and Data Mining," Keynote address presented at Applied EC Conference hold by Small and Medium Enterprises Guidance & Service Center of Taipei City Government, National Taipei University of Technology (NTUT), Taipei, Taiwan, Sep. 18-20, 2002
  161. Maiga Chang, "An Overview of EC", Talk is given in Sheng-Te Christian College, Sheng-Te Christian College, Chung-Li, Tao-Yuan, Taiwan, Apr. 05, 2002
  162. Maiga Chang, "EC & IPR" & "Development and Management of Commercial Websites," Keynote address presented at Applied EC Conference hold by Small and Medium Enterprises Guidance & Service Center of Taipei City Government, Taipei, Taiwan, Jun. 05-15, 2001
  163. Maiga Chang, "An Introduction to ID-3, C4.5 and All that," Short Course in the AI-Econ Research Center in the Dept. of Economics, Chi-Tao Building (Room 7212), National Cheng-Chi University, Taipei, Taiwan, Nov. 6, 1998
Publication
  1. Edited Books / Proceedings
    1. Junfeng Yang, Dejian Liu, Kinshuk, Ahmed Tlili, Maiga Chang, Elvira Popescu, Daniel Burgos, Zehra Altınay. (2022). Resilience and Future of Smart Learning - Proceedings of 2022 International Conference on Smart Learning Environments. Springer Singapore. https://doi.org/10.1007/978-981-19-5967-7
    2. Chan, T.-W., Chang, M., Hwang, G.-J., Ogata, H., Kong, S. C. (2022). Proceedings of The 1st International Workshop on Metaverse and Artificial Companions in Education and Society (MetaACES 2022). Hong Kong: The Education University of Hong Kong.
    3. Maiga Chang, Qiyun Wang, Ronghuai Huang, Yanyan Li, and Ting-Chia Hsu. (2021). Doctoral Student Forum Proceedings of 25th Global Chinese Conference on Computers in Education (GCCCE 2021), Hybrid, Beijing, Hong Kong, Taipei, and Singapore, September 11-15, 2021. Hong Kong: The Education University of Hong Kong.
    4. Maiga Chang, Hyo-Jeong So, Lung-Hsiang Wong, Ju-Ling Shih, & Fu-Yun Yu. (2019). Conference Proceedings Volume 1 of 27th International Conference on Computers in Education. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education. (Open Access) Access: http://ilt.nutn.edu.tw/icce2019/04_Proceedings.html
    5. Maiga Chang, Hyo-Jeong So, Lung-Hsiang Wong, Ju-Ling Shih, & Fu-Yun Yu. (2019). Conference Proceedings Volume 2 of 27th International Conference on Computers in Education. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education. http://ilt.nutn.edu.tw/icce2019/04_Proceedings.html
    6. Ahmed Tlili and Maiga Chang (2019). Data Analytics Approaches in Educational Games and Gamification Systems, Smart Computing and Intelligence, Springer.
    7. Maiga Chang, Elvira Popescu, Kinshuk, Nian-Shing Chen, Mohamed Jemni, Ronghuai Huang, J. Michael Spector, Demetrios G. Sampson. (2019). Foundations and Trends in Smart Learning - Proceedings of 2019 International Conference on Smart Learning Environments, Singapore: Springer.
    8. Jie Chi Yang, Maiga Chang, Lung-Hsiang Wong, and Ma. Mercedes T. Rodrigo. (2018). Main Conference Proceedings of 26th International Conference on Computers in Education, November 26-30, 2018. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education.
    9. Hyo-Jeong So, Maiga Chang, Morris Jong, Jie Chi Yang, Lung-Hsiang Wong, and Ma. Mercedes T. Rodrigo. (2018). Early Career Workshop Proceedings of 26th International Conference on Computers in Education, November 26-30, 2018. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education.
    10. Ying-Tien Wu, Niwat Srisawasdi, Michelle Banawan, Jie Chi Yang, Maiga Chang, Lung-Hsiang Wong, and Ma. Mercedes T. Rodrigo. (2018). Workshop Proceedings of 26th International Conference on Computers in Education, November 26-30, 2018. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education.
    11. Hiroaki Ogata, Yanjie Song, Jie Chi Yang, Maiga Chang, Lung-Hsiang Wong, and Ma. Mercedes T. Rodrigo. (2018). Extended Summary Proceedings of 26th International Conference on Computers in Education, November 26-30, 2018. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education.
    12. Sahana Murthy, Hiroaki Ogata, Weiqin Chen, Jie Chi Yang, Maiga Chang, Lung-Hsiang Wong, and Ma. Mercedes T. Rodrigo. (2018). Doctoral Student Consortium Proceedings of 26th International Conference on Computers in Education, November 26-30, 2018. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education.
    13. Jihong Ding, Yanjie Song, Andrei D. Coronel, Sagaya Amalathas, Jie Chi Yang, Maiga Chang, Lung-Hsiang Wong, and Ma. Mercedes T. Rodrigo. (2018). Work-in-Progress Poster Proceedings of 26th International Conference on Computers in Education, November 26-30, 2018. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education.
    14. Maiga Chang, Elvira Popescu, Kinshuk, Nian-Shing Chen, Mohamed Jemni, Ronghuai Huang, J. Michael Spector. (2018). Challenges and Solutions in Smart Learning - Proceedings of 2018 International Conference on Smart Learning Environments, Beijing, China, Singapore: Springer.
    15. Fu-Yun Yu, Sahana Murthy, Gautam Biswas, Ben Chang, Maiga Chang, Jon Mason, Wenli Chen, Jie-Chi Yang, Ahmad Fauzi Mohd Ayub, Su Luan Wong, and Antonija Mitrovic. (2017). Doctoral Student Consortia Proceedings of 25th International Conference on Computers in Education, December 4-8, 2017. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education.
    16. Wenli Chen, Jie-Chi Yang, Ahmad Fauzi Mohd Ayub, Su Luan Wong, Antonija Mitrovic, Judith Azcarraga, Nelson Baloian, Fernandez-Manjon Baltasar, Gautam Biswas, Corey Brady, Su Cai, Ben Chang, Maiga Chang, et al. (2017). Main Conference Proceedings of 25th International Conference on Computers in Education, December 4-8, 2017. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education.
    17. Jinbao Zhang, Junfeng Yang, Maiga Chang, and Tingwen Chang. (2016). ICT in Education in Global Context. Berlin: Springer.
    18. Maiga Chang and Farook Al-Shamali. (2015). Proceedings of Science and Technology Innovations. Athabasca, AB, Canada: Athabasca University. (Open Access) Access: http://fst.athabascau.ca/research/2015-innovations/2015-innovations.php
    19. Yanyan Li, Maiga Chang, Milos Kravcik, Elvira Popescu, Ronghuai Huang, Kinshuk, and Nian-Shing Chen. (2015). Proceedings of the 2nd International Conference on Smart Learning Environments, (ICSLE 2015), Sinaia, Romania, Sep. 23-25, 2015. Springer Lecture Notes in Educational Technology.
    20. Maiga Chang and Yanyan Li. (2014). Smart Learning Environments. Berlin: Springer.
    21. Maiga Chang, Ming-Puu Chen, Wu-Yuin Hwang, and Wolfgang Mueller. (2011). Proceedings of the 6th International Conference on E-Learning and Games, (Edutainment 2011), Taipei, Taiwan, Sep. 7-9, 2011. Springer Lecture Notes in Computer Science, 6872.
    22. Maiga Chang and Chen-Wo Kuo (2009). Learning Culture and Language through ICTs: Methods for Enhanced Instruction. Hershey, PA: Information Science Reference.
    23. Maiga Chang, Rita Kuo, Kinshuk, Gwo-Dong Chen, and Michitaka Hirose. (2009). Proceedings of the 4th International Conference on E-Learning and Games, (Edutainment 2009), Banff, AB, Canada, Aug. 9-11, 2009. Springer Lecture Notes in Computer Science, 5670.
    24. Mike Eisenberg, Kinshuk, Maiga Chang and Rory McGreal. (2008). Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, (DIGITEL 2008), Banff, Canada, Nov. 17-19, 2008. (IEEE)
    25. Nikos Mastorakis, Antonella Cecchi, Maiga Chang, and Francisco J. Garcia. (2006). Proceedings of 5th WSEAS International Conference on E-ACTIVITIES, (E-ACTIVITIES 2006), Venice, Italy, November 20-22, 2006.
    26. Freddy Malpica, Friedrich Welsch, Andres Tremante, Maiga Chang, and Yen-Teh Hsia. (2004). Volume I: Applications of Information and Communication Technologies in Education and Training, Proceedings of International Conference on Education and Information Systems: Technologies and Applications, (EISTA 2004), Orlando, Florida, USA, July 21-25, 2004.

  2. Special Issue Editorial
    1. Shadiev, R., Hwang, W.-Y., Ghinea, G., & Chang, M. (2018). Authentic Edutainment with Advanced Technologies. Educational Technology & Society, 21(4), 111-114. (SSCI)(Open Access)
    2. Yen, N. Y., Chang, M., Madani, K. (2017). Editorial Note: Web Data Analysis in Pervasive Multimedia Environment. Multimedia Tools and Applications, 76(9), 11485. (SCI)
    3. Chang, M., & Graf, S. (2017). Technology Enhanced Language Learning. Bulletin of the Technical Committee on Learning Technology, 19(1), 1. (SSCI)(Open Access)
    4. Song, Y., Jong, M. S. Y., Chang, M., & Chen, W. (2017). Guest Editorial: "HOW" to Design, Implement and Evaluate the Flipped Classroom? - A Synthesis. Educational Technology & Society, 20(1), 180-183. (SSCI)(Open Access)
    5. Tian, F., Sun, M., & Chang, M. (2016). Foreword to the Special Section on the International Conference on E-Learning and Games 2016 (Edutainment 2016). Computers & Graphics, 61, A2-A3. (SCI) Access: http://dx.doi.org/10.1016/j.cag.2016.10.002
    6. Lo, C.-C., Chao, K.-M., Kung, H.-Y., Chen, C.-H., & Chang, M. (2015). Information Management and Applications of Intelligent Transportation System. Mathematical Problems in Engineering. (SCI) Access: http://www.hindawi.com/journals/mpe/2015/613940/
    7. Chang, M., & Chen, M.-P. (2013). Guest Editors' Introduction - Special Issue "Practical Applications of Mobile and Internet Educational Games." Research and Practice in Technology Enhanced Learning, 8(2), 203-204. Access:
    8. Chang, M., Kuo, R., Loeb, G., & Olaniran, B. (2012). Special Issue on Information Retrieval for Online Learning. The International Review of Research in Open and Distributed Learning, 13(5), i-iii. (SSCI)(Open Access) Access: http://www.irrodl.org/index.php/irrodl/article/view/1425/2412
    9. Chen, C.-H., Lo, C.-C., Kung, H.-Y., Hung, C.-C., Wang, P., & Chang, M. (2012). Guest Editors Introduction for Volume 7 Number 2 - Special Issue on Cloud Computing Technology and Application. IEEE Technology and Engineering Education, 7(2), I. (IEEE)
    10. Pan, Z., Cheok, A. D., Müller, W., Chang, M., & Zhang, M. (2012). Editorial. Transactions on Edutainment VIII, V-VII. Access: http://dx.doi.org/10.1007/978-3-642-31439-1
    11. Chang, M., & Liu, E. Z.-F. (2011). Guest editorial Preface - Special Issue on Web 2.0 Innovation and Education. International Journal of Online Pedagogy and Course Design, 1(2), i-iii.
    12. Pan, Z., Cheok, A. D., Müller, W., & Chang, M. (2009). Preface. Transactions on Edutainment III, V-VI. Access: http://dx.doi.org/10.1007/978-3-642-11245-4
    13. Chang, M. (2009). Guest Editorial Preface - IJICTHD 1(3). International Journal of Information Communication Technologies and Human Development, 1(3), i-iii.

  3. Book Chapters
    1. Ahmed Tlili and Maiga Chang. (2019). Data Analytics Approaches in Educational Games and Gamification Systems: Summary, Challenges, and Future Insights. In A. Tlili & M. Chang (Eds.), Data Analytics Approaches in Educational Games and Gamification Systems (249-255), Smart Computing and Intelligence. Springer.
    2. J. X. Seaton, Maiga Chang, & Sabine Graf. (2019), Integrating a Learning Analytics Dashboard in an Online Educational Game. In A. Tlili & M. Chang (Eds.), Data Analytics Approaches in Educational Games and Gamification Systems (127-138), Smart Computing and Intelligence. Springer.
    3. Mouna Denden, Ahmed Tlili, Fathi Essalmi, Mohamed Jemni, Maiga Chang, Kinshuk and Ronghuai Huang. (2019). iMoodle: An Intelligent Gamified Moodle to Predict "at-risk" Students Using Learning Analytics Approaches. In A. Tlili & M. Chang (Eds.), Data Analytics Approaches in Educational Games and Gamification Systems (113-126), Smart Computing and Intelligence. Springer.
    4. Rita Kuo, Maiga Chang, Zhong-Xiu Lu, and Cheng-Li Chen. (2019). Student and teacher's perceptions toward the in-game card as educational reward (ICER) Moodle plug-in. In P. Díaz, A. Ioannou, K. K., Bhagat, J. M., Spector (Eds.), Learning in a Digital World - Perspective on Interactive Technologies for Formal and Informal Education (275-289), Smart Computing and Intelligence, Springer.
    5. Beth Perry, Margaret Edwards, Carol Anderson, Maiga Chang, Dr Kinshuk and Pamela Hawranik. (2017). Health-Related Technology Use by Older Adults in Rural and Small Town Communities. In J. Guillian (Ed.), Diverse Perspectives on Aging in a Changing World (pp. 38-53). Abingdon, Oxon, UK: Routledge.
    6. Zhang, J., Yang, J., Chang, M., Chang, T. (2016). Towards a Critical Understanding to the Best Practices of ICT in K-12 Education in Global Context. In: Zhang, J., Yang, J., Chang, M., Chang, T. (eds.) ICT in Education in Global Context. Lecture Notes in Educational Technology. Springer, Singapore. https://doi.org/10.1007/978-981-10-0373-8_1
    7. Maiga Chang. (2015). Data Analytics for Education and Healthcare. 2015 Proceedings of Science of Technology Innovation. Athabasca, AB, Canada: Faculty of Science and Technology, Athabasca University, 73-91. (Open Access)
    8. Ming-Xiang Fan, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2014). Story-based Virtual Experiments Environment. Smart Learning Environments. Berlin: Springer, 175-198.
    9. Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen. (2014). Context-aware Mobile Role Playing Game for Learning. The New Developments in Technology Enhanced Learning. Berlin: Springer, 131-146.
    10. Chun Chang, Maiga Chang, and Jia-Sheng Heh. (2014). National Palace Museum Adventure - A mobile Educational Role Playing Game for Museum Learning. Ubiquitous Learning Environments and Technologies. Berlin: Springer, 201-223.
    11. Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen. (2014). The Effect of Story in Mobile Educational Game. Ubiquitous Learning Environments and Technologies. Berlin: Springer, 55-76.
    12. Vive Kumar, Maiga Chang, and Tracey L. Leacock. (2011). Mobile Computing and Mixed-Initiative Support for Writing Competence. Intelligent and Adaptive Learning Systems - Technology Enhanced Support for Learners and Teachers. Edited by Sabine Graf, Fuhua Lin, Kinshuk and Rory McGreal. 327-341. Hershey, PA: Information Science Reference. (Chapter 21)
    13. Maiga Chang, Qing Tan, Tzu-Chien Liu, and Fu-Hua Lin. (2009). Multi-Agent Architecture and Location-based Ubiquitous Learning Framework. Ubi-Media Computing. Edited by Qing Li and Timothy K. Shih. 341-354. Boca Raton, Florida, USA: Taylor & Francis Group. (Chapter 16)
    14. Bolanle A. Olaniran, Hansel E. Burley, and Maiga Chang. (2009). Social Issues and Web 2.0: A Closer Look at Culture. Handbook of Research on Web 2.0, 3.0. X.0: Technologies, Business, and social applications. Edited by San Murugesan. 613-628. Hershey, PA: Information Science Reference. (Chapter 34)
    15. Bolanle A. Olaniran, Hansel E. Burley, Maiga Chang, Rita Kuo, and Mary Frances Agnello. (2009). Socio-Technical Challenges of Semantic Web: A Culturally Exclusive Proposition? Handbook of Research on Social Dimensions of Semantic Technologies and Web Services, Edited by Maria Manuela Cunha, Eva F. Oliveira, Antonio J. Tavares, & Luis G. 379-391. Ferreira. Hershey, PA: Information Science Reference.
    16. Wei-Peng Lien, Rita Kuo and Maiga Chang (2009). Using Blended Learning to Teach Foreign Brides Chinese. Learning Culture and Language through ICTs: Methods for Enhanced Instruction. Edited by Maiga Chang and Chen-Wo Kuo. 119-136. Hershey, PA: Information Science Reference.
    17. Maiga Chang, Kun-Fa Cheng, Jung-Kai Chang and Ming-Wei Chen. (2006). An Assistant Tool for Teachers to Teach Computer Hardware with PBL Theory - Take Dream Computer Lecture for Example. Tools for Teaching Computer Networking and Hardware Concepts. Edited by Nurul I. Sarkar. 249-266. Hershey, PA: Idea Group, Inc. (Information Science Publishing Imprints) Hard Cover ISBN: 1-59140-735-4; Soft Cover ISBN: 1-59140-736-2).

  4. Journal Papers
    1. Michael Pin-Chuan Lin, Arita Li Liu, Eric Poitras, Maiga Chang, and Daniel H. Chang. (2024). An Exploratory Study on the Efficacy and Inclusivity of AI Technologies in Diverse Learning Environments. Sustainability, 16(20), Article #8992. https://doi.org/10.3390/su16208992 (Open Access)(SSCI)
    2. Yueh-hui Vanessa Chiang, Maiga Chang and Nian-Shing Chen. (2024). Can generative AI help realize the shift from an outcome-oriented to a process-outcome-balanced educational practice? Educational Technology & Society, 27(2), 347-385. https://doi.org/10.30191/ETS.202404_27(2).TP04 (Open Access)(SSCI)
    3. Senthil Kumar Narayanasamy, Maiga Chang. (2023). An Entity Extraction and Categorization Technique on Twitter Streams. International Journal of Information Technology & Decision Making. https://doi.org/10.1142/S0219622023500360 (accepted)(SCI)
    4. Maiga Chang, Marta De Angelis, Angelo Gaeta, Francesco Orciuoli, Mimmo Parente. (2023). Designing situated learning experiences for smart cities: the Inf@nziaDigiTales3.6 experience. Interactive Learning Environments. 31(1), 544-561. https://doi.org/10.1080/10494820.2020.1799024 (SSCI)
    5. Benazir Quadir, Maiga Chang, Jie Chi Yang. (2021). Categorizing learning analytics models according to their goals and identifying their relevant components: A review of the learning analytics literature from 2011 to 2019. Computers and Education: Artificial Intelligence, 2, Article 100034. https://doi.org/10.1016/j.caeai.2021.100034(Elsevier)(Open Access)
    6. Ahmed Hosny Saleh Metwally, Maiga Chang, Yining Wang, Ahmed Mohamed Fahmy Yousef. (2021). Does Gamifying Homework Influence Performance and Perceived Gameful Experience? Sustainability, 13(9), Article 4829. https://doi.org/10.3390/su13094829(SCI/SSCI)(Open Access)
    7. Ahmed Hosny Saleh Metwally, Lennart E. Nacke, Maiga Chang, Yining Wang, Ahmed Mohamed Fahmy Yousef. (2021). Revealing the hotspots of educational gamification: An umbrella review. International Journal of Educational Research, 109, Article 4829. https://doi.org/10.1016/j.ijer.2021.101832(SSCI)(Open Access)
    8. Ahmed Tlili, Sarra Hattab, Fathi Essalmi, Nian-Shing Chen, Ronghuai Huang, Kinshuk, Maiga Chang, Daniel Burgos. (2021). A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching, International Journal of Interactive Multimedia and Artificial Intelligence, 6(6), 215-224. http://dx.doi.org/10.9781/ijimai.2021.03.002(SSCI)(Open Access)
    9. Ahmed Tlili, Maiga Chang, Jewoong Moon, Zhichun Liu, Daniel Burgos, Nian-Shing Chen, Kinshuk. (2021). A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games, International Journal of Interactive Multimedia and Artificial Intelligence, 7(2), 250-261 http://dx.doi.org/10.9781/ijimai.2021.03.003(SSCI)(Open Access)
    10. Kuo-Chen Li, Maiga Chang, Kuan-Hsing Wu (2020). Developing a Task-Based Dialogue System for English Language Learning. Education Sciences, 10(11), Article #306. https://doi.org/10.3390/educsci10110306 (ESCI)(Open Access)
    11. Bruce Davidson, M. Ali Akber Dewan, Vivekanandan Kumar, Maiga Chang, Brenda Liggett (2020). Visualizing Benefits: Evaluating Healthcare Information System Using IS-Impact Model. IEEE Access, 8, 148052-148065. https://doi.org/10.1109/ACCESS.2020.3015467 (IEEE)(SCI)(Open Access)
    12. Maiga Chang, Giuseppe DAniello, Matteo Gaeta, Francesco Orciuoli, Demetrios Samspon, Carmine Simonelli. (2020). Building ontology-driven tutoring models for Intelligent Tutoring Systems using data mining. IEEE Access, 8, 48151-48162. https://doi.org/10.1109/ACCESS.2020.2979281(IEEE)(SCI)(Open Access)
    13. Rita Kuo, Cheng-Li Chen, Zhong-Xiu Lu, Maiga Chang, & Hung-Yi Chang. (2019). Educational Reward Information Communication API (ERIC API): A Preliminary Study Result. Revista Produção E Desenvolvimento, 5. https://doi.org/10.32358/rpd.2019.v5.395 (Open Access)
    14. Ahmed Tlili, Mouna Denden, Fathi Essalmi, Mohamed Jemni, Maiga Chang, and Kinshuk. (2019). An unobtrusive method to model the learner's personality using learning analytics in iMoodle. Interactive Learning Environment. https://doi.org/10.1080/10494820.2019.1636084 (SSCI)(published online first)
    15. J. Michael Spector and SLFG (The Smart Learning Futures Group). (2018). Smart learning futures: a report from the 3rd US-China smart education conference. Smart Learning Environments, 5, Article No. 5. Retrieved from https://doi.org/10.1186/s40561-018-0054-1 (Springer)(Open Access)
    16. Miao-Han Chang, Maiga Chang, Rita Kuo, Fathi Essalmi, Vivekanandan S. Kumar, Hsu-Yang Kung. (2018). GRACE: An Online Reading and Annotation Recommendation Platform. Educational Communications and Technology, 5(1), 59-64. (published and translated in Chinese )(draft in English )
    17. Maiga Chang. (2018). Characteristics of Educational Games and Game-based Learning and Assessment - An interview of Dr. Maiga Chang regarding educational games. Educational Communications and Technology, 5(1), 4-7. (published and translated in Chinese )(draft in English )
    18. Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2017). The Effectiveness of Using In-Game Cards as Reward. Research and Practice in Technology Enhanced Learning, 12, Article #15. https://telrp.springeropen.com/articles/10.1186/s41039-017-0054-8 (Open Access)
    19. Sabri Sasi, Maiga Chang, Fahriye Altınay-Aksal, Dervis Kayimbasioglu, Huseyin Haci, Kinshuk, and Zehra Altınay-Gazi. (2017). Technology Enhanced Instruction: An Example of English Language Learning in the Context of Peace. EURASIA Journal of Mathematics, Science and Technology Education, 13(6), 1605-1614. doi:10.12973/eurasia.2017.00687a. http://www.iserjournals.com/journals/eurasia/download/10.12973/eurasia.2017.00687a (SSCI)(Open Access)
    20. Xiaobing Su, Xiaorui Huang, Chun Zhou, Maiga Chang. (2017). A Technological Pedagogical Content Knowledge (TPACK) Scale for Geography Teachers in Senior High School. Education and Science, 42(190), 325-341. http://egitimvebilim.ted.org.tr/index.php/EB/article/view/6849/2593 (SSCI)(Open Access)
    21. Maiga Chang, Denis Lachance, Fuhua Lin, Farook Al-Shamali, and Nian-Shing Chen. (2015). Enhancing Orbital Physics Learning Performance through a Hands-on Kinect Game. Education and Science, 40(180), 1-12. http://egitimvebilim.ted.org.tr/index.php/EB/article/view/3145 (SSCI)(Open Access)
    22. Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen. (2014). Story Decorated Context-Aware Mobile Educational Game - A Case of Canada and Taiwan. Educational Technology & Society, 17(2), 101-114. (SSCI, impact factor 1.376 @ 2014)(Open Access)
    23. David A. Jones, Maiga Chang, and Kinshuk. (2014). Pecunia - A Life Simulation Game for Finance Education. Research and Practice in Technology Enhanced Learning, 9(1), 7-39. (Open Access)
    24. Rita Kuo, Maiga Chang, Chun-Wei Lyu and Jia-Sheng Heh. (2013). A Pilot Study of the Situated Game for Autistic Children Learning Activities of Daily Living. Research and Practice in Technology Enhanced Learning, 8(2), 291-315. (Open Access)
    25. Maiga Chang, Rita Kuo, Keith Ying, Andrew F. Chiarella, Jia-Sheng Heh, and Kinshuk. (2013). Clustering Annotations of a Digital Text with Bio-inspired Approaches. Journal of Hybrid Technology, 1(1), 1-10.
    26. Chun-Hung Lin, Eric Zhi-Feng Liu, Yu-Liang Chen, Pey-Yan Liou, Maiga Chang, Cheng-Hong Wu, and Shyan-Ming Yuan. (2013). Game-Based Remedial Instruction in Mastery Learning for Upper-Primary School Students. Educational Technology & Society, 16(2), 271-281. (SSCI, impact factor 1.376 @ 2014)(Open Access)
    27. Eduardo Werneck and Maiga Chang. (2013). A Flash-based On-the-Job Training Game. International Journal of Arts and Technology, 6(3), 229-245.
    28. David A. Jones and Maiga Chang. (2013). Multiplayer Online Role Playing Game For Teaching Youth Finance in Canada. International Journal of Online Pedagogy and Course Design, 2(2), 44-59.
    29. Vladan Nincic, Maiga Chang and Fuhua Lin. (2013). dMLRid - An XML-based Proof-of-Concept Mobile DRM Framework for Sharing Learning Contents among Mobile Networks. International Journal of Information and Electronics Engineering, 3(2), 180-184.
    30. Shang-Ti Chen, I-Tsun Chiang, Eric Zhi-Feng Liu, and Maiga Chang. (2012). Effects of Improvement on Selective Attention: Developing Appropriate Somatosensory Video Game Interventions for Insititutional-dwelling Elderly with Disabilities. The Turkish Online Journal of Educational Technology, 11(4), 409-417. (SSCI, impact factor 0.956)
    31. Maiga Chang, Jia-Sheng Heh, and Hwei-Nung Lin. (2012). Tele-Physical Examination and Tele-Care Systems for Elderly People. Journal of Community Informatics, 8(1). (Open Access)
    32. Rita Kuo, Chang-Kai Hsu, Maiga Chang, and Jia-Sheng Heh. (2011). A Personalized Webpage Reconstructor based on Concept Lattice and Association Rules. Journal of Internet Technology, 12(6), 1015-1024. (SCIE, impact factor 0.448)
    33. Zheng-Hong Wu, Zhi-Ting Zhu, Maiga Chang, and Yong-He Wu. (2011). Issues of Designing Educational Multimedia Metadata Set based on Educational Features and Needs. Journal of Internet Technology, 12(5), 685-698. (SCIE, impact factor 0.448)
    34. Sabine Graf, Kinshuk, Maiga Chang, Jon Dron, Dunwei Wen, Vive Kumar, Qing Tan, Guangbing Yang, Oscar Lin, and Nian-Shing Chen. (2011). Adaptabilidad y Personalización de Ambientes de Aprendizaje Ubicuos - Un enfoque basado en estilos de aprendizaje (in Spanish; English title: Adaptivity and Personalization in Ubiquitous Learning Environments - Learning Styles based Approach). Revista Magisterio Journal, 52, 30-39.
    35. Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen. (2011). Usability of Context-Aware Mobile Educational Game, Knowledge Management & E-Learning, 3(3), 448-477. (Open Access)
    36. Vive Kumar, Maiga Chang, and Tracey Leacock. (2011). Ubiquitous Writing. Ubiquitous Learning: An International Journal, 3(3), 173-188.
    37. Yu Fang Chang, Eric Zhi-Feng Liu, and Maiga Chang. (2011). From the Perspective of Creative Subculture to Investigate Adolescent Blogs. International Journal of Online Pedagogy and Course Design, 1(2), 31-45.
    38. Kinshuk, Maiga Chang, Sabine Graf, and Guangbing Yang. (2011). Adaptivity and Personalization in Mobile Learning. Technology, Instruction, Cognition and Learning, 8(2), 163-174.
    39. Dirksen Liu and Maiga Chang. (2011). Next-Stop Recommendation to Travelers according to Their Sequential Wandering Behaviours. Journal of Internet Technology, 12(1), 171-179. (SCIE, impact factor 0.448)
    40. Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2009). Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. Transactions on Edutainment, III, 116-128. Berlin: Springer-Verlag. (EI)
    41. Rita Kuo and Maiga Chang. (2009). Elementary Level Botanical Item Generation. IEEE Learning Technology Newsletter, 11(3), 7-9. (Open Access)
    42. Sheu-Jen Huang, Wen-Chi Hung, Maiga Chang, and Janie Chang. (2009). The Effect of an Internet-Based, Stage-Matched Message Intervention on Young Taiwanese Women's Physical Activity. Journal of Health Communication, 14(3), 210-227. (SSCI, impact factor 2.057, ranking 2/45 in communication)
    43. Maiga Chang, Chin-Yeh Wang, and Gwo-Dong Chen. (2009). National Program for e-Learning in Taiwan. Educational Technology & Society, 12(1), 5-17. Retrieved from http://www.ifets.info/journals/12_1/2.pdf (SSCI, impact factor 1.376 @ 2014) (Open Access)
    44. Maiga Chang, Stis Wu, and Jia-Sheng Heh. (2008). Making the Real World as a Game World to Learners by applying Game-based Learning Scenes into Ubiquitous Learning Environment. Transactions on Edutainment, I, 261-277. Berlin: Springer-Verlag. (EI)
    45. Maiga Chang, Alex Chang, Jia-Sheng Heh, and Tzu-Chien Liu. (2008). Context-aware Learning Path Planner. WSEAS Transactions on Computers (ISSN: 1109-2750), 7(4), 316-325. (EI)
    46. Jia-Sheng Heh, Jen-Cheng Chen, and Maiga Chang. (2008). Designing a Decompositional Rule Extraction Algorithm for Neural Networks with Bound Decomposition Tree. Neural Computing and Applications (ISSN: 0941-0643), 17(3), 297-309. (SCI, impact factor 0.767)
    47. Jia-Sheng Heh, Shao-Chun Li, Jyh-Cheng Chang, and Maiga Chang. (2008). Providing Students Hints and Detecting Mistakes Made by Students in Virtual Experiment Environment. IEEE Transactions on Education (ISSN: 0018-9359), 51(1), 61-68. (SCI, impact factor 2.034)(IEEE)
    48. Jia-Sheng Heh, Shao-Chun Li, Alex Chang, Maiga Chang, and Tzu-Chien Liu. (2008). Diagnosis Mechanism and Feedback System to Accomplish the Full-Loop Learning Architecture. Educational Technology & Society (ISSN:1176-3647), 11(1), 29-44. (SSCI, impact factor 1.376 @ 2014) (Open Access)
    49. Chi-Kuo Chuang, Maiga Chang, Chin-Yeh Wang, Wen-Cheng Chung, and Gwo-Dong Chen. (2008). E-Learning Applied to Pilot Training in the TransAsia Airway in Taiwan. AACE International Journal on E-Learning (ISSN: 1537-2456), 7(1), 23-39.
    50. Rita Kuo, Athena Hsieh, Maiga Chang, Jia-Sheng Heh. (2007). Sending the Most Appropriate Feedbacks to Students. WSEAS Transactions on Information Science and Applications (ISSN:1790-0832) , 4(3), 584-591. (EI)
    51. Maiga Chang, Chin-Yeh Wang, and Gwo-Dong Chen. (2007). Quantitative and Qualitative Results of the National Program for e-Learning in Taiwan. WSEAS Transactions on Computers (ISSN: 1109-2750), 6(3), 546-551. (EI)
    52. Wei-Peng Lien, Maiga Chang, and Ko-Kang Chu. (2007). Using Internet Technology to Make Students Learning Better in Video/Audio Design Course. WSEAS Transactions on Computers (ISSN: 1109-2750), 6(3), 433-440. (EI)
    53. Jyh-Cheng Chang, Shao-Chun Li, Maiga Chang, and Jia-Sheng Heh. (2006). Monitoring the Experiment Process and Measuring the Learning Effects of Students in Virtual Experiment Environment by Using Petri Net Theory. Zhigeng Pan et al. (Eds.). Lecture Notes in Computer Science, 3942, 108-115, Heidelberg: Springer. (EI, acceptance rate: 36.63%)
    54. Jen-Cheng Chen, Jia-Sheng Heh, and Maiga Chang. (2006). Designing a Decompositional Rule Extraction Algorithm for Neural Networks. J. Wang et al. (Eds.). Lecture Notes in Computer Science, 3971, 1305-1311, Heidelberg: Springer. (EI, acceptance rate: 25.49%)
    55. Shao-Chun Li, Jyh-Cheng Chang, Maiga Chang, and Jia-Sheng Heh. (2006). Applying Knowledge Map to Diagnose Students' Misconception and Provide Suitable Teaching Materials. WSEAS Transactions on Computers (ISSN: 1109-2750), 5(1), 133-140. (EI)
    56. Chang-Kai Hsu, Jyh-Cheng Chang, Maiga Chang, and Jia-Sheng Heh. (2005). Unsupervised Knowledge Navigation: Reconstructing the Hypermedia Structure of Instructional Materials on World Wide Web. WSEAS Transactions on Information Science and Applications (ISSN:1790-0832), 2(10), 1505-1513. (EI)
    57. Rita Kuo, Wei-Peng Lien, Maiga Chang, and Jia-Sheng Heh. (2004). Analyzing Problem's Difficulty based on Neural Networks and Knowledge Map. International Journal of Educational Technology & Society (ISSN:1176-3647), 7(2), 124-132. (SSCI, impact factor 1.376 @ 2014)(Open Access)
    58. Shao-Chun Li, Chang-Kai Hsu, Maiga Chang, and Jia-Sheng Heh. (1999). Competency-Based Training Virtual Classroom for Vocational Training on WWW. Tamkang Journal of Science and Engineering, 2(3), 119-132. (EI)
    59. Maiga Chang and Jia-Sheng Heh (1999). Implements an Evolutionary Self-Organizing Map Based on Graph Evolution. Journal of Chinese Fuzzy Systems Association, 5(2), 17-24. (EI)
    60. Maiga Chang, Ivory Chung, and Jia-Sheng Heh (1996). The sensory architecture in virtual creatures. Journal of Computer, Mainland China (ISSN:0254-4164), 19(sup.), 90-98. (EI)

  5. Conference Papers
    1. Robert Schmidt, Maiga Chang, Hsiang-Han Cheng, Greg Fredin, Kevin Haghighat, Rita Kuo. (2024). Authorship Forensics Portal. In: 32nd International Conference on Computers in Education (ICCE 2024), Manila, Philippines, November 25-29, 2024. (accepted).
    2. Le Minh Duc Nguyen, Fuhua Lin and Maiga Chang. (2024). Generating Learning Sequence Using Contextual Bandit Algorithms. In: 20th International Conference on Intelligent Tutoring Systems (ITS 2024), Thessaloniki, Greece, June 10-13, 2024. (accepted).
    3. Stavros A. Nikou, Arjun Guliya, Suraj Van Verma and Maiga Chang. (2024). A Generative Artificial Intelligence empowered chatbot: System usability and student teachers’ experience. In: 20th International Conference on Intelligent Tutoring Systems (ITS 2024), Thessaloniki, Greece, June 10-13, 2024. (accepted).
    4. Maiga Chang. (2023). MEGA World – A Platform of Multiplayer Educational Game for All. In: 31st International Conference on Computers in Education, (ICCE 2023), Matsue, Shimane, Japan, December 4-8, 2023, Volume 2, 765-773 (Open Access)
    5. Vijayasri Iyer, Senthilkumar.T, Madhusudana Rao Nalluri, and Maiga Chang. (2023). ConvMTL Multi-Task Learning via Self-Supervised Learning for Simultaneous Dense Predictions. In: 8th IAPR International Conference on Computer Vision and Image Processing, (CVIP 2023), Jammu, India, November 4, 2023,
    6. Tao Wu, Maiga Chang. (2023). Application of generative artificial intelligence to assessment and curriculum design for project-based learning. In: 9th International Conference on Engineering and Emerging Technologies, (ICEET 2023), Istanbul, Turkey, October 27-28, 2023.
    7. Yu-Ju Lan, Fu-Ling Chung, and Maiga Chang. (2023). A Pilot Study of Preservice Teachers Accepting and Using Chatbots to Enhance CFL Education. In: 2023 International Conference of Innovative Technologies and Learning, (ICITL 2023), Porto, Portugal, August 28-30, 2023, 260-267. (Best Paper Award)
    8. Vinayak Sharma and Maiga Chang. (2023). Chatbot and Bridge of Multiplayer Educational Game World and Summary Generation Service. In: 1st International Conference on Metaverse and Artificial Companions in Education and Society, (MetaACES 2023), Hybrid, Hong Kong, June 14-16, 2023, 101-107. Access: https://www.eduhk.hk/metaaces2023/proceedings.html (Open Access)(Best Short Paper Award)
    9. Rita Kuo, Maria F. Iriarte, Di Zou and Maiga Chang. (2023). Preliminary Performance Assessment on Ask4Summary’s Reading Methods for Summary Generation. In: 19th International Conference on Intelligent Tutoring Systems, (ITS 2023), Hybrid, Corfu, Greece, June 2-June 5, 2023, 630-637. (Springer)
    10. Stavros A. Nikou and Maiga Chang. (2023). Learning by Building Chatbot: A System Usability Study and Teachers’ Views about the Educational Uses of Chatbots. In: 19th International Conference on Intelligent Tutoring Systems, (ITS 2023), Hybrid, Corfu, Greece, June 2-June 5, 2023, 342-351 (Springer)
    11. Ted Krahn, Rita Kuo and Maiga Chang. (2023). Personalized Study Guide: A Moodle Plug-in Generating Personal Learning Path for Students. In: 19th International Conference on Intelligent Tutoring Systems, (ITS 2023), Hybrid, Corfu, Greece, June 2-June 5, 2023, 333-341. (Springer)
    12. Mohammed Saleh, Maiga Chang, and Maria F. Iriarte. (2022). Ask4Summary Automatically Responds Student's Question with a Summary Assembled from Course Content. In: Proceedings of the 30th International Conference on Computers in Education, (ICCE 2022), Kuala Lumpur, Malaysia (Hybrid), November 28-December 2, 2022, Volume 2, 413-418.
    13. Mohammed Saleh, Maria F. Iriarte, and Maiga Chang. (2022). Ask4Summary: A Summary Generation Moodle Plugin Using Natural Language Processing Techniques. In: Proceedings of the 30th International Conference on Computers in Education, (ICCE 2022), Kuala Lumpur, Malaysia (Hybrid), November 28-December 2, 2022, Volume 1, 549-554.
    14. Mikhail Vinogradov, Maiga Chang, Fuhua Lin, and Yang Yan. (2022). Improving Student Mental Health Through Health Objectives in a Mobile App. In: Papadopoulos, G.A., Achilleos, A., Pissaloux, E., Velázquez, R. (eds) ICT for Health, Accessibility and Wellbeing (pp. 413-418). IHAW 2022. Communications in Computer and Information Science, vol 1799. Springer, Cham. doi:10.1007/978-3-031-29548-5_8
    15. Maiga Chang and Scott McQuoid. (2022). Visualized Environment to Build Chatbot for Learning and Training. In: 1st International Workshop on Metaverse and Artificial Companions in Education and Society (MetaACES 2022), Virtual, June 24, 2022, 37-38.
    16. Balamanikandan J, Senthil Kumar Thangavel and Maiga Chang. (2022). Eliminating Environmental Context for Fall Detection based on Movement Traces. In: 5th International Conference on Soft Computing and Signal Processing (ICSCSP 2022), Hyderabad, India, June 24-25, 2022. (Springer)(accepted)
    17. Deepak C, Maiga Chang, and Sabine Graf. (2022). A Learning Analytics Approach to Build Learner Profiles within the Educational Game OMEGA+. In: 18th International Conference on Intelligent Tutoring Systems, (ITS 2022), Hybrid, Bucharest, Romania, June 29-July 1, 2022, 139-147. (Springer)
    18. Rita Kuo, Radomir Wasowski, Ted Krahn, and Maiga Chang. (2022). LORD: A Moodle Plug-in Helps to Find the Relations among Learning Objects. In: 18th International Conference on Intelligent Tutoring Systems, (ITS 2022), Hybrid, Bucharest, Romania, June 29-July 1, 2022, 115-122. (Springer)(Best Short Paper Award)
    19. Sayantan Pal, Maiga Chang, Maria Fernandez Iriarte. (2021). Summary Generation using Natural Language Processing Techniques and Cosine Similarity. In: the Proceedings of the 21st International Conference on Intelligent Systems Design and Applications, (ISDA 2021), Virtual, December 13-15, 2021, 508–517. (Springer)
    20. Mouna Denden, Ahmed Tlili, Maiga Chang, Ted Krahn, Rita Kuo, Mourad Abed, Mohamed Jemni. (2021). Can we predict learners' personalities through their behavioural patterns? A pilot study using Behaviour Analytics-Moodle plugin. In: the Proceedings of the 8th International Conference on ICT & Accessibility, (ICTA 2021), Tunis, Tunisia, December 8-10, 2021. (IEEE) https://doi.org/10.1109/ICTA54582.2021.9809426
    21. Tao Wu and Maiga Chang. (2021). The application framework of blockchain technology in higher education based on the smart contract. In: the Proceedings of the 3rd International Conference on High Performance Big Data and Intelligent Systems, (HPBD&IS 2021), Macau, China, December 5-8, 2021, 140-144. doi:10.1109/HPBDIS53214.2021.9658468 (IEEE)
    22. Tao Wu and Maiga Chang. (2021). The Cloud-Based Textbook: From Choice to Advantage. In: the Proceedings of the International Conference on Teaching, Assessment, and Learning for Engineering, (TALE 2021), Wuhan, China, December 5-8, 2021. doi:10.1109/TALE52509.2021.9678553 (IEEE)
    23. Tao Wu and Maiga Chang. (2021). From Motivation Components to Academic Achievement Prediction. In: the Proceedings of the 13th International Conference on Education Technology and Computers, (ICETC 2021), October 2021, 46-52. https://doi.org/10.1145/3498765.3498773
    24. Tao Wu and Maiga Chang. (2021). The Impact and Gender Difference of Learning Motivation and Self-Regulation on Academic Performance in Online Learning Environment. In: the Proceedings of the 21st IEEE International Conference on Advanced Learning Technology, (ICALT 2021), Virtual, July 12-15, 2021, 425-427. (IEEE)
    25. Tao Wu and Maiga Chang. (2021). Infusing Computational Thinking into the Accounting Curriculum – Framework and Perspectives. In: IEEE International Conference on Educational Technology, (ICET 2021), Hybrid, Beijing, China, June 18-20, 2021, 235-241. doi:10.1109/ICET52293.2021 (IEEE)
    26. Rita Kuo, Ted Krahn, and Maiga Chang. (2021). Behaviour Analytics - A Moodle Plug-in to Visualize Students' Learning Patterns. In: 17th International Conference on Intelligent Tutoring Systems, (ITS 2021), Hybrid, Athens, Greece, June 7-11, 2021, 232-238. (Springer)
    27. Tao Wu and Maiga Chang. (2021). Three Common Group Formations in Online Collaborative Learning. In: 17th International Conference on Intelligent Tutoring Systems, (ITS 2021), Hybrid, Athens, Greece, June 7-11, 2021, 357-363. (Springer)
    28. Tao Wu and Maiga Chang. (2021). Infusing Computational Thinking into the Accounting Practice Course. In: 5th APSCE International Conference on Computational Thinking and STEM Education, (CTE-STEM 2021), Virtual, June 2-4, 2021, 66-67.
    29. Ahmed Tlili, Roua Najjar, Fathi Essalmi, Mohamed Jemni, Maiga Chang, Ronghuai Huang and Ting-Wen Chang. (2020). Unobtrusive monitoring of learners' game interactions to identify their dyslexia level. In the Proceedings of the 20th IEEE International Conference on Advanced Learning Technology (ICALT 2020), Tartu, Estonia, July 6-9, 2020, 109-113 (IEEE)
    30. Olfa Jeblaoui, Mohamed Ali Khenissi, Fathi Essalmi and Maiga Chang. (2019). Modelling the Learner's Values with Computer-based Educational Game. In the Proceedings of the 7th International conference on ICT & Accessibility (ICTA 2019), Hammamet, Tunisia, December 13-15, 2019, 1-9. doi:10.1109/ICTA49490.2019.9144851 (IEEE)
    31. Maiga Chang, Sabine Graf, Patrick Corbett, J. X. Seaton, Scott McQuiod, and Tamra Ross. (2019). OMEGA: A Multiplayer Online Game for Improving User's Meta-Cognitive Skills. In the Proceedings of the 10th IEEE International Conference on Technology for Education, (T4E 2019), Goa, India, December 9-11, 2019, 178-185. (IEEE)
    32. Zhong-Xiu Lu, Maiga Chang, Rita Kuo, and Vivekanandan Kumar. (2019). Incorporating Farming Feature into MEGA World for Improving Learning Motivation. In the Proceedings Volume 2 of 27th International Conference on Computers in Education, Kenting, Taiwan, December 2-6, 2010, 591-598. (Open Access)
    33. Miao-Han Chang, Rita Kuo, Fathi Essalmi, Maiga Chang, Vive Kumar, and Hsu-Yang Kung. (2019). A Preliminary Usability Evaluation for Online Annotation and Student Clustering System. In the Proceedings Volume 2 of 27th International Conference on Computers in Education, Kenting, Taiwan, December 2-6, 2010, 647-650. (Open Access)
    34. Ahmed Tlili, Mouna Denden, Fathi Esselmi, Mohamed Jemni, Kinshuk, Nian-Shing Chen, Maiga Chang, and Ronghuai Huang. (2019). A mind-mapping guide based on Unified Modeling Language for developing educational role-playing games. In the Proceedings Volume 1 of the 27th International Conference on Computers in Education. Taiwan: Asia-Pacific Society for Computers in Education, Kenting, Taiwan, December 2-6, 2019, 561-566. (Open Access).
    35. Jenkins, D., Cheng, E., Kuo, R., Zheng, J. & Chang, M. (2019). Using Game-based Educational Rewards and Social Networks to Encourage Students' Academic Success. In S. Carliner (Ed.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 728-736). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).
    36. Mohammad Belghis-Zadeh, Hazra Imran, Maiga Chang, and Sabine Graf. (2019). WEBLORS - A Personalized Web-Based Recommender System. In the Proceedings of the 18th International on Web-based Learning (ICWL 2019), Magdeburg, Germany, September 23 to 25, 2019, 258-266. (Springer)
    37. Cheng-Li Chen, Maiga Chang, Hung-Yi Chang, Chun-Hung Lin, Kuo-Chen Li, Rita Kuo, and Hongxue Wang. (2019). The Effectiveness of Giving Students In-game Cards as Rewards. In the Proceedings of the 2nd International Cognitive Cities Conference (IC3 2019), Kyoto, Japan, September 3 to 6, 2019, 306-315. doi:10.1007/978-981-15-6113-9_35 (Springer)
    38. Maiga Chang, Cheng-Ting Chen, Kuan-Hsing Wu, and Pei-Shan Yu. (2019). Conversation Quest in MEGA World (Multiplayer Educational Game for All). In Proceedings of International Conference on Smart Learning Environments (ICSLE 2019), Denton, TX, USA, March 18-20, 2019, 77-82. (Springer)
    39. Cheng-Ting Chen, Maiga Chang, Kuan-Hsing Wu, and Pei-Shan Yu. (2018). Web-based Conversation Quest for Enhancing English Speaking Skills. In the Workshop Proceedings of the 26th International Conference on Computers in Education, Manila, Philippines, November 26-30, 2018, 645-653. Access: https://apsce.net/conference_4.php (Open Access)
    40. J. X Seaton, Sabine Graf, Maiga Chang, & A. F_(redacted as requested)_d. (2018), Incorporating Learning Analytics in an Educational Game to Provide Players with Information about how to Improve their Performance. In the Proceedings of 18th IEEE International Conference on Advanced Learning Technology (ICALT 2018), Mumbai, India, July 9-13, 2018, 229-230. (IEEE)
    41. Ahmed Tlili, Fathi Essalmi, Mohamed Jemni, Maiga Chang, & Kinshuk (2018). iMoodle: An Intelligent Moodle based on Learning Analytics. 14th International Conference on Intelligent Tutoring Systems, Montreal, Canada, 06/11-15, 2018, 476-479. (Springer)
    42. Zhong-Xiu Lu, Xue Luo, Maiga Chang, Rita Kuo, Kuo-Chen Li. (2018). Role Playing Game Quest Design in Multiplayer Educational Game. In the Proceedings of 22nd Global Chinese Conference on Computers in Education (GCCCE 2018), Guangzhou, China, May 25-29, 2018, 680-688. (Best Technical Design Paper Award)
    43. Zongxi Li, Di Zou, Haoran Xie, Fu Lee Wang, and Maiga Chang. (2018). Enhancing Information Lliteracy in Hong Kong Higher Education through Game-based Learning. In the Proceedings of 22nd Global Chinese Conference on Computers in Education (GCCCE 2018), Guangzhou, China, May 25-29, 2018, 595-598.
    44. Ebenezer Aggrey, Maiga Chang, Rita Kuo, and Xiaokun Zhang. (2018). Higher Cognitive Items Generation Algorithms. In the Proceedings of International Conference on Smart Learning Environments, Beijing, China, March 18-20, 2018, 51-60. (Springer)
    45. Miao-Han Chang, Maiga Chang, Rita Kuo, Fathi Essalmi, Vive Kumar, and Hsu-Yang Kung. (2018). Annotation Recommendation for Online Reading Activities. In the Proceedings of International Conference on Smart Learning Environments, Beijing, China, March 18-20, 2018, 135-140. (Springer)
    46. Rita Kuo, Maiga Chang, and Cheng-Li Chen. (2018). In-game Card as Educational Reward (ICER) Moodle Plug-ins: A Pilot Study. In the Proceedings of the International Conference on Technology in Education, Hong Kong, January 9-11, 2018, 5-16.(Springer)(Excellent Paper Award)
    47. Sanda Hammedi, Fathi Essalmi, and Maiga Chang. (2017). Healthy Kidney: An educational game for health awareness. In the Proceedings of the 25th International Conference on Computers in Education, Christchurch, New Zealand, December 4-8, 2017, 808-813.
    48. Cheng-Li Chen, Yiyang Zhao, Anni Luo, Maiga Chang, Dongming Qian, Rita Kuo, Hung-Yi Chang. (2017). Educational Reward Moodle Plug-In. 21st Global Chinese Conference on Computers in Education (GCCCE 2017), Beijing, China, June 3-6, 2017, 211-218. (Best Student Paper Award Nomination)
    49. Mojibola Abioye, Maiga Chang, Shi-Jer Lou, Ru-Chu Shih, Tzu-Chien Liu and Fuhua Lin. (2017). The Design of Questionnaire of Students' Perceived Gender and Role of Humanoid Robots in Education. 17th IEEE International Conference on Advanced Learning Technology (ICALT 2017), Timisoara, Romania, July 3-7, 2017, 168-169. (IEEE)
    50. Miao-Han Chang, Rita Kuo, Fathi Essalmi, Maiga Chang, Vive Kumar, and Hsu-Yang Kung. (2017). Usability Evaluation Plan for Online Annotation and Student Clustering System - A Tunisian University Case. In the Proceedings of the 19th International Conference on Human-Computer Interaction, Vancouver, Canada, July 9-14, 2017, 241-254. (Springer)
    51. Ken Mulder, Maiga Chang, Larbi Esmahi, and Mohamed Jemni. (2017). Inertial Navigation Algorithms. In the Proceedings of the 15th IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops), Kona, Big Island, Hawaii, USA, March 13-17, 2017, 14-17. (IEEE)
    52. Peayton Chen, Maiga Chang, Rita Kuo, and Jia-Sheng Heh. (2016). Trading Card Game. In the Workshop Proceedings of the 24th International Conference on Computers in Education, Mumbai, India, November 28-December 2, 2016, 6-11.
    53. Cheng-Li Chen, Maiga Chang, and Hung-Yi Chang. (2016). Educational Resource Information Communication API (ERIC API): The Case of Moodle and Online Tests System Integration. In Proceedings of the 3rd International Conference on Smart Learning Environments, Tunis, Tunisia, September 28-30, 2016, 225-229. (Springer)
    54. Ebenezer Aggrey, Rita Kuo, Maiga Chang, and Kinshuk. (2016). Online Test System to Reduce Teachers' Workload for Item and Test Preparation. In Proceedings of 3rd International Conference on Smart Learning Environments, Tunis, Tunisia, September 28-30, 2016, 213-217. (Springer)
    55. Anurag Deep, Prajish Prasad, Soumya Narayana, Maiga Chang, and Sahana Murthy. (2016). Game based Learning of Blood Clotting Concepts. In the Proceedings of 16th IEEE International Conference on Advanced Learning Technologies (ICALT 2016), Austin, Texas, USA, July 25-28, 2016, 526-530. (IEEE)
    56. Kavya Alse, Lakshmi Ganesh, Prajish Prasad, Maiga Chang, and Sridhar Iyer. (2016). Assessing Students' Conceptual Knowledge of Computer Networks in Open Wonderland. In the Proceedings of 16th IEEE International Conference on Advanced Learning Technologies (ICALT 2016), Austin, Texas, USA, July 25-28, 2016, 513-515. (IEEE)
    57. Bing Xu, Maiga Chang, Guang Chen, Zhi-Hong Chen, and Kinshuk. (2016). Perliminary Study on the Influence of Role Playing Quests in Educational Game. In the Proceedings of 20th Global Chinese Conference in Computer Education (GCCCE 2016), Hong-Kong, May 23-27, 2016, 344-347.
    58. Boshi Li, Rita Kuo, Maiga Chang, and Kristin Garn. (2015). Reward Points Calculation based on Sequential Pattern Analysis in an Educational Mobile App. In the Proceedings of 21st International Conference on Distributed Multimedia Systems (DMS 2015), Vancouver, Canada. August 31-September 2, 2015, 186-190.
    59. Vahid Bahreman, Maiga Chang, Isa Amistad, and Kristin Garn. (2015). Design and Implementation of Self-Regulated Learning Achievement: Attracting Students Doing More Practices with Educational Mobile Apps. In the Proceedings of 2nd International Conference of Smart Learning Environments (ICSLE 2015), Sinaia, Romania, September 23-25, 2015, 261-265. (Springer)
    60. Miao-Han Chang, Rita Kuo, Maiga Chang, Kinshuk, and Hsu-Yang Kung. (2015). Online Annotation System and Student Clustering Platform. In the Proceedings of the 8th International Conference on Ubi-Media Computing (UMedia 2015), Colombo, Sri Lanka, August 24-26, 2015, 202-207. (IEEE)
    61. Neculai Ivascu, Maiga Chang, and Kristin Garn. (2015). Student Daily Practices Identification Algorithm for Mobile Learning Application. In the Proceedings of 15th IEEE International Conference on Advanced Learning Technologies (ICALT 2015), Hualien, Taiwan, July 6-9, 2015, 68-69. (IEEE)
    62. Cheng-Li Chen, Maiga Chang, Isa Amistad, and Kristin Garn. (2015). Educational Game Achievement Design based on the Analysis of Achievements in Commercial. In the Proceedings of 19th Global Chinese Conference in Computer Education (GCCCE 2015), Taipei, Taiwan, May 25-29, 2015, 324-331. (Best Full Paper Award Nomination)
    63. Maiga Chang, Rita Kuo, and Eric Zhi-Feng Liu. (2014). Revised Computer Game Attitude Scale. In the Proceedings of International Conference on Computers in Education (ICCE 2014), Nara, Japan, November 30-December 4, 2014, 598-607.
    64. Ming-Xiang Fan, Maiga Chang, Rita Kuo, and Jia-Sheng Heh. (2014). Students' Science Process Skills Diagnosis. In the Proceedings of International Conference on Smart Learning Environments (ICSLE 2014), Hong-Kong, July 24-25, 2014, 307-310. (Springer)
    65. Grant McClure, Maiga Chang, and Fuhua Lin. (2013). MAS Controlled NPCs in 3D Virtual Learning Environment. In the Proceedings of International Conference on Signal-Image Technology & Internet-Based Systems (SITIS 2013), Kyoto, Japan, December 2-5, 2013, 1026-1033. (IEEE)
    66. Ben Ripley, Dirksen Liu, Maiga Chang, and Kinshuk. (2013). Next Stop Recommender. In the Proceedings of 2013 International Joint Conference on Awareness Science and Technology and Ubi-Media Computing (iCAST-UMEDIA 2013), Aizuwakamatsu, Japan, November 2-4, 2013, 120-125. (IEEE)
    67. Maiga Chang, Ebenezer Aggrey, Mehadi Sayed and Kinshuk. (2013). Health Condition Alarm System. 2013 International Conference on Brain and Health Informatics (BHI 2013), Maebashi, Gumma, Japan, October 29-31, 2013. LNAI 8211, 307-315. (Springer)
    68. Sinthuja Thesappiriyan and Maiga Chang. (2013). Digital Games, Academia and Our Digital Kids. In the Proceedings of the Global Chinese Conference on Computers in Education 2013 (GCCCE 2013), Beijing, China, May 27-31, 2013, 397-400.
    69. Quan Meng, Laurie Cutrone, Maiga Chang, and Kinshuk. (2013). Automarking Web Service. In the Proceedings of 13th IEEE International Conference on Advanced Learning Technologies (ICALT 2013), Beijing, China, July 15-18, 2013, 146-148. (IEEE)
    70. Siu Hung Keith Lo and Maiga Chang. (2012). An Innovative Way for Mining Clinical and Administrative Healthcare Data. Active Media Technology (AMT 2012), Macau, December 4-7, 2012, 528-533. (Springer)
    71. Serene Jin Yan He and Maiga Chang. (2012). Mobile Learning Numeracy in Ontario. In the Proceedings of the 20th International Conference on Computers in Education, Singapore, November 26-30, 2012, 833-835.
    72. Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen. (2012). Examining Computer Game Attitude Influence on Voluntariness of Using Educational Mobile Role-Playing Game. International Conference on Digital Game-based Learning (DGL 2012), Hangzhou, China, October 25-27, 2012, 161-165.
    73. Keith Ying, Maiga Chang, Andrew F. Chiarella, Kinshuk, Jia-Sheng Heh. (2012). Clustering Students based on Their Annotations of a Digital Text. In the Proceedings of 4th IEEE International Conference on Technology for Education, (T4E 2012), Andhra Pradesh, India, July 18-20, 2012, 20-25. (IEEE)
    74. Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen. (2012). Usability of Story in Context-Aware Mobile Educational Game. In the Proceedings of the Global Chinese Conference on Computers in Education 2012 (GCCCE 2012), Kenting, Taiwan, May 28-June 1, 2012, 337-340.
    75. Ryan Jesse, Kinshuk, and Maiga Chang. (2012). Using IMS Learning Design to Author Authentic Learning Examples in Mobile Context In the Proceedings of 7th IEEE International Conference on Wireless, Mobile and Ubiquitous Technology in Education, (WMUTE 2012), Takamatsu, Kagawa, Japan, March 27-30, 2012, 167-171. (IEEE)
    76. Maiga Chang, Rita Kuo, Chun-Wei Lyu, and Jia-Sheng Heh A Situated Game for Autistic Children Learning Activities of Daily Living. In the Proceedings of 4th IEEE International Conference on Digital Games and Intelligent Toys Based Education, (DIGITEL 2012), Takamatsu, Kagawa, Japan, March 27-30, 2012, 217-220. (IEEE)
    77. Syed Farooq Ahmed, Maiga Chang, and Kinshuk. (2012). Recommend Computer Studies Courses for Students Taken based on Supported Mobile Learning Modes. In the Proceedings of the IEEE International Conference on Technology Enhanced Education, (ICTEE 2012), Amritapuri, Kerala, India, January 3-5, 2012, 1-5. doi:10.1109/ICTEE.2012.6208652 (IEEE)
    78. Eduardo Werneck and Maiga Chang. (2011). A Flash-based Game for Employee Doing On-the-Job Training. In the Proceedings of the 6th International Conference on E-Learning and Games, (Edutainment 2011), Taipei, Taiwan, September 7-9, 2011, 522-526. (Springer)
    79. Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen. (2011). Story-based Learning Activity Generation in a Context-Aware Mobile Role Playing Game. In the Proceedings of the 5th European Conference on Game-Based Learning 2011 (ECGBL 2011), Athens, Greece, October 20-21, 2011, 358-367. (SSCI-ISSHP/ISI)
    80. Min-Chang Wu, Maiga Chang, Jia-Sheng Heh, and Kinshuk. (2011). Landmark-based Navigation System for Mobile Devices Have No Built-in GPS Receiver and Compass. In the Proceedings of the 10th World Conference on Mobile and Contextual Learning, (mLearn 2011), Beijing, China, October 18-21, 2011, 250-258.
    81. Laurie Cutrone, Maiga Chang, and Kinshuk. (2011). Auto-Assessor: Computerized Assessment System for Marking Student's Short-Answers Automatically. In the Proceedings of the 3rd IEEE International Conference on Technology for Education, (T4E 2011), Chennai, India, July 14-16, 2011, 81-88. (IEEE)
    82. Kinshuk, Maiga Chang, Jon Dron, Sabine Graf, Vive Kumar, Oscar Lin, Qing Tan, Dunwei Wen and Guangbing. Yang. (2011). Transition from e-learning to u-learning: innovations and personalization issues. In the Proceedings of the 3rd IEEE International Conference on Technology for Education (T4E), Chennai, India, July 14-16, 2011, 26-31. (IEEE)
    83. Clayton Clemens, Maiga Chang, Dunwei Wen, Vive Kumar, Oscar Lin, and Kinshuk. (2011). Traces of writing competency - surfing the classroom, social, and virtual worlds. In the Proceedings of the 11th IEEE International Conference on Advanced Learning Technology, (ICALT 2011), Athens, GA, USA, July 6-8, 2011, 625-626. (IEEE, acceptance rate 24.59%)
    84. Rita Kuo, Keith Ying, Maiga Chang, and Jia-Sheng Heh. (2011). Design Electronic Botany Worksheet Generation based on Bloom's Taxonomy for Mobile Learning. In the Proceedings of the 11th IEEE International Conference on Advanced Learning Technology, (ICALT 2011), Athens, GA, USA, July 6-8, 2011, 192-194. (IEEE, acceptance rate 24.59%)
    85. David A. Jones and Maiga Chang. (2011). Educational Massively Multiplayer Online Role Playing Game for Teaching Youth Finance. In the Proceedings of the 11th IEEE International Conference on Advanced Learning Technology, (ICALT 2011), Athens, GA, USA, July 6-8, 2011, 221-223. (IEEE, acceptance rate 24.59%)
    86. Martin M. Weng, Ireti Fakinlede, Fuhua Lin, Timothy K. Shih, and Maiga Chang. (2011). A Conceptual Design of Multi-Agent based Personalized Quiz Game. In the Proceedings of the 11th IEEE International Conference on Advanced Learning Technology, (ICALT 2011), Athens, GA, USA, July 6-8, 2011, 19-21. (IEEE, acceptance rate 24.59%)
    87. Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen. (2011). Architecture and Collaborations among Agents in Mobile Educational Game. In the Proceedings of the 7th IEEE International Workshop on PervasivE Learning, Life, and Leisure, in IEEE Pervasive Computing and Communication 2011 (PerCom 2011), Seattle, WA, USA, March 21-25, 2011, 171-175. (IEEE)
    88. Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen. (2010). CAMEG - A Multi-Agent Based Context-Aware Mobile Educational Game for On-the-Job Training. In the Proceedings of Workshop on New Paradigms in Learning: Robotics, Playful Learning, and Digital Arts, in the 18th International Conference on Computers in Education, (ICCE 2010), Putrajaya, Malaysia, November 29-December 3, 2010, 341-345.
    89. Rita Kuo, Maiga Chang, Kinshuk, and Eric Zhi-Feng Liu. (2010). Applying Multiplayer Online Game in Actionscript Programming Courses for Students Doing Self-Assessment. In the Proceedings of Workshop on New Paradigms in Learning: Robotics, Playful Learning, and Digital Arts, in the 18th International Conference on Computers in Education, (ICCE 2010), Putrajaya, Malaysia, November 29-December 3, 2010, 351-355.
    90. Kinshuk, Sabine Graf, Maiga Chang, Jon Dron, Dunwei Wen, Vive Kumar, Qing Tan, Guangbing Yang, and Oscar Lin. (2010). Adaptivity and Personalization in Ubiquitous Learning Environments. Education Reform and Research in the Era of Transition: Responsibility and Future, Beijing, China, November 5-7, 2010, 275-285.
    91. Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen. (2010). Context-awareness Learning Activity Generation and its Agents in a Mobile Educational Game, In the Proceedings of Asia-Pacific Conference on Technology Enhanced Learning, (APTEL 2010), Osaka, Japan, September 24-26, 2010, ID. 65.
    92. Kinshuk, Sabine Graf, Maiga Chang, Jon Dron, Dunwei Wen, Vive Kumar, Qing Tan, Guangbing Yang, and Oscar Lin. (2010). Adaptivity and Personalization in Ubiquitous learning environments. Invited paper. II Congreso Internacional de Ambientes Virtuales de Aprendizaje Adaptativos y Accesibles (CAVA 2010), September 1-3, 2010, Cartagena, Columbia.
    93. Laurie Cutrone and Maiga Chang. (2010). Automarking: Automatic Assessment of Open Questions. In the Proceedings of the 10th IEEE International Conference on Advanced Learning Technologies, (ICALT 2010), Sousse, Tunisia, July 5-7, 2010, 143-147. (IEEE, acceptance rate 31.01%)
    94. Ming-Xiang Fan, Maiga Chang, Rita Kuo, and Jia-Sheng Heh. (2010). Using Graph Edit Distance to Diagnose Student's Science Process Skill in Physics. In the Proceedings of the 5th International Conference on E-Learning and Games, (Edutainment 2010), Changchun, China, Aug. 16-18, 2010, 307-316. (Springer,, acceptance rate 28.38%)
    95. Ming-Xiang Fan, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2010). Using Story-based Virtual Experiment to Help Students Building Their Science Process Skills. In the Proceedings of the AACE 22th World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-MEDIA 2010), Toronto, Canada, June 29-July 2, 2010, 3350-3355.
    96. Rita Kuo and Maiga Chang. (2010). Using Intelligent Agent to Design a Pedagogical Process for Mobile Learning Environment. Conference on Commerce and Management 2010, (CCAM 2010), Tainan, Taiwan, May 12-14, 2010, 105-110.
    97. Maiga Chang and Kinshuk. (2010). Web-based Multiplayer Online Role Playing Game (MORPG) for Assessing Students' Java Programming Knowledge and Skills. In the Proceedings of the 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, (DIGITEL 2010), Kaohsiung, Taiwan, 04/12-16, 2010, 103-107. (IEEE)
    98. Stis Wu, Alex Chang, Maiga Chang, Yu-Ren Yen, and Jia-Sheng Heh. (2010). Learning Historical and Cultural Contents via Mobile Treasure Hunting in Five-harbor District of Tainan, Taiwan. In the Proceedings of the 6th IEEE International Workshop on International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, (WMUTE 2010), Kaohsiung, Taiwan, 04/12-16, 2010, 213-215. (IEEE)
    99. Shao-Chun Li, Ko-Kang Chu, and Maiga Chang. (2009). Applying Formal Concept Analysis to Teaching Material Extraction. In the Proceedings of the AACE World Conference on E-Learning in Corporate, Government, Healthcare & Higher Education, (E-Learn 2009), Vancouver, BC, Canada, October 26-30, 2009, 481-487.
    100. Dirksen Liu and Maiga Chang. (2009). Recommend Touring Routes to Travelers according to Their Sequential Wandering Behaviours. In the Proceedings of the 10th International Symposium on Pervasive Systems, Algorithms and Networks, (I-SPAN 2009), Kaohsiung, Taiwan, Dec. 14-16, 2009, 350-355.
    101. Ping Mu and Maiga Chang. (2009). Time-decay-based Reputation Method for Buyers Making Decisions in Online Shopping. In the Proceedings of the 9th International Conference on Electronic Business, (ICEB 2009), Wynn Macau, Nov. 30-Dec. 4, 2009, 280-285.
    102. Keith Ying, Stis Wu, Maiga Chang, and Jia-Sheng Heh. (2009). Narrative Elements Analysis for Educational Mobile Game Development. In the Proceedings of Technology Enhanced Learning Conference 2009, (TELearn 2009), Taipei, Taiwan, October 6-8, 2009, No.26.
    103. Maiga Chang and Kinshuk. (2009). Context-awareness Mobile Learning Activity Generator. In the Proceedings of the 6th International Workshop on Mobile and Ubiquitous Learning Environments, (MULE 2009), Athabasca, AB, Canada, Sep. 9-10, 2009, 26-29.
    104. Qing Tan, Kinshuk, Yen-Hung Kuo, Yu-Lin Jeng, Po-Han Wu, Yueh-Min Huang, Tzu-Chien Liu, and Maiga Chang. (2009). Location-Based Adaptive Mobile Leaning Research Framework and Topics. In the Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, (CSE 2009), Vancouver, Canada, August 29-31, 2009, 1, 140-147. (IEEE)
    105. Eduardo Werneck and Maiga Chang. (2009). Where Academics Meet the Real World: Difficulties Encountered when Conducting a Project for Designing a Game-Based Learning in a Company. In the Proceedings of the 4th International Conference on E-Learning and Games, (Edutainment 2009), Banff, AB, Canada, Aug. 9-11, 2009. Springer Lecture Notes in Computer Science, 5670, 176-183. (Springer)
    106. Yi-Chun Lin, Tzu-Chien Liu, Maiga Chang, and Shiau-Ping Yeh. (2009). Exploring Children's Perceptions of the Robots. In the Proceedings of the 4th International Conference on E-Learning and Games, (Edutainment 2009), Banff, AB, Canada, Aug. 9-11, 2009. Springer Lecture Notes in Computer Science, 5670, 512-517. (Springer)
    107. Chen-Wo Kuo, Jiann-Min Yang, Quo-Ping Lin, and Maiga Chang. (2009). E-Learning: The Strategies of Learning Culture and Arts. In the Proceedings of the 4th International Conference on E-Learning and Games, (Edutainment 2009), Banff, AB, Canada, Aug. 9-11, 2009. Springer Lecture Notes in Computer Science, 5670, 101-107. (Springer)
    108. Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2009). Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. In the Proceedings of the 4th International Conference on E-Learning and Games, (Edutainment 2009), Banff, AB, Canada, Aug. 9-11, 2009. Springer Lecture Notes in Computer Science, 5670, 175. (Springer)
    109. Kinshuk, Maiga Chang, Sabine Graf, and Guangbing Yang. (2009). Adaptivity and Personalization in Mobile Learning. American Educational Research Association Annual Meeting 2009, (AERA 2009), San Diego, CA, USA, April 13-17, 2009.
    110. Chun-Hung Lin, Eric Zhi-Feng Liu, Shan-Shan Cheng, Hwa-Wei Ko, and Maiga Chang. (2008). To Be an e-Tutor Or Not to Be an e-Tutor. In the Proceedings of the 7th WSEAS International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), (E-ACTIVITIES 2008), Cairo, Egypt, Dec. 29-31, 2008, 149-153. (ISTP/ISI, EI)
    111. Yu-Fang Chang, Eric Zhi-Feng Liu, and Maiga Chang. (2008). The Pilot of Self Presentation and Self Disclosure with Blogging. In the Proceedings of the 7th WSEAS International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), (E-ACTIVITIES 2008), Cairo, Egypt, Dec. 29-31, 2008, 172-176. (ISTP/ISI, EI)
    112. Zheng-Hong Wu, Zhi-Ting Zhu, Maiga Chang, and Yong-He Wu. (2008). Gaps between Metadata Standards of Learning Objects and Educational Needs of Multimedia Learning Resources. In the Proceedings of the 7th WSEAS International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), (E-ACTIVITIES 2008), Cairo, Egypt, Dec. 29-31, 2008, 177-182. (ISTP/ISI, EI)
    113. Stis Wu, Maiga Chang, Hwei-Nung Lin, and Jia-Sheng Heh. (2008). Design Petri Net to Simulate the Processes of Tele-Healthcare. In the Proceedings of the 7th WSEAS International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), (E-ACTIVITIES 2008), Cairo, Egypt, Dec. 29-31, 2008, 183-188. (ISTP/ISI, EI)
    114. Chun Chang, Stis Wu, Maiga Chang, and Jia-Shen Heh. (2008). Activity Generator for Informal Learning in Museum. In the Proceedings of the 7th WSEAS International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), (E-ACTIVITIES 2008), Cairo, Egypt, Dec. 29-31, 2008, 189-194. (ISTP/ISI, EI)
    115. Tzu-Chien Liu and Maiga Chang. (2008). Human-Robot Interaction Research Issues of Educational Robots. In the Proceedings of the 2nd IEEE International Conference on Digital Games and Intelligent Toys Based Education, (DIGITEL 2008), Banff, AB, Canada, Nov. 17-19, 2008, 209-210. (IEEE)
    116. Chieh-Lun Liu, Stis Wu, Maiga Chang, and Jia-Sheng Heh. (2008). Guiding Students to do Remedial Learning in School Campus with Learning Objects' Spatial Relations. In the Proceedings of Workshop on Ubiquitous Learning Models for K-12, Higher Education, and Adult Education, in the 16th International Conference on Computers in Education, (ICCE 2008), Taipei, Taiwan, October 27-31, 2008, 249-256.
    117. Maiga Chang, Qing Tan, Tzu-Chien Liu, and Oscar Lin. (2008). Multi-Agent Architecture-based Location-aware Service Project for Ubiquitous Learning. In the Proceedings of Workshop on Ubiquitous Learning Models for K-12, Higher Education, and Adult Education, in the 16th International Conference on Computers in Education, (ICCE 2008), Taipei, Taiwan, October 27-31, 2008, 233-240.
    118. Yen-Hung Kuo, Qing Tan, Kinshuk, Yueh-Min Huang, Tzu-Chien Liu, and Maiga Chang. (2008). Learning by Collaborative Creating of Authentic Example. In the Proceedings of Doctoral Student Consortium for CUMTEL & DIGITEL, in the 16th International Conference on Computers in Education, (ICCE 2008), Taipei, Taiwan, October 27-31, 2008, 15-16.
    119. Yen-Hung Kuo, Qing Tan, Kinshuk, Yueh-Min Huang, Tzu-Chien Liu, and Maiga Chang.. (2008). Collaborative Creation of Authentic Examples with Location for U-learning. In the Proceedings of the IADIS International Conference on e-Learning 2008, (e-Learning 2008), Amsterdam, Netherlands, July 22-25, 2008, Volume 2, 16-20.
    120. Tzu-Chien Liu, Yi-Chun Lin, Kinshuk, and Maiga Chang. (2008). Individual Differences in Learning with Simulation Tool: A Pilot Study. In the Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, (ICALT2008), Santander, Cantabria, Spain, July 1-5, 2008, 501-503. (IEEE)
    121. Chieh-Lun Liu, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2008). Generating Interest-based Learning Paths based on Information Theory. In the Proceedings of the AACE 20th World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-MEDIA 2008), Vienna, Austria, June 30-July 4, 2008, 4235-4242.
    122. Tzu-Chien Liu, Maiga Chang, Hwa-Wei Ko,Yu Wang, Shiau-Ping Yeh. (2008). Design and Development of Web-based Peer Review System for Enhancing Students' Audience Awareness and Reflective Thoughts. In the Proceedings of the AACE 20th World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-MEDIA 2008), Vienna, Austria, June 30-July 4, 2008, 2265-2272.
    123. Shih-Bin Chen, Rita Kuo, Maiga Chang, Tzu-Chien Liu, and Jia-Sheng Heh. (2008). Developing True/False Test Sheet Generating System with Diagnosing Basic Cognitive Ability. In the Proceedings of the AACE 20th World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-MEDIA 2008), Vienna, Austria, June 30-July 4, 2008, 5740-5748.
    124. Stis Wu, Maiga Chang, and Jia-Sheng Heh. (2008). Game-based Learning Scenes Design for Individual User in Ubiquitous Learning Environment. In the Proceedings of the 3rd International Conference on E-Learning and Games, (Edutainment 2008), Nanjing, China, June 16-18, 2008, 451-462. (Springer)
    125. Stis Wu, Alex Chang, Maiga Chang, Tzu-Chien Liu, and Jia-Sheng Heh. (2008). Identifying Personalized Context-aware Knowledge Structure for Individual User in Ubiquitous Learning Environment. In the Proceedings of the 5th International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, (WMUTE 2008), Beijing, China, March 23-26, 2008, 95-99. (IEEE)
    126. Sabine Graf, Kathryn MacCallum, Tzu-Chien Liu, Maiga Chang, Dunwei Wen, Qing Tan, Jon Dron Fuhua Lin, Rory McGreal, and Kinshuk. (2008). An Infrastructure for Developing Pervasive Learning Environments. In the Proceedings of the 6th Annual IEEE International Conference on Pervasive Computing and Communications, (PerCom 2008), Hong Kong, China, March 17-21, 2008, 389-394. (IEEE)
    127. Alex Chang, Maiga Chang, and Jia-Sheng Heh. (2007). Implementing a Context-aware Learning Path Planner for Learning in Museum. In the Proceedings of the 6th WSEAS International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), (E-ACTIVITIES 2007), Tenerife, Canary Islands, Spain, Dec. 14-16, 2007, 239-243. (ISTP/ISI, EI)
    128. Tzu-Chien Liu, Kinshuk, Ssu-Chin Wang, Yi-Chun Lin, Oscar Lin, and Maiga Chang. (2007). The Effects of Students' Cognitive Styles upon applying computer multimedia to change statistical misconceptions. In the Proceedings of the 12th World Conference on e-Learning in Corporate, Government, Healthcare, & Higher Education, (e-Learn 2007), Quebec City, Canada, Oct. 15-19, 2007, 6242-6246.
    129. Rita Kuo, Min-Chang Wu, Alex Chang, Maiga Chang, and Jia-Sheng Heh. (2007). Delivering Context-aware Learning Guidance in the Mobile Learning Environment based on Information Theory. In the Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies (ICALT 2007), Niigata, Japan, July 18-20, 2007, 362-366 (IEEE)
    130. Rita Kuo, Maiga Chang, Jia-Sheng Heh, and An-Hao Huang. (2007). Generating Location-awareness Items in Mobile Learning Environment. In the Proceedings of the 8th International Conference on Information Technology Based Higher Education & Training (ITHET 2007), Kumamoto, Japan, July 10-13, 2007, 232-236.
    131. Shao-Chun Li, Maiga Chang, Jia-Sheng Heh, and An-Hao Huang. (2007). Delivering Location-awareness Navigation Questions According to Learning Performance in Mobile Learning Environment. In the Proceedings of the 8th International Conference on Information Technology Based Higher Education & Training (ITHET 2007), Kumamoto, Japan, July 10-13, 2007, 460-464.
    132. Athena Hsieh, Rita Kuo, Maiga Chang, Jihn-Chang Jehng, and Jia-Sheng Heh. (2006). Evaluating Feedback Efficiency in Learning Notification Express Delivery Service. In the Proceedings of the 5th WSEAS International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), (E-ACTIVITIES 2006), Venice, Italy, November 20-22, 2006, 153-158. (ISTP/ISI, EI)
    133. Maiga Chang, Chin-Yeh Wang and Gwo-Dong Chen. (2006). Four Years Outcomes of the National Science and Technology Program for e-Learning in Taiwan. In the Proceedings of the 5th WSEAS International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), (E-ACTIVITIES 2006), Venice, Italy, November 20-22, 2006, 1-5. (ISTP/ISI, EI)
    134. Wei-Peng Lien, Maiga Chang, and Ko-Kang Chu. (2006). Increasing Learning Effects by Applying e-Learning Tools to the Traditional Course - Take Video/Audio Design Course as Example. In the Proceedings of the 5th WSEAS International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), (E-ACTIVITIES 2006), Venice, Italy, November 20-22, 2006, 200-205. (ISTP/ISI, EI)
    135. Alex Chang and Maiga Chang. (2006). Adaptive Mobile Navigation Paths for Elementary School Students' Remedial Studying. In the Proceedings of the IEEE International Conference on Interactive Computer Aided Learning, (ICL 2006), Villach, Austria, Sept. 27-29, 2006. (IEEE)
    136. Athena Hsieh, Rita Kuo, Chang-Kai Hsu, Maiga Chang and Jia-Sheng Heh. (2006). Making Static Online Teaching Materials Be Flexible to Learners by Reconstructing Its Hypermedia Structures Automatically. In the Proceedings of the 7th IEEE International Conference on Information Technology Based Higher Education & Training (ITHET 2006), Sydney, Australia, July 10-13, 2006, 272-279. (IEEE)
    137. Jyh-Cheng Chang, Shao-Chun Li, Alex Chang, Maiga Chang, and Jia-Sheng Heh. (2006). A SCORM/IMS Compliance Online Test and Diagnosis System. In the Proceedings of the 7th IEEE International Conference on Information Technology Based Higher Education & Training (ITHET 2006), Sydney, Australia, July 10-13, 2006, 343-352. (IEEE)
    138. Alex Chang and Maiga Chang. (2006). A Treasure Hunting Learning Model for Students Studying History and Culture in the Field with Cellphone. In the Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, Kerkrade, The Netherlands, July 05-07, 2006, 106-108. (IEEE)
    139. Tzu-Husan Wu, Rita Kuo, Maiga Chang and Jia-Sheng Heh. (2006). Developing a Learning Notification Express Delivery Service for Students based on Petri-Net. In the Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, Kerkrade, The Netherlands, July 05-07, 2006, 425-426. (IEEE)
    140. Zheng-Hong Wu, Yu-Jun Liu, Maiga Chang, Alex Chang and Ming Li. (2006). Developing Personalized Knowledge Navigation Service for Students Self-Learning based on Interpretive Structural Modeling. In the Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, Kerkrade, The Netherlands, July 05-07, 2006, 427-428. (IEEE)
    141. Ming-Yuan Hsu, Kuan-Ting Chen, Rita Kuo, Maiga Chang and Jia-Sheng Heh. (2006). Conversation-Model Analysis of Discussion in Problem-Based Learning based on Speech Act Theory. In the Proceedings of the AACE 18th World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-MEDIA 2006), Orlando, FL, USA, June 26-30, 2006, 2706-2713.
    142. Jen-Cheng Chen, Maiga Chang and Ko-Kang Chu. (2006). Representing the Abnormal Web Access for Advertisement Counting based on the Rule-Extraction Mechanism of Neural Networks. In the Proceedings of the 8th International Conference Artificial Intelligence and Soft Computing, (ICAISC 2006), Zakopane, Poland, June 25-29, 2006, 15-21. (IEEE)
    143. Sheu-Jen Huang, Wen-Chi Hung, T. Yang, Maiga Chang, Janie Chang, and Y. Lin. (2006). The effectiveness of a computer tailoring intervention of female youth exercise behavior in Taiwan. In the Proceedings of the International Congress on Physical Activity and Public Health, Atlanta, USA, April 17-20, 2006.
    144. Shao-Chun Li, Jyh-Cheng Chang, Maiga Chang, and Jia-Sheng Heh. (2005). Designing a Diagnosis Mechanism of Misconceptions for Providing Learning Feedback to Students based on Knowledge Map. In the Proceedings of the 1st WSEAS International Conference on Educational Technologies, (EDUTE 2005), Tenerife, Canary Islands, Spain, Dec. 16-18, 2005, 33-38. (ISTP/ISI, EI)
    145. Chang-Kai Hsu, Jyh-Cheng Chang, Maiga Chang, and Jia-Sheng Heh. (2005). Unsupervised Reconstruction Mechanism to Recover the Hypermedia Structure of Instructional Materials on the Web based on the Association Lattice of Keywords. In the Proceedings of the 5th WSEAS (World Scientific Engineering Academy and Society) International Conference on Distance Learning and Web Engineering, Corfu Island, Greece, Aug. 23-25, 2005, 151-157. (EI, acceptance rate: 50.51%)
    146. Chi-Kuo Chuang, Gwo-Dong Chen, Jinn-Bao Lee, Li-Chieh Lin, Chin-Yeh Wang, and Maiga Chang. (2005). A Strategy to Promote e-Learning Industry in Taiwan: Network Science Park. In the Proceedings of the 10th World Conference on e-Learning in Corporate, Government, Healthcare, & Higher Education, (e-Learn 2005), Vancouver, Canada, Oct. 24-28, 2005, 1816-1822. (acceptance rate: 43.04%)
    147. Maiga Chang, Chi-Kuo Chuang, Chin-Yeh Wang, Gwo-Dong Chen, Jinn-Bao Lee, and Li-Chieh Lin. (2005). Using the Crossing Chasm Theory to Design a Promotional Model for Application Service Center in e-Learning Park. In the Proceedings of the 10th World Conference on e-Learning in Corporate, Government, Healthcare, & Higher Education, (e-Learn 2005), Vancouver, Canada, Oct. 24-28, 2005, 1808-1815. (acceptance rate: 43.04%)
    148. Kun-Fa Cheng, Alex Chang, Maiga Chang, and Jia-Sheng Heh. (2005). Providing Supplemental Teaching Materials in Order based on the Rough Set Theory. In the Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, Kaohsiung, Taiwan, July 05-08, 2005, 679-681. (IEEE, acceptance rate 26.78%)
    149. Alex Chang, Kun-Fa Cheng, Maiga Chang, and Jia-Sheng Heh. (2005). Designing a Feedback System for Teachers to Diagnose Students' Concept Map in the Web-based PBL Learning Environment. In the Proceedings of the 17th AACE World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-Media 2005), Montreal, Canada, June 27-July 2, 2005, 3043-3049. (acceptance rate: 44.61%)
    150. Alex Chang, Kun-Fa Cheng, Maiga Chang, and Jia-Sheng Heh. (2005). Measuring the Consistency of Concept Abstraction and Similarity of Concept Map from Discussion Database in the PBL Learning Environment. In the Proceedings of the 9th Annual Global Chinese Conference on Computers in Education, (GCCCE 2005), Hawaii, USA, June 6-9, 2005, 677-685.
    151. Maiga Chang and Wei-Peng Lien. (2005). Designing Blended Learning Activities for Teaching and Sharing Foreign Brides Language, Culture And Computer Skills. In the Proceedings of the 4th IASTED International Conference on Web-Based Education, (WBE 2005), Grindelwald, Switzerland, February 21-23, 2005, 300-303.
    152. Maiga Chang and Ko-Kang Chu. (2004). A Hybrid Training Mechanism for Applying Neural Networks to Web-based Applications. In the Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, (SMC 2004), The Hague, The Netherlands, Oct. 10-13, 2004, 3543-3547. (IEEE)
    153. Ko-Kang Chu and Maiga Chang. (2004). Stimulating Students to Learn with Accuracy Counter based on Competitive Learning. In the Proceedings of the 4th IEEE International Conference on Advanced Learning Technologies, (ICALT 2004), Joensuu, Finland, Aug. 30-Sep. 01, 2004, 786-788. (IEEE)
    154. Chien-Chih Huang, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2004). Foundation analysis of emotion model for designing learning companion agent. In the Proceedings of the 4th IEEE International Conference on Advanced Learning Technologies, (ICALT 2004), Joensuu, Finland, Aug. 30-Sep. 01, 2004, 326-330. (IEEE)
    155. Rita Kuo, Pei-Ming Tien, Maiga Chang, and Jia-Sheng Heh. (2004). Strategies for Generating Items based on the Difficulty Analsysis of Problems. In the Proceedings of the International Conference on Education and Information Systems: Technologies and Applications, (EISTA 2004), Orlando, Florida, USA, July 21 - 25, 2004, 19-24. (acceptance rate: 49.12%)
    156. Ko-Kang Chu, Maiga Chang, and Yen-Teh Hsia. (2004). Designing a Graph-based Multiple-level Association Mechanism to Discover the Learners' Preferences in Course Categories. In the Proceedings of the International Conference on Education and Information Systems: Technologies and Applications, (EISTA 2004), Orlando, Florida, USA, July 21 - 25, 2004, 7-12. (acceptance rate: 49.12%)
    157. Chung-Cheng Hsu, Ming-Wei Chen, Maiga Chang, and Kun-Yuan Yang. (2003). XOOPS: A Rapid Tool for Developing Problem Based Learning Environment for Teachers. In the Proceedings of the AACE (Asia-Pacific Chapter) International Conference on Computers in Education, (ICCE 2003), Hong Kong, Mainland China, December 2-5, 2003, 89-92. (acceptance rate: 56.75%)
    158. Ko-Kang Chu and Maiga Chang. (2003). Designing a Mechanism to Assure the Reasonableness and Fairness of Information Stored in Databases on WWW. In the Proceedings of the IEEE International Conference on Systems, Man and Cybernetic 2003, (IEEE CSMC 2003), Washington, D.C., USA, October 5-8, 2003, 2302-2307. (IEEE)
    159. I-Tzu Lin, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2003). Internet Virtual Community - A Platform for Learning Online. In the Proceedings of the Web Instruction System & Content Standardization, (WISCS 2003), Kaohsiung, Taiwan, April 18, 2003, 159-164.
    160. Rita Kuo, Wei-Peng Lien, Maiga Chang, and Jia-Sheng Heh. (2003). Difficulty Analysis for Learners in Problem Solving Process based on the Knowledge Map. In the Proceedings of the 3rd IEEE International Conference on Advanced Learning Technologies, (ICALT 2003), Athens, Greece, July 09-11, 2003, 386-387. (IEEE) (Best Paper)
    161. Rita Kuo, Ming-Wei Chen, Maiga Chang, and Kun-Yuan Yang. (2003). Internet Virtual Classroom - An Implementation of the Instructional Model of the PBIALS based on the PBL Theory. In the Proceedings of the IEEE International Conference on Advanced Learning Technologies, (ICALT 2003), Athens, Greece, July 09-11, 2003, 441. (IEEE)
    162. Maiga Chang and Jia-Sheng Heh. (2003). Implementing Evolutionary Self-Organizing Maps with the Genetic Operations of Graph Evolution Theory. In the Proceedings of the IEEE International Joint Conference on Neural Networks, (IEEE IJCNN 2003), Portland, Oregon, USA, July 20-24, 2003, 462-467. (IEEE)
    163. Rita Kuo, Wei-Peng Lien, Maiga Chang, and Jia-Sheng Heh. (2003). To Develop an Item Generating System with Analyzing the Problem Model in the Inter-Correlated Knowledge. In the Proceedings of the AACE World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-Media 2003), Hawaii, USA, June 23-28, 2003, 1150-1153.
    164. Ko-Kang Chu, Maiga Chang, and Yen-Teh Hsia. (2003). Designing a Course Recommendation System on Web based on the Students' Course Selection Records. In the Proceedings of the AACE World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-Media 2003), Hawaii, USA, June 23-28, 2003, 14-21.
    165. Chang-Kai Hsu, Jyh-Cheng Chang, Maiga Chang, Jihn-Chang Jehng, and Jia-Sheng Heh. (2002). An Approach for Automatic Learning and Inference by Knowledge Map. In the Proceedings of the AACE (Asia-Pacific Chapter) International Conference on Computers in Education, (ICCE 2002), Auckland, New Zealand, December 3-6, 2002, 957-958. (IEEE, acceptance rate: 50.5%)
    166. Chang-Kai Hsu, Rita Kuo, Maiga Chang, Kun-Yuan Yang, and Jia-Sheng Heh. (2002). Implementing a Problem Solving System for Physics based on Knowledge Map and Four Steps Problem Solving Strategies. In the Proceedings of the 2nd IEEE International Conference on Advanced Learning Technologies, (ICALT 2002), Kazan, Russia, Sep. 9-12, 2002, 150-154. (IEEE)
    167. Rita Kuo, Maiga Chang, Da-Xian Dong, Kun-Yuan Yang, and Jia-Sheng Heh. (2002). Applying Knowledge Map to Intelligent Agents in Problem Solving Systems. In the Proceedings of the AACE World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-Media 2002), Denver, Colorado, USA, 24-29 June, 2002, 1053-1054.
    168. Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2001). Applying Interactive Mechanism to Virtual Experiment Environment on WWW with Experiment Action Language. In the Proceedings of the 1st IEEE International Conference on Advanced Learning Technologies, (ICALT 2001), Madison, Wisconsin, USA, Aug. 6-8, 2001, 289-290. (IEEE)
    169. Maiga Chang, Rita Kuo, and Jia-Sheng Heh. (2001). Applying Navigation Mechanism to Virtual Experiment Environment on WWW with XML-style Teaching Materials. In the Proceedings of the AACE World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-Media 2001), Tampere, Finland, June 25-30, 2001, 257-262.
    170. Janie Chang, Maiga Chang, Jeng-Lun Lin, and Jia-Sheng Heh. (2000). Implements a Diagnostic Intelligent Agent for Problem Solving in Instructional Systems. In the Proceedings of the IEEE International Workshop on Advanced Learning Technologies, (IWALT 2000) , Palmerston North, New Zealand, December 4-6, 2000, 29-30 (IEEE)
    171. Po-Cheng Lin, Maiga Chang, Han-Cheng Hsiang, and Jia-Sheng Heh. (2000). Designing a Flow Control Mechanism for Managing Web Resources. In the Proceedings of the AACE WebNet World Conference on the WWW and Internet, (WebNet 2000), San Antonio, Texas, USA, Oct. 30-Nov. 4, 2000, 360-365.
    172. Jyh-Cheng Chang, Maiga Chang, and Jia-Sheng Heh. (2000). Designing an Asynchronous/Synchronous Combination Distance Learning Environment based on Web-BBS. In the Proceedings of the AACE WebNet World Conference on the WWW and Internet, (WebNet 2000), San Antonio, Texas, USA, Oct. 30-Nov. 4, 2000, 669-670.
    173. Chao-Chiu Wang, Maiga Chang, Chang-Kai Hsu, and Jia-Sheng Heh. (2000). Visual Lab - A Multimedia Virtual Experiment Environment on WWW. In the Proceedings of the AACE World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-Media 2000), Montreal, Canada, June 25-July 1, 2000, 1509-1510.
    174. Janie Chang, Maiga Chang, and Jia-Sheng Heh. (1999). Applying the Evaluation Model of Problem Solving to Agent-based Instructional System. In the Proceedings of the 7th AACE International Conference on Computers in Education, (ICCE 1999), Chiba, Japan, November 4-7, 1999, 141-148. (acceptance rate: 30.2%)
    175. Li-Ping Kuo, Chi-Wei Hung, Maiga Chang, and Jia-Sheng Heh. (1999). An Intelligent Assistant Agent in a Cooperative Distance Learning Environment. In the Proceedings of the Global Chinese Conference on Computers in Education 1999, (GCCCE 1999), Macau, 1999, 484-490.
    176. Chi-Wei Huang, Chang-Kai Hsu, Maiga Chang, and Jia-Sheng Heh. (1999). Designing an Open Architecture of Agent-based Virtual Experiment Environment on WWW. In the Proceedings of the AACE World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-Media 1999) , Seattle, WA, USA, June 19-24, 1999, 270-275.
    177. Maiga Chang and Jia-Sheng Heh. (1998). Implements an Evolutionary Self-Organizing Map Based on Graph Evolution. In the Proceedings of the 6th National Conference on Fuzzy Theory and Its Applications, Taichung, Taiwan, 1998, No.069. (Best Paper)
    178. Maiga Chang, Tzong-Tsann Wu, and Jia-Sheng Heh. (1998). The Estimation of Entropy Variation in Decision Tree. In the Proceedings of the 1st International Symposium on Intelligent Data Engineering and Learning, (IDEAL 1998), Hong Kong, Mainland China, Oct. 14-16, 1998, 225-234.
    179. Maiga Chang, Horng-Jyh Yu, and Jia-Sheng Heh. (1998). Evolutionary Self-Organizing Map. In the Proceedings of the IEEE World Conference on Computational Intelligence, (WCCI 1998), Alaska, USA, May 4-9, 1998, Neural Network Proceedings, 1, 680-685. (IEEE)
    180. Den-Yuh Lin, Maiga Chang, and Jia-Sheng Heh. (1998). Hypertext Information Retrieval using Fuzzy Concept Map. In the Proceedings of the 7th International Conference on Computer-Assisted Instruction, (ICCAI 1998), Kaohsiung, Taiwan, 1998, 200-205.
    181. Min-Lung. Lee, Maiga Chang, and Jia-Sheng Heh. (1997). Implementation of Virtual Society Architecture on WWW. In the Proceedings of the 5th Workshop on Computer Graphics, (CG 1997), Chung-Li, Taiwan, Nov. 21-22, 1997, 65-71.
    182. Ivory Chung, Maiga Chang, and Jia-Sheng Heh. (1997). SoftLab: A Virtual Experiment Environment on WWW. In the Proceedings of the 6th International Conference on Computer-Assisted Instruction, (ICCAI 1997), Taipei, Taiwan, March 13-15, 1997, 220-223.
    183. Yu-Wei Jeng, Maiga Chang, Ivory Chung, and Jia-Sheng Heh. (1996). Designing Objects for Virtual Experiments. In the Proceedings of the 6th Workshop on Object-Oriented Technology and Applications, (OOTA 1996), Tainan, Taiwan, 1996, 331-339.
    184. Ivory Chung, Maiga Chang, Yu-Wei Jeng, and Jia-Sheng Heh. (1996). A Virtual Learning Environment for Practicum on WWW. In the Proceedings of the 4th Workshop on Computer Graphics, (CG 1996), Hsinchu, Taiwan, 1996, 25-27.
    185. Maiga Chang, Ivory Chung, Yu-Wei Jeng, and Jia-Sheng Heh. (1996). A Cooperative and Visualized Environment for Virtual Experiment. In the Proceedings of International Computer Symposium, (ICS 1996), Kaohsiung, Taiwan, Dec. 19-21, 1996, 16-23.
    186. Maiga Chang, Ivory Chung and Jia-Sheng Heh. (1996). The sensory architecture in virtual creatures. In the Proceedings of the Chinagraph 1996, Hangzhou, China, 1996. (Best Paper)
    187. May-Jane Chu, Yu-Wei Jeng, Maiga Chang, and Jia-Sheng Heh. (1995). The sensory model of virtual person. In the Proceedings of the 3rd Workshop on Computer Graphics, (CG 1995), Taipei, Taiwan, November, 1995, 84-87.